Feedback and Suggestions
Our team will be happy to read these!
-
I think DBD should add some kind of killer practice challenges. Like little challenges for each killer that actually teach you how to use their power properly. For example, Nurse could have challenges for blinking through walls, Blight could have challenges for learning his rushes and rebounds, and Trapper could have challenges for placing traps in good spots. It would be a good way for new1 comments 30 views last activity
-
Start with all 8 traps . trapper begins the match carrying 8 . No opening -game scavenger hunt . he can immediately establish his territory 2. Faster trap placement Base setting time reduced from roughly 2.5 seconds to around 1.5–1.75 seconds . This makes setting traps during a chase much more realistic. A popular community proposal also suggests making Trapper Gloves’ faster setu6 comments 152 views last activity
-
At the moment, knock out feels like wasted potential, and frankly, a wasted perk slot 99% of the time. For me, personally, that has both to do with it's requirement not really helping against pre dropping, and its impact being very minute to be a good tool against pre dropping. With that in mind, what I would do to the activation condition is: - Alter the perk's activation condition to someth1 comments 30 views last activity
-
🤖 Better Survivor Bots Bots should behave more like actual experienced players: Loop properly — use pallets and windows intelligently instead of running randomly. Understand Killer powers — e.g. avoid Huntress hatchets, respect Nurse blinks, avoid Trapper traps. Know when to pre-drop pallets depending on the Killer. Take protection hits when another Survivor is injured. Know4 comments 92 views last activity
-
I think this one would be quite unique so, please hear me out. I don’t know how easy the licensing would be, BUT I would really love to see an insidious killer and survivor added into dead by daylight. Obviously I’m not going to get a yes or a no here but, all I want to know is: Is this possible? and is this something you guys would be willing to look at down the line.1 comments 20 views last activity
-
📊 What I would add Survivor stats Generators repaired Repair time Chase time Pallets dropped Pallets stunned Vaults Healing done Healing received Unhooks Protection hits Killer stuns Totems cleansed Chests searched Escape attempts Distance travelled Time spent injured Time spent in chase Killer stats Chase time Hooks Downs Hits Successful attacks Missed a0 comments 50 views last activity
-
It would be really nice to have a Favorite option for Killers and Survivors. There are so many characters in Dead by Daylight now, but I personally only play around 4 of each. It would be really convenient if we could mark certain Killers/Survivors as favorites, so they would appear at the top of the character selection screen. It could be as simple as a ⭐ or ❤️ button next to each character.3 comments 50 views last activity
-
Remove the aura reading and just make snuffing a boon shatter the totem. It is still insane that you can just constantly relight boons over and over again. The amount of time it takes for the killer to snuff a boon is, generally, much greater a penalty for the killer than it is for the survivor to use the boon. It's incredibly unfun when survivors keep putting a boon in a totem that is in a dif15 comments 170 views last activity
-
I wonder if you could add up survivors from the game ''Until Dawn'' and also ''Wendigo'' as a killer. I think that would be a dope collab :)0 comments 1 views last activity
-
Was thinking how about, to see aura (pallets and windows) you had to vault first and it will then active for like 20-30 second but it can re activated every time you vault with no cooldown. That way you do a action to activate, the problem is now is that its so easy to pre plan your chase, this way you already in chase and have to think fast after vaulting, still good but theres a bit skill leve2 comments 60 views last activity
-
So now that Skull Merchants rework has finally been adressed and confirmed in the AMA on reddit after such a long time, I really hope it will adress a huge problem I have with her. I think the drones should be able to scan through walls and you should not be able to crouch them. The single scanline makes it extremely hard to get value out of the power and now that there is no stealth mode, she ju6 comments 130 views last activity
-
I live in central NA, I have pretty good internet but every game I play my ping is MINIMUM 85 ms. Its getting to where I dont even wanna play survivor anymore because I get hit through all the pallets and windows. As far as ive been able to tell, the main servers for NA are in virginia, ohio, oregon and california. None of those are very close to central NA. I feel like a Dallas server would be2 comments 40 views last activity
-
The Shrine should be moved back to the main Menu. Its an odd feeling clicking into the game then survivor or killer just to open the Shrine. I had a hard time finding it earlier when one of my friends asked me what was in the Shrine.2 comments 20 views last activity
-
A small idea to turn the Animatronic's perk "Haywire" into a real "Oh oh..." moment! As a Survivor main, I honestly think the endgame needs a bit more thrill. Right now, experienced Survivors completely ruin a Killer's endgame build by using the 99% gate trick, leaving perks like Blood Warden totally useless. I had an idea for a rework that would not only fix this issue but also create a per3 comments 70 views last activity
-
I would like to suggest something, adding a category where you could save your favourites skins to purchase. So you could receive notifications when those skins get a lower price. :)1 comments 10 views last activity
-
As someone who looks at DBD through a game design lens, I know how risky complex cosmetics can be for the game's code, especially after the recent issues with the Blighted Springtrap skin (i hope he comes back soon). That’s why I wish for three Legendary/Ultra Rare skin concepts that are 100% safe for the engine, but offer massive lore value and visual variety: 1. Original Spring Bonnie (The2 comments 41 views last activity
-
Map Concept 1: The Shattered Square Filter Revert Since the Dungeons & Dragons map (Forgotten Ruins) already covers the clear, underground fantasy aesthetic, please bring back the iconic, ominous red color filter for the original Shattered Square (The Knight’s map). This simple code toggle would give the classic map its unique, burning-village identity back without requiring any layout c4 comments 40 views last activity
-
An idea to modernize The Nurse and make her feel fluid like The Blight, without changing her core balance or muscle memory and say goodbye to motion sickness: - Fluid Exhaustion (Inspired by The Blight): Instead of an abrupt, violent camera-lock to the floor, her head gently and organically sags downward from exhaustion, matching her fatigue gasp. - Dynamic Camera Control: While she is fati1 comments 20 views last activity
-
Hello, Dead by Daylight Team! I would like to suggest an original Survivor concept for Dead by Daylight — Robert “Ray” Morgan , an experienced rescue worker who has spent years working in dangerous situations and saving people when everything goes wrong. The concept focuses on calmness under pressure, resilience, first aid, and evacuating teammates from dangerous situations . ROBERT “RAY” MO0 comments 20 views last activity
-
Request: 120 FPS / 120 Hz Performance Mode for PS5 Pro (and ideally PS5) + fix the cubic skin texturHello Behaviour, I wanted to make a suggestion regarding Dead by Daylight on PlayStation, mainly for PS5 Pro. I really think a 120 FPS / 120 Hz Performance Mode would be a great addition for PS5 Pro, and ideally for standard PS5 too if it’s possible. Dead by Daylight is a game where smoothness and responsiveness matter a lot. Things like reaction time, camera clarity, movement precisio6 comments 798 views last activity
-
There are 2 known ways for me to apply sin against judgement. Hit with a power or t-bag them. What other behaviour do you consider toxic that deserves a Heresy effect? And if t-bag does not allow you to leave for some time too, what else can be applied that way except for heresy? For example I was thinking of a repeated vaulting from across the map, then you might get window blocked until you r6 comments 131 views last activity
-
I really enjoy playing Pyramid Head, and I would love to main him, but the biggest thing holding me back is his M2, Punishment of the Damned . I don't think the ability necessarily needs more range, damage, or a larger hitbox. My main issue is how restrictive and awkward it feels to control. When Punishment of the Damned is activated, Pyramid Head becomes extremely limited in his movement. W2 comments 70 views last activity
-
Tile with no pallet or window on Fallen Refuge map. https://youtu.be/xnwOfvUoXQI1 comments 30 views last activity
-
Hi Team, 10-year veteran here. Over the years of playing DBD, I have unlocked tons of collectibles. Of course, I may have missed a few, and it's getting hard to keep track of everything. I would suggest — and would love to have — a panel to see which collectibles I don't have, and how to unlock them if possible, or how they could have been unlocked in the past. For some people, like me, that0 comments 10 views last activity
-
Posting after both playing and watching gameplay of the new killer. Most of my issues are the way The Judgment's main ability is significantly underpowered and actually rather annoying to control. First is being hilariously easy to avoid cause can see it coming before even launching and the fact it has a small charge up after launching that it doesnt even effect survivors, I once avoided it by j4 comments 70 views last activity
-
Hello Dead by Daylight Team, I would like to give some feedback about the current balance between Killers and Survivors. In my opinion, some Killers are simply too fast. It can be extremely difficult to escape from them, especially during a chase. Even when you use pallets to create some distance, the Killer is only stunned for a very short amount of time and can often catch up to you almos4 comments 70 views last activity
-
Hi everyone! I'm reaching out to the entire community - survivors and killers alike. One of the killers is currently so weak that they're practically a killer without an ability. And honestly, even survivors get bored playing against weak killers - there's no challenge, no tension, no fun. We need to make ourselves heard - we need more visibility, more upvotes, more attention, so the devs actuall8 comments 110 views last activity
-
Hey everyone, I wanted to share a couple of ideas I had for fixing the BP economy and making the auto-bloodweb less annoying to use. First, I think it would be cool if the Shrine of Secrets did more than just sell perks. What if every Tuesday it also randomly picked one Killer and one Survivor, and for that week, their entire bloodweb got a flat 15% discount? It would make leveling up specific ch0 comments 20 views last activity
-
I had fun making this killer idea. Aspects of her powers are simular to ones that already exist. (Mirrors acting similar to Springtraps doors with a twist) DEAD BY DAYLIGHT — ORIGINAL KILLER CONCEPT THE ILLUSIONEST Real Name: Evelina Moreau Killer Name: The Illusionest Weapon: The Final Prop — an ornate magician’s cane concealing a sharpened steel blade Movement Speed: 4.6 m/s Terror0 comments 21 views last activity
-
Here's number 12 of my Comeback shenanigans! I picked out a Chapter where the Killer hasn't been touched since Mikaela came out! Yep! It's true! Plague hasn't been looked at in nearly five years! Even Hag has gotten some love! Anyway, let's get to it! Temple of Purgation If you read and remembered my Comeback for Lullaby For The Dark, then you'd already0 comments 20 views last activity
-
So, in my last post, I talked about the problem with this killer: he is useless now. Now I'd like to share my suggestions for buffing Chucky. First, I think he should get 4.6 m/s speed. I don't see any reason not to. He can't control the map when he's 4.4. Second, rework the add-ons. The majority of his add-ons were made for his old ability. That ability was deleted, but the add-ons weren't3 comments 60 views last activity
-
Hello everyone, I am a main of Chucky, and I think that he is very, very weak. Let's look at his stats! First, I'd like to talk about his speed. It's 4.4 m/s. But why??? He doesn't have an axe like the Trapper or the Huntress, he doesn't have portals, he doesn't have teleports. His only type of movement is just 4.4 steps. But you might ask me about his Scamper. If you want to use Scamper as a ty11 comments 150 views last activity
-
A while ago every killers actions got buffed. With increased roaster that leaves all older killers in dust we should consider bringing abother global killers buffs. Namely 10 % decreased time to: → Perform break actions of all types (pallets, gens, walls) → Basic attack cooldown (missed and successfull) → recover from all sources of stuns (pallets, lockers, perks) → Increase bloodlust speed3 comments 50 views last activity
-
I know that Dredge could use some changes / buffs in other areas, maybe more in regards to his chase ability, but I think I have an idea that could be a nice buff while strengthening him thematically. Dredge is a true horror monster, he lurks in the lockers, he's supposed to be scary (even if committed players are desensitized to him). But when he bursts out of a locker, it's like he announces hi3 comments 40 views last activity
-
I had an idea after seeing lights out again and i personally want a pure horror game. What if there was a hardcore mode separate from lights out but uses the same concept as lights out (dark, no perks for killer or survior). Gen speed is base, lanturns and other items can be found; maps actually show gen locations and structures, no red stains of course, and no one can see auras or highlights (ki1 comments 10 views last activity
-
What perks do you wish too see get buffed or changed in 45 perk changes patch coming soon this year?Honestly some of my wishes are: Survivors: Visionary Cut Loose Small Game Spine Chill Premotion Roadlife Teamwork perks in general Calm Spirit Killers: No Quarter Shattered Hope Scourge Hook: Hangman's Trick Unrelenting Undone Human Greed Dominance Hoarder Rework Suggestions Visionary: Remove the part where the perks goes on a "cd" after a gen is done. Instead make i6 comments 90 views last activity
-
I’m begging, as a PlayStation player, to please hide the crossplay globe in the lobby. I have over 6k hours on this game, but because I have that globe, PC players dodge me like I’ve got the plague. I’ll get dodged multiple times in a row and then I feel like the survivors who take their place are at a much lower MMR and I shouldn’t be paired with them. Can we please save the crossplay informa18 comments 210 views last activity
-
Lantern Changes Only one lucky survivor (the obsession) starts with a lantern. The rest must be found from chests. When a survivor enters the dying state holding a lantern, it shatters. Killers can destroy lanterns when they are set on the ground. Lanterns do not grant Windows of Opportunity, but merely grant extra visibility as they do now. Using the lantern also shows you the auras of y2 comments 141 views last activity
-
i genuinely liked this mode when it was released for a few days back in the day. i think a week is more than enough, giving almost everyone a chance to enjoy it for a few matches when they have time. i love the concept of a "no perks" mode. but the "no perks" mode is only for killer because survivors for some reason get double range anti camp that does not stop when you carry someone or chase som0 comments 30 views last activity
-
Hello! I'm a newish player who has been playing a LOT but has come up against an issue with a killer. I'm neurodivergent and part of my issue is that I have vestibular reaction to gagging, retching, and even some really bad coughing. I recently went up against a Plague for the first time, which caused me to literally have to run away. The second time I just took off my headphones, but obviously1 comments 20 views last activity
-
For those of you who remember the Krasue anti-tunnel update, which went above and beyond, adding way too much and going way too far in trying to prevent tunnelling, slugging and other issues. From hiding when survivors get unhooked, built in 90 seconds unbreakable, etc. This post is to suggest a new anti-tunnelling update that is aimed to make tunnelling way less appealing BEFORE NOTE: Befor14 comments 350 views last activity
-
This is my concept ideia of how Behaviour could adapt Slenderman into the game, given that DbD director Mathieu Coté has already commented that Slenderman's traditional behavior does not easily fit into the traditional gameplay loop. I think adapting Slenderman is simple; there is a Roblox game inspired by DbD (Before the Dawn) that did it. Slenderman's gameplay works as follows: he stays i0 comments 20 views last activity
-
The PTB has extremely aggressive censorship. One game the killer got stuck and had to DC, and my response, which was 'that sucks', was censored. Really? We're having the word 'sucks' censored? Other players have mentioned that they can't even type 'lmao' without it being censored. It's ridiculous. I already thought that the censorship in this game was quite strong, but this is to a new level. Cou5 comments 90 views last activity
-
Hi Dead by Daylight Team, I would like to share feedback regarding an issue that affects Solo Queue Survivor experiences: intentional non-cooperation from teammates. I understand that not every missed rescue, failed heal, or bad decision should result in punishment. Players can make mistakes, panic, have different priorities, or make incorrect decisions during a trial. However, there is a cl0 comments 30 views last activity
-
I just got chased all game literally all game all 5 gens bro, the killer finally gets me as my team gets the door open, they all leave and he finishes me, THATS COOL my team escaped I could careless he killed me it’s the fact I was at the bottom of the score board. I should be at the top, regardless if I escaped because everyone survived because of me finished the objective bc of me and I don’t g0 comments 10 views last activity
-
It has been a decade of this stupid perk's bullshit, and it needs to come to an end. It promotes terrible gameplay on the survivor's part and can outright invalidate a large portion of the roster. A survivor running Sprint Burst is encouraged to not engage with the killer at all. Simply sit on generators and sprint off before the killer can reach them. This feels absolutely miserable on any kil56 comments 1,353 views last activity
-
So, I think currently this is the biggest thing that Lights Out has against survivors when, realistically, the killer should have lost. The situation is effectively old Knockout but in reverse, instead of having no info on the slugged survivor, you have no info at all on the killer. Even if they spread out, it's impossible to say if the killer is near or not. I think a singular self-pickup,0 comments 20 views last activity
-
Contrary to the negative people on here, I've been having a wonderful time with lights out, the lanterns really let casual players loop in chase better, while playing without a lantern can make it more scarier but easier to stealth. I really hope we get this mode every once in a while for variety <3 Not every mode has to be for everyone, I've been having a lot of fun playing killers I don't10 comments 130 views last activity
-
The current Borrowed Time feels really unhealthy to play against as killer as it punishes you even if you aren't tunneling the survivor, and grants free escapes during EGC. These suck to play against as killer because: It rewards the survivor and their teammates for actively killing themselves As a survivor player literally any time I get unhooked during EGC with 15s of BT I have always escape9 comments 180 views last activity
-
So, at this point I believe everybody knows the Judgement will be a killer with a very high skill floor, having one of the hardest powers to learn and control in the entire game. The problem with this is that killers with a very high skill floor and relatively simple counterplay, tend to drive players away. Just look at what happened when the Singularity released: gameplay was very hard, counterp9 comments 140 views last activity