unclefood87
unclefood87
About
- Username
- unclefood87
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What about the issue with initialization errors? My game has been having issues since 9.6.2. I reported it as a bug, and it has been over a month. It sucks paying for a game and you can't play it, especially during anniversary event.
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It's definitely an issue of the devs not looking into the reason why killer players are quad stacking slowdown perks. I think the slowdown perks needed some nerfs, but at the same time why aren't we buffing other killer perks/basekit regression or nerfing survivor gen regression perks/items?
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TBH after reading a lot of comments in this thread people don't understand there's different variations of tunneling.
There's the tunneling when an unhooked survivor attempts to bodyblock with BT/OTR when the killer is clearly switching targets and trying not to tunnel. There's the tunneling when unhooked survivor immediately jumps on a generator in front of the killers face. Like of course tunneling is the right option there, you're asking for it.
But then there's the tunneling that has no place in the game, where it's just the player basically admits they're not skilled enough in the game to win 4v1, so they ruthlessly tunnel out the 1st survivor to make it a 3v1 so that they can get their 'win' without having to try.
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@espooked said:
They will be back anddd I think killers can go into snowmen now too
So then they did listen if this is true and killers can have fun as well? I’m honestly shocked.
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Right it just needs one good indoor hook spot I think. I wanted to make sure that’s emphasized. The perks aren’t the problem just hook placement in that specific scenario on that specific map.
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I don’t know, it took it after last match, so I’m not sure what the problem was. I didn’t do anything different than my previous attempts but frustrating still to have to attempt multiple times.
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@bm33 said:
I'm on ps4 and was able to enter my cloud ID with no error messages while filling the survey out on my phone. It's a pain to type out the full ID and have to like triple check it matched but I copied it after I typed it in the first time and then just pasted it the remaining times.
So it’s just me it doesn’t work for then? Excellent.
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@Seraphor said:
You don't need the EGC to find them, they literally spawn at every unoccupied totem spawn site.
Wherever a totem could be, there's either a totem there, or a green glyph.
Their at predetermined totem locations which means I’m spending a random amount of time going around the map trying to find all the possible spots they could be at, and all this time not knowing if any of the other 4 players also have this challenge active and they could have already interacted with mine and theirs thus eliminating any chance i can interact with any. I understand how the challenge works it’s still poorly designed.
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So as a rule of thumb when it comes to changes in the actual PvP nature of the game I favor fairness and increased interaction possibilities between players. When it comes to changes between a player and a static object in the game I really only value the fairness.
Decisive Strike: I think only things that progress the match should count for disabling DS. That being said there are two actions in the game that progress the game without disabling DS. Inner Healing does not disable DS, and neither does blessing a totem. That should change.
Boon: Shadow Step: I think a better change would be to keep it the same, but instead only let it hide one of scratch marks or auras, not both.
Boon: Circle of Healing: I just think healing speed needs an ultimate cap of you can’t heal faster than X% speed, I think the perk itself is fine.
Bamboozle: How would it work on pallets? Killer walking through an unused pallet? Don’t think I like this one, might make gameplay real narrow-minded, and it kinda renders Blood Favor pointless.
Corrupt Intervention: I honestly think Corrupt is perfectly fine and wouldn’t change it.
Hex: The Third Seal: I think Third Seal just needs a new effect. Blindness is useless against SWF and can be borderline oppressive against 4 solo queue.
Thrilling Tremors: I think I like this one. Be interesting to test it out, because with the right numbers I think this is a good change.
Franklin's Demise: Correct me if I’m wrong but didn’t they change Franklins so that the item doesn’t disappear, but just eventually loses all its charges?
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@Ssajbambusa said:
This is asymetrical game and every issue is killer vs survivor issue in the core. You want a system so you don't have to think about lockers and learn the timing to not make stupid mistakes: fair, but if you get such system killers should get exactly the same system for picking up to not get CJed.
It just shows how entitled you are, attacking me the second I mentioned killer needs the same.
I mean I never said killers shouldn’t get that system, I said you should make your own thread highlighting that issue. If I was truly being entitled I would say that killers don’t need that. I was not “attacking” you for saying killer needs the same, I was “attacking” you for perpetuating the biggest issue with this community of every issue being a survivor player vs killer player thing. I have no issue if killers got a button to differentiate between pallet kick/open locker/pick survivor off of ground and never said as such, but you sure interpreted that I did.
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@Ssajbambusa said:
@Snowstruck It is unreasonable. Game really have bigger issues than people who can't press space in correct timing.
Unreasonable? It’s such an easy fix/thing to program. It would literally take no time to implement.
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@Snowstruck said:
I understand this but it's kinda unreasonable. You do realize how hard it'd be to alternate? Not trying to be rude it's just.. maybe they could add it as an option, but not like a requirement. A lot of people would hate this
That’s what key binding would be, an option. Kind of like how you can separate the healing action from throwing pallet action. This was the same issue and people started changing key bindings. If people want to keep it the same they could still bind the locker/vault key to the same button.
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@Ssajbambusa said:
If want to do this, separate keys for picking up survivor and breaking pallet.
Either go fair or not at all.
It's not the game deciding, it's you not paying enough attention or having enough experience. The prompt on the bottom of the screen is there the entire time, telling you what you are about to do. Just play more and it won't happen to you. Knowing vulnerable spots helps too (Haddonfield's unsafe pallet into fence vault or locker next to jungle gym pallet for example).
More important than camera angle is where you are at the moment.
Dude, I have been playing this game for 2.5 years. I’ve got the experience, it’s just asking for a QoL change. Also just because the prompt system is there, in the middle of a chase the switch between “hide locker” and “running vault” prompt plus the timing to get a proper fast vault is very small. Also thinks for making this a survivor vs killer reply. If you want a separate button for that make a thread for it instead of complaining about it in someone else’s post.
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Bruh, how is this still happening? It’s like BHVR doesn’t know how to fix anything.
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Also have the issues of after infinite loading screen and resetting the game I get a “disconnected from host” error anytime trying to ready up from the pre-match lobby.
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@TunnelVision said:
Not going to lie, it looks pretty bad in my opinion.
Did you ever see how DBD first looked when it released?
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@BlindMole said:
I'm not going to quit dbd after grinding my way to where i am now to start another game that also has a grind and perk tiers.
I've been playing 3 games for the past months: dbd, rocket league and rainbow 6, and the more i play the last two mentioned the more i find the grind senseless, unnecessary and unwanted.
That’s fine, I’ll still be playing DBD too, I’m just hoping people will give the competition a chance.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2493670#Comment_2493670
But what if VHS turns out to be worse than DbD and they make even worse decisions, like all the others that tried? It’s not like we haven’t seen attempts before.
at least there seem to be other contenders coming soon, like that totally-not-Chucky and EvilDead games.
It’s always a possibility, but we won’t know if we just shut it down before giving it a chance. That being said, here are some things they do that I like.
Clear win/loss condition for both sides.
There is no incentive as killer to tunnel/camp as they will clearly lose. As killer you just incapacitate survivors. If killer was to choose to just camp the downed survivor the other 3 will complete their objectives, banish the monster and get an easy win.
There is no easy way out mechanic for either side (moris/keys).
There is apparently a perk point system. You’re allowed 5 perks, but each perk has a point value and there’s a point cap to builds so there’s a chance for the devs to control how powerful perk builds can get.
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@Mooks said:
That is not really a solution though.
it may help indirectly if it turns out to be a competent and successful game in the same genre, but that’s unlikely and even if they are still different enough to coexist
but BHVR should start listening more to the community and deliver more QoL stuff, balance changes etc. They could use the PTB for more bigger scope (and also more smaller scope) changes which don’t need to make it all into the game. Currently the PTB actually feels more like an advertisement (though I do know they use feedback and bug reports to start early on the bugfix patches)
Also more resources to the QA department (and while at this, hire me, I am already spending way too much time on here might as well get more useful on this lol)
They could, but they won’t. DBD has no competition and makes so much money that they have no desire or drive to make the game better in any way/shape/form/fashion. If another game was on the market threatening to take players away from their player base it would incentivize BHVR to actually make good quality changes to attract people to their game. As it stands now BHVR can do whatever they want and get away with it because what other game can you play that is an asymmetrical 4v1 horror game?
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Also, I’m not saying that everyone should stop playing DBD, I enjoy DBD, but I know it could be better if the game had some competition. So if you truly want that at least give the VHS game a try, it’s not going to be everyone’s cup of tea, but give it a chance to succeed if only for the betterment of DBD.
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@[Deleted User] said:
Im not looking forward to that game. They didn't even show if the survivors even escape, it seems like survivors have to kill the killer... yeah, sounds terrible.
The survivors do not escape they work as a team to defeat the monster. So unlike DBD, the game has a clear win condition. Survivors win if monster is defeated, monster wins if he defeats all survivors.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2394360#Comment_2394360
Making the Killer hook more is not the solution. He already lacks the time to 12 hook, when Survivors can bang out 3 gens in the first chase.
The problem with these ideas is that Survivors think it's 'unfair' if they get removed before THEY want to be removed. They think there's a flaw in the game where they should have input on how or when they die. It's baffling.
https://forum.deadbydaylight.com/en/discussion/comment/2394365#Comment_2394365
Ah yes, here we go again; insults to attempt to force change on Killers. Salty Survivor mains don't get to decide what is a 'legitimate' kill or not, sorry. He got the kill? Then it was a legitimate kill. End of story.
I play both sides (killer more often) camping requires no strategy or skill. Maybe I just prefer to “earn” my kills.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2394368#Comment_2394368
Oh yes, because people should be banned for...using legitimate strats? No, no, that's not 'Survivor main' whiny enough.
Ah! Killers should be banned for making Survivors unhappy! THAT'S what you were going for!
Facecamping and tunneling are “legit” strategies at 5 gens? Weird all that does is lose the game for killer. It’s almost as if the best strategy as killer is to force pressure on gens and not spend the entire game pressuring 1/4 of the team. Also I play both sides, I actually prefer killer, and even if I’m having a rough game I don’t resort to tunnel/camp strategies because I played poorly and/or the survivors played extremely well and the game should play out as such.
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People who consistently tunnel and face camp should be banned from the game.
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Killers that camp aren’t generally skilled enough to get kills in any legitimate fashion.
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@GhostMaceNotCrusty said:
crowns just flat out aren't working rn (at least for killer) so dont worry for now
They are fixed now. Even if they weren’t the point still stands.
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There is no event, now give BHVR your wallet