SCP_FOR_DBD
SCP_FOR_DBD
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@JHondo said:
https://forum.deadbydaylight.com/en/discussion/comment/1742304#Comment_1742304
Bonus points if the Englund skin is like Ash so I can hear him call the Survivors the B word in the lobby!
Dear god I want it soooo much. I wouldn't play anything else;
*Gets Pallet Stunned
"#########"
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I mean, SCPs but everyone knows that.
I'd be over the moon for F13, feel vindicated for these past 4 years.
also, real talk I would pay so much money for a Robert Englund skin it ain't even funny.
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Slug Slinger
STOMP SMALL LITTLE ######### RAT
STOMP SMALL LITTLE ######### RAT
STOMP SMALL LITTLE ######### RAT
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I love this game.
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Trying to dodge POTD wave is way more fun now that PH players have more incentive to use it.
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@Reinami said:
That is the point of the PTB though. For us to try stuff out and give feedback so they can make changes before it goes live.
I'm saying making a concrete claim like "Power is worthless" or "Power is OP" is dumb when people don't even have a day of experience with the killer. I'm not saying that you can't make any recommendations or observations.
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It wouldn't hurt to have an OG map here and there. But I am A OK with revamped maps and the only new ones being licensed.
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@Hex_Stalk said:
Soooo the ability for survivors to take away the twins power completely isn't broken? The ability to hide in a locker then hop out just to punt Victor across the map isn't broken? Victor Misses? Just punt him. Killer is controlling Victor? Just complete the gen right next to Charlotte because they have no idea you are there.
The Twins have major potential. But it depends on whether the devs will capitalize on that potential, or just push them out with minor/pointless tweaks.
Nope, you absolutely can and should point those out; thats the point of the PTB after all.
I'm saying making a concrete claim like "Power is worthless" or "Power is OP" is dumb when people don't even have a day of experience with the killer. Its basically hat @JustChangeIt above you said.
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Spirit or Freddy
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@Xbob42 said:
The PTB is there for people to give feedback. Threads like this are actually what we don't need. Feedback can be useful... threads complaining about feedback serve no purpose whatsoever.
Read this, it works as a response.
@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1741680#Comment_1741680
You seem to misunderstand me, I’m not saying drawing a conclusion for something is bad. What I’m saying is drawing a definitive conclusion overall is bad. It makes complete sense to say something “Victor is hard countered by lockers” as that is something you can catch onto quick. However, saying something like “this killer is a mistake and the devs are stupid” is not a smart conclusion to make after just 4 hours experience. If you gave someone 4 hours and then asked their opinion on nurse, do you expect them to say “shes the best killer in the game”?
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@Kalinikta said:
https://forum.deadbydaylight.com/en/discussion/comment/1741666#Comment_1741666
Not really, it is just more concrete and useful to state it like that. It is a conclusion, it is drawn from just seeing a couple of matches played. It is stating that aspects of Victor are way to weak, I just specify exactly what those are in a more civil manner.
Not everyone is a wordsmith or goes into details. Instead of shutting them down you should promote dialogue with them to understand what their concerns are to provide better feedback to the developers. Even their brute manner is valid feedback and that is what a PTB is for.
You seem to misunderstand me, I’m not saying drawing a conclusion for something is bad. What I’m saying is drawing a definitive conclusion overall is bad. It makes complete sense to say something “Victor is hard countered by lockers” as that is something you can catch onto quick. However, saying something like “this killer is a mistake and the devs are stupid” is not a smart conclusion to make after just 4 hours experience. If you gave someone 4 hours and then asked their opinion on nurse, do you expect them to say “shes the best killer in the game”?
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@Kolonite said:
But it's the PTB. Is that not the point of a PTB?
@Kalinikta said:
Is it not the idea of a PTB realm that people can express their feedback based on the experience they are having?
From what I am seeing:
- Victor is hard countered by lockers; it cannot do anything and once swap happens or he misses a jump, just pop out and kick Victor? Seems a bit easy way to hard deny the killer their power... without even using resources?
- Victor preventing you from leaving the trial seems useless, as when you get rid of him you can leave and if Charlotte hits you ... you just fall down and escape, it isn't like placing a survivor in a dying state ever prevented them from escaping. Seems like a true oversight based on the description.
It could be me, but these might be aspects of the design that needs some attention or at least an evaluation? Instead of just calling for people to not talk about it, maybe theory craft and discuss the topics people bring up and the concerns they have. Help contribute and create useful feedback for the developers? If you have a different look, explain why and how your experience differs so the developers can take that into consideration as well? What you are doing here isn't helping either...
Not what I’m saying. I said not to draw any total conclusions. Not that you can’t talk about anything balance wise. Its simply to early to definitely call a killer unusable or busted based on at the time 4 hours experience. That is way different than saying something like “Victor is hard countered by lockers.”
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Too early to tell. Things are looking good though, decent perks, unique power. I can get behind this.
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My head hurts so much I can barely read the replys lmao. The ist of it seems to b e that this is normal, and while tht may be true I still think we oughta make it clear thaat most people don't support these rash decisions.
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Nah, it actually is really good for Chucky's chances, remember that Bubba and Billy have different powers despite using literally the exact same toolset. Or how DS, Huntress, Clown, Plague, and PH are all ranged killers that act entirely different.
It doesn't seem at all unlikely that the devs will put a unique spin on the concept for our favorite killer doll.
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No, it doesn't seem to.
Probably for the better, that would broken.
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Huh, you guys know what this means.
BURN THE WITCH
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Honestly, I got a few. Mostly internet horror
Slenderman is pretty underrated by this community
Sirenhead would be pretty cool imo
I'd also be down for the Rake
And last but not least, My personal favorite SCPs
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Say that again, punk.
His name is David KING for a reason.
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Demo, and PH are the big ones imo.
Demo only has like 3 actually useful addons.
PH has okay but boring ones for the beginning, but his purples and Iris are laughable.
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@LuffyBlack said:
https://forum.deadbydaylight.com/en/discussion/comment/1737960#Comment_1737960
They allow you guys to post on the internet from the containment cells? :P
Shhhhhh, I swiped a keycard. They don't know -
I am all in on the Rake, I actually really think it is next and want it now.
Edit: Holy ######### this post is ancient. I thought this was after the new teaser trailer lmao.
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One of my mates has carpel tunnel in her hand, it makes playing survivor extremely hard for her. I really hope they fix it soon
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Now feels like a good time to tell you, I definitely shot Emily when I was given the choice.
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I think a Predator could be sick, with all they're fancy gadgets.
But they probably won't be able to cloak as that is quite literally Wraiths entire power.
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YES! THANK YOU
If I'm about to hit struggle, I get it. But...please don't do it if I just got hooked.
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Sorry man, its unfortunate how much people can ruin a good thing. Sometimes people just suck, but if it makes you feel better. There are some really, really good people here. Stick it out, and you will meet some of these people, I promise you. Hang in there man, regardless of whether your still part of this community.
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I love and hate this thread.
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I'm going for the Rake.
It ticks all the boxes, the design, the voice, the quote from the tweet.
It would also explain the lack of trademark and why the killer can be seemingly purchased with shards, as the Rake is public domain.
It just seems like everything lines up. But an OC is entirely possible.
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Its not that people don't want him. Its that people can't realistically hope for him with the lawsuit.
If that wasn't in effect, I'm positive Jason will become even more well requested than currently.
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Pressure with a bit of tracking and stealth. That sounds like true control to me.
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While I don’t personally believe thats DS’s biggest problem, I would certainly welcome the change.
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This game is the best its ever been, those who complain about balance need to look back on all the broken ######### the devs have sifted through.
Combine that with the large amount of new content the devs are pumping out, and it's foolish to say the games gotten worse.
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"You're laughing, meg just got morid, and you're laughing."
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Guys, read his name. He's quite the comedian.
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@NomiNomad said:
I mean, Ghostface I can kinda understand, but Wraith announces his presence with a loud-ass bell. Unless he's runnin an Ultra Rare, it's almost impossible to get jump scared by a Wraith.
A wraith walks around a corner and starts uncloaking right in your face, you thought he was on the other side of a map. Pretty sure that counts as a jumpscare. Regardless of whether he hits you or not.
@bubbabrotha said:
The same with ghost face. It just feels cheap what they can do to you. I also hate jump scares, they are a cheap way at getting a reaction.
I'm in no way saying they should be nerfed, I'm just saying they are very unfun to play against.
I myself am the opposite, I love getting startled by stealth killers and find the information game they make to be extremely fun. Though I can see how they're playstyles might feel cheap.
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I feel like if it was Supernatural the boys would have something to do with it instead of the monster, since they are wayy more popular.
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Not sure, but this seems like a risky post. Hope you know the potential consequences my guy.
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Nah, I'm going for the Rake
Matches the quote, design, map, and lack of trademark. Plus it makes sense that it would be purchasable with shards since the Rake is public domain.
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Its hard to pick. I got 5 top picks.
Halloween
Saw
Curtain Call
Silent Hill
Descend Beyond
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It seems like it'd work decently well, though what happens if BT is double stacked?
And then theres the obvious "But DS" that would make this a complete ######### but this clearly wasn't designed like that.
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/comment/1733427#Comment_1733427
But they are chasing a survivor the light footsteps could be the survivor running and the heavy footsteps are rapid
I had a closer look in the background it does look like snow particles are in the back so maybe Until Dawn maybe Left 4 Dead.
The heavy footsteps go in a beat of four, the light footsteps go in a beat of two. Meaning the assailant has two extra legs or is running on all 4s. Or someone on the sound team messed up.
The snow particles seem to mean the teaser is taking place in Ormand, which is getting a graphical update. An Until Dawn Wendigo is possible, but I'd say the Rake or an OC is the most likely candidate.
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The claws aren't nearly as pronounced, despite how blurry the arm is you'd be able to tell with claws as big as the witches. Not to mention the figure in the trailer sounds a lot like they're running on all 4s, which the witch doesn't do.
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Agreed, I'd love some more chase perks. Interactive perks would great too though.
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Whats been gathered mostly seems to be this.
All signs point to an OC character. The Rake has some special properties that let it slide past a lot of the problems others have, still doesn't beat the possibility of an OC.
Samara and L4Ds Witch are basically out, theres too much that conflicts with them for me to consider them likely.
The Wendigo is possible, though not entirely likely. It seems like a miracle would have to happen for the licensing to come through.
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That shouldn't have been nearly as funny as it was.









