sluging for the 4k
For the last person getting bled out, as well as with hooks wouldnt it make more sense that after 20 seconds of getting slugged, you give the option to bleed out faster so the last person can get hatch
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Survivors
For the last person getting bled out, as well as with hooks wouldnt it make more sense that after 20 seconds of getting slugged, you give the option to bleed out faster so the last person can get hatch
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Comments
yes, yes it would
Killers complaining about survivors prolonging game by teabaging in exit gate and survivors complaining about killers prolonging game for 4k
Both are bad and annoying. Getting slugged as survivor for the 4k is objectively worse from an enjoyment perspective though.
A killer can force them out of the gate allowing them to start a new match. Usually they don't even have to look at the survivors if they don't want to. Survivors sticking around to t-bag at the gates is super annoying but the killer still has agency and control over it.
A survivor is just stuck in the match until the killer either finds the other survivor or they bleed out over 4 minutes. The survivors has little to no control over it and just has to wait it out in a game that is already over and decided.
Granted there are valid reasons for slugging for the 4k, like if you see the other survivor or are doing an adept or some other achievement. In these scenarios I have no issue with the killer slugging for the 4k, and would say by far survivors sitting at the gate waiting to t-bag are worse by comparison. But many killers slug for the 4k just so they can say they won harder, while making it miserable for survivors.
So outside of a few scenarios I'd say slugging for the 4k is much worse. Which is why so much discussion seems to revolve around fixing the 4k slug issue and not the gate t-bag issue.
This would be fine as long as they change the conditions for the killer adept
i've long since been a believer that if there are 2 dead survivors, the instant the 3rd survivor enters the dying state, if it was from an m1 they are immediately mori'd and if it was a ranged attack they just drop dead on the spot. regardless of hook states or perks, they Just Die and the match moves to hatch phase.
people have criticised me for this change being "killer sided", but genuinely it's a change in favour of the survivors. the hatch would instantly spawn, and then the game can conclude with no slugging, and we can all move on with our lives and go next.
in addition, the hatch now gets "anti-camp", so if someone remains too close to the hatch for too long without it being closed or used, it snaps shut on its own. whoever finds it first is forced to interact with it or else they lose it. don't waste precious time.
of course, killer adepts would need to change to 3 kills, but they should just be that way anyway. i'm just sick of my time being wasted.
This is pretty much the exact thing I said on my post about this exact issue. The killer has the power to change it, the survivor does not. In addition, even assuming the killer lets the 3rd survivor bleed out and doesn't waste more time by picking them up to prolong the game, and even assuming that the survivors are standing at the exit gate t-bagging from the very beginning of the endgame collapse, the survivor will be bleeding out for up to 4 minutes while the survivors are t-bagging for at most 2 minutes.
The bleed out timer, again, can be extended repeatedly by picking up the survivor to keep looking for the other one. The most survivors at an exit gate can do is plot twist or something to slow down the timer, which I've never seen.