latigresa
latigresa
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- latigresa
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There is a streamer with a 155 kill streak with Sadako.
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Iron Will
Self-Care
Botany Knowledge
Decisive Strike
Calm Spirit
Spin Chill
"But its just Deadhard!"
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They had one and it got nerfed to hell
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It prevents billy from holding someone hostage at loops. Just rev at a wall or rock and wait for them to move too far out of position.
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Anyone could get to purple and red, making it meaningless. So a 100 hour player vs 2000 hour player would both be red ranks but clearly different skill. Rank 5 was the most random level; rank 1s death squads that were reset or barely skilled players that won't progress. Not playing for a few months (or rank reset bugs) would drop people back to beginner matches and throw off the balance. You could just heal and unhook and get to Rank 5, when the emblem system stopped rewarding that.
People whined and cried about it so BHVR made MMR and now everyone is happy.
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Nerfing deadhard would change nothing. Skilled survivors would still beat you.
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@Persephone_ said:
I don't feel the conclusion really touches on the core of the problem.
As survivor in particular, the current system thinks I'm very low-skilled as I don't play selfish. I have spent quite a bit of time stuck in low-MMR-hell, because I die a lot with my playstyle - I take chases, I try to save in EGC, try to cleanse NOED and save the last person, even if everyone else has left etc. Sometimes it pays off but I also die often, especially so as I get paired with people that do not know to bodyblock when rescued with BT near an open exit gate. 😭 I also find that I have been dying on first hook more than I used to before the skill-based system was introduced as I'm basically stuck in a loop where I'm the only one running the killer but eventually they will catch up with me, my teammates don't pop gens and are too scared to come and rescue. So my MMR goes down.
Now the system will supposedly be tighter, so I will be further down that spiral and I don't see how this conclusion will improve the experience for people that play altruistic in solo queue and hence die/MMR goes down.
People say this often but the system doesn't evaluate skill. It simply measures survival. It should be Survival based matchmaking.
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NOED exists so babies won't quit the match. Its meant to be overpowered.
Dead hard is overrated. Good survivors would still beat you at loops. Killers would complain about something else, just like how they did with BNP, OoO, DS, Boil Over, COH, etc...
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DBD IS DYING thread
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Your job isn't to protect gens.
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Anyone better than me is a bully.
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Removing perk tiers would feel better but its a temporary solution. If they keep adding perks, the bloodweb will be just as grindy in the future.
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Meta refresh.
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Blessing a totem isn't instant. The 14-28 seconds to bless has to be added to the overall heal time.
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Every update introducing new mechanics and abilities for killers and survivors have to adapt. Killers never have to adapt because anything new gets nerfed. Its a stagnate culture that the devs allow to continue because they have conditioned killers to resist change.
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Camping and tunneling deprives both roles from pips and bloodpoints. Its a lose lose strategy that can't be countered and only works because of altruism or survivors wanting more from a match than skill checks.
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60% of the time, it works every time.
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MMR is just a number to match people. Its not a GPA or evaluation. Its not a comment on you as a player.
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Legion is fine. You don't notice his basic draining power until you get good with him. Even then, its doesn't interrupt your chase potential. His power isn't lethal and that's fine. However, some of his drawbacks seem silly now compared to other killers.
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1) Equip some chase perks. Instead of 3 gen perks + NOED
2) Practice chase instead of playing anti-loop killers that carry you with their powers.
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Beast of Prey, Bloodhound, Deerstalker.
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Killers were totally happy before boons /s
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@Cetren said:
Easy fix to tunneling - nerf COH and making switching targets viable again.
People tunneled before COH.
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Mad about free stuff
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@Hermit said:
https://forum.deadbydaylight.com/en/discussion/comment/2844632#Comment_2844632
This also works the other way around.
The match starts, every survivor starts working on their gen, killer starts chasing one survivor. The map is fresh, all pallets and breakable walls are up. Killer finally downs the survivor - 2 gens pop. You are sitting on your own gen at 98% - do you finish your gen?
What do you think will go on in the killer's head? Maybe, just maybe he would not camp the hook with only 2 gens finished. If you pop your gen too, the killer might think "alright, just another one of these games. why even leave the hook when the match is almost over already?"
Sadly trying to win a match very often contradicts having a fun match.
Camping doesn't change anything. The other 3 could do gens and escape. You still lost. The killer should be thinking about how they could've played better.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2844632#Comment_2844632
*runs DS/BT/IW/DH*
*obliterate killer and escape with 20k+*
*immediately switches to Slippery Meat/Bond/Aftercare/Self-Care*
Stuff like that doesn't happen in most cases.
Barring changing stuff to get tome or daily stuff done, most people have a 'set build' or build rotation that they'll use game after game.
People tend to use whatever gives them the best results on a consistent basis, game after game, regardless of role.
DS/BT/IW/DH means the survivor only has 2 perks if the killer is playing fairly. DS and BT only do work if the killer is camping or tunneling.
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@FlameGNG said:
https://forum.deadbydaylight.com/en/discussion/313396/why-is-camping-still-allowed
body blocking isnt classed as griefing????!??!?!!?!?!!?!?!?!!?!?!?!?!?!?!?!?
i hook camp when im really really really really bored i play bubba put on some music and ruin peoples days!!!
does it work? yes... why? survivors like to be the "hero" gets killed since they try to unhook against a bubba and i get some juicy salt at the end
So summary what can you do against a hook camper?? GENS!!!! DO GENS!!!!! GENS GENS GENS AND GENS 120 sec on a hook it takes 80 sec to do 1 gen solo 47.5 to do a gen if your 2 based on that information you should be able to do aroun 4.5 generators when the first guys dies on hook and then all you have to do is loop for 40 seconds give or take
That's like saying "just bait out deadhard". Sure you could do gens but it doesn't change the fact that the match sucks for everyone involved, even the killer staring at a hook for 2 minutes. Its removes all the chase and survivor interaction from the game. You know, the stuff that takes skill.
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@Raccoon said:
Most people are going to bring whatever gives them the best chance to win out of the options they have available whether you tunnel/camp/gen rush/etc.
Your actions, game to game, are irrelevant to survivor/killer perk choices.
Killers have the power to make a match fun or sweaty. If they camp and tunnel, survivors will adapt. Its always so strange how killers don't understand their influence in how a match turns out.
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Nerfed Boil Over
Buffed Deadman's Switch
Buffed Onryo
Nerfed Yoichi perks
But they aren't listening?
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@Veinslay said:
Only survivors can have a million second chance perks, the killer is not allowed to have one!
Killers don't die so .....
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/312901/justify-camping-first-hooked-player
Because this game doesn't award you for chases and hooks only kills.
Kills=skills
You don't get points or pips for camping. A camper got a 3k recently vs me and got 10k BP.
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Tunneling is a valid strategy.
Pre-dropping pallets, body blocking, and 99% doors are also valid strategies.
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Sabo is fine outside of the cooldown triggering on action and not completion.
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R/selfawarewolves
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If you nerf DH, survivors will use something else. And you will pretend that's its the worse thing ever too.
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Its a great strategy and it should be nerfed.
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@Xendritch said:
Comparing numbers to years ago makes no sense. Years ago this game did not have RE, years ago this game did not have Silent Hill, years ago this game didn't have hellraiser and I could go on.
What does it say when instead of retaining new players by bringing in big new licenses they retain basically nobody even lose a couple core players? Is DBD dying no ofcourse not but being unable to retain players no matter what license you get is unequivocally a failure.
Because people say the game is dying when it is maintaining.
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If they can't be destroyed in for 120 seconds then they should be nerfed accordingly.
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There's no warning or totem counter.
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Survivor takes a lot of skill, particularly in solo queue. The problem with game balance is that 1k hour survivors and up are too good. There's no way to nerf or buff the balance when survivors just get better every time.
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You can unhook in the killers face with BT but not in a deadzone.
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You can have old undying back if you make cleansing take 1 second and totems give off a sound
Or you can nerf boons and make them take 14 seconds to stomp while being undetectable.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2813297#Comment_2813297
Who said they were made up.....? Who even implied that... ? BHVRs stats are misleading and we all know that.
If they weren't. Nurse needs some serious, serious buffs. Pig needs some serious serious nerfs.
Map statistics are no different
Map stats are completely different than killer stats.
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Teleport the hooked survivor to another hook. Set whatever threshold you want. You can't do 3-4 gens before the survivor dies on hook. Campers bring perks to delay the game like deadlock or no way out.
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Unlock the perk, boom you got it! You already paid for it in blood points and shards/cells. Why make it cost more?
Rework offerings and keys to be more worthwhile.
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DH is a 3rd health state
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Everyone is reset, so you are getting people at the same grade as you for next couple of days.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2796419#Comment_2796419
Dead Hard? Boon: Circle Of Healing? DS got nerfed after what, 4 years of complaining? Undying got nerfed within months. NOED doesn't need a nerf, you've stated it yourself. NOED gets cleansed by good teams. It's only bad Survivors that suffer from it
DH COH DS were problems but NOED isn't?
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Good teams cleanse NOED. The problem is that survivor perks get nerfed all the time. NOED is the 1 perk that survivors have complained about for years and the only change was making it into a hex. If NOED was a survivor perk, you would see it nerfed to only work if 5 totems are standing for 30 seconds until you get a down.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2762537#Comment_2762537
They are more skilled at doing the objective of escaping, yes.
The problem with the whole "But I ran the Killer for 5 gens" argument is that if you managed to run a killer for 5 gens, they were a bad killer. And if they are a bad killer that means you likely had LOTS of chances to evade the killer. But no, the 5 gen runners do not WANT to evade the killer. They want to stay in chase the whole game "because gens are boring".
So yes, if you want to willfully ignore the objective on purpose because all you want to do is stay in chase, you are ignoring the objective. What you really mean is you want to get rewarded for chases. Which are not an objective.
If you can run the killer for 5 gens, the MMR system would match you will another killer of the same level. Does that sound like a good idea?