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batmanscar

batmanscar

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batmanscar
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  • Im just saying since dbd is a popular game maybe they might try to make an f.p.s since there are barely any ww2 fps games out there . and they have a really good anti-cheat system thats the main reason why I suggested it . I would like an fps game that has a great anti-cheat system like dbd and set in the ww2 era . also since dbd kind of has that old/weathered look to it I think they could use the assets of dbd levels to make a ww2 fps . all they would have to do is change the color of the sky and add ww2 weapons . I think it's an interesting concept that BHVR should discuss internally .

  • it seems on that day I was playing against toxic survivors its back to normal now for some reason that day I only played against toxic survivors who just wanted to annoy me

  • so if 3 survivors are on a gen and they all use toolboxes that reduces the gen completion speed to 30 seconds , thats to fast and unfair for the killer to deal with . in the past survivors had to use lockers to hide from the killer but since none of the survivors even used them BHVR decided to buff the survivors ridiculously with unfair perks like the one that stuns the killer when they come out out of the locker . the survivors can stun a killer when he opens a locker , DS him when he carries them , pallet stun , its unfair and BHVR need to balance this because the game is to survivor sided .


    and to oh noes that is garbage what you are saying because as soon as you start to chase one survivor the other 2 go to finish it so what is the point of even playing as killer .

  • it takes 3 survivors 40 seconds to repair a gen , and 2 50 , so just adding 10 seconds would make it at least less unfair for the killer . the killer has to break pallets , go around the map looking for survivors , vault , if he hits the survivor and pause temporarily , deal with DS , being flashed/being flashed and dropping the survivor ( even on first pickup unlike before ) , dealing with mither , borrowed time , body blockers , pallet campers ( which is now 98% survivor sided even if you swing your weapon before the pallet falls you ALWAYS get stunned unlike before the 3.7.0 update where the survivor had to put down the pallet to slow down the killer before he could actually hit the survivor ) , looping , being locker stunned ( which is a perk with zero cooldown ) , sprint burst , carrying a survivor to the hook , having to deal with a survivor that escaped your grasp which stuns you , unable to camp even if its on second/third hook due to getting even less BP then having to deal with all of the above , and to deal with all this/do these actions/recover from all this takes at least a minute just to down 1 survivor , so yeah 10 seconds is very little and more should be done for the killer side but its at least something , and the killer only has 4 perk slots and less if you have a perk that has a hex which is cleansed , and still has to deal with all this crap which as the game is now is very frustrating to play killer and heavily survivor sided . and if anyone wants to reply don't be some no life that gets on forums just to contradict anyone who is trying to make the game balanced and fair . 

  • no , I used to be able to sacrifice 1 survivor per gen but now they buffed the survivors so much that the killer and his perks are all useless without an ebony mori . if I 4k I get around 20k bloodpoints which I can only do when I use an ebony mori . if I do all the same work as I would have done to 4k the survivors but without an ebony mori , despite having all the add-ons and perks I would have used with the mori and despite doing all the same things I only get 7k BP . its ridiculous how much the survivors got buffed . everyone complained about camping , so they nerfed the killer's BP's when he camps , everyone complained about gens being to slow and now they are so fast that the trial is over within 5 minutes and as killer I did all the work , including chasing the survivors which actually takes time but BHVR seem to have decided to ignore this fact , and I don't even get rewarded for the work I did and I have to play against toxic survivors who constantly pallet camp , DS me , use borrowed time , and if I used no-ed its now a wasted perk since it only activates at the end of the trial if the hex was'nt taken down . it's ridiculously unbalanced and BHVR really need to fix this because I won't play anymore until they do .

  • no she was nerfed .


    www.youtube.com/watch?v=TMjGzn75OPE  - within the first 30 seconds ( 2019 ) 


    www.youtube.com/watch?v=ZX0qPVgp5hE  - 4:18  ( 2020 ) 



    here I put last years gameplay and this years , despite the "buff" you said the developers put you can clearly see what I was talking about , the bile stream is much more straight in the 2019 version and it is longer by about a 1/3rd so despite being buffed she is weaker then when she was released . in the 2019 video pause at 21 , you can see the stream is twice as high and 1/3 longer then the 2020 version at 4:21 .

  • just buy a second hand card

  • I made a poll about this but everyone who voted in the poll can play this game 24/7 so you shouldn't waste your time writing about this

  • if 2 claudettes that look exactly the same are in the area where the person got unhooked you don't know which one to hit so it is a change that should be implemented

  • but the effects have been dumbed down so much that there are'nt any effects anymore thats the issue . and it would'nt affect fps because the effect was there before it was removed and no one complained about it .

  • they effect the killer's score if they use add-ons or not , I don't know why but its an issue with the game currently that the devs need to fix

  • when I said I played with survivors I did not mean as a survivor , I meant the survivors I played with used add-ons and I got 20k + BP's but if they don't I get 13-14k BP's .

  • so to both of your posts like I mentioned I played using my powers and add-ons , the issue is with the game . if survivors do not use add-ons the killer gets considerable less BP's and the devs should fix this issue in the next update . I just played with survivors that did use add-ons and I got over 20k BP's .

  • no because even if I slug I get crappy BP's so

  • personally I'd like a new chainsaw cosmetic for him since the one he has now hasn't been changed at all , and yeah the cooldown when bumping into objects should be reduced but the new animation is fine imo

  • ok I get that but what is the purpose of this add-on if the traps are where the survivors never go ? the trappers traps are supposed to trap survivors , not be at some place on the map where a survivor would never go , thus it needs reworking as it is completely useless . or just be removed as it is currently a waste of BP's .

  • actually no its not , why should I have my points taken away from me ? I am playing the game legit why do I have to play with these pathetic no-lifes and waste my time who want to play just to annoy me ? I could use my time to do other things or play something else instead of wasting it on these no-life toxic survivors .


    and to your second question , no but why d/c just before the hatch is open ? oh wait it was because they wanted to open the hatch for the last survivor , so no its not ok if they want to d/c to open the hatch for the last survivor . if its within the first 2 minutes of the trial then fine but after that no .

  • @SunaIIanu said:

    https://youtu.be/o8vt93ONEv8

    At 1:15 he spears and hits a healthy Bill, which instadowns Bill because of haunted grounds. If it works for haunted, it will/should work for Noed.

    but I am talking about no-ed when all the gens are done , then you spear and hit someone , would that count as a 1 hit down or not because it isnt an m1 hit but a m2 to spear them and then an m1 hit

  • well no thats unfair because if a person d/c's just so the hatch opens for the survivor why should that be allowed ? why should some guy thats selfish decide to take away points from the killer just to be annoying/a troll ? if you suggest that it is ok for people to d/c to annoy the killer and take points away from him/her then your a toxic survivor like the ones that d/c . if a survivor does d/c , that should a) not count as a death or b) if a person d/c's resulting to the hatch being open , the killer should get 6000 BP's for that player who d/c'd due to the points lost if the last survivor escapes . if you played killer and a survivor decided to take points away from you you'd be complaining .

  • maybe the devs can answer this one or a deathslinger p3

  • yeah my bad add-on . and what iristone is supposed to do is arm them to trap survivors , thats what it is MEANT to do , what you said is that the perk activates the traps but is useless because it does not do what it was intended which is to trap survivors because the traps are in places of the map that survivors would never go , so you repeated my o.p . and what you said about it not being a bag add-on thus hat is what makes it weak makes no sense . bag add-ons do one thing , and iristone does a complete other thing . they are completely unrelated so what you said makes no sense . anyway the add-on needs to be reworked .

  • ok I will check again to see if I can spear and no-ed a survivor because I remember in the beta I did that

  • what do you mean it isn't something for me ? thats what moris do ? so you want to stop the killer from instantly using moris on survivors and replace them with a perk/add-on called rage that does not allow the killer to instantly use moris but still mori survivors ? so what is the point of this perk/add-on ? ok maybe you are right maybe 25 % is excessive and it should be 20 % each but still what you are trying to do is remove the killer from using the ability to mori someone yet allow him to mori people but at a slower pace , so as a killer you would not have to use the mori add on if you chose this perk/add-on , but at the same time you can not make it so weak that the killer would choose it over a mori .

  • I don't agree with this idea considering there are to many toxic survivors who pallet camp , or gen rush , or body block , and the fact that mori's can be used when you want and the long list you gave for this "rage" meter to fill up would take a really long time so with those percentages I would disagree . I would probably agree if you simplified it for example each of the things you mentioned would fill up the rage meter by 25% and 100 % = 1 mori . then I would consider it , possibly as a new perk it sounds pretty interesting

  • ok read my original post , I had 3 addons I spent BP's on and I 4k'd the survivors , and sill got 15k BP's . what I am saying is if I spent money on add ons and used all 3 of them in a trial and 4k'd all the survivors I should get 5k per survivor if they played normally and did not go afk ( no crows over their heads appearing ) if not I could get less but in that specific situation I should get at least 5k per survivor if I 4k

  • but still I should have gotten 5k per survivor default minimum is how the game should reward you if you sacrifice/mori them or they dc

  • update - it would look better on the bottom left besides the gens logo

  • I realize that but I still would prefer to see it on my hud

  • I was playing leaherface but it happens often wih him and other killers , and no I do not , the devs can try what I am saying and see that it is an issue

  • what do you mean tier one , is that evil within level 1 ( so evil within not leveled up to 2 ) ?

    also are there any add-ons for ghostface that make me marking a survivor for a 1 hit down progress faster and if yes what are they ?

    and can I mark a survivor while nightshroud is active ?

  • so nightshroud is not permanent like evil within with myers ? if not , are there any add-ons that can make nightshroud not be broken by survivors ?


    I also had a question about myers . when you start the match , there is a myst on the edges of your screen . does that mean you are undetectable ? I noticed the myst dicipated after I hooked a survivor a second time .

  • I agree I made several suggestions to BHVR for new perks for the next killer so you can go see my forum posts and upvote them

  • well I mean if you only can mori 2/3 survivors most of the games since the last one can't escape the hook ( unless BHVR change the red mori to how I suggested ) and you can't mori all of the survivors then it isn't worth as much imo , I buy moris for the animations to annoy toxic survivors and the ease they can give killers who are having trouble getting 4k's but when you use moris you don't get as many points an usually use it for only 2 survivors thats why I wanted it to be cheaper at some point in the next patches/updates

  • "Can Ghostface detect Survivors through walls like Legion?" No, what you saw was the same notification that Legion gets when he's in his Feral Frenzy chain-stab mode. This notification is different for Ghostface though, instead of activating when you hit someone in his power, the notification activates when someone knocks you out of your Nightshroud ability. The "Orange Hexagon" or "Red Spider-Web" as I like to call it is just notifying you of where that Survivor is who knocked you out of Nightshroud. A Survivor can knock you out of your power by looking in you general direction for a small period of time, they can even do this around objects, but the mechanics for this are still somewhat janky.


    in relation to this , how long does the hexagon stay on the survivor who knocked you out of nightshroud , last time I think it was a few seconds


    Stalking works like this, you can go into Nightshroud by pressing M2 and than stalk by either crouching and leaning around a corner, standing up and leaning around a corner, or crouch/standing up in the open while holding M2. You wait until their meter is fully charged and than they're marked for a one hit down. You can actually stop at 99% and than mark them later on for a sneaky insta-down as well, only you see the meter so it's just guess work for them to figure out if they're 99'ed or not.


    can I build up the meter on one survivor to something like 90 percent and stop if I don't wana 1 hit down them and then finish stalking another survivor , finish the last 10 percent of the meter/wheel and 1 hit down the second survivor I decide to stalk/1hit down ?


    thanks

  • it is a strong add on , but its not worth 7000 BP's

  • ok but would I have to have hanged the last survivor to use the yellow mori ?

  • nerf mori , remove no-ed blah blah blah won't survivors ever stop whining ? I also dislike adrenaline , DS , borrowed time , head on , unbreakable e.t.c but I don't make posts every week begging BHVR to remove them , just move on if you don't like the mechanics of this game just play something else . or you know use the perks to try to avoid being mori'd

  • you can't understand english very well but that is what I wrote and you repeated what I wrote , this perk nerfs DS , it does not make it completely ineffective

  • no it increases your weapon swinging speed by twice , so if a survivor is pallet camping , and you hit the attack button , the weapon swings twice as fast as normal speed so you would not get pallet stunned , even if the survivor dropped the pallet as usual , your hit would first connect with the survivor and the you would get pallet stunned .

    and the second is double the speed of regular bloodlust .

  • you did not read what I wrote . it has nothing to do with tunneling , I have been DS'd several times and most of them were'nt because of tunneling , I got ds'd simply for chasing a survivor and picking him/her up the second time , or when I put them in the dying state close to the exit gates but they escaped because of the DS even though the other survivors where body blocking me so it was an unfair escape . you clearly are a survivor main and want to keep the game survivor sided . and why are my examples not great , if you played DBD for any amount of time you would realize that bamboozled blocks ledges to stop survivors vaulting and a survivor could have lithe equipped but not use it because of bamboozled so perks do counter other perks , and the killer does not necessarily have to be behind the survivor , since the killer can loop a wall and use bamboozled on a ledge to stop the survivor from using lithe . and the devour hope was'nt necessarily an example that happens 100 percent of the time but it could happen . another example would be no-ed and unbreakable , if a survivor gets no-ed'd then he she could counter it with unbreakable . there are many other examples that you can look up so if you want to ask me something do not ask me for more example , look them up if you want .

  • ok well as another example there is the perk bamboozle that can be used to block the ledge to stop a survivor with lithe , so that the killer can stop the survivor from escaping so his perk would counter another , anyway DS is a free escape for survivors and they really need some good perks like the one I mentioned for the new killer because Deathslingers perks where pretty useless . not saying the next killers perks will be bad but after Deathslinger they really need to make the next killer's perks good . the main point of playing killer is to stop the survivors from escaping and since DS was specifically made for that , a perk to counter DS would be the best choice for the next killer , and all others when it would be unlocked in the bloodweb . the perk I mentioned could be used by all other killers and any killer main would use it at least 50 percent of the time or more .

  • if you put someone in the dying state with devour hope and the gates open and the survivor has adrenaline , that is to counter devour hope , so there are perks that counter other perks . anyway any killer would want this perk so I would say it is a must for the next killer

  • yes it was to counter DS , its only fair that there is a counter to DS , since it is basically a free escape for survivors

  • if this would be implemented , considering that a person in the dying state who "gives up" would be like a dc just to let the last survivor get the hatch , the only way to implement this game mechanic would be that if you do decide to give up just so that the last survivor could use the hatch , any points you accumulated during the match would go directly to the killer when it ends and you would lose your items , then I can agree with this option being implemented , even though I personally do not

  • I already made a post exactly the same as this just saying , hopefully the devs will fix this perk

  • now it takes 4 minutes to get bloodlust since as soon as you lose sight of the survivor or slow down the timer resets , so no your wrong bloodlust needs a complete rework stop trying to make this game only survivor sided because right now it completely does'nt work

  • no ? I was giving you advise on which killer to pic since you said you hav'nt played in a while and are trying to get back into the game

  • I play killer mostly , leatherface and hillbilly are good for beginners

  • I would like it if when he is in evil withtin t3 his speed is increased

  • I am on pc so I am having these issues on pc are u on console or pc ?

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