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Camophlo

Camophlo

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Camophlo
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  • Just tested it with some friends and it is 100% true. Only the party leader gets the Bloodpoint incentive BP

  • Same here, noticed it recently and it has ruined my day. Can't even play my main without being screwed over bloodpoint wise. Fix please!

  • #MakeNibblesACharm LET NIBBLE'S MEMORY LIVE ON DO IT YOU WIMPS

  • The Nurse and Wraith is one of the best ships. She gives him her actual heart in their shared cosmetic so he can beat people to death with it. How romantic!


    For survs tho, I can see Kate and Jeff being a thing as they're both into music but my own personal favorite ship is Jeff and David cause they're both total opposites. David being a loud brawler and Jeff being the quiet and stoic type. (although Jeff is loud af when injured lol)

    Dwight and Claud sounds like it could happen, the frail nerd and the quiet botonist.

    I dunno why but I see Jane already having someone to return to so she fights for her life to return to them

    Feng and Jake sounds cute as well

  • That's funny cause a majority of David's I see are decent at chases and don't "blow gens" as a David main I can speak for myself but not for others

  • The last free dlc we got was A Lulluby In The Dark. Dunno why they stopped the free original content chapters (Lulluby and Last Breath) but they did. Probably for money reasons tbh

  • It's hard to use non meta perks as they're hard to even get going against the opposing side. Maps, structures, teammates, the killer, and even the placements of gens can screw with how well or useless your more fun perks will be.

    The devs also seem to make more perks to fit playstyles amd builds rather than to run them alone.

    Steve's three perks can combo with Kindred (Camaraderie), an unhook build with BT and We'll Make It (Babysitter/Second Wind) or healing build (Second Wind)

    Nancy's Better Together pairs well with Prove Thy Self, a stealth build/scratch mark influencing build (Fixated) and locker build with Head On/DS/Quick and Quiet and assisted by Small Game or Detective's Hunch (Inner Strength)


    And those are just two examples. I think the perks they push out are okay for what they're meant to do. Hell I even saw someone using Lucky Break with Iron Will the other day and that worked well for them. I myself have found fun with Breakout with Mettle Of Man. It was fun even if I died.

  • He'd probably have a deep voice and be harder to hear but not to the extent of someone like Ace who breathes quickly and quietly when injured (imo). Although he'd just be a more slim and shorter Adam if they kept him as a Botonist.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/961650#Comment_961650

    I'm not a Huntress main, but I don't understand what you're saying about iri heads taking less skill to use as far as throwing them is concerned. Isn't the only difference between them and regular hatchets the fact that they down the survivor in one hit? In what way does that make getting a hit in the first place take less skill to do, or negate the need to "be patient, read/predict their movements and throw"?

    Cause even when it's uncharged it will instadown. Sure the same applies to normal hatchets, normal uncharged throw = one hit but an uncharged throw giving you a free down? And from what I've seen, Huntresses with Iri won't use their hatchets until they get a guaranteed hit like getting bloodlust 3 and that kinda jazz and the survs always get ######### on cause they panic and vault when ahe readys one.

    It's a similar thing like Old Legion, if they wanna be a dick bout it they can and will remove your fun by making it extremely hard to avoid. And if you were already injured she'd bloodlust 3 your butt and save her hatchets for healthy survs, completely removing the point that huntress can end chases early with accuracy.

    Them having three insta downs (Iri is alwasy paired with Infantry belt so they always have 3 hatchets) vs the normal five hatchets you get that can potentially net you 2 downs and an injure if you're accurate enough? And them the hitboxes.. THAT just applies an even bigger issue cause of the bs hits that shouldn't hit. You get hit by a bs hit with a regular hatchet? You can ball up and keep running, hopefully it doesn't happen again. You get bs hit by an Iri? Down, hooked, maybe even trial ending for you.

    I just don't like Iri heads and they collect dust on my Huntress until changed. All her other addons are fine (although make Berus Toxin atleast uncommon. Having 30 secs of Exhausted for a common addon nowadays is very strong for what it is)

  • As a Huntress main myself I lothe seeing other Huntresses use Iri heads with Belts. The whole point of huntress is to aim, be patient, read/predict their movements and throw. The fact Iri head requires less skill to use straight up aggrivates me.

    What I'd like is any good change as long as using it with belts isn't allowed.

    Having two by default is alright by me or hell, give her one hatchet that Insta downs but the one Iri is the 1st hatchet per reload while she can still have three that don't instadown (having the one hatchet that insta downs to make it so that huntress isn't left powerless if she misses the one iri) the other issue being she is powerless and is normally forced to chase and basic attack so having the other hatchets would discourage players from leaving chase to reload cause they missed one Iri head.

    Another way that I can think of to make it still fun for her is to make it so the hatchets have longer wind up and cooldown between throws (by a sec or two dunno how much is too much) and only applying dying IF fully charged but let it be comboed with belts for a max of three hatchets that have longer charge and windup but instadown. If she misses one the surv has time to gain some distance.


    Tbh I don't use Iri heads as I find them as unfun as Mori's used after being unhooked (playing both sides helps you realize how unfun it can be for people.) I do hope they change it but don't make it useless, I'd like to use it w/o feeling like an ######### and being a hypocrite.

  • Crossplay so that lobbies for all players won't take forever as there would be more people playing. Plus being able to play with friends who play on different platforms! I'm hoping for crossplay one day :3

  • I will if one of four things happens

    1. David King gets a good cosmetic (I'm a David Main and it's been said he and Jane, Spirit and Doctor will be the focus of this next Tome)

    2. Jane gets a creative cosmetic

    3. Spirit gets a badass one

    4. It is refunded again. That was a great way to reward those who spent money on it


    The 1st tome wasn't that bad since it was "level up the pass atleast once per day" gave me reason to stay in matches longer to get that exp for the pass. And it'll cost me nothing as it was refunded upon completing it.

  • @Mikeasaurus said:

    https://forum.deadbydaylight.com/en/discussion/comment/959089#Comment_959089

    This is one of the many reasons I refuse to take Ruin with me on any killer. Survivors just seem able to home in on it within a minute of the match starting, especially when it's just sitting out in the open for the world to see. Hex perks would work so much better if they just stayed hidden for the first minute or two before being able to be spotted. At least then, killers would have a little more chance against genrushing

    I think better totem placements is what is needed. Some maps like all of Freddy's varients and some Yamoka ones are pretty decent at hiding them inside nooks blocked by rocks and grass.

    Some maps tho do need better ones. Like on Crotus Prenn, why in the right mind would you want a totem to be in the middle of nowhere next to a single tree or just standing alone in the field screaming "here I am! Break me please!"

    Thankfully they are reworking each map to fix these issues but it would've been nice to have had them fixed in the beginning.

    Staying hidden for the first min is a good idea but then survs would just break every totem they see and potentially break another totem like Devour. Unless it worked like NOED's totem placing

  • @TheRoyalOwl said:

    Definitely killer, I hate using a BPS, and having to sweat my ass off because gens are being done at relatively fast rate.

    Had a game today on coal tower ( with BPS ), with wraith and my Ruin went down super quick so I had only 3 perks to work with. That and the fact that coal tower is stupid, ended with a 4-man escape with no fun had.

    This is one of the main issues this game has. Poor map design and maps that are either surv sided or killer sided with strong tiles. Even the fact your ruin was destroyed early making a perk useless within the first minute (imma assume it was broken instantly) although Hexs are very strong they can be powered through so it would be great if they had like.. A minute or so of it's curse as a guaranteed aftereffect if broken too early.

    I'm sorry you had to endure that. Truly

  • I really do hope the lv4 challenges are placeholders like mentioned above. These sound borederline impossible when playing solo and extremely difficult as even SFW. Too much required for a single challenge AND to be done in a single trial. Not the best way to make something rewarding in my opinion... Really really hope it's easier later on. Would hate to see Archives die cause of Level Four challenges being extremely difficult and unfair to both killers and survivors

  • I'm biased toward my hubbies (David and Jeff) but Kate has super stylish clothes imo. Love her clothes so much!!

  • I love his rework. A very fun killer to play as and keeps the survs on their toes with his abilities!

  • It would be nice to get one daily each day per side (1 surv and 1 killer) that change after 24 hours. Makes it easier to get those sweet bonus bp

  • Enduring + Sprit Fury, normally get out of the stun affect as the surv starts to run again so you'll be close for a hit

  • It'd be nice if the lulluby was louder outside of chase and lowered while in a chase (the singing with chase music play at the same time as odd as that is). It's hard to hear it at times when working on gens

  • Ultra rare where she is given better movement speed but loses one blink and gains slightly more fatigue time to compensate (more fatigue as people will naturally run extra blink add ons or less fatigue to fix it) as Ultra Rares should affect the powers drastically imo

  • Most of her addons aren't even used as most go for Omega Blink sets or five blink sets. I, for one would like to see some "fun" ones like giving her a silly one that gives her better movement speed but she gets to keep one blink with lowered fatigue or satus ones after hitting someone with her blinks.

    Imagine an very rare or ultra rare that applies hindered or exhausted status but with slight more fatigue? That would be cool

  • All of these suggestions you gave at first don't sound healthy for the game. Sure SWF is unbalanced due to comms but it would've been in regardless due to stuff like Discord or the built in party systems on consoles.


    More emotes would be good for Solo Survivors as does the arrow indicator if they play in a swf but that in of itself can influence how the killer plays/dodge lobbies if they aren't all Solos. Resulting in longer que times for both that person and the group. It would take awhile to find a lobby with only solos when most people play in groups of two or four.


    Bonus bp incentive and the timeouts on crouching/flashlights aren't a good solution as (as much as I'd hate to say it) it proves to be uneeded and a waste of development time. Just because people wanna play with friends and fool around shouldn't mean you get extra bp for playing a normal match nor should the toxic behaviors be stopped in animation as it wastes their own time that they could've used to get to a pallet/window and it happens alot where they overestimate how long they teabag to how far the pallet/window is. In fact, be happy that they're cocky as it will also make them play more cocky which will give you more times to get hits/downs from their cocky plays.

    You also gotta remember, not all SFW groups are toxic/good. Its the few that ruin the name of many. You will encounter toxic sfw groups while playing both sides (being bullied and farmed as a Solo against the other three sucks) but that doesn't mean you can't win still. Toxicity doesn't mean they'll win, and getting annoyed about it mid and after game will just affect you more as you'll play worse due to it. If a toxic sfw group gets to you, take a break from the game or play the other side (i advise the first option, solo surv is hell and just as frustrating as playing killer sometimes) until the rage passes.

  • I would like to see weekly rituals that reward shards and bp but having harder requirements. Also having one surv and killer daily that refresh once the day resets would be great. Gives people more reaosn to play both sides. Also getting rid of tedious surv ones that rely on too many factors like open an exit gate with this survivor, those honestly are the most annoying ones to do as not only do you need to live long enough but also not be chased while the last gen was done and find an exit gate before teammates open them.

  • Both these perks do not carry killers. Imo I'd rather someone use Ruin rather than NOED

  • As survivor I have to say Aftercare since it suits my playstyle and gives me alot of information as a solo player

    As Killer, I'd say it's gotta be Barbaque soley for the ability to throw hatchets and get snipes. Love hearing the blood splat sound from a far away hatchet

  • I find David and Jeff attractive in Dead By Daylight, they're my reasons to live cause I can't accept seeing them hurt ;~;

  • 1) Being camped when there's lots of gens left (4 or 5)

    2) Being farmed by team

    3) Heartless killers that take advantage of ######### teammates (teammates that sandbag you or farm you)

    4) Cocky survivors who teabag/flashlight click

    5) Salty survs who message me for doing my job as killer

    6) Survs who accuse me of camping/tunneling when I went out of my way to prevent it (they are just looking for an excuse instead of blaming their own play/team)

    7) People who DC for being the first found/downed very fast

    8) The Entity eatting my cakes and streamers

  • Huntress - Love her ability to apply pressure from afar and how strong she can be in several scenarios


    Hag - Make your choice made her much more fun and using traps to pull survs away from stuff is very good


    Trapper/Clown - I just love them

  • Both Solo and Killer are equally as stressful and hard imo. Both have their own problems and even if they have ways to fix them (using info perks on Surv or better killers) they will always be present.

  • Even through the game's faults and the bad community, the devs do try and it does show. So thanks to the devs, they deserve more than the ######### they get from all of us.

  • Yes please, especially when the only thing you get is Shards at a very slow rate. Giving us a reason to level up our Devotion rank would be amazing

  • Sometimes if another survivor is in a chase and you run between the killer and survivor and take a hit then sometimes it will give a stack. If the killer swings before you run between them then that will also count without needing to be in the chase beforehand (it's still odd at times not giving stacks)

  • @PigNRun said:

    I kinda like how Quentin sounds when he falls. Like as if he was on a rollercoaster. wwwwwwwow

    You have me curious lol, imma make a list now of the best yells based on this comment now!

  • @ABannedCat said:

    In the PTB or the live version? Because as Nurse main, I never realised something like that.

    Live version, I suppose it's either a rare bug and/or not visible from killer pov?

  • It would have the same issue as Overwatch. "Please choose someone else this comp is bad". "We need a healer". "if you don't swap off David I will throw".

    God I'm having Overwatch flashbacks now (also why David? He's a loveable guy!)
  • I'm sad that the shop only Legions don't have unique voices. I was hoping they would since they all are different people and even had different lobby animations
  • With somebody who has bad memory at times, I can say it's happened to about 1/4 of the time if it's Ebony or Cypress
  • Vankruze said:

    Even though I can (50% of the time) I'll help find it coz i know my team mates probably can't (especially around rank reset time). also it's polite and don't come on here acting like you can constantly hit those skill checks either nobody is buying that.

    Not acting like I hit them 100% of the time (nobody is perfect with timing) but atleast I do hit them to get the gens done dude. 
  • Wolf74 said:

    Sounds like a low rank match issue.

    I've had this problem even before rank reset between rank 1-5 because it was less common for it to happen just noticed it very heavily at the time of the post
  • Having diffrent gamemodes alongside the normal ranked mode is something that would actually make the game more fun and enjoyable, especially to newer/veteran players who don't care for ranked games
  • Wait that jerk is on Ps4 now?! Why?
  • I really am curious as to who the new killer and survivor is (fingers crossed for them to be announced tomorrow) hopefully it's unique characters. They're usually better than the licenced ones (imo)
  • I'm just hoping the servers get fixed soon, I wanna get those cosmetics
  • Camophlo said:
    Camophlo said:
    Today, after a match ended I got a message from one of the survivors in that match (I was also survivor) and she stated that "she should've left me on the hook" all because I didn't rescue her from a tier 3 Myers when the gates were open. It actually humored me to how entitled and spoiled she was saying things like "I rescued you guys many times and you ditch me" and calling me a noob (we were both purple ranks) n stuff. It got me to thinking, what have butthurt survivors said that made you laugh (wether you are survivor or killer)?


    you know he comes out of tier 3?
    I know he does but he recently went into it and was coming toward us because we destroyed his noed nearby the exitgate. Didn't want the other Meg and I to die trying to save him. Happens to often where survivors die due to attempting rescues at the end


    ah, ok.  that makes more sense then.  i read it before like it was deliberate abandonment.
    I never leave people behind if I can help it. I always feel bad when I have to physically push myself out the gate because the killer is coming. Even now I feel some ping of regret from leaving the guy behind.
  • I had a dude go on a racist tirade saying he loves killing and lynching c*ons and ni**ers like me, because i killed him.
    What the hell that's completely uncalled for
  • Camophlo said:
    Today, after a match ended I got a message from one of the survivors in that match (I was also survivor) and she stated that "she should've left me on the hook" all because I didn't rescue her from a tier 3 Myers when the gates were open. It actually humored me to how entitled and spoiled she was saying things like "I rescued you guys many times and you ditch me" and calling me a noob (we were both purple ranks) n stuff. It got me to thinking, what have butthurt survivors said that made you laugh (wether you are survivor or killer)?


    you know he comes out of tier 3?
    I know he does but he recently went into it and was coming toward us because we destroyed his noed nearby the exitgate. Didn't want the other Meg and I to die trying to save him. Happens to often where survivors die due to attempting rescues at the end
  • I had a survivor call me a “dumba$$ [BAD WORD] who uses no mither and if it wasn’t for me using no mither he would’ve won” he was using meta perks while I was using no mither against a nurse and I escaped. Like how does that make any sense?!
    Obviously just wanted to blame someone else lol
  • Plunderer's Instinct, I love getting items I just hoard and never use
  • That is pure determination to stay there waiting for them to attempt it.. Although it does seem like a waste of time standing there for over an hour. Hopefully the hatch standoff gets changed so that wouldn't happen
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