Feedback and Suggestions
Our team will be happy to read these!
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I think it would be a great idea to add some fun features to Custom Games like the 2v8 mode or other things that are usually only available for a limited time. It would be awesome to play those modes with friends in Custom Games; adding that kind of variety would really improve the experience0 comments 0 views last activity
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Hi Dead by Daylight Team, I would like to share a few suggestions to help improve the game experience: 1. Lobby Chat for Consoles: Currently, console players cannot type in the lobby, making cross-play communication with PC friends very difficult. Adding a text chat feature or quick-chat options for console players during matches and lobbies would greatly improve teamwork and overall communica0 comments 20 views last activity
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As a player on both sides, I find the Lights Out mode so fast and easy, but so frustrating as the killer if you don’t have characters like Jason or The Spirit, who have “Killer’s Instinct” vision. It’s so easy to hide or shake off a chase just by leaving your flashlight on the ground, and that ability to see through windows and pallets seems unbalanced to me—it takes away the fear of feeling hu2 comments 104 views last activity
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Motion sickness from the constant camera spinning and controller difficulty with close-range flicks are the two biggest issues being reported. this sucks because because I play on roller and do get motion sick Please try to keep the high skill ceiling. Here is my suggested fixes: 1: Better dedicated sensitivity + deadzone options this will help out controller players alot not everyone can aff1 comments 50 views last activity
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I have played Dead by Daylight for almost 1,000 hours. I started playing around the Blood Moon event in 2025. The majority of my playtime has been spent playing Killer (around 65%), with the remaining time being Survivor. Throughout my time playing, I have taken multiple breaks from the game because I have found the Killer experience increasingly frustrating. My main concern is not that Killer3 comments 53 views last activity
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I don't know, maybe for the reasons of: we can fit our build to who they are for fun, we could twin/match with the killer in cosmetics what's the actual purpose of the game mode, i dont know but that's just my reasons for it xD0 comments 10 views last activity
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I appreciate the changes that were made to the mode if viewed from the perspective of a new player or casual player, but I do believe it was a bit over tuned. For experienced players, I believe the changes were too favorable to survivors, and I have some ideas to bring the balance back closer to even and to improve the immersion of the lights out aspect. bring back scratch marks, but make it beh0 comments 80 views last activity
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I really like the general idea of this mode. But I think the killer experience could be improved somewhat. I think survivor footsteps, breathing sounds and injured sounds should be a little bit louder. It is just way to easy to lose track of survivors with chase music blasting in your ears. And I think these tracking methods could be pretty cool and immersive for the mode. Blood pools could b1 comments 20 views last activity
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Each generator takes 68 seconds in this game mode, thanks to the bonus 20% gen speed and 5 charges head start on each generator. As Killer, if you spend 30 seconds looking for your first survivor, you have 30 seconds to finish the chase before THREE generators pop. Since Lanterns give Survivors perfect information on where resources are in the dark, this completely removes the need for Genera0 comments 50 views last activity
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His ability is that he can do everything the survivors can do because he is also human himself. He can pretend to be a survivor by disabling his terror radius and becoming like an ordinary survivor, and then, at the right moment, strike.4 comments 50 views last activity
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There is a TV show on Netflix called Alice in Borderland. it's about these people who see fireworks and all of a sudden everyone is gone, but them. then they are forced to play games to earn visa days to ensure they stay alive in the realm, but they could also die in the game. It would be an amazing collab, and the killer could be the queen of hearts game master! the survivor I'd love to be added5 comments 153 views last activity
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Honestly I'm a little scared to suggest this because I know there will be the bad actors who take advantage of it, but I think that when an team of survivors abandons, when the killer abandons they should get the bp and ticks for killing them. In my experience, there have been many times in a game where the survivors have played poorly and let me snowball the game, leading to, say, one person de8 comments 102 views last activity
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Hello Dead by Daylight Team, First of all, I just wanted to say that I love your game! I had a couple of ideas for future Killers that I think could be really fun and unique. One idea is an underwater creature or sea monster as a Killer—something like a terrifying octopus, a monstrous deep-sea creature, or even something inspired by creepy underwater legends. I think a horror-themed ocean creat1 comments 20 views last activity
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In the recent Dev stream they brought up Nowhere to Hide Nurse™ and how easy it was to play then added corresponding nerfs to Nowhere to Hide. (Which didn't fix the problem since the aura reading is still centered on the killer.) And so I watched a few videos relating to the dev stream as I like to see what other people think about it, and I saw this suggestion in one of the videos. Thought I w5 comments 70 views last activity
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Requiring players to play at a hardcapped 120 FPS in a competitive multiplayer title is completely outdated. High-refresh-rate monitors (144Hz, 240Hz, 360Hz+) are standard for modern PC gaming, yet Dead by Daylight forces players to suffer from artificial input latency because the game engine binds movement physics and animation logic directly to the client's framerate. For PC players, switching0 comments 41 views last activity
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Suggestion: Add a Ranked 1v1 Mode to Dead by Daylight0 comments 11 views last activity
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The 'Taking One For The Team' achievement is outdated and has to be completed way too many times to get it. Taking hits for a survivor recently off hook doesn't make much sense due to the endurance and haste status effect being given to the recently unhooked survivor. Taking hit for them promotes selling the game to gain this achievement and also doing it 250 times is way too excessive. The achie3 comments 30 views last activity
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For many people, buying a new character isn't a simple task. Whether it's a killer or a survivor, it's hard to know which character to get first, especially for newer players, because of the vast number of survivors and killers on the market. Many players hesitate to spend either Iridescent Shards or Auric Cells on a character they may not enjoy. While original characters can eventually be earned2 comments 30 views last activity
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If its the normal 1v4, lights out, my little oni or 2v8 they should let you bring offerings with limitations (not bringing map offerings in modes that have limited map choices as example). Main reason i personally don't play the modifier modes outside of not enjoying some is that they get less blood points per match due to not being able to bring cakes/streamers and the like. I would definitely p2 comments 40 views last activity
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I wanna poke people's butts or put a candle around their dying or dead body like we're sacrificing them or doing some cult thing. T_T Now I can just punch their backs sniff0 comments 21 views last activity
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I think a Metal Gear Solid killer and survivor would be amazing like naked and solid snake and a killer like psyco mantis or colonel volgin. I think snake could get either a healing perk like the survivor viewer in mgs3 or some kind of camo/sneaking suit or really anything to help with stealth and the killers like psyco mantis being able to see what character he is chasing through walls and be ab1 comments 20 views last activity
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The entire appeal of Lights Out was it being entirely skill based and you using your map knowledge, tracking skills, and basic object permanence, to outwit and beat the other side. The whole point of this event was to bring back the feel of old dbd by removing any and all information provided to the players. However, with the most recent iteration of the event survivors have gotten Windows of Op1 comments 84 views last activity
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I want to play lights out w my friends and against them and 2v8 please please please 🥺0 comments 10 views last activity
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I think it's about time you restricted movement between levels using warp abilities that don't involve objects (specifically, the abilities of Nurse, Dark Lord, and Jason).They are the only ones who ignore the hassle of moving around on multi-floors maps—a hassle that Survivors and Killers normally have to deal with. As for many Killers that use objects to warp, I don’t think this is a problem b0 comments 40 views last activity
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Loading into a game as survivor in lights out and the entire screen is black allI can see auras but nothing else, In past lights out I could see my character the gens an nearby areas but this time nothing at all. Edit: It's every game1 comments 100 views last activity
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I love that you are pointing out that elevation differences are a factor to consider against Flight of the Damned. But I'm not super sure the text is clear. The text says " Use elevation to your advantage to make Skeletons fly lower, so they're impossible to crouch under" This is nice, but it might be odd due to how it's phrased. You don't make the skeletons fly lower, they're at a fi7 comments 120 views last activity
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The lights-out feature is incredibly boring and unpleasant. Random perks are much better. Why are you trying to include skins that are already on sale in the store in the weekly developer bundles? You should be releasing something that isn't there!! Why are you running things like this? I've been waiting over a year for the Meg bundle; shouldn't you at least release a skin that isn't in the store1 comments 40 views last activity
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Hello! I was wondering if DBD was going to have a second grimoire like event with the community creating a chapter. Im a relatively new ish player and id be excited to participate if there ever was a chance again. 👍️4 comments 80 views last activity
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Hello Behavior Interactive, I have a suggestion for dracula. It would be amazing if you added a White Wolf cosmetic for Dracula's Wolf Form. A white wolf would look unique, intimidating, and fit the character perfectly. I think many players would love this skin, and I would definitely buy it. Thank you for your hard work and for considering my suggestion!0 comments 20 views last activity
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Hello everyone, TLDR: Increase the maximum player level beyond P100 (or add incentives for multiple P100 characters) to help aid player retention and ongoing engagement with Dead by Daylight over the next 10 years. Full post: This is my first post on the forum (so a warm hello to you all) and it may be a controversial topic depending on your views / time playing the game. I've been playing2 comments 60 views last activity
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The Killer receives a mission at the start of the match that must be completed to earn an upgrade. The mission can be: Hook X number of Survivors. Down Survivors using your power. Once the mission is completed, the Killer can receive one of two upgrades: Unlock a fifth perk. Upgrade their power and unlock a third add-on. Both the mission and the reward can be selected in the lobb1 comments 60 views last activity
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Killers who freezing the whole game by Not picking up the 3rd survivor all day long to find 4th one.Am I the only one tired from the matches like this? I think they should bring some penalty applyments to killers for this spesific moments. 3rd survivor is downed and staying on the ground all the way until bleedout meter is drained, killer doesn't pick them up on purpose, leaving them all game long to search around for the last survivor. as 4th survivor, I am healing my downed teammate every1 comments 50 views last activity
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Dead by Daylight Fan Chapter Concept: The Last of Us — The Host Killer: The Host Real Name: Arthur Hayes Power: Cordyceps Adaptation Difficulty: Very Hard “The infection did not consume him. It trapped him.” Lore: Arthur Hayes Arthur Hayes was a devoted father and a high school biology teacher living on the outskirts of Denver when the Cordyceps outbreak began.1 comments 20 views last activity
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That's it. I'd just really like a Piers Nivans skin!! I can team up as Chris and Sheva but not as Chris and Piers.1 comments 20 views last activity
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The beam needs to have some kind of indication of when it is able to damage the survivor vs. when it cannot. Whether that's 'the beam is smaller and then gets bigger when it becomes able to damage' or 'the beam intensifies when it is able to damage' Standard ux principle would be for there to be feedback of some kind that helps the user understand what they're doing, and I think it would make t0 comments 30 views last activity
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For the last person getting bled out, as well as with hooks wouldnt it make more sense that after 20 seconds of getting slugged, you give the option to bleed out faster so the last person can get hatch6 comments 110 views last activity
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I have been playing the event chaos shuffle and I have not been having fun, the amount of tunnelers I have encountered is crazy, I have a suggestion to get rid of the tunnelers. Every game they tunnel a survivor it takes away the bloodpoints and the more they do it, it should have a times multiplier2 comments 60 views last activity
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Hey what's up i play a ton of DBD and watch a lot of horror movies and I was just thinking you'll should add Ben from 2025 Primate into the game just cuz it would be so different of a killer to have since he's an animal. That's just my thought y'all have a great day0 comments 20 views last activity
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hi all! since the tools of torment chapter introduced Thalita & Renato, a new subcategory of perks was introduced with them: Teamwork perks. there's a number of these perks that share the same Teamwork prefix, but unlike other perks of this nature (Boon, Hex, Scourge Hook, Invocation), the Teamwork perks all have completely different conditions. some of the teamwork perks designate a surviv3 comments 60 views last activity
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Hello Devs, I write to you fine folks today in regards to hexes that I feel need tweaking in order to have a chance to be effective. The ones in particular being those that need tokens to even start doing their effects such as Lullaby, Devour Hope, Undying and lastly Third Seal. All of these perks are effectively dull totems yet get ignited right at the start of a trial for survivors to find an5 comments 70 views last activity
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I went against a pig earlier in the night and I honestly enjoy going against pigs, but the playstyle that they use can sometimes be annoying. I personally think that she needs worked on. Her ambush is okay. It needs a little improvement with the speed imo. The main issue I have is her traps. I know I should get gud but I don't like the fact that her ambush doesn't start a chase since she is able7 comments 130 views last activity
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Will we ever be able to see killer's ping before match starts? Played about 30 games during weekend and had only one player with 80- ping. Why should I be forced to play against people with bad internet? Please answer.6 comments 91 views last activity
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Hello Behaviour Interactive team, I would like to suggest a possible collaboration chapter between Dead by Daylight and Dying Light. Chapter Name: Dying Light — The Night Hunter This chapter would bring the horror and survival atmosphere of Harran into The Fog, introducing a new Killer, Survivor, maps, and cosmetics inspired by the Dying Light universe. New Killer: The Night Hunter The Kille0 comments 21 views last activity
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Hi! It would be great to see an option allowing console players to choose their voice language and text language separately. Currently, changing the language in console settings changes both the interface and the voice acting. This means players who enjoy the original English voices have to switch the entire game language, including menus, perk descriptions, and item descriptions. Having separ0 comments 10 views last activity
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Killer “Bon” Alias: The Perfectionist Poder: I'll Make You Beautiful Bon alterna entre dos formas completamente distintas: un espíritu que acecha a sus víctimas y el animatrónico BON BON, encargado de cazarlas. Forma Espiritual La partida comienza con Bon en su forma espiritual. Características Velocidad: 5,3 m/s Indetectable . Es parcialmente transparente. No pu0 comments 81 views last activity
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This is more a statement that I hope someone at BHVR will read. I think that it is such a shame that the idea for the judgement to have a hymm-like and or choir-like chase music, aka option b, was scrapped and instead was replaced with what feels like a hollow unfinished chase theme that feels like it builds to nothing. But the same old drum beats and boring strings as many other killers have. I0 comments 41 views last activity
