batmanscar
batmanscar
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/1583454#Comment_1583454
That one won't happen. Dia did not make the shirt public (it's not part of the Charity Pack) so it's down to him with regards to codes for it.
mandy why are there white bars on my picture I can't write any posts
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lol
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after replaying PH with your tips and add ons to lengthen his range I think that he is ok but I still think that him holding the sword in the air for 3 seconds before he impales it in the ground every time should be reduced to 0.5 seconds since currently he does not feel that fluent because of that like it was in the ptb where it was 0.5 second .
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@FellowKillerMain said:
I think he's fine. Here's some tips to your suggestions...
- It goes through walls, so that really wouldn't be fair. It's thickness as it is now is about as wide as a regular two way corridor, making the ability require the user to have some skill. If it's not working for you, you need to try new things. Like, until you get better with it, try using it only when a survivor is stuck in a corridor. Sure, you can miss, but often times you will hit.
- The cast time is another thing that requires a bit of skill, or at least knowledge of how to use. One of the greatest strengths of POTD is that you can do a basic attack very quickly after releasing rites of the damned. So, if you get good at faking you can use the ability to that advantage, making the casting time a non-issue. Again, save POTD for specific times, or know that you're taking a risk by using it if you're not certain of landing a hit.
- If it were completely silently, and went through walls I don't think any survivors would have a chance. As it is now, the animation is around a second. The average person takes 150-250ms to respond. The wave of the ability is propagating so it has to travel, meaning the further away they are, the easier it is to dodge. However, it's still fairly easy for survivors to screw up and run back into it. Generally, the best times to use it is when the survivor has very little room to run perpendicular to the direction you're facing.
after replaying PH with your tips and add-ons to lengthen his range I think that he is ok but I still think that him holding the sword in the air for 3 seconds before he impales it in the ground every time should be reduced to 0.5 seconds since currently he does not feel that fluent because of that like it was in the ptb where it was 0.5 - second .
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look at how fast and thick POTD was in the ptb ( 2:40 ) . now it takes 3 times as long to do it and it's thickness was reduced by 2/3rd's . so his power is useless unless like you said the map has very narrow corridors . so you agree with me that his power needs to be tweaked , because the only map with narrow corridors is lery's , thats it . beyond lery's he is a completely useless killer . and there some narrow spaces in the SH map but those where specifically done for the chapter because of his play style but thats it . on any other map his power is completely useless .
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scp in one of his posts said " Ghost Face is for me. I love mind gaming at loops. I love stalking unsuspecting survivors and downing them without issue. I love getting cheeky gen grabs. " so he plays mostly ghost face . I made this post not to buff PH but to make his abilities usefull . it takes him 1 second to grab his sword with both hands , 2 seconds for him to prepare his attack by impaling his sword in the ground , and another 2 - 3 seconds to aim his sword and another 2 seconds for the punishment of the damned to reach the survivor , which is impossible to aim if they are behind a wall or tall objects which happens 50 percent of the time . so in total that is 7 seconds for the survivor to dodge his attack with only PH having a 50 percent chance of hitting the survivor . that is far to weak odds against a killer . any PH main would agree that he got nerfed way to much since the ptb . in the ptb he was normal but he has gotten progressively nerfed and now his abilities are almost useless . if there are any players that main killer and used PH and think that my suggestions are not necessary tell me your reasons why and why PH should stay the way he is . if you just going to say "PH is fine" without any reasons to why you reply that or defending another post without them stating any reasons as to why they are opposing my suggestions who just want to keep the killer mains weak because they don't want them to have fun playing their main killer roles get a life and don't reply .
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@SCP_FOR_DBD said:
Hard disagree, PH is in a perfect spot currently and needs no buffs. You can easily hit survivors with trails if you place them right. POTD is perfect as it is now, a move in the killers favor that can be dodged if play well enough. Making it even easier to get wave hits is to much.
you only play ghost face so why don't you stop talking garbage unless you actually understand my post
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he also needs a major fov increase his hands are so big the both take up 2/3 rd's of the screen and it is very easy for survivors to loop you and to lose sight of them after you hit them , and also his hands are so big that you can barely see anything at your sides he really needs to get fixed with these issues
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I think they should just do half BP for everything in the blood web for 48 hours after you buy either killer or survivor as a reward for supporting the game either new or old so you can also level them up faster
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there have already been 3 forum posts asking the devs to buff/balance myers and they had a total of 600 views and everyone thinks he needs a buff so I think he will get at least a speed buff when he is in t1 cuz 4.2 is ridiculously low , but the devs have not officially said anything yet for a myers balance ( I would not call it a buff because he needs to be balanced not buffed because they left him with his vanilla stats since release )
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@ Antares2332 said:
I agree that the totem mechanics need a rework, but this is not a good idea.
why not ? or make it so that every killer gets hex undying without the need to unlock it if you buy blight . I have given 3 different suggestions on how to fix the hex issue/balance the game but the devs are not going to do anything . I don't see why now every killer is forced to either buy this killer to fix the hex issue or why the devs can't do what I suggested to fix the hex issue .
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@FFirebrandd said:
You can fully activate Devour Hope without fully sacrificing a single survivor. That alone makes your suggestion a bad idea. Also Hex Perks are getting additional protection in the form of Hex: Undying, so lets see how that shakes out first, yeah?
you did'nt get my post , if you do not have hex undying or another perk to counter the survivors cleansing a hex for every killer that you play , which you will not unless you grind a lot for it , hex's are still practically useless . hex's have zero counter to survivors cleansing them and it would completely remove 1 of the killers perks putting him at a big disadvantage while survivors can keep their perks throughout the entire trial . that is not fair/balanced . if the devs actually made it fair they would either completely remove hex's or make so that if a killer loses a perk so do all the survivors . or implement the system that I suggested that hex's can be cleansed after a survivor is sacrificed .
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no I want to keep it because I do not get barely any points if the survivor d\c's compared to what I spent on an ebony mori and I wasted my BP's on a mori I can't even use
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ok if the devs want to increase the font/size of the charges gage they will . they took your feedback and will decide if it is more important then other things or not .
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1501492#Comment_1501492
but you shouldn't really be having to stare at a small part of the screen just to be able to use your power effectively. Nurse's "ice" effect exists for a reason, and that reason is not not interrupt the tracking the survivor aspect of the chase.
@Toybasher said:
https://forum.deadbydaylight.com/en/discussion/comment/1513311#Comment_1513311
I've seen ideas for either what you describe or just holding down the button and it'll use up tokens when needed.
Personally I feel those would remove the point of addons that increase the chainsaw window or his Iri that lets you use up all charges in one go.
I'm fine with having to time the button press and like the "Skill" element of it, I just think the timing should have some audiovisual feedback because it is very distracting to have to glance down at the corner.
you just need to look at the bottom of the screen for 1 second if that is an issue for you then put your monitor higher ? I do not see the issue with your complaints so I think this forum is either a troll or bait forum post and replies so yeah I think it should just be closed
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the pink suit of the clown was done by an outside source @all the replies so there are a lot of talented artists so I think this would benefit BHVR , BHVR do not need to pay just accept good submissions and put them in the shop and if they are purchased then the earnings would be split between BHVR and the artist @mandy
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there are plenty of add-ons to make his dash longer so you need to use those and look at the bottom of your screen to see how many dashes you have so you don't run out , a sound to tell you when you are about to run out of gas isn't needed . if you lower your desktop resolution the game hud will look bigger .
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myers is week , there have been 2 forum posts , 1 made by me saying myers needs a buff and they got 600 views . and no they do not need to rework DS , the perk I mentioned just delays the effect of DS for the times I mentioned depending on what level the perk is . and if you saw any of the movies you would see that myers is invulnerable to pain so it fits in perfectly with him .
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its only immunity for 10/15/20 seconds
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its not that its that lots of players have complained about the oni not being able to use his power due to a bug , and I would have expected the issue to be patched 2/3 days later since we actually payed for the character and its BHVR's job to keep the game playable for the people that put money into it , not just work on chapter after chapter or cosmetic after cosmetic not fixing anything .
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I think the top middle one looks good for a maskless oni
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@MiniPisa said:
Also, PH's nerf was needed. I saw a lot of PH's literally standing in front of the cage and it was a form of body blocking which is bannable. It's also an unfair advantage for him since no hook perks work, so there was little to no counter other than getting there before him - at least now he cannot camp the cage or race you to the poor sod who's in the cage.
And... dude.. do you know how ridiculous "remove the ability from survivors to see cages" sounds? They wouldn't be able to save them if they can't see them, which is exactly why there isn't any perks that do this with hooks.
actually BHVR should have put some thought into the gameplay instead of just nerfing PH , they should have done a pulse system where every 10 seconds the cage can't be seen by the killer and survivors and then for 3 seconds it can and this cycle would continue until the survivor was rescued/sacrificed not just nerf the killer as soon as he comes out and completely change the gameplay and how he was shown to be playable as and what abilities he had
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1445149#Comment_1445149
The cap there is so that you can't insta-stalk the same survivor multiple times, and the cap majorly comes into play in how balanced his very rare and ultra rare add-ons are. And why are you worried about gen count so much? What only matters is how well you monitor the generators closest to one another, and if you aren't doing that, then every killer is going to seem underpowered without mega-bandages and cover-ups like current Hex:Ruin and Pop.
no , everything I said currently applies to myers and he needs a complete rework . and the cap should be removed because no other killer has a limit on how much they can use their power , and the same as survivors they don't have a cap on how much they can use their add-ons unless its DS which grants the survivor a free escape so thats why that was done .
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the dc penalty removal is not the issue that needs to be fixed because it is not an issue . the issue is the hatch exploit , so BHVR fix this issue in your next patch/update
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actually he has zero map pressure and if survivors gen rush by the time he reaches e-w 2 unless he has perks to make him gain e-w faster if survivors have spine-chill 2 gens will have already be done by then . also if a survivor was reduced to 3.6 speed unless you did a specific thing to gain the survivors 4.0 speed you would never play that survivor , you'd pic any other with normal 4.0 speed . and in response to your judith's tombstone comment it takes so long to gain e-w to use it by the time it was charged 4 gens would have already been done judith's tombstone is useless . also when playing as survivor I have not played against a myers in around 4 months which shows how much he needs a rework . and yes he is garbage without his perks that make him gain e-w 2 quickly he is to slow to actually be useful . most of the other killers have gotten reworks and the tool-boxes have gotten reworks e.t.c to balance the game but myers has stayed the same since he came out . also why is there an e-w cap for how much he can absorb from a survivor , geining e-w is his power so he can't even use his power , its really dumb . its like they would cap oni of how many blood orbs he could absorb from each survivor but they don't because then he could not use his power , its a dumb mechanic that the devs decided to not let myers use his power how he was meant to .
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if you prestige myers or buy him he is a useless killer , his speed is almsot the same as survivors and his range is absolute garbage . all killers are 4.6 and the ones with 4.4 have a ranged attack , myers has neither and his attack range is the shortest of all killers , I think his lunge is even shorter then bubbah's he is an overall weak killer . also the level within cap he can gain from survivors is dumb and should be removed considering you can't use some of his add-ons like judith's tomstone 90 percent of the time since they make you even slower and it takes a lot longer to reach T2 and T3 and with the e-w cap you can get from survivors limits the ability to fully use your power/perks , with some add-ons your speed is a lot slower , and that it takes a lot longer to reach T2 and T3 with some add-ons so they are completely useless on him . he needs a rework .
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it does affect the game when survivors gen rush and at 4.2 speed he is useless
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/170774/peanits-not-queen-please-read-this
Not trying to be disrespectful, but your wasting your breath! The way the devs actions have been lately these past few killer nerfs, I doubt they'll consider any changes, listen to any feedback, or think about the impact Billys changes has on the killer community.
I really don't understand why BHVR is nerfing him, as community the only thing we can do is just let DE do as they please and whenever one sides queue times are like 30 minutes to an hour+ long, they'll realize their mistakes and by the time they try to undo it, it'll be too late because they refused to listen to their community. Veteran players at least!
I made a poll about queue times go vote on it
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well the killer should be fun for anyone that picks him up so you can't be to specific with your requests a lot of forum members have suggested different killers but the devs never use any of them they might in future though since they will eventually run out of doing movie killers so if they at least consider your idea that is already a lot unfortunately thats just how it is , most likely the next killers will be alien and candyman so the earliest they would consider doing a killer from the forums would be next year even though I like forum ideas more then what the devs release
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well maybe for indoor maps he can have powers specifically for them such as enhanced strength and speed both in movement and in attack so in speed he would move faster then legion in FF speed and his attack special would be to hit a survivor but the pause/recovery before he could hit again would be reduced by 90 percent so he can do 2 successive hits very quickly downing the survivor , and for strength he could break pallets even if they have not been put down by the survivors yet
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hmm well I still think the trade of to have the chance to be in an open map would be worth it , considering how different his gameplay would be compared to other killers and I think this game needs a killer with some brand new gameplay like dracula with the abilities we talked about .
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what are you talking about it can give a tactical advantage if you can go higher so you can have a good layout of the map it would be a very useful gameplay advantage on open maps
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I think they should do a vampire killer , one that can temporarily fly to 2nd/3rd floor ledges instead of using the stairs or leap over the wooden walls instead of vaulting over a window or start flying above the ground to grab a survivor then reach a certain height and drop him/her to put them in the dying state those would be his abilities/special ability
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I only get bored on some maps
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u can't the tires are flat , and wraith would have fixed them by now so u'r gonna have to do gens
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so when myers stalks a survivor , his evil within levels up to a maximum level of t3 . 2 of his addons offer you to stalk survivors at his unlocked speed , so in t2 and t3 he is supposed to move at 4.6 m/s and in t1 he goes at 4.2 m/s . the bug is that when he stalks survivors in t1,t2/t3 without the add-ons he would go to his default speed of 4.2 m/s , but with the add-ons while he stalks in t2/t3 he is supposed to remain at his movement speed which would be 4.6 m/s while stalking but he does not he reverts back to 4.2 m/s even though he has the add-ons equipped . the add-ons are jewellery and jewellery box .
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some ppl have old pcs so they will most likely make the update optional like a seperate HD dlc free pack
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personally I would like him to be buffed since he was nerfed in some aspects like now his chainsaw chargetime/chainsaw movement speed with add-ons has been reduced to about 25% of how it used to be and I would like them to bring back the old stats back .
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what are you even talking about ? its a 2d effect . if your gpu cant run 2d effects then you can't even play this game so your post makes no sense .
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I meant when the blood splashes on the screen I want the blood to look like 3d droplets not be overexcesive like gears I did not write my OP properly , like when you play a racing game and the rain droplets look 3d thats what I meant
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get bubbah
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so I kind of get what your saying but his special power should be changed . instead of him being able to create fake chests for survivors to search ( or him having the ability to search survivors chests ) , he should be able to create a fake gen that looks and sounds real , and if the survivors start working on it but then stop the killer can see their aura for 10 seconds , and if the survivor/s complete the fake gen it disappears and they get the exposed status effect for 30 seconds .
and I don't know what you mean that he can throw invisible tomatoes ? I think maybe what would be better is for him to have a slingshot so he can use it to hit survivors with colored pellets which would be more his kind of thing instead of rocks/tomatoes so it would be a projectile which he reloads like deathslinger and his melee attack could be that the slingshot has some blades on the prongs that he hits survivors with .
his add-ons could be that he has more pellets before reloading or that they can have different effects when they hit survivors like slowing them down , deep wound etc.
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the fact that the grab system in this game is still bugged after 3 months and when you try to grab a survivor the animation plays for the first second and then the grab completely fails 98% of the time the last thing the devs should do is implement this nerf as bubba is the only substitute for a grab system that works when survivors rescue other survivors from the hook or vault or ledge over pallets/windows . also you are just asking the devs to allow survivors to be more toxic since they body block most games and bubba can stop that with his chainsaw by a radius hit rather then billy by hitting a specific survivor which fails 60% of the time when you want to hit the survivor rescuing the hooked survivor rather then the hooked survivor with borrowed time . also people use hacks to make billy miss with the chainsaw and those do not apply for bubbah so it would also make it less toxic to remove bubbas rev in that sense where he can use his chainsaw attack when he decides rather then like billy where he attacks and if it fails you waste a huge amount of time due to the survivor using hacks which makes you miss him/her . so I do not agree with your suggestion as it won't fix any problems and allow more toxicity in the game .
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I like this idea hopefully others will upvote it . so he uses a flamethrower to pump gasoline on survivors and then sparks it and the gasoline trail the survivors leave ignites until it blazes the survivors I like this idea its really original . also another addon could be "suffering" where the survivors move and vault 20 percent slower after being blazed with the CRTL .
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so basically I made this perk to make the survivor lack environmental awareness so they have limited vision and no audio besides their own breathing , its basically the clowns blinding effect and oblivious into one but they still can see the killer's red stain unless he/she uses beast of prey but it only activates when you become/are the obsession and stun the killer either through pallets , lockers , DS so it only activates in that situation . and to explain the 180 , its so that the survivor can only look in the direction he/she is going forwards in without being able to move and look in any direction at the same time so the whole point is to limit the survivors movement based on their visibility .
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so you can use pop on an already damaged gen ?
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since all of the game is dark I have my brightness set to slightly above normal which is fine for all the maps besides ormond which is way to bright compared to other maps if the brightness settings are increased and this should be fixed
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I have 2 other questions . if I damage a gen regularly , but have the surge perk and put someone in the dying state with the basic attack and the survivor is in the range of the generator I just damaged but no other generators , would the perk still activate since it would not be damaging the generator ?
and would it be better to damage a generator regularly or by using the perk surge if the was an injured survivor who I could down withing the undamaged generators radius of the surge perk ?
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well there is hell's let loose , besides the two that I mentioned which has an everage of 2000 players but I still think if BHVR made a ww2 fps they could get at least 15k players
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well EA is gonna discontinue supporting bf5 like next month and cod ww2 is not populated due to the poor anti cheat system . so I think BHVR would be successful in making a new ww2 fps . they can release it on next gen ps5/xbox 4 or whatever its called and pc with crossplay enabled . if you look at the numbers after BHVR has improved their anti-cheat system and enabled crossplay , dbd has a steady player base of 50k players daily so I think I would like a new ww2 fps game and I think BHVR have the ability to do a fun ww2 fps .