ok_theBubbaLover
ok_theBubbaLover
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- ok_theBubbaLover
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Comments
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While nerfing him overall, I’d like to see him given new ways to attack.
Don't you think it's different from the image we have of Jason—that he fights using only magical warps and precise shooting?
How about turning either “Scrap” or “Hook” into a powerful melee attack?
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If you don't want them to camp so badly, you don't need to have hooks, just use the same cage system as 2v8, or even a health system where if they go down 3 times, it's over.
Since we have the hook, the tactics of using the hook should be effective, not forcing the killer to move away from the hook.
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If there were more significant performance differences, they could have been used properly. Also, the carnifex chase needed some features. Who would ever let Carnifex chase when there is a 10 second cooldown with any of the guards?
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@BurnedTerrormisu said:
The knights i face a pretty good and have learned to use the changed power.
So far i have seen map control knights and chase knights and none of them seem to struggle.
They just play hard because they all love knights.
They would really like to put guards immediately after taking down a survivor to warn or destroy gens and pallets.
I think they should be allowed to at least let the guards destroy any pallets or gens they see along the way. -
The play of calling the guards incessantly was a good way to make the killer feel less alone. Now the knight is left alone for 10 seconds after the guards have finished their work.
I wish the developers would adjust the strength of the knight by the performance of the guards instead of thinking of adjusting by cooldown. -
I totally agree with you.
I guess they couldn't fix the “can fall the next guard right away” bug, so they had no choice but to make it a shared cooldown.
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@SantaKlawz1 said:
Maybe it's my mmr but every Knight I've faced has been oppressive af.
Now Knight is just Twins that can use Victor who does not inflict injury, on a 10-second cooldown.
Just like the Twins, while you are taking the guard and for 10 seconds afterwards, he is an M1 killer the whole time.
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At least show the SWF after the match. We need something to convince us that the match was unreasonable.
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I liked the play of throwing one guard after another, and I think it would be more fun to have individual cooldowns.
Plus, individual cooldowns would make the game more lively, with all guards having their turn. At least for the current Knight, a scene where the carnifex chases after the survivors will never happen.
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Haddonfield should have been rebalanced with the first unique elongated map. Now Haddonfield is just a simple Badham.
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Is cooldown sharing a bug in the first place? If it's a spec, please put it in the patch notes.
Even if it is a spec, it is very painful to wait for 10 seconds every time.