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BaroneMaximus

BaroneMaximus

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BaroneMaximus
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  • @GoodBoyKaru said:

    https://us.v-cdn.net/6030815/uploads/6KKKZ9VANDMB/image.png

    there are two (2) servers in the European region (the last time they updated their list of servers, anyway): London and Frankfurt.

    there is one (1) server in the Asia region (the last time they updated their list of servers, anyway): Japan (specifically, Tokyo iirc).

    I've helpfully supplied the map, but as you can see, Russia is a relatively large country and around half of it is closer to Frankfurt than Tokyo.

    i understand the reasoning, but i still feel it's quite stupid. Thanks for answering

  • @pigslittlepet said:

    I agree completely that mmr sucks royaly. It has no place in a party game. If dbd was truly a competitive game it would be fine but it's to imbalanced to be competitive. But that hard truth is the devs will never admit they were wrong about it so it's here to stay. It's a pride thing and we can't do jack about it.

    At some point they will have to address it.

  • @Emeal said:

    Well thats why playing to win is a bad idea. Play to have fun.

    How to have fun when you try to play with non-meta builds and everytime you get ppl t-bagging and running around you while also doing all the gens and then t-bag again at the exit waiting till the last second to get out? :)

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/400767/reasons-why-mmr-is-completely-wrong-in-this-game

    I mean I agree that MMR is not able to detect a skill full player because you can get a 5 Gen chase and still die and the hame will count that as a loss, despite you clearly being better than the killer... However I find it weird to call "playing with friends" the most unbalanced thing ever made in video games...

    I played videogames of all kinds in my life. I'm 31 and i play since i was 5 and i NEVER EVER EVER encountered something most unbalanced and broken as SWF. Don't call it "play with friends" because it's not. I played with my friends and we had fun, we didn't go around like dogs with flashlights and bodyblocks, we were just doing gens and having fun WITH the killer not OF the killer. You LITERALLY CANNOT WIN vs SWF and this is BROKEN. Name a single game were there is a feature that makes it IMPOSSIBLE to win and i'll agree with you that SWF is not the most broken feature ever, but i bet my A** you can't find any because I KNOW there is none.

  • Another thing i noticed @Devilishly_Rowdy, is that they thought to fix spine chill for the "hard of hearing" ppl and for me this is noble, but: what about ppl that is hard of heaing and wanted to play spirit? or any other killer per se. You could say: there is blood hound or predathor, but both blood pools and scratch marks are really unreliable and easy to manipulate so from one side of this story i'm ok for what they are doing, but why don't they pay the same respect for killer players too?? i never asked for a favoured side, i only ask for the same threatment for both.

  • But i have to be honest. Devs seem to be faster and clearly now they are watching closer certain things... Before, it really felt like they were not even there :\

  • @Devilishly_Rowdy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3059926#Comment_3059926

    Literally just gave slight buffs to Brutal Strength and Save The Best. But, kiLLeR siDeD pAtCh, and solo queue destroyed lol. Lets see how much this boosts kill rates. This is part of the reason why they rarely buff killers, cuz survivors react like this, and since they are a majority of the player base, their reactions matter.

    This sucks a**. :(

  • And also... do we wanna talk about the double sided threatment for bbq and wglf??? BBQ: No more bp. Ok... Wglf: No more bp BUT a super op buff that will make this perk even stronger when it's already a pain in the ass with its base effect XD

  • @Devilishly_Rowdy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3059901#Comment_3059901

    Sluzzy literally made a recent comment saying, killer sided patch, killer sided devs, killer sided game, I've already quit survivor because of how much they've trashed the survivor experience over the past months and i urge others to do the same. LMAO.

    The entire point of the killer "buffs" was because kill rates were low, but the game is killer sided 🤣

    Man your air quotes are so on point... WHAT BUFFS??? Dude... and "Nerfs" for survivors??? Where??? They gave bt at base, buffed bt and gave thousand of endurance perks that work together :\ Luckly devs farsaw the abuse of it and took it back with the chain endurance stuff and also off the record not working at the end game... But still, they nerfed overcharge so it's literally useless now xD even if it needed THIRTHY seconds to reach its apex... And even THEN it was JUST "one survivor working on a gen" regression speed... My god dude... I don't even know... For me it's IMPOSSIBLE to unsee such things... I don't know how others can :\

  • AND THE MOST HILARIOUS PART TO ME IS THAT DEVS DON'T ADMIT IT EITHER XD

  • @Bartlaus said:

    https://forum.deadbydaylight.com/en/discussion/comment/3059892#Comment_3059892

    I like you. But it's not me who's up against you. @Sluzzy is the biggest entitled Survivor Main in these forums, so it could be interesting :3

    I don't care about "entitled survivor mains" for 2 reasons: They don't do anything wrong by playing one side, they don't seem to be able to be objective and admit: "Yes, my side is easy asf, thanks killer for playing this game even if things are harder for you" But i'm always well opened to anyone who is willing to share his opinion and ideas on something i care :)

  • @Devilishly_Rowdy said:

    https://forum.deadbydaylight.com/en/discussion/333849/very-honest-letter-to-devs-that-i-hope-they-will-read

    Simple business move. Favour the majority of the player base (survivors) because they'll buy the most cosmetics and dlcs. EZ money.

    I always pointed this out to my friends. It's probably this the most probable reason but... I would be so much disappointed if it was "just" this reason... i mean... there are many ways of making money with a videogame and favouring only one part of the player base for me is just morally wrong. I'll stick with whatever anyway...

  • @Bartlaus said:

    https://forum.deadbydaylight.com/en/discussion/333849/very-honest-letter-to-devs-that-i-hope-they-will-read

    In fact I don't know you. But I would like to throw you in an arena with @Sluzzy and see who survives the fight.

    It depends what kind of fight it is. I'm quite chubby so, don't think you can fight me in food fights or drinking fights and hope to win them easy :P i also do self-defense so... xD

  • @Sadako_Best_Girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/3058349#Comment_3058349

    I just find it funny how people put their opinion on a pedestal as if they had some sort of priority. There are 10 other "my side weak, BHVR hates me" posts everyday, why should I take this one more seriously? It has nothing especial and it does not even attempt to offer solutions.

    Because this is not a "my side weak bhaviour hates me" post :) This is a genuine intellectual post where i've exposed true problems this game has, here or in other posts. But yeah, since a lot of ppl here can't be objective and see this, i'm not gonna bother with comments like this :)

  • @ausanimal said:

    https://forum.deadbydaylight.com/en/discussion/comment/3056353#Comment_3056353

    lets see you come up with something better then, people have the right to say what they feel about the game and as simple as the post is it also covers a very basic problem, playing killer is not a lot of fun at times i would love DBD to set up what Friday the 13th had for a month, that at some point after so many matches as a survivor you have to play as Jason for a match, if DBD did something like that then maybe everyone that plays only survivor might see how bad playing killer can be at times.

    Yes. Survivors are simply one sided, can't see what's on the other side and they don't even care xD Everything the killer does is wrong, either he plays for fun or to win he will simply be wrong in EVERYTHING. While as a killer i try to make the game intresting for everyone but the toxic one ofc. For them tunnel and disappointment facemp ofc u.u

  • @Tostapane said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057077#Comment_3057077

    no, i'm serious... if i was ironic i would have putted the /s in the end

    Ah, thanks then :) very much appreciated ^^

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3056417#Comment_3056417

    But you haven't really addressed any problems the game has. Its just a wall of text complaining that killers are weak and survivors are too strong.

    "it's not my job to address every single problem this game has, even tho i could since i have the experience and the intelligence needed to do it." You missed humility you are also the most humble of contributors. 😅

    If you want things fixed as you put it, then the best way to start is offer some objective feedback, but all you have here is a highly biased subjective rant that really doesn't have a point other than you struggle playing killer and want BHVR to fix that with in game changes.

    What are those in game changes?... well you have the experience and intelligence to do it yourself but not enough to expand on what it is you want other than very generic statements like... "just do the changes thinking the 4v1 and then buff solos." How insightful, I'm starting to suspect you've overestimated your qualifications in game development.

    This brings me to the following point of your honest letter.

    "while bad players can always improve and don't have to relay on devs making it easier for them. There are tons of content creators out there, namely your fog whisperers, that can help them out and even without ANY help from the outside, they would just have to try and play the game since they would finally make it through (this is how i do in ANY game i play.)"

    I'd say take your own advice, watch some content creators and get better at playing killer.

    You are advising players to learn how to play and not rely on BHVR to prop them up with mechanics, while at the same time asking BHVR to change mechanics so you can find it easier to play... err... not a great argument.

    This rant isn't about DBD its about how you feel about DBD, which is fine. We all have personal opinions about the game, but it is just a rant and not a particularly objective one at that. That makes it kinda useless for any real changes.

    To quote your letter again "i hope you will be honest with yourself"... You should really be honest with yourself because...

    "this is how i do in ANY game i play." clearly you're not in this case.

    Just some objective feedback on your letter and why it probably won't be considered beyond this small thread.

    If you read only complaints then i'm neither gonna read nor answer your message :) Respect b4 everything else, thanks.

  • @Tostapane said:

    https://forum.deadbydaylight.com/en/discussion/comment/3056422#Comment_3056422

    i still hope that devs will start to questioning their agenda due to your "letter" tho... this game needs a BETTER behavior (no pun intended) from their players

    dont know if you were hironic, but as previously said i wrote my idea, if it hits something good, if it doesnt dont care.

  • @SANGU1NEM said:

    This new patch is literally killer sided and idk man if you can’t see that and continue to complain i honestly think you’re the issue. Some people will literally never be satisfied and you thinking bhvr cares about what you or anyone else thinks is the biggest joke of all

    ye plis tell me where is the killer sided patch you are talking about cause i see the destruction of the only proper gen defence that helped killers hold the game up and the buff of an already meta perk with the introduction of it at base. Go enlist the killer sided changes the made come on gimmy

  • @SekiSeki said:

    This patch is killer sided all the way, I don't see the direction you are taking. I get your frustration but they are actively working to make it better. The fact that they are changing the game this much is a great sign. I hope it continues, regardless if it is good or bad, I appreciate they are making big changes.

    killer sided?? where??? XD Bt at base and destruction of all major gen defence perks xD dont see the killer side u are talking about

  • no man, it's not "every game is winnable" :) not at high mmr. If you are low mmr and have every game winnable, i'm very happy for you. It means you haven't reach the top yet and don't have met the real problems this game has :) Enjoy till it lasts.

    @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/333849/very-honest-letter-to-devs-that-i-hope-they-will-read

    I don't think the game is that bad for killer sure sometimes you have bad matches but every match is winnable. It just debends how far you are ready to go tunnel/camp/slugging are sometimes needed. Devs have nerfed survivors every patch to make it easier for killers. So how long that can continue before casual survivors will quit.


  • @Tostapane said:

    https://forum.deadbydaylight.com/en/discussion/333849/very-honest-letter-to-devs-that-i-hope-they-will-read

    Despite i admire your try, you are also just simply too much naive... After all those years they showed us that they didn't care what people think (they'll start acting only when they are forced to...), they just do whatever they want (I don't remember for example that people asked a nerf for billy/deathslinger/pyramidhead yet they were nerfed for no VALID reasons). This game is a lost cause of you think that they'll improve the QoL of the game and try to gave fun for everyone. I abandoned every hope long time ago

    i'm not expecting to solve any problem with this letter, THAT would be naive. I gave my honest opinion on this game as i always do and if it reaches the right hears, good, if not who cares?

  • its a "generic rant" because it's not my job to address every single problem this game has, even tho i could since i have the experience and the intelligence needed to do it. Still, i'm only here to share my feeling about the actual game state and theirs should be to listen and fix it.

  • @Sepex said:

    BHVR cherry picks what they read from people unfortunately.

    you never know... :)

  • I don't remember the streamer who said that they should uncap the possibility to do points in all the 4 survivor categories and i completely agree with that.. Too many times there are things that you cannot control as surv and due to this it should be possible to rank up even when you are doing just one thing. The thing that triggers me the most is altruism... I get punished for people hooked and not saved or unsafe hooks or people that didn't heal much in that match, but nothing of this is in my power if the killer camps or keeps spotting people when healing because of perks or they are too dumb to hide properly when healing :\ so yeah... they should really rework many things in terms of ranking system and pipping in general... i hope they will listen to content creators too, i've heard many good ideas. At the end of the day, it's not like they have "Whisperers" that could help them right? XD

  • @RaSavage42 said:

    The 2-2 Kills V Escapes aren't worth much... In the current state that the game is in

    Plus MMR takes Kills V Escapes

    The Emblem system takes what happens during the match

    Everything isn't balanced due to those things

    No, it doesn't take what you do in the match AS killer. Because in that game i had 10 hooks, defended all the gens BUT they opened both doors and i got 2 kills STILL i didn't pip. It's simply survivor sided atm, or better said, unfair toward the killer.

  • Immagine.png Immagine2.png Immagine3.png

    Case in point.. Did 3 solo gens, did 2 saves, did 2 chases where the killer had to drop it, did not escaped cause i traded for the last and the killer was wraith silent bell/wall hacks in RPD. I should have depipped since i didn't escape, while instead i almost 2 pipped.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/318362/one-time-again-unfairness-toward-the-killer

    Because Iri tier is rough to pip on.

    As someone who likes to pip fast, this bracket is tough.

    A few tricks:

    • Interrupt people healing as a priority. You lose points when people heal, but gain a ton if you can stop them.
    • Make sure you're hooking everyone multiple times and not hanging out near hooked survivors.
    • Chases are good, but if they go on for too long they're bad. Killers that can reliably deliver lots of quick hits are brilliant for the final stretch of Iri (I like Wraith and Spirit for this part, but Nemmy and Hag are also solid here).
    • Instadown killers or killers that can mori early (Sadako) are terrible at ranking.
    • Ditto Artist, because for some reason her bird strikes don't count as a 'hit' event.

    Broadly speaking, Ash->Gold = 1-2 kills if you did well elsewhere.

    Gold->Iri = 2-3 kills if you did well elsewhere.

    Iri = 3 kills. You can sometimes squeak by on 2, but it's very tough.

    This all said - it's way, way, way harder to rank as a survivor.

    Thanks all for your replies, but yours in particular has been very useful, thanks.. Even though i don't agree with the fact that pipping with survivors is harder.. I've been rank 1 red rank with survivor basically always since i've started playing this game and even easier when i started to play with a SWF. You have too much power in your hands when you play with a premade. You decide who has to make chases (or disrupt them with sabo/pallet save/torch), who has to make gens, who has to check for totems, who goes for healing and you can easily rotate roles when you are playing to increase points where you are missing something. It's pretty disgustingly easy when you are SWF. When you are solo, yes i agree, you have to sweat your a** off to pip ^^

  • @Adaez said:

    https://forum.deadbydaylight.com/en/discussion/317425/little-kindness-acts-could-save-many-lives

    If you wanna see more kindness in this game it should start with BHVR,its their game after all.

    The community just follow their behaviour.

    Don't ever expect something from others if you are not the first one to give it :) BHVR runs this game as a business. they are not obliged to make things in a kind way, they have to do their best to sell their product. Also they are trying to make things much more fair, slowly, but they are!

  • @Whoudini said:

    As a killer who often gives hatch or will just get 3 kills and go AFK I can see the thoughts behind this.

    I made some rlly gr8 friends playing killer because I gave hatch, I wish I had recorded those games (I met so many great peps through this).

    I have rarely given kills to goofy Myers builds b4. I guess I personally don't really think about giving kills to new killers (in the back of my mind I think of the learning and expectation they will have for future games ig.

    This said though its a nice thought I will try and do it more.

    yeye ofc! I would not give kills to someone who is new bc it would disrupt the learning process! Making mistake and losing is the best way to learn how to play! But i will explain the example that brought me here to write this:

    I was solo q playing vs a player who was playing the artist, she never camped a hook and only went to defend gens. she chased me the first time and she outplayed the hell out of me. The second time, since the artist is one of my favourite killers, i started playing around her weaknesses and sadly i went for a good 5 minute chase and at some point i fell under a pallet and randoms saved me and i was like: "bro i'm so sorry!" I was so close on standing still and giving the hook but there were still 2 gens left so i had to keep going till she eventually lost me and went back to def gens... At the end just meg died and i was at the door, left the item and told her to kill me. Ofc i left a +rep on his/her profile because the game was veeery enjoyable for me, but for the killer must have been so frustrating and annoying :\ These are the exact matches where i gladly give kills because i know those are kills that will make the killer think: "this player knows i worked my a** off for this and i practiced hundred of hours and i still didn't get rewarded for it"

  • @Shaped said:

    I do things you mentioned pretty often.

    The only problem is that as a solo surv you need to keep in mind of your mmr at least a little bit. Like, keep your escape ratio at 50% for example. Not to drop too low or you will get paired with new players.

    Never happened to me even tho I play how I feel these days but some people say they are in "elo hell".

    As a killer, letting survs go is actually better for you. Complete opposite.

    Yeah i'm kind of in elo hell for this xD I don't play swf often so i don't survive a lot, but still i don't feel like being kind toward someone who deserve it! :) I'm very happy to hear your reply!

  • @Hannacia said:

    I always try to be positive in the end game chat. Say GGS even if i lose because im not going to be salty about dying in a game.

    I've had killers that had really rough matches getting matched against people that had 1k+ hours to him/her and yeah they were broken after the match even little salty sometimes. I talked to them calmly and in the end they ended up being super nice and we wished eachother great days.

    As a killer i don't do pity hooks. I get its usually from kindness if im having a super tough match i just carry the survivor back to the door. You beat me fair and square take the win i'll try to improve for the next match. I think a lot of killers don't want these pity hooks.

    Sadly there are always going to be people in this game that will want to hurt people, but what i wish is that people would not get so upset about losing. There is no point hurting another human being just because you lost in a game. You don't know whats going on in that other persons life and you being toxic might just actually hurt them quite badly.

    I understand your POV about pity hooks and i agree if this doesn't make you feel any better! But sometimes it's not about pity, it's about the game not rewarding fairness! If a surv sees that the game went this bad for RNG reasons, i would gladly take/give a kill to make it a little bit better, but everyone it's own medicine! :) Thanks for replying <3

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2861036#Comment_2861036

    Sure. Whatever you say. I'm just pointing out the obvious things.

    The only obvious thing in my post was that it was just for laughs :) You wall of texted things taking everything too serious. dbd is unfair for killers OK, but now watch that insidious bubba and laugh because it's the only thing you can do whan you see it :)

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/315171/new-way-of-playing-dbd-in-2k22-refreshing-and-fun

    I don't see an issue....? It looks like 6 hooks with that being your first...Towards the END of the game...? This gives us no context of you trying to portray yourself as being camped. When the rest of the picture shows that the hooks are pretty even/fair.

    Are you trying to say a killer should never camp a hook...? Which HAHAHAHAHA yes ok. But moving on...Or are you trying to tell us he had a pretty even split of hooks by simply camping. And my response is that's pretty fair to me then 🤷

    Also. Just looking at your build. Boons, Dead Hard, DS, Windows of opportunity to find every pallet and waste as much time as possible.....Do you REALLY think that's ANY more fun for the killer to go against...Then you being camped ? Pot calling the kettle black isn't it ?

    He literally did 2 hooks the entire game and camped, people just started rushing gens (obviously) when they saw was an insidious bubba. You pointing out my build says a lot of you: You mainly(ONLY) play killer, You tunnel and camp (and lose) a lot with noed, you can't take a joke cause your tail gets burned easily by the previous reasons :P

  • It's not just about ps4. I play from pc and i have this problem too.

  • @arcnkd said:

    https://forum.deadbydaylight.com/en/discussion/171924/soulguard-is-too-strong-as-it-is

    https://forum.deadbydaylight.com/en/discussion/comment/1443689#Comment_1443689

    https://forum.deadbydaylight.com/en/discussion/comment/1443523#Comment_1443523

    Soul Guard is just fine; requires leaving Hex totems active and suffering their effects; and all that just to be circumvented against Killers that do not use 'slugging' as one of their playstyle preferences.

    Sounds to me like you're used to using slugging and Hexes frequently and now Soul Guard is allowing them to ignore your slugs because they ignore your Hexes.

    as i previously said, i never slug unless ds and i never had problems with soulguard in general. You don't need to prove on your skin something to have an analytical idea of things, just saying :) It's just illogical to let something unlimited for no reasons at all ^^

  • Now that there is the Undying / Ruin combo, you still believe that Soulguard shouldn't be limited to once per trial right? :)

  • @BadBilly said:

    DBD isnt a fair game. If you get hit by a skill shot then the killer is play well or the survivor is playing bad. Once a huntress is out of hatchets the chase is over. Then look at Bubba...insta down with no perks, no add ons, no skill and always available in chase. Zzzz

    That's because people thought it wasn't op so devs had to change it :)

  • @gibblywibblywoo said:

    https://forum.deadbydaylight.com/en/discussion/188465/iri-head-huntress

    Iridiscent head would honestly be alright if her hatchet hitbox even remotely resembled her model. But they tried that once before and with the current state of survivor hitboxes vs animations it just didn't work properly. When you combine any latency at all with the absurdly wide hatchet hitbox (its about 4 times wider than the actual hatchet model) then add a 1 shot ontop of it you have a really obnoxious add on that feels extremely cheap and unfair.

    yep, that's why i believe it should be taken away

  • @Kaitsja said:

    https://forum.deadbydaylight.com/en/discussion/comment/1597329#Comment_1597329

    Iri Head is a red add-on. Removing the insta-down would mean replacing it with something of equal or better value. It's fine as is when you consider that.

    Sure, because i can't name like 10 killers that have trash pink addons and they are forced to play with green and purple instead. Pink just mean it's much more rare then normal, it SHOULD be better, but it's not. Sometimes they are there just to make the killer different in his mechanics, it doesn't necessarely mean it has to be drastically op and iri heads are literally game breaking.

  • @SkeletalElite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1596994#Comment_1596994

    deep wound isn't about chase it's about making it take longer for them to do anything. It essentially adds a 12 second mandatory channel that they have to do. That's 12 seconds they could have spent healing or working a gen. Yeah the addon won't do anything if you down someone but sometimes winning isn't about getting the down, espeically in the early game. In the early game it's far more important to keep people off generators than to commit to a chase so if you injure someone with deep wound then chase someone else off a generator that's good early game pressure because you got 1 person injured with a 12 second mend and you're chasing another. Yeah they can just heal up but in the early game them spending that time healing and mending is far more valuable than losing a generator that you cannot get back.

    That's exactly my entire point.

  • @gibblywibblywoo said:

    Devs have said again and again that if the killer wants to tunnel then its perfectly fine. Heck Mclean said there was nothing wrong with tunneling on stream yesterday after being tunneled by a pyramid head most of the game. At the end of the day, if a killer tunnels a half decent survivor they may as well be throwing the whole game away.

    "devs said.." Devs have NO IDEA on how this game works. Literally none at all. Every one knows that their image of this game is HUGELY distorted from what this game really is for a normal person. And that is because they DON'T play their game. And you know why i know that? Because just an insane person would ever say that "tunneling and camping someone is OK". It's NOT a tech. It's JUST cancer. They Clearly have never been in such a situation where you literally get tunneled the entire game and then get hooked with the killer staring at you and nodding with the only guilt to be better in looping then him without EVER t-bagging or else. So EXCUSE ME if i don't care of what devs says. And whoever says the opposite it's CLEARLY killer sided. And if you only play one side = your opinion is NOT VALID. Because you will always JUST see your side of the story and you will NEVER care about the other one. Pyramid head is trash and awards campers and tunnelers and this is wrong and must be changed.

  • With every killer the answer is always the same "Just do gens". This is just a PATCH on the problem, not a solution. Gens are unbalanced and unfair and what will it be when gens will be fixed and no more this unbalanced? You will still say "Just do gens"???? You have to STOP saying that IT'S NOT a solution!! You are just AVOIDING the problem!! There is people that has having NO FUN just because you prefer to ABUSE lack of fairness and balance in the game instead of fixing it for your OWN PLEASURE.

  • Why in the world nobody receives benefits from saving someone from the cage or sending it on the cage and the killer can still see CLEARLY where the players gets the unhook IT'S INSANE

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/1597536#Comment_1597536

    Well you gain resources, but it divides up the pull so it is the same amount, just a little bit from each. So you don't really lose it, but getting a whole bunch of them in front of you doesn't speed you up.

    Thank god, i thought you got it from them the same as it was just gettin from one but still gettin the same amount of stalk from all of them :\

  • @bubbabrotha said:

    https://forum.deadbydaylight.com/en/discussion/comment/1597325#Comment_1597325

    If you're throwing hatchets at someone, you are most likely trying to down them.

    Ok so i'll get rid totally from the insta down, that's my suggestion :) And you will have to throw 2 hatchets every time with no benefits instead of having something ok??? you pref it like that??? Because the insta down is gonna CLEARLY get rid of one day or another. But yeah, let's be greedy and ask for downing survivors just by looking at them shall we??

  • i edited the name of the thread so nobody feels offended by it

  • @dugman said:

    The one thing I want from Meyers is they should redo his wall break animation so he stares at it for a second then just walks right through it like a psychotic Kool Aid Man

    https://youtu.be/kea9YaG-BVo?t=30

    THAT could be very interesting :'D

  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1597531#Comment_1597531

    Yes, It means taking a core part of something and doing something diffrent with it (example Freddy rework).

    And I don't think anything should be changed about how he plays. Just the numbers.

    Ok, i understand your Point of View, but i do not agree... Not entirely at least

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