bubbabrotha
bubbabrotha
About
- Username
- bubbabrotha
- Joined
- Visits
- 1,605
- Last Active
Comments
-
@GentlemanFridge said:
Platform?
Xbox.
-
@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/2990645#Comment_2990645
Naughty, no necro threads
im just wondering how he found this ancient tomb of a thread
-
@KidDope25 said:
https://forum.deadbydaylight.com/en/discussion/231094/in-my-opinion-dance-with-me-could-use-a-nerf
If you find Dance With Me needs a nerf then I got bad news….you aren’t gonna get far as killer 🤣
this thread is a year an a half old why are you here
-
@[Deleted User] said:
The issue in DbD isn't so much that things have counterplay. It's that the counterplay often feels like a reverse card and there's no way to counteract it. It's not a back and forth exchange most of the time. A lot of the gameplay feels like rock paper scissors and much of that is done from the loadout screen or from map RNG itself.
I build my loadouts on both sides to account for as much of the other side's meta as I can, knowing I can plug the other holes with my gameplay itself.
You worded exactly how I feel better than I did.
-
@YOURFRIEND said:
Sounds like OP wants a one dimensional game where stuff just happens and you can't do anything about it. Hard pass.
I think the opposite. Look at a game like Overwatch. Fun, but it got extremely boring because everything was hyper balanced. There was no room for experimentation because everything could be cancelled by everyone. Now look at Team Fortress 2. Everything in that game is crazy powerful, do you can do more experimental things and still have a good time.
-
@jajay119 said:
Have you seen the amount of people who don't crawl through the trails or torment or round the hag's marks? It's much higher than those who do.
Just because things have counter play doesn't mean it gets used: these are two classic examples of this. But that's doesn't mean people shouldn't have a chance.
The dredge's example is also flawed in my opinion as survivors also need to make themselves more disadvantaged to counter Dredge's teleport. Unless he bursts out a barred locker you cannot unbar it and use it to hide and thus deprive yourself of perks based around lockers like built to last. It's actually an excellent example of how things should be done.
I argue that a lack of counter play is more of a cause of stale and uninteresting gameplay: Pyramid Head is a good example of how one side seeming to lack decent counter play can create an experience that many dislike.
I can see where you're coming from, but I just prefer wacky ######### you have to play around rather than counter. But I respect and understand your opinion!
-
@RaSavage42 said:
In your TOT example Survivors will find another Gen to do... or they'll go through it and run you until that Gen is complete
Pyramid Head's only weakness (in terms of power) is Survivors crouching through his trails... Same as Hag and Freddie
Yeah, I want that to be the case. Either find a new gen, or bite the bullet and run through. It's not a very effective power if it's completely nullified outside of a chase. I agree with you.
-
@Johnny_XMan said:
I’d argue that not everything has a counter… and that things that absolutely need it, should.
To piggyback off of your example, without some type of counter, Trail Of Torment would give PH more opportunities to cage survivors. Which in theory sounds good, but when you add to the fact that Camping and Tunneling are still playstyles that are common and with hardly any counter. It would make perks like BT and DS become even more useless, because now the survivor is guaranteed to be tormented.
Maybe BT and DS could be changed to activate off cages? There would need to be changes to the way some things work so that it isn't blatantly overpowered.
-
@White_Owl said:
https://forum.deadbydaylight.com/en/discussion/comment/2987547#Comment_2987547
In your example of Trails of Torment, what would be those creative solutions and other pathways? Genuinly curious.
Finding a path to the generator that the killer didn't block, finding a different generator, or doing something else like healing or cleansing. Obviously there would need to be minor changes to the power so it isn't too overpowered.
-
@White_Owl said:
some things should just be strong and force people to play around it
I'm sorry, but how can you play around something if there is no way to play around it?
Finding creative solutions or other pathways to fix a problem rather than outright cancel an ability.
-
@Cybil said:
Pyramid's trails are just fine imo. Try preemptively dropping them near some pallets or tight spaces then chasing survivors through them. He can get a ton of value out of them if he has someone in the basement.
They are good in a chase, I know that, I just mean putting them near generators so they can get some use while you're away
-
@Annso_x said:
I disagree, things having counterplays makes the game boring and sterile for you because you want to win, but you're not playing against bots and players not being able to counter you would be boring and sterile for them.
Killers with the least counterplays are also the ones survivors hate the most, for a reason. There's no point in playing a game if you can't do anything to help yourself and the game solely depends on your opponent's ability (because it doesn't matter if you play good or not when you can't do anything to counter your opponent).
Wanting to be able to smash your opponents while they can't do anything about it just sounds like easy mode tbh (and i don't mean that in a "just get gud" way, I just mean in a pvp game that's not viable, the vast majority of survivors would simply not play if the only strategy was hiding and holding w)
And even from a killer's perspective, I would really find it boring if survivors had no way of countering my power / add-ons or whatever, like there would be no feeling of outplaying them for me.
I think you missed my point. I don't want to have blatantly overpowered things with no counterplay, but small changes that actually force players to work around something rather than outright cancel it.
-
@tester said:
You never explained why it's better the way you want it.
I did. If everything has a counter, then it leads to boring and sterile gameplay.
-
@[Deleted User] said:
Why’d they slap you with 30 mins?
It's been happening a lot this week. My internet is really bad in the summer months.
-
@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2982095#Comment_2982095
If you reconnect to the existing match in time in Rocket League you don't suffer the penalty. The game can't actually tell why you disconnected though.
I didn't reconnect. It didn't ban me. It happened multiple times.
-
@Emeal said:
Please tell me where Rocket League says they have such a system. Could only find this:
It's happened to me. I've intentionally quit matches before and been banned. My internet has gone out and kicked me and it didn't. I remember it giving me some message about the crash as well.
-
@Steel_Eyed said:
Thirty minute ban means you keep ‘crashing.’ Over and over again.
Yeah, is that so hard to believe? I have terrible Internet, especially during the summer, so it would be nice to actually be able to play the game.
-
I haven't played in a few months and just peruse the forums, so if anything changes I wouldn't know lol.
-
@FFirebrandd said:
A mixture of not finding camping and tunneling fun and having that oh so rare trait of empathy?
Maybe it's just the games I used to play, but games and their players were slot more unapologetic. And the game communities were chill. It's just jarring to see people walking on egg shells to not upset the other guy playing.
-
@GeneralV said:
Pretty sure everyone already does that.
I'm mostly talking about streamers. I see a lot of them playing with imaginary rules and complaining when people don't follow them. When they could just adapt and win.
-
aaaa
-
ddd
-
I should also mention @GoodBoyKaru because even tho I don't agree with everything he says, his posts always make this place better!
-
@KolbyKolbyKolby said:
If you want Bubba cosmetics that you can earn, there's always the prestige option. You didn't pay for the masks for the survivors, so it makes no sense you would get actual money based currency for them.
My reasoning is that they took away cosmetics I used, so I think its only fair i get money to buy his others.
-
@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2738337#Comment_2738337
Let me reword this...
"It just feels weird that the developers aren't providing me with a paid currency to pay for licensed cosmetics even though I made no financial contribution towards the cosmtics that are being removed."
They removed cosmetics that I used for him. I thinks its only fair I get money I can use to buy his other cosmetics with.
-
@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2738333#Comment_2738333
Disagree with what? What I said wasn't an opinion.
You did not spend any Auric Cells on those masks. That's a fact. Why would they give you premium compensation for the removal of something you got for free?
6,000 Iridescent Shards is the equivalent of several dozen hours of playtime. That's more than enough for the removal of cosmetics that you didn't pay anything for but time.
I mean, it just feels weird I can't buy his new stuff with the compensation they gave me for removing his old stuff.
-
@Superyoshiegg said:
No?
How many Auric Cells did you pay for those masks? None.
What did you pay to get those masks? Playtime.
Guess what currency you can only get exclusively through playtime? Iridescent Shards.
I disagree. Bubba is my fav character and I put a lot of time into getting those masks. I'd like to buy his other cosmetics.
-
@GoodBoyKaru said:
we've had this exact same discussion literally 300 times over the past day just go comment on one of the threads that isn't locked because people couldn't stop insulting each other instead of making another one, i beg.
Sorry, havent been on here in a while. I just kinda wanted to say my opinion and didn't really see any others.
-
First, this changes nothing. You'll see just as many racists as before, and they will probably be much worse in retaliation. Second, why remove all of them? Its a slap in the face to those who genuinely wanted them. I put many hours grinding for those specific masks. Third, you can't even use the iri shards they game us for leatherfaces new cosmetics as they are locked behind a pay wall.
-
When loading into any match, about half my games will have infinite loading screens. On Xbox one.
-
@TAG said:
He can also throw his machete like Hadoukens and will be revived with a sliver of health if he is KO'd. :P
you got me lol
-
@Tricksters_Wife said:
Putting aside all my simping behavior for Trickster — I feel like he's definitely the easiest to "counter" if I had to face him in a real trial. You could easy use the walls to your advantage, or if we're talking outside of what's possible in the game I would probably find a wooden board or piece of scrap metal to use as a shield against his knives.
But also once he ran out of knives he would have to go and pick them all back up again. And even if it was like the game and he reloaded at lockers he would have to grab them and put them in his pocket or wherever he stores them which takes time.
Another thing is that I feel like he'd be too cocky to really kill all 4 survivors. He's definitely not the type to just kill as fast as he can. He'd probably want to take his time with each survivor and kill them slowly, just based off his lore, and that would leave me enough time to get out of dodge.
I feel like you forgot he has a sharp baseball bat
-
@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2496138#Comment_2496138
cuz you hurt my feelings :(
Good
-
@PoweroSymbols3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2496103#Comment_2496103
We are sooooo sorry we missed your 100 IQ joke that is just too smart for the rest of us
To be fair, it is an easy joke to get.
-
@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/2496138#Comment_2496138
Because the context of the joke coincides with the release of a new killer whose perk is favored by some killer players. Also you post is three sentences long with no examples to work off of. No opinion is expressed on the matter either bar its bad. Not everything needs a massive explanation but a deadlocked dbd game definitely needs clarification. Instead of oh my god you people are dumb for not knowing what a deadlock is? Good idea for a terminology for a dbd gameplay state.
The joke is that I put the definition of the word deadlock. Nothing else.
-
@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2496103#Comment_2496103
"Its not me whos weird its them!"
How does the joke go over your head this hard?
-
@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2496109#Comment_2496109
I don't think so that it is intended. You can cancel the power with CTRL before firing. What I am asking is to be able to cancel it also after you have clicked to fire it.
I know, but my stance on it it is that if you choose to fire and miss, it was on you. You should have to deal with the consequences of that. If you could cancel the chain after you fire, there would be no downside.
-
@fogdonkey said:
Right now if you fire the chain you have to wait until you hit some obstacle or until the chain reaches the max distance. Often however you know that you fired the chain incorrectly and it would be good to cancel the chain immediately, e.g. by pressing CTRL.
I feel like that's the point. You miss, you get punished.
-
@Artick said:
https://forum.deadbydaylight.com/en/discussion/comment/2496097#Comment_2496097
What did you expect? As soon as you made it sound like you wanted to nerf Deadlock they lost all common sense.
I thought an obvious joke was obvious. This whole forum is like talking to a brick wall.
-
@dspaceman20 said:
Anything else because you just gave us the definition of deadlock.
@PNgamer said:
NO we dont need to talk about this perk. It´s fine
@BenZ0 said:
what?
Satire is lost on some people.
-
@[Deleted User] said:
If you want to win then you aren't really playing casually
I can play to win and play casually
-
@Myla said:
Your definition of fun is probably the definition of sweat from the other team.
You have a point. However, before SBMM, bad survivors would be matched up with good survivors. So you could rely on your team if the killer was playing well. Now, one bad game as killer will put you in noob lobbys, and you have to sweat to get out of them (noob lobbys are just as boring as sweat lobbys) but sweating puts you in unfun lobbys, and the cycle continues. Old DBD matches had a myriad of different skill levels, so every match was interesting. Now its just boring no matter what skill you are.
-
@ThiccBudhha said:
You need to relax more and stop caring about what other people are doing, and then your mmr will naturally drop and you can stop sweating. I believe in you.
Its not like that in my experience. I just keep getting matched with more and more sweats.
-
@Supreme3 said:
Some players don't like new mmr system because they feel every match will be sweaty. So I think dbd needs one other game mode and my idea is a draft mode. The mode would be you pick from randomly selected perks for each of your 4 perks for both killer and survivor. the killer can be chosen by player. You could offer extra blood points or some other type of reward for playing the game mode.
That sounds interesting!
-
@GoodBoyKaru said:
going to try and sleep early but if anyone can send positive messages or animal pictures for me to wake up to thatd be appreciated :/
Hope this helps!
-
https://forum.deadbydaylight.com/en/discussion/268457/which-is-the-worst-map-in-dbd
@MadLordJack said:
The only map in the game that's universally hated by all non-RE fans.
That makes sense. I always loved the map and wondered why people hated it. Then I realized its because I knew it front to back lol
-
@Seiko300 said:
Tony Todd / Clive Barker > Scott Cawthon
Besides, Candyman is just a more well written because he manages to be a sympathetic villain- and the moral intricacies that surround his tragic backstory make him a more interesting character and a more compelling fit within the roster of slasher villains we see in DBD as the devs continue seeking to add unique stories. William Afton is a guy who worked at a Chuck-E-Cheese and decided to murder kids one day?
I'd like to argue that the story of FNaF is just as deep as candyman.
-
I'm pretty sure the second guy is making fun of Corn hubs username.
-
@EntitySpawn said:
Hes weaker than clown atm though
I don't think its been long enough to make any judgements.
-
@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2437406#Comment_2437406
https://us.v-cdn.net/6030815/uploads/TSO0MMNGJFGB/screenshot-20210817-182832-chrome.jpg
https://us.v-cdn.net/6030815/uploads/5545P0KD0286/screenshot-20210817-182840-chrome.jpg
https://us.v-cdn.net/6030815/uploads/7PY0XB5MZCTU/screenshot-20210817-182853-chrome.jpg
https://us.v-cdn.net/6030815/uploads/N3PTQFUTGJ7H/screenshot-20210817-182908-chrome.jpg
https://us.v-cdn.net/6030815/uploads/DESY9A72ELN5/screenshot-20210817-182918-chrome.jpg
https://us.v-cdn.net/6030815/uploads/ILBNCZXOOLXB/screenshot-20210817-182925-chrome.jpg
This was just a slight scroll down, I didn't look that hard. This was also not accounting the forums. Or the guy who got banned for trying to bait people into a dramatic fight over the forums after it was confirmed to be Hellraiser.
I like letting everyone have a chance to enter the game as well. But, I will not let someone say it isn't about fnaf, I personally had fnaf fans ######### on my hopes of Candyman and use the excuse that it's the internet to avoid blame.
One or two were genuinely just a bit upset with a negative response from us. The rest you can figure out
These kind of people are annoying, but I'm talking about the people that vilify anyone who wants Springtrap.


