Dumb "Deep Wound" rework I doubt will ever happen cause im bored
Currently, deep wound just makes it so you have to sit still for a few seconds and mend. Not really spooky or dangerous since it doesn't tick down while running.
What if we flipped that on it's head?
While suffering from deep wound, deep wound will heal over time automatically but;
Running slowly rewinds the automend (real slowly, so as to give time to escape and mend unless already low)
Healing other survivors or working on generators pauses the automend
Fast Vaulting will reduce your mending a bit, medium will pause it momentarily, and slow vaulting doesnt affect it (will keep mending)
Others can heal you to quicken the mend, but you cannot do the mend action on yourself (even with self care properties in play)
If your mend drops too low, you enter the dying state.
This turns it to "Let me rub my tummy better" to "I should be a bit careful for a bit" and an actual bad status effect. It promotes playing a bit slower while not denying smart (or reckless) survivors their objective. After all, if you've decided to ignore your wounds and the killer comes for you, you could bleed out mid chase.
Comments
Any thoughts?
It used to decrease while running before and it wasn't great. You could just keep chasing the same survivor and they would go down without you even having to hit them.
The decrease isnt like old deep wound. It'd be an amount of time where it'd be easier to just try and hit the survivor rather than run them to death; and chasing as such to run them to death would most likely just waste the killers time, so in doing so the survivor will still waste killer's time. It's more an "overtime" thing were 2-3 chases with a survivor ignoring it could cause them to collapse. Time's would need to be worked out, but effectively the survivor can sacrifice time for security, or security for time. Both sides interact with it.