fix the hatch exploit

when the gens are done and there are 2 survivors left most of the time there is 1 that dcs to open the hatch for the last survivor . this exploit needs to be fixed by either rewarding the killer 5k BP's if a survivor dc's when there are only 2 left or keep the hatch closed .

Comments

  • Once they fix DC penalties it wont be as common.

    Also remember that intended outcome of the game is on average 2 survivors dead, 2 escaping (according to devs that is their plan for the game balancing). So if you got 2 killed, 3rd on the ground, you already reached more than enough. Ofc you can go for 4k, but dont feel bad if you dont get it. You are not meant to get 4k every game.

  • the dc penalty removal is not the issue that needs to be fixed because it is not an issue . the issue is the hatch exploit , so BHVR fix this issue in your next patch/update

  • They are implementing bots. In other words, they are fixing it.

  • The easy solution that I like for the classic "Tactical Disconnect" situation is that the hatch opening should be delayed for about 10 seconds when the penultimate survivor quits. It should take as long to open after a DC as it would from a proper sacrifice. This allows for the game to play out exactly the same as if that survivor had not quit.

    Now the reason for this delay is that the survivor is not fully sacrificed (and considered "out") until the animation is complete. Just have that same kind of delay take effect after DC's (maybe just re-use the EGC sacrifice animation for DC'd survivors).

  • I would ban those who disconnects like that, just for their friend to get the hatch. Yesterday i had a match (i was killer) and one douche just did that, eventho' we had 5 cakes, he did it. Just for his friend to get the hatch, so lame. This is an old thingy, and it can be really abusive, but the devs won't do anything against it. They still have their rules from 2016 about the game but we are in 2020 now. Things should change. There are a lot of ideas from great players but who cares right..

    And i find the hatch so boring, like tru3 i would remove the hatch and for the last survivor a big chase, You resist 1 minute vs the killer chasing you, you escape. It would be more interesting than the boring hatch.

  • @Kumakx said:

    Once they fix DC penalties it wont be as common.

    Also remember that intended outcome of the game is on average 2 survivors dead, 2 escaping (according to devs that is their plan for the game balancing). So if you got 2 killed, 3rd on the ground, you already reached more than enough. Ofc you can go for 4k, but dont feel bad if you dont get it. You are not meant to get 4k every game.

    https://clips.twitch.tv/BetterSassyEmuYee?repost

    But killers can be depipped via a 3-way tactical disconnect with 5 gens left.


    Ideally we should get survivor "husks" (bots trapped in dying state) so a DC has the exact same outcome as if the survivor went AFK. We should at least be able to pick the DC'd survivor's body up and slam it on a hook (or just mori it) so we can get our perk stacks and BPs.