BlueMeansDeep
BlueMeansDeep
About
- Username
- BlueMeansDeep
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Keep the thread going, they can’t jail us all.
-
As people said the thread is already being censored lol
-
I hope BHVR employees aren’t the ones who suffer from this, the high ups need to get thrown out.
-
@razberrypizza said:
https://forum.deadbydaylight.com/en/discussion/comment/2568659#Comment_2568659
Care to elaborate what exactly holding W on killer is?
Chasing a survivor forever, refusing to break pallets for bloodlust, never mindgaming, just following.
-
I think despite any disagreements anyone has had on here, we can all agree this is completely unethical.
-
@Guest1567432 said:
Well this thread is gonna be white washed by the mods pretty quick.
That’ll be even worse for BHVR if that happens.
-
Wonder if McLean left because of this? https://twitter.com/mclean_yep/status/1446489715037904921?s=21
-
Hold w exists on both sides, not just survivor.
-
The reply asking for refunds has more likes than the original post, very bad look for BHVR.
-
@Tactrix said:
In case some of you have not heard BHVR has decided to collaborate with some NTFs people to make the Hellraiser chapter be bought by those tokens. What they fail to realize is that Steam has said unequivocally that they will BAN any game that uses NTFs or any cryptocurrency off of their platform. So I implore BHVR don't do this, please don't introduce NTFs into this game, because we don't need the game banned over this.
Maybe it’ll teach them a lesson.
-
How do these people sleep at night? They intentionally misled us into thinking it was only the pinhead IP side doing this.
-
You’re running ruin undying, the sweatiest combo in the game
-
@ChiSoxFan11 said:
I played a Huntress game the other night. Hooked an Adam on top of a hill with a generator at the base of it. Immediately after the hook, I walked down to Pop the generator. As I'm going to kick it, I hear the notification of an unhook, and I turn back to see the Adam and the Claudette (who had run behind me, evidently) who had just unhooked him scrambling down the hill past me. And with this suggestion, the penalty for one of the stupidest, unsafest unhooks you could possibly make -- I mean, I couldn't even get 2 feet away before they rescued (and my educated guess, by the way the team played during the match, was that it was a 3-person SWF and a solo, with the Claudette and Adam playing together, so no hook farming of a random in this case) -- the penalty for that nonsense should go to ME? By not being able to use my hatchets on even the Claudette (who definitely deserved one for that terrible play)?
How about no? As the killer, what would you have me do in that situation? Watch them both run happily away somewhere to heal and bake some cookies on the top of the generator and wait until they're ready to do something else that's bad survivor gameplay? (I play a ton of survivor as well, and unless there's NO other option, and unhook like that, especially against a ranged killer is just that -- terribly bad gameplay).
For the record, I smacked Claudette with a thrown hatchet and sent one Adam's way as well and downed him before he could get to safety. Then I chased the Claudette down, gave her a another hatchet for her trouble, and hooked her (their third teammate was picking the Adam up while I did this). Your suggestion robs me of all of that, and forces me as a slower moving killer to have to chase one or the other down on foot, rewarding them for making a terrible rescue that, if they'd given me a literal second to kick the gen and leave the area (I run BBQ and saw the random working further away and was headed there next), they could have gotten safely.
Again, how about a big "no" to an unnecessary change that penalizes smart play and rewards bad ones.
So you’re saying an extremely niche situation is enough to trump all the killers standing still with an instadown? Don’t think so. I’m a huntress main on the killer side and would do just fine with the change.
As killers we need to stop only thinking of ourselves.
-
@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2568279#Comment_2568279
Sincere, genuine question: What are survivors giving up in this situation?
Survivors still have to risk being grabbed as an instadown, this is something that actually requires timing and an interesting dynamic.
Genuine question to you:
What do you think should be done? I’m encountering camping a lot more post MMR because it’s all about kills. Should a game mechanic be changed, a perk added, or MMR changed? What’s the solution to make the game more healthy.
-
@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2568279#Comment_2568279
Survivors aren't giving up anything in your suggestion. It's purely a nerf to killers.
And ultimately there's no reason a killer's power should ever be disabled. Killer powers are already balanced by charges, cooldowns, ammo, etc. Adding an extra condition that killers have to play around where their powers straight can't be used is not fair to them in anyway.
It’s not fair that games are spoiled because killers want to stand still at hooks. 20 minutes wasted.
-
@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2568281#Comment_2568281
Why do you believe survivors should be guaranteed free unhooks no matter how they play? Also both of those points are gotten in other ways besides just unhooking. Sorry the game is getting in the way of you farming your teammates for points.
How is getting hit or grabbed free? Sounds like you just want games to be as toxic as possible.
-
@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2568212#Comment_2568212
What is the compromise the other side makes?
If I say "give me 5 ice cream bars" and you say no, demanding 3 isn't me making a compromise.
So if I'm chasing a survivor, and he runs to the hook, my m2 is disabled. You think that's a good thing that's healthy for the game?
Absolutely. It’s way more healthy than survivors being unable to get altruism or boldness points because a killer decides to stay at the hook.
-
@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2568212#Comment_2568212
That's not a compromise.
How is it not? Both sides give up something.
-
@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2568190#Comment_2568190
That's... not a medium. It's a straight downgrade for literally no reason, that makes the killer's game substantially harder when they aren't even doing the thing this was supposed to tackle.
It’s literally a medium because it’s a compromise on both sides lol.
It would have the tiniest impact imaginable but make the game 10x more healthy, completely worth it, and I say this as a huntress player.
-
@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2568181#Comment_2568181
Okay?
That's not really relevant to the topic, which is disabling powers near a hook. There are reasons to be near the hook that aren't camping- someone's looping you there, or you've got a three-gen, or the map's just pretty small and you're close by even when you're doing something completely different. Why should the killer's power be disabled in those situations?
In those situations you can still attack, it’s a happy medium.
-
@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2568162#Comment_2568162
...Spirit would be powerless if she couldn't use Haunting, which is why her only damage type being M1 doesn't matter. A better example would be a Trapper who's put down all his traps- which kinda shows why it'd be a problem to disable powers close to a hook, since yes, he very much is powerless.
But she can’t camp someone to death with zero counter, that’s the issue with Bubba.
-
@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2568162#Comment_2568162
Ok, you're playing huntress on midwich. You hook a survivor on the 2nd floor, and are chasing another on the first. Suddenly, you aren't able to throw a hatchet because you walked under the hooked survivor on the floor above you. Would that be fair?
I will say, a few years ago they tried making changes to how the hooks reacted when the killer was nearby, it was so badly exploited it wasn't even funny, survivors weren't even unhooking anymore, just hanging out next to the hook. I can't imagine it was fun for anyone, least of all the guy being used as a hanging safe zone all game. That was just due to them reducing hook progress when the killer was nearby. You actually do something to make the killer less powerful near the hooks and we get that back x5
Midwich has a big gap between floors, easy to avoid.
-
@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2568151#Comment_2568151
If she's already in the area and sees you, then why are you worried about the traps?
By the time you unhook and crouch at a tiny speed, she can get back easily.
-
@jesterkind said:
The reason is basically what's been gone over already- not every reason to be near the hook is camping, and if survivors know you're powerless near a hooked survivor, they'll exploit it. And rightly so- it'd be a safe zone where they're in considerably less danger, they'd be insane not to use that to their advantage.
So is spirit powerless the entire match since she only has M1? I’m still failing to see how any downside of changing it to my suggestion is worse than the current MMR exploitation strategy to camp for kills. Even with prove thyself, you can’t do all 5 gens before the killer has camped someone to death and with NOED they can guarantee two kills. This is why Bubba is so easy to rank high up with MMR, the system is broken.
-
@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2568125#Comment_2568125
The game also has insidious, which is a perk that literally encourages camping. Also, it's been years since camping made it impossible to get the unhook, so you can still get those emblems.
Also, hag putting traps around the hook isn't camping, learn to crouch.
I’m not a moron, I know you can crouch. But do you think you can crouch walk away if she’s in the area? Lol.
-
@MyelinXCVIII said:
https://forum.deadbydaylight.com/en/discussion/comment/2568112#Comment_2568112
A good survivor will be able to avoid the M1. I'm not necessarily talking about a survivor going for an unhook here. A survivor could run the killer to a hooked survivor and exploit the fact that the killer can't use their power at all.
Many hooks have a loop nearby, some maps (such as Haddonfield) could become extremely oppressive depending on the killer if they can't use their power in certain areas because of a hooked survivor.
I agree that camping is annoying, I just don't think this is the solution to it.
Many killers only have M1 and they’re still fine. You don’t need to be omega camper to be a good killer.
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2568118#Comment_2568118
It has everything to do with the current discussion. How is it ok to make the killers game miserable. But if the survivors game is miserable in any way. It's suddenly not ok ?
Survivors using loops doesn’t disrupt the gameplay and emblem system like camping does. Not sure what loops you’re referring to specifically, doesn’t help to make vague comments.
-
@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2568115#Comment_2568115
What if that killer didn't camp, but survivors brought him there?
They do play a game, you just don't like how...
The game has boldness/altruism etc emblems for a reason, survivors are supposed to have a chance to get them all. If they aren’t, why have the emblem system?
If killers played normally instead of camping, maybe they’d learn how to make a comeback? You aren’t even going to get back standing at the hook, you may as well just give up a killer if you need to do this every match.
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2568071#Comment_2568071
Yet somehow it's ok to abuse broken structures and make it unenjoyable for the killer 🤔. Totally ok
Deflection, this has nothing to do with the argument.
-
@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2568096#Comment_2568096
Imagine playing bubba and survivors just run towards hook and your chainsaw just stops working :D That would be fun thing to abuse.
Not really abuse, camping killers are abusing the mechanics of the game right now to do it. This would make it a 50/50 and encourage killers to actually play the game.
-
@MyelinXCVIII said:
There is a reason.
It would create a relative safe zone for survivors to exploit. The radius would need to be extremely small, at which point it would be a pointless mechanic especially against Trickster (the current king of camping) and other ranged killers.
How is being able to be M1’d or grabbed safe? It just prevents it being a safe zone for the killer to ruin the match for everyone.
-
@BrokenSouI said:
Would you just like killers to stand in the corner instead ?
Would be preferable to standing still at the hook and ruining the game for four people who want to play normally.
-
Rework, doesn’t matter how they buff him right now, he’s boring for both sides.
-
OP sounds like they have no idea what they’re talking about. Tunnelling is borderline impossible to stop, lol @ the idea that self care helps??
-
@Phasmamain said:
When the nurse runs infectious and slugs everyone in 2 minutes😐
This is a pretty extreme minority of nurse players tbh
-
@Shaped said:
I feel dumb because I don't understand.
Billy is nerfed into the ground and Nurse is the strongest killer. Survivors feel happy going against either of them?
I don't know what this means.
They both create fun chases, that are different to every other killer. They also aren’t killers you see every game, although not as rare as like twins.
-
I think she’s fine and the killer I enjoy playing against most, BUT highly unhealthy for the game.
Many perks can’t be buffed because of how oppressive the nurse could be with them.
-
B to B, not really a big nerf imo.
-
Yes, because you can just go to a spot where the chains won’t reach you anyway. It’s just tedious.
-
@Clevite said:
Do you run DS.
Depends, I don’t stick to a consistent build, but yes I have been lately. I don’t WANT to use it though, which is why I’d prefer having BT.
-
It’s like a slightly above average perk, not sure why a tiny bonus matters? You’re putting yourself at risk doing a gen whilst injured. I’m sorry but if you think this perk is too strong, then you really need some more experience in the game.
-
Survivor main who doesn’t use it, it’s fine. It’s not stronger than SB or lithe at all.
-
@GannTM said:
People can bring whatever perks they want. If they want to use Self Care, it’s not up to you to decide if that’s ok or not.
Too bad, I already did.
-
@Sluzzy said:
Yes, it should have been waited to see how they would do live. Its why survivors can't have good perks, always nerfing them into uselessness.
Yeah, there hasn’t been a new meta survivor perk in years. At least killers got corrupt with plague, survivors have had nothing useful since there were like 7 survivors in the game lol.
-
@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2565411#Comment_2565411
A free on demand chase extender is absolutely a second chance perk
And what’s wrong with that? It’s no matter than sprint burst or lithe, if anything it’s worse as they are way more reliable.
-
I really hope this post is a meme
-
@MrCalac123 said:
Dead Hard, Iron Will. One of these is a free second chance multiple times per match and the other deletes an entire mechanic, boring as can be.
Good players don’t use DH as a second chance perk
-
Or just… don’t play at high MMR? Lol.
-
Agreed, I hate the new Franklin’s. It only does anything against medkits and flashlights, making them basically useless which isn’t fun. Worthless against other items.
-
@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/2565189#Comment_2565189
Blast Mine, Repressed Alliance, Built to Last, Resilience
And that leaves you without an exhaustion or anti-tunnel perk, gl.