The Judgement UX Feedback!
The beam needs to have some kind of indication of when it is able to damage the survivor vs. when it cannot. Whether that's 'the beam is smaller and then gets bigger when it becomes able to damage' or 'the beam intensifies when it is able to damage'
Standard ux principle would be for there to be feedback of some kind that helps the user understand what they're doing, and I think it would make the killer feel better to play. I would suggest making the beam a bit less intense and then have it burst to full force, perhaps with an increased sound-cue when it is able to do damage.
e.g. tiny beam with a quieter 'building up power' sound into an explosive ray of divine light with crackling effects

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