Feedback and Suggestions

Our team will be happy to read these!
  • Survivors can only use the Jigsaw box furthest from them. Should the pig stay around the box, trying to camp it, which would be hard anyways because it's hard to tell which box is the furthest, another box will become available. If the box is searched, and it doesn't have the key, another box will light up. This will make Rng less hurtful towards the pig. It will also make Rbts more threatening.
    5 comments 92 views last activity
  • I’m a kate main and All I’m asking is a dress for Kate.
    2 comments 31 views last activity
  • Bloodwarden is inconsistent and potentially useless. In order to make it useful, consistent, and non-op. If a survivor is hooked after the final generator is complete, Bloodwarden blocks the exit for 30/35/40 seconds once an exit gate is opened. This would make survivors think twice about 99% the exit door. In fact, just opening the gate while the killer is away could counter the perk since
    10 comments 112 views last activity
  • I think this game is a piece of ######### I love how killers can face camp surviors on first hook without giving the survior a second chance I have been in a game with a leatherface where he held the game hostage for 30 mins to an hour this game has no type of rules when it comes down to having a balance game I just recently got out of game with a killer that camp the basement while I was on my
    1 comments 21 views last activity
  • Hex: Destruction This is probably the most insane idea I have ever had and in my opinion it would be an unfair game changer, for the Survivors at least. Do note, I haven't seen this idea anywhere yet nor have I tried to find an idea like this anywhere. "A totem burns in the Entity's realm, filled with unimaginable power. The Hex is active from the start of the trial and can be cleansed
    10 comments 81 views last activity
  • I don't see any issue with allowing survivors to have more bloodpoints because the game is grindy enough. Like, a match with 4 same looking Blendettes on a Yamaoka map with fog may be frustrating for a killer, it gives an annoying advantage to the survivors. By playing different characters you allow killers to have easier time distinguishing each survivor. You make it harder for yourselves durin
    0 comments 1 views last activity
  • the 2 most furstrating and unbalanced things in this game so will you change it? sure that you wont remove them but atleast change them. my idea here : Key ; only one person per key! after opening the hatch and jumping in it, it gets closed for everyone else. that way survivors need to bring 4x keys if they all want to escape trough the hatch. Mori: Killing on death hook simple. btw brin
    0 comments 11 views last activity
  • I think a good way to nerf object without changing it fundamentally would be so; - Whenever you and the Killer look at each other, reveal each others auras. - While revealing the Killer's aura, you drain the perk based on how many seconds you're revealing the aura for. - After revealing the Killer's aura for 60 seconds, you exhaust the perk and cannot use it any longer. This change is simple
    9 comments 42 views last activity
  • I have played against and as the doctor a decent amount and honestly he needs to be fixed at high levels hes great cause everyone knows what theyre doing, but honestly for average players and below hes so broken. First of all, once he gets you into Tier 3, it seems like his little hollogram illusion doctors will pop up around you for the rest of the game no matter if you snap out of it or what.
    31 comments 1,191 views last activity
  • I think it would be neat to shake up generators a bit with unique forms of generator pressure for each killer. These are forms of "kicking" gens but they take a bit longer to pull off. This is reserved for killers who require a lot of set up or are just lacking gen pressure in general. Strong killers on their own right, like Billy or Hunteress or Nurse, I will be ignoring or giving a lesser me
    4 comments 11 views last activity
  • hello all! today i would like to take a look at a topic many have already given up on: Prestige as we all know, once a character reaches level 50, you will gain the ability to increase your Bloodlevel of said character, gain a special prestige cosmetic (the normal skin in bloody) and reset that character to level 1. you will also gain a minimal chance for better items in your bloodweb, but that
    2 comments 21 views last activity
  • The whole point of this perk is to be used if you’re getting tunneled; why is the skill check still small if the game is this buggy?! It’s hard to rely on that perk because of how inconsistent and terribly optimized this game is, especially on PS4. Lol
    3 comments 41 views last activity
  • An idea to balance chases to be more fair for the killer is to gain bloodlust after breaking a pallet while in a chase. Instead of getting looped for 5 gens, one way bloodlust could be improved is whenever a survivor throws a pallet down and runs, the killer would gain a stack. The way that chases are now survivors can easily loop and run a killer the whole match and keep finding pallets. A mor
    12 comments 281 views last activity
  • I want to start off by saying that I feel like there are a lot of useless and underrated perks in the game. David King's teachable perk, No Mither , being one of them. Right now, nobody uses it. Or at least I haven't seen anybody use it at all, not even for that one challenge. I don't have something big (or smart, for that matter) in mind. All I have in mind is some small change(s) that could m
    2 comments 31 views last activity
  • Please allow me to use the d-pad. That is all. Ok...let me explain it better. Keep the current system running, the circle thing that moves with the analog stick. And it should have the priority. But moving using the d-pad would be so much faster. Just highlight something and move around happily. I know left is a shortcut for the daily rituals, but that shortcut isn't necessary (and
    0 comments 11 views last activity
  • This discussion has been moved .
    0 comments 1 views last activity
  • "Pressure survivors more" well... how about the game gives me options to do that? This is still a raw idea, but how about having 4 portals around the map to help low mobility killers. I mean, Freddy can look with BBQ and TP directly to gens for The Entity's Sake! I'm not even suggesting something that strong and it wouldn't be useful in every situation. My Idea is something like this for a rand
    3 comments 31 views last activity
  • Please upvote or comment to bump this post. I feel depending on a player mood you should be able to choose which category you get. Previously I was in a killer mood and all I got was survivor dailies x5 in a row. I felt frustrated and annoyed by this because I just wanted to play different killers. Lately I feel the opposite I am in a survivor mood and I have literally just got 5 killer
    1 comments 21 views last activity
  • regression didn't immediately stop for all gens once the Hex is cleansed. It makes no sense to me. A generator should only stop regressing if a survivor touches them. They're going to hop back on a gen regardless once it's no longer in play.
    1 comments 21 views last activity
  • The plague, Rank 8, new Red Forest map (Temple): Thanato, Infectious, Pop, Monitor (all max ranks) Start: spew on 4/5 gens, saw ppl gettin sick, going back to gen i just spew on. Found one, 10 to 15 seconds vomiting on him not even close to looping, hit him, hook him near the one who screamed and popped the gen he was rushing, just turned and 2 gens were popped OK. went on the one who screamed
    4 comments 62 views last activity
  • Just wondering what everyone thinks about some Killer changes that I've thought of. I obviously doubt any will come to fruition but you never know if others are in agreement. Trapper: Feels like the current meta of the game the only trap about the trapper is it's a trap to waste time getting the traps because the time you even begin setting up one or two traps at least 1 generator will pop if
    20 comments 351 views last activity
  • Its nearly impossible to play any killer on switch. Please optimize it, like taking weather out or something to make it playable. If you can 360 as survivor you can easily get rank 1. I have never seen a killer at red rank. All you see are many many red rank survivors that use the extremely poor fps to their advantage. It's a joke I cant believe I spent time and money on this game for the switch.
    2 comments 11 views last activity
  • I’ve been playing dbd for a awhile now and one thing that bothers me is there is barley any blood and gore. The only bloody and gory things we have is the bloody camera when we get hit, some blood during moris ( need to show actual blood on the body and blood splatter) the hag is the only one who has the goriest mori but not blood enough. when a killer hits me, I want to see the slash mark and
    2 comments 101 views last activity
  • I'll preface this by stating that I posted this suggestion in a big list of suggestions for the Public Test Build, but felt it deserved its own post in the generic location for suggestions. That said, let me know what you guys think of it! Current Deep Wounds Deep wounds in its current state is not at all able to be taken advantage of by killers, and simply serves as a hindrance and an ann
    0 comments 21 views last activity
  • Being able to corrupt a pool as plague anywhere on the map is something that I think she needs. I also thought of reducing the amount of pools that survivors can cleanse would be a good change to go along with that. In order to incentivize survivors to cleanse they could make it where survivors action speeds are decreased when they are sick. They could make it so that the sickness on generators r
    0 comments 21 views last activity
  • The perk is pretty much useless how it is now. So why not make it a strong/useful perk with a simple change Your ties to the otherworldly manifest when your prey attempts to get away. Each time a Generator is repaired, all Windows and vault locations (including dropped pallets) on the entire Map are blocked for all Survivors for the next 20 / 25 / 30 seconds. What do you think @Peanits
    0 comments 11 views last activity
  • admin: why your game not include offline mode admin?, i buy your game, scream character & only waiting 35-40 minute & match not start because the game now die?,why not let me fight with bot... is ok with potato a.i or bot noob level,every game online like dota 2, friday 13th game, vainglory have offline mode,this is not fair because i buy your game,not free download you know, nintendo swi
    37 comments 371 views last activity
  • Why not add more totems that activate like NOED, but instead when 2 or 3 gens completed? Here's an example. When 3 Generators are completed and there's 3 or more totems remaining the totem activates, when the totem activates all survivors will scream revealing their location for 4 seconds and applies the broken status. Gives survivors a reason to do totems in general. Punishes survivors if
    0 comments 11 views last activity
  • do you find it normal that Killers are punished for survivors mistakes and rushing the game? If you kill the 4 survivors too quickly you lose your game.... Is there no one out there who had noticed that? Don't dare comparing wrecking survivors and gen rush Because gen rush is devs mistake . Can we just get 1 guaranted pipe at least if we kill the 4 survivors ? Its the killer goal goddammit
    0 comments 21 views last activity
  • Okay, so i started a match, game crashed, and now i got a DC penalty. Pretty good job so far...
    0 comments 1 views last activity
  • The rift challenge "unlock the hatch two times with a key." This can make games very stale when you have a mass amount of people trying to do it. Matches become very toxic and people start bringing moris when they see keys. Overall it isn't fun to play as survivor when you know a teammate is going to ditch you for the hatch escape challenge only for you to get mori'd because killers are frustrate
    1 comments 31 views last activity
  • This game needs game chat for the survivors. I’m tired of busting my ass trying to help everyone best I can and u can’t even say the hatch is over here if someone is injured or down. Communication is much needed for this game right now so please add this in the next update please I’m begging u. I’m tired of randomly inviting people to party and they never join.
    Mod
    6 comments 51 views last activity
  • So Ghostface has been out for awhile now...what bullshit excuse (if any) does Behavior Devs want to use to justify not having his stealth mechanic fixed by now? Because we have evidence for how quickly survivor bugs have been fixed, usually within a matter of days if not hours. Yet to this day I can be standing with a pallet between Ghostface and I..and no reveal because ..my cam isn't tipped jus
    3 comments 41 views last activity
  • It serves no other purpose then to spread toxicity, abuse and hate. The few people that actually use it to be positive and good sports are few and far between. Its almost always death threats, hate, salt, etc. Just remove it. The killer should be as far removed from the survivors as possible with the only interactions being in the trial when the killer is killing them. Removing the post game chat
    9 comments 321 views last activity
  • its difficult to see gens in rotten fields . all the crops are yellow and tall , so if for example you have the perk discordance equipped the gens turn yellow and it is impossible to see them making that perk completely useless . also the corn plants are so high that if you are far from a gen you can't see the light at the top and can't determine if its being worked on . I already made another po
    1 comments 31 views last activity
  • Hey , so from since i started playing this game from now , there has been no rewards for being rank 1 , would it be too much to get like some skins or some iris shards ? Ok for survivors its not hard to be rank 1 because devs buffed them too much but killer is a real pain in the ass so being rewarded would be cool and it would bring more people to farm both survivor and killer so the camping / ge
    0 comments 11 views last activity
  • Prologue Starting a thread series where I make changes to a few perks and see how much spotlight they get from the community. 😁 Cruel Limits When a generator is completed, after 5 seconds, all vault locations and breakable walls are blocked by the Entity. If a survivor drops a pallet, all blocked locations within 48/40/32 meters to that pallet are freed from the Entity. Only the k
    8 comments 111 views last activity
  • I noticed after PS4 got dedicated servers, the wait time has exponentially doubled for survior 5- 8 minutes vs the previous 2-3 minutes. It is even longer with survive with friends. Will the Devs be looking into this to fix it ?
    3 comments 41 views last activity
  • #MDGA Give the Killers the ability to disable chat (Not that click arrow to hide chat, have it disabled for them, period.) Make Barbecu & Chilli a HEX PERK! Seriously, its very strong, so with that, should come the risk of its destruction. General buffs to the Killers who are low tier, or hardly ever used (Such as Clown) Require the survivors to first find gas or oil cans to add to the ge
    3 comments 41 views last activity
  • Killers often reach 32k BP in a game just by playing like they always do. And killers are a dying race, so to create an incentive, raise the Killer BP cap to something like 36k or 40k. It makes sense because there are four survivors and only one killer, but it will help restore somewhat of a balance between survivor/killer ratios. Only bringing the cap up to 36k won't create that much of a differ
    2 comments 21 views last activity
  • So, hear me out. I would love to see Chucky as a newly introduced killer. However, instead of his standard, iconic doll size I think they could make him life size; making him average height. That way he wouldn’t be too difficult to spot on maps and he could stay true to the iconic shoulder carry. They could also make their own spin on how he came to become a life-sized doll in his backstory. Cosm
    19 comments 91 views last activity
  • I think they should bring back multistabs but every missed stab decreases half the current gauge amount, then make it so stabbing a survivor a second time decreases the deep wound timer up to 25% (5% with each extra stab stabbing twice still stuns) then make it so that it only decreases outside of a chase and that mend counts with nurses calling (because it's a ######### healing action) also make
    2 comments 31 views last activity
  • I read a lot about a Freddy NERF, a lot of people want. I don't what it, like many others either, but I'm scared that you needed it into ground if more are asking it, so I came up with two compromises. First one: set clock position to random Or Second one: add a self waking action, but not as effective as the clock. First it should be reasonably fast, but gets very ineffective, when you use i
    0 comments 21 views last activity
  • Killer being Audrey II, survivor being Seymour Krelborn. Audrey’s power could involve survivors giving blood and branching out across the map. And this could be the mori (this is also such a good scene:) https://youtu.be/6RRh-g-CC8g
    1 comments 121 views last activity
  • Hi! I am a Japanese player and I really love Adam! He’s so cool!! I’ve been waiting for his new outfits to come out for almost one year...and now you guys are finally releasing his new outfit but only one...I know lots of players use Meg and Feng Min and it’s more beneficial to make their outfits...but I want more of Adam’s outfits since he only got 3 outfits while some other characters have mor
    1 comments 11 views last activity
  • Greetings! This may be long enough to include a TLDR. I'll leave the TLDR at the bottom. I have a few ideas concerning our beloved Memento Mori. I think these changes have the potential to bring more joy and satisfaction into Dead by Daylight. It is my hope that these changes could combat some of the negative association that comes with using a Memento Mori. Overall, I think these changes wil
    16 comments 488 views last activity
  • Description: "getting chased for a set period of time boosts your confidence and your will to survive. Determined to not go down you drop a pallet and use the chance to escape. Determined prey activates after a total chase duration of 60/50/40 seconds. Dropping a pallet while Determined Prey is active allows the survivor to sprint at 150% of their running speed for a maximum of 4 seconds.
    1 comments 61 views last activity
  • What do u think about an idea after player DC their bodies would still be in the game and counted as a living surv or killer? Point is to remove quieter bonus and farm point from empty bodies (as killer and as surv) and prevent situation to DC for last person hatch. Icon about DC would inform all players about DCed player and show a status of his body. Also body can be controlled by a bot, but
    1 comments 42 views last activity
  • You seriously believed that implementing dc penalty you would have fixed ANY problem this game has? You just don't get that you have to FIX the problems of unbalance this game has instead of trying to REPAIR what toxicness has broken? SWF, Mories & Noed, op items and add-ons x4 survs, Gen speed & big maps, Slugging & Camping and EMBLEM SYSTEM that is so unbalanced that killers has t
    2 comments 21 views last activity
  • If there's perhaps one thing survivors and killers can agree on it's that Freddy is seriously overpowered. There's nothing really balanced about him. You've created a killer that can shut down looping making for short chases, can teleport to survivor objectives and immediately shut them down with perks like BBQ/Pop, and the only form of counterplay survivors have against him is to run to the oppo
    145 comments 3,051 views last activity