Feedback and Suggestions

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  • So I'm gonna look over every item and offering and try to come up with some changes for some of them. ITEMS Firecracker, Medkit, Maps: No change Toolboxes (3.6.0): Change add-ons that increase sabo speed to increase sabo efficiency instead. Having enough time to sabo a hook during the killer's attack cooldown is pretty stupid. Flashlight: So... why exactly does a flashlight stun the killer
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  • Once the hatch is closed, a key can no longer be used to open it. I can't tell you how many times I have closed the hatch and started guarding the gates only to see the survivor just escape. Keys are the survivor equivalent of moris right now. Hell, it even fits into the lore, like when the killer slams it shut, the lock breaks and can no longer be open. Another small change I want is kinda s
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  • So I'm sure a lot of us have played games where we either couldnt find a slugged survivor because they were completely silent or were that survivor. I have a temporary solution for this issue , make deerstalker at 5 meters basekit. This would help find silent slugged survivors . it wouldnt be too op because if they were not silent then you would find them from their noises without this fix. T
    45 comments 491 views last activity
  • I got bored Small Game I usually see people complain about NoEd due to you having to look for Totems and you never know if randos actually did anything, and the killer equivalent of this perk does have this. Add a totem counter, that's it Cruel Limits I can see some issues with this, but all of Demo's other perks are Gen related, so lets make this one gen related. When a generat
    14 comments 81 views last activity
  • Something that got a bit lost with the Doctor rework is his sneaky build (using both Calm addons and M&A) since now is timed, you start the match with a massive terror radius and you have to tell everyone which killer you are by using Static Blast. I think it would be nice if it worked a bit like Freddy and he started with Static Blast on cooldown. That would allow more sneaky plays in the
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  • I have been saying this for a long time but I think it's time to actually make a suggestion post about this. Back in the day, you had until 5 seconds remain to hit ready or unready in the pre-game lobby, but over a year ago this changed to 15 seconds and I have no idea why. It's not a major bug or a game-ruining issue, but it just doesn't make sense and is annoying. Maybe it was put in on purpose
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  • Update to a post I've made before on me Totems I meant to be a very high power perk for Killers when you see a totem it's supposed to be a dangerous thing. However I don't think making totem harder to find the exact way to go to fix the problem. In fact I have brought the subject up before but haunted grounds is probably one of the best band Aid fixes to the problem. hex totems should hav
    7 comments 231 views last activity
  • Trapper at the moment is on his way to becoming even weaker than Legion due to his excessive weaknesses and mediocrity. Therefore, it only makes sense that there should be some plans to upgrade Trapper in the future. So, I will be explaining a couple weaknesses that either need tweaking, removing, or counterplay. So the first of the weaknesses is actually disarming traps. Trapper is the only kil
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  • I have had many discussions with my friends, one who plays both survivor and killer. There's still a lot of kinks to work out, however I think the pipping system should be reworked for both sides. Ranking up for killers can be a difficult task since there are 4 survivors and gen rushing does occur, yet if a killer can pip up from face camping a survivor the survivor shouldn't be penalized bc they
    4 comments 31 views last activity
  • I have a simple request , is it possible to stop injured people from doing gens except if you have a perk that allows it ? Survivors who're injured shouldn't be able to repair (in all logic they shouldnt be able to use any sprint perks but well) their guts are about to spill on the floor but 'oh yeah lets repair' can we get some logic here please? :)
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  • How is this still a thing after the dc penalty? and why it should impact the killer negatively?? ppl keeps dcing from games to avoid bbq/pop or to allow other players to get hatch :\ plus killer is losing all the points given by hooking and hitting and emblem events too, why is that a thing? My suggestion would be to leave the body inside the game even tho u dced and the killer might still use i
    1 comments 61 views last activity
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  • I think it would be a fun/smart decision to have the option of applying the presitige blood effects to all cosmetic items earned or purchased. As this would allow players to show their prestige without being forced to wear the base cosmetics and would add more value to the current prestige system. This might also encourage players who strictly play blendette or p3 only characters to purchase cosm
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  • Right now i have the archive mission where i have to escape as jane, and two games in a row, we had the exit gate opened and the killer disconnected so i didnt get to ACTUALLY escape, even though the screen says escaped. If you get that far into a game where youve basically won, it should count as an actual win even if the killer is a salty little brat
    4 comments 51 views last activity
  • Haven't quite worked out all the details so suggestions are welcome. This has been thrown around quite a bit, but getting slugged sucks, so the simplest solution would be to be able to recover from it right? Not entirely as it wouldn't reward the killers effort in downing you and most logically there's little reason not to immediately hook someone aside from Decisive Strike woes. So here's th
    1 comments 41 views last activity
  • So, on the console version of dbd or atleast the xbox version. In the settings for controls under the common control tab, there's only the option to invert the Y-axis for your camera. There's no X-invert which is just upsetting. Is there a reason for us being only able to half invert?
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  • I have noticed when hiding out of sight from Ghost face once you move the camera angle, the killer gets a notification. Is this a bug, because he is already a stealthy killer who gets to look around corners as well, but the biggest bug is not being able to reveal him unless he is center screen. Because there have been plenty of times I revealed ghost face being carried to the hook.
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  • You are fixing and altering things with doc, lerys (map ok different team), ruin.... and then we get matches where a rank 15 gets paired with all red rank survivors! was a GREAT match... here is the proof of the match rank matchmaking (at the end) I'm so glad I didn't give a damn about anything but a daily. rank failure.JPG This is not the first time this has happene
    5 comments 61 views last activity
  • This year is the year that we should give Leatherface the Doctor treatment to bring him into the current year and differentiate him more substantially from Hillbilly. Above I have created an example rework with many changes for the devs to think about that might make it into a Leatherface rework. The idea of giving him a "transformative" type killer powe
    8 comments 141 views last activity
  • dead by daylight has a variety of skins for many of there characters; some more than others. and I would like to see what you guys think what kinda cosmetics you’d like to see in the game! personally I would like to see a kate outfit that’s inspired by AHS Coven character: Misty Day. what are your ideas?
    6 comments 41 views last activity
  • Hello again, I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight about a month ago which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easily digestible. Today, I bring you suggestions for changing Huntress. This one got some particular feedba
    12 comments 171 views last activity
  • Said this before but time to make it official in feedback. So people say the Pig is a bit lacking, but her kit is far from underpowered. It's just the small details that need tuning, so here's my proposal. Two keys. Pig has an issue with people removing the trap too fast. Suggestions have ranged from removing RNG to more absurd methods. I feel mine is reasonable if not the best solution (until
    7 comments 31 views last activity
  • Can old ruin comeback i hate guy who is so stupid and had idea to nerf ruin or maybe do some things to this *bad word* gen rush
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  • I thought Cruel Limits could be so much stronger. Which only shows how weak it currently is.
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  • I've seen so many people around me and on the forum complaining about gen rush , yet its still a thing ...I'm not even sure they listen anymore to killers but they forgot that Killers plays survivor Too so we're not crying for an easy game but a balanced game. When Machine gun killer was out Bhvr directly listened to survivors , Bhvr must really stop their survivor's cheerleading and listen to p
    10 comments 61 views last activity
  • So, One thing I thought would be cool is if there was an option to pay auric cells for the blood web. Like... It'd cost 2,500 to 'accept all' and get to the next blood web. Maybe even more to keep people from just buying a couple hundred and farming blood webs. But I think it would help with not only generating more revenue for Dead By Daylight, but it would help people with leveling a little f
    3 comments 51 views last activity
  • But only for gen speeds? It's been suggested before but was thinking mainly about how spreading out doesn't reward you. And killers have taken to tunneling one poor guy because if they can secure one kill then the rest fall easier. If you let that guy on the hook run off, there's no guarantee they won't just hop back on a gen. There are perks that reward being injured, and even more so when pai
    10 comments 71 views last activity
  • Increase move speed while charging the saw to the same as billy when he charge's the saw Hitting a breakable wall or pallet with the Saw no longer interrupts your chainsaw attack, but decelerates you instead. Common Addons: 1) Chainsaw no longer instantly triggers dying state, more BP 2) Survivors hit by the chainsaw suffer from the hemorrhage status effect 3) Slightly Reduces the Chainsaw's
    0 comments 21 views last activity
  • Seriously, look at BF3 and all the info it keeps track off, I want this in dbd. Most/Least played Survivor/Killer Most/Least used Perks Most/Least perks gone against Most/Least Killers/Survivors gone against Most successfull Survivor/Killer Time Spend on gens, Average time taken till your first hit on a survivor. Distance traveled crouching/walking/running Most played on Map (though that
    5 comments 51 views last activity
  • Make DS deactivate on separate hook. Make Borrowed Time based on Killer distance to hook so Undetectable doesn't delete it. (This isn't some high level 400 IQ play, its mindless and risk free.) Do not add breakable shack wall, anyone at higher ranks knows its one of the staple loops and allowing killers to delete it risk free with no effort is gross game design. Let people Mend when in Madnes
    6 comments 81 views last activity
  • Before we get started, this is my Internet Speed, my Ping is fantastic as is my Download and Upload Speed so my Internet is not in question here. I stricly play on PC and a wired connection. https://imgur.com/QOhYoIC This is my video with my encounters with 60 Ping Dedicated Servers and these servers need attention. This is the video I've accumulated in the past week.
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  • As it is possible that they give so much advantage to the murderers, apart from the fact that they give them so many skills of vision it is that they can also hit you out of range and after you jumped a wall or a pallet, and even after that they also give offerings for vulnerability to last the entire game. This game is more than arranged for the killer to win all the games
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  • How about If you could make ist possible to Play the old killers with the old skills? Font get me wrong, i realy Like the the new ones, espacily the the doctor, it would Just be realy awesome. And i miss the old Freddy.
    1 comments 51 views last activity
  • Hello! I'm fairly new to the game, got it recently on a friend's reccomendation and I love it. One thing I really wish I saw in this game though were accessiblity options. This game relies heavily on having a good sense of hearing which is not amazing for those with hearing loss in varying degrees, and subtitles and audio description for what is happening would be amazing. Even if it is jus
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  • I am not a Killer main, I play both sides survivor and Killer, Honestly as a Solo Player, because I like to play alone mostly. I can see how Higher ranks are mostly SWF which already is a disadvantage against killers. Don't change perks that already were doing fine on BOTH SIDES. Stop trying to "balance" the game when honestly it's going to survivors side mostly. There are minimal Killers and Sur
    0 comments 11 views last activity
  • please make the offerings visible only after a match starts. people keep alt+ctrl+Del everytime they dont like a map offering or a mori or anything they don't like please fix this issue it's been in the game for a very very long time now.
    15 comments 111 views last activity
  • The Entity is displeased with the outdated Shrine... :O Why? There are currently 77 survivor perks and the only way to get them is to either get enough bloodpoints to level them all to 40. You can't get an exact number on this but I estimate it's about 25 million BP for survivors alone. We know it takes roughly 1.1 to 1.3 million BP to level a charcter to level 40. I took those and multiplied th
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  • I play this game since they relased it. i dont get it that the devs dont create locker for each map. they could recolor or do a new texture on locker in (for example) swamp to fit the locker to the map. or maybe hide in or under bed in specific maps pallets aswell.. they dont make sense on every map... use a chair, medicine tlocker, a shelf, something that can stun and destroys by itself mayb
    3 comments 31 views last activity
  • Nerfing SWF is something that is impossible to do, but just for a quality of life thing can we get a SWF indicator? This wouldn’t be at the beginning when you are in the lobby getting ready for the match obviously but instead when the match is finished there would be some kind of visual that shows who’s in a SWF. A lot of people complain about losing because of SWF but they claim this stuff wit
    16 comments 181 views last activity
  • Going into lobbies and people are refusing to let you heal them. I'm losing matches because people are refusing to let me heal them. I've looked and they had no medi pack on their character and they had no perks to even get health back. Why are these people allowed in the game? Can you report people for purposely not getting healed?
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  • Killer put me dying state at 1st min of match and nobody helped me up, could not DC because I didnt want penalty, but had to wait whole bleeding time before i died, why is DC penalty a thing. just wasted alot of time waiting to bleed out.
    3 comments 61 views last activity
  • Remember when Ghostface had a audio noise that played when he enters stealth. I mean yeah it ruined his stealth but it sounded intimidating. Instead of putting it back into the stealth mode make it that it plays that noise after you get exposed by him just to add more "oh #########" moment to your situation. https://www.youtube.com/watch?v=iVEfNZlam0Q - 1:51
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  • hello y'all, i was thinking about a further little rework of the Decisive Strike perk. Currently my idea is: Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape. After being unhooked or unhooking yourself, if you are being chased by the Killer for 40/30/20 seconds, Decisive Strike activates. Next time you are grabbed by the Killer, succeed a Skill Check
    8 comments 131 views last activity
  • Alright guys, it's been a while since we had any truly QoL updates, what would everyone like to see? I'd like to see: Holding shift to negate the bloodweb hold to buy, so it instantly buys and you can drag through the nodes. Saving perk loadouts Saving survivor/killer outfits Seeing your current challenge progress in the pause menu in DBD Seeing emblem progress in game Perk page does
    26 comments 221 views last activity
  • Similar to the old Hex: Devour Hope, some killers may find advantage in keeping this perk at tier 1 (40 second exposure and cooldown) instead of tier 3 (60 second exposure and cooldown). Say, for example, the killer is skilled enough to down the exposed, unhooking survivor within 40 seconds instead of 60. Tier 1 of the perk now has more benefit than tier 3, in that they can down and hook said su
    4 comments 141 views last activity
  • so i thought of this and i can think my idea can fix the perk and turn it into a TRUE aniti-tunnel perk (idk if someone already thought of this and also if u find something wrong with this please let me know) .after getting unhooked ds gets activated and stays activate for 60 seconds or until: 1 someone gets downed/hooked (if it were only "hooked" i think it would have a problem since the kille
    22 comments 231 views last activity
  • Well, i cant count 3 seconds very precisely, neither 10 seconds... so the perk can be not so usefull if i stop running only after the scratch marks appear. When i played using Fixated i noticed that my timing to stop running was never exact. So, why not put on display an icon with a decreasing bar about that, as much as we have for Sprint Burst and others haste perks for the haste effect?
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  • Yes the turning was weak before, but unless every Oni I'm facing now is using purple add-ons (don't stick around to find out), I don't understand how the new turning and movement speeds ever passed PTB. Do the devs listen to people who play both killer and survivor? Can't just listen to one side...
    15 comments 441 views last activity
  • Please, from the bottom of all our hearts, the time for the Hash Slinging Slasher has come. A spooky outdoor bikini bottom map or a indoor creative Kristy Krab Map could work. I think that would be dope. I know it would take time for the licensing but it would be sooooo worth. I think the Hash slinging slasher would make a cool stealth killer. Just imagine him being able to lean and stalk you lik
    2 comments 71 views last activity
  • I think the hatch timing should be adjusted. If the killer hooks the survivor and your the last one left it shouldnt wait til the entity pulls you up and completely out of the game the killer at that point has more then enough time to get to the hatch if they know where it is or search a decent amount. I believe as soon as the survivors body turns black and disappears it should open.
    4 comments 31 views last activity