BaroneMaximus
BaroneMaximus
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1597493#Comment_1597493
You mean build the wall hack in for all Tier-1 Myers? That is an interesting idea, but it would have to be the crappy Vanity Mirror version I think, and leave the Spooky Myers version to be possible with Add-Ons. I think an easier fix for Myers would be the ability to pull more evil when he is around multiple Survivors. Right now he always pulls the same evil no matter how many are being stalked.
You see, i didn't know about this thing, and honestly #########?? you are literally gaining resources that you can never get back from people, why in the world would you just get it as if it was just from one??
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/1597439#Comment_1597439
Okay fine.
I think he should just get a buff to his base availible stalk. Maybe even to his rate on gaining it. He shouldn't however receive a rework.
Rework means taking something that is old and working on it: it's exactly what you are asking if you didn't know. I never said delete the old myers and make it new...
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1597403#Comment_1597403
And don't worry, I didn't take it that way. I merely gave my context, so you would know what I'm basing my opinions on. Ghostface is a very different animal from Myers. He stays the same pretty much all the way through the game. Like a Hex, Myers is a slow burn with high risk and high reward. If you go for Builds which Hulk out at Tier-3, you can slug like nobody's business. You are fast, insta-down, and have a mean lunge. If you go for Spooky Myers you are challenging yourself and the Survivors who are used to the advance warning of the Red Stain, Terror Radius, or at least some auras. Only Spine Chill (and your own noisy breathing) gives you away. *The "Wishy-Washy Myers"... i.e. the Vanity Mirror... is not my favorite. It attempts to bridge the gap between Spooky and Maniac. As a result, it does NEITHER well. I just don't play it. If there were additional tweaks to Myers, I would say that middle of the road version with a limited Wall Hack but no ability to get to Tier-3 would be a place to look. Right now with Myers, you want to be all in... all Spooky or all Maniac.
And that's what i really wanted him to be able too... Like when he is done stalking someone and you can no more stalk him, that's something i would gladly get rid of. this is why i wanted him to have a mechanic that gives you the ability to stalk people on the entire match without abusing on one person out of 4. Same as for the aura, i think you should see the auras of survivors AT BASE when you are T1 since you are freaking slow and 0 lunge, you are literally harmless :\
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/1597342#Comment_1597342
So can you show me this "we"?
"Only constructive and on topic comments"
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1597357#Comment_1597357
That isn't how this works. You put up a post, other people answer it. Some of them will disagree with you. They also might feel that their input is about making the game better for everyone (which I do). I think your ideas are ill-advised in regards to Myers. Since I play him exclusively as my Killer until I can consistently hit Rank-1 with him (my goal) I've had a great deal of time with him so far. I feel qualified, at list minimally, to comment on his abilities and builds. Does he needs some tweaks? Yes. Does he need a massive rework? Absolutely not. Don't fix what isn't broken. His Add-Ons need work, tweaking the unused ones. That's about it.
I never said that you are not qualified, i'm literally looking for people like you that know this character better then i do. This is why i want YOU to say where i'm wrong and why, i can only give ideas and tell how i personally feel when i play against him cause when i play him i really don't feel any challenge or fun (this doesn't mean he isn't fun and challenging, i just pref different characters like doc and huntress) So please, let's just forget about the first bad impressions. Do you have any idea for addons that would make him better or interesting to play?
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1597352#Comment_1597352
I did read your suggestions, closely. I just don't agree with them. I think Myers is pretty solid as he is now. What mainly needs attention when it comes to him is his Add-Ons. The vast majority of them are terrible and simply not used at all. He even has an Ultra Rare that I have like sixty of so far. :) I think Myers could do with perhaps being a 110% Killer at Tier-1 rather than 105%, but I'm getting by with him as he stands now. I just think he needs some of his Add-Ons adjusted to help him more toward the mid-game, things which might help delay the Gen-Rush that aren't Perks.
So say that you think that Myers is pretty solid. I would have said: "you are right, but it's not fun to play against" Thats all. Also, you are a 100% right on the addons sadly... I have a lot of ideas for it that would involve mechanics around tiers from 1 to 3 so you can choose the gamestyle you wanna apply on the character, i really hope they do something on him to make him more interesting and balanced for both sides..
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1597340#Comment_1597340
The convention is that if YOU post you speak for YOU. You don't imply "we" unless you are the Queen of England perhaps? I know Emma Watson plays; I suppose her Majesty could be getting down to some DbD. If there is a "we" the other people can also jump on and and their two cents. It is really bad form to act like you speak for many on the internet because it is just an idle boast. If we were in the real world, and you were on stage surrounded by the "we" you are talking about, that would be different.
In short, using the term "we" in this context and format seems to infer you are speaking for the majority. I doubt that.
Again, assumption that there is no "we", i talk for many because i have a community that makes my "we" viable. If YOU don't know my community, it doesn't mean you have the right to disprove it. Also, by rules of this forum: "only constructive and on topic comments are accepted" So, if you have to say something about my thread on: Myers, you are free to keep commenting. Otherwise, you are pleased to stay out of it and let room for people really interested on making this game better for everyone, thanks.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1597260#Comment_1597260
Hell no! If they got rid of Tier-1 I'd lose Spooky Myers (or Jumpscare Myers if you prefer) and he is the most fun to play and play against.
if you had the decency to read my thred, you would have known i hadn't got rid of t1 jump scare myers. I said i had more ideas for addons and in what i had in mind includes scratch mirror builds too.
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"Most fun" for who? "most balanced" You charge the t3 on someone else and then tap it on other people, how is this balanced? Also, if you know no one that wants myers to be CHANGED (not nerfed, use proper wording plis.) It doesn't mean there is literally no one who would want it.
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@Maperson said:
I think he just needs some buffs, he is like in the movies, they couldn't do it better.. Maybe get rid of T1, in T3 they could make him a bit faster in everything.. I don't know
The only certain thing is that it really needs some love atm...
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Same for the previous guy
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/188492/we-want-a-myers-rework-please
What is this WE nonsense. If I want to play Ghostface, I'd play Ghostface. I'm sure Myers will get some tweaks, but I (and I do not presume to speak for everyone) do not want to lose what makes Myers distinct.
If YOU don't want it, it doesn't mean there is not a WE ;) You come here and say that YOU don't want it, without being a toxic person. Otherwise just don't answer, thanks :)
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@LastShoe said:
Uhm... it would be a nerf overall... not to mention that no 4 is a direct nerf. Like yeah, he is oppresive in t3 because he needs this oppresivenes to start snowballing later than any normal killer.
The only problem the myers has is that, without the old ruin, you need to get to the t2 much quicker. Even if survivors hit all great skillchecks, the would complete the gens slightly later and what's even more important, it was easier to stalk while being hidden.
Not to mention that spinechill is way more popular than back then, which makes playing myers even harder.
Before any radical changes i would rather suggest to increase his stalking speed in t1 or something like that.
If he still would be too weak at higher tiers i think that giving him an obssesion based passive ability would be nice. After all, with him the obssesion mechanic was introduced.
Yes, it could be a very intresting thing. Like a base obsession mechanic that is not perk or addon depending
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Plus this addon is OP at the moment, it means it must be nerfed Ergo any change is ok until it doesn't make it more op
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@Kaitsja said:
The problem with deep wound is that it is inherently pointless. It's no good for a chase since the timer is paused while a survivor is running.
You are right, but still it's better then nothing?
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@bubbabrotha said:
Deep wound does nothing and why would you need it in a chase.
Why it is supposed to be worth only chase wise?
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@Mandy said:
The icon doesn't just mark console players, it marks players that are on a different platform to yourself. So if you're on Steam and they are on Windows Store for example, it will still show the icon.
Are you both playing on the same platform?
We both play from steam and this is the first time he gets marked as "platform player" this is why i'm 100% sure it's a bug :)
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@Bledderlok said:
Pyramid Head main here. I really don't understand the camping part. ANY killer can camp. As ANY killer can tunnel...
But the punishment for both of those is the same. Gens will & SHOULD pop off like crazy for doing it and handing a short game & ugly loss to the killer. So...PH is no different than the rest other than having an opportunity to avoid common survivor crutch perks by caging...which is balanced, because he can't use any nice hook perks by caging. I don't feel at all overpowered as PH as I do with nurse and sometimes spirit. He's fine.
The problem is he is completely impossible to counter with perks if he keeps tunneling the caged person :\ And since people knows it they start bodyblocking him as best as you can, Ergo no people working on gens. It's always the same talk here, you can't allow the killer to abuse of one person's fun, it's ridiculous. You have to put the things on the right way, this is why they reworked decisive and now it's time to fix this thing too.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1580398#Comment_1580398
if perks work on cage like bbq I be ok with it
this also like the 10 to 20th thread on PH and camping just say.
so if it's this common maybe there is a problem?
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@SpaceKat said:
I also encountered this glitch a few days ago, it continued to happen every time I completed a bloodweb, until I restarted the game.
Ye i know that, but i'm pretty tired of restarting the game, so i really hope they fix it
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I just camped and tunneled the basement on the first hook. All depipped, nobody had fun, low points. So, is there anyone that seriously believe that this is a sort of gameplay?? Because if so, i really don't get why they paid for this game :\
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1580274#Comment_1580274
I don't see the reason either tbh. It just makes some killer and survivor perks worse against him. The devs could have avoided this entirely had they activated hook perks on cages.
I really hope they change it asap
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@NekoGamerX said:
another one these thread.🙄
Otp-non constructive comment, just sayin
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1580094#Comment_1580094
Yes, Halfway across the map can be multiple places, I've seen it happen. And gen Rushing is the way to say ending the game quickly, thats what it means. And any survivor paying attention will either know where at least 1 gen is or where 1 gen is likely to be. I've faced many campers in my years playing the game, and I am almost always able to rush those scumbags into a 1 or 2k. You also seem to have completely brushed over the cages vs hook comparison, why is that?
I'm guessing that "brushing over it" means "ignored"? In that case, if they wanted to implement a mechanic to avoid all the hook perks they only had to add that to every killer. I really don't see the reason why ph should have this power to ignore everything that can come with hooks
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1579965#Comment_1579965
Spending time guessing where the cage is without pressuring anything is a waste of time. If you notice someone camping don't go for the unhook, start gen rushing. Thats what I do when I face a PH who tries to camp, they might secure a kill but they've lost 4 gens in the process. The cages guarantee face camping is off the table. I mentioned Bubba because he is actually good at camping.
Also, heres the benefits of camping with a cage as opposed to hooking.
Hooking: You don't need to guess where the hook is. You don't need to book it halfway across the map. You don't need to play a specific character. You can Face camp.
Caging: You don't need to worry about DS and BT.
See the difference?
"guessing where the cage is" Dude, it's literally on ur opposite position, it's easier then you think. Everyone who says "just gen rush him" literally makes me laughs so hard. You understand that NOT ALL know how to or where are gens? even red ranks are very clueless on the most specific places where gens or totems spawn. Also "gen rush him" is not a freaking thing, it's a cancer way to say "this character is op, but if you just end the game quickly he will have nothing to do against it" like #########? for every killer you just gen rush and that's it? And where is the fun then :\
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@LastShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1579672#Comment_1579672
I will tell you a secret, the best players agree that you need to focus a survivor to kill him quickly. Usually there are 2 main targets and if you down someone else you just slug them. Even otzdarva said that and thats one of the nicest dbd players.
Not mentioning that Pyramid Head doesen't really award tunnelers because the truth is... tunnelers will go througth your ds easily and the real tunnelers are the rarity.
You don't start chasing nea t-bagging you at the very strong loop? You are a tunneler.
Person who wass just unhooked step into your bear trap or just run into your face without bt? You are a tuneller.
There is 4 man clone squad and you hook the same guy 2 times in a row without any way of knowing it was him? You are a tuneller.
A survivor lieterally hookfarms his teammate and down them both? It's killer's fault because now he is tunneling.
Same thing is genrushing. Survivors are doing gens because you apply no gen pressure? Genrushers.
And now to the things you are directly wrong about pyramid head.
His passive attack needs no cooldown:
- it's already easier to dodge than deathslinger or the huntress at the same range
- Missed ranged attacks are punished more than huntress
- Unlike huntress (with addons) or deathslinger it has no additional effect
- Pyramid head has zoning ability and chase ability because of this his chase ability must be strong (deathslinger has stall ability (deep wound) and huntress can pressure at much longer distance)
The only thing i can agree on nerfing, is his ability to m1 from his m2... and that still needs a counter buff.
Cages must remain in the state that they are because they are simply the only real counter to the ds, which forces people to adapt and thats important for competitive games.
And lets face it, people are still are rarely complaining about ph only because he is still kinda new. I don't see anymore complains about Legions' tunnel vision (which is still the case), deathslinger low TR with a ranged ability, or freddy ignoring BT.
When new killer is going to be introduced people will start complaining about his ability to just run accros the map and down you with make your choice and perks that makes hexes OP.
Ofc they say you have to tunnel them, in a game where gens are unbalanced and SWF is a thing, but that's not the point. Tunneling and camping is TOXIC because you DON'T allow people to have FUN. You forget that this is a VIDEO GAME. So gettin rid of this kind of BHVR should be their priority instead of saying "camping and tunnely is a viable strategy". You are right if you say that people will always find his way to be toxic, but you have to give the right example :\
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1579725#Comment_1579725
But that wastes tons of time and if he gets too close the cage will teleport somewhere else. Its nowhere near bubbas level of camping.
It does waste time only if you are dumb and you can't down someone who just got unhooked without ds and borrowed, but if you achieve to down him you did a lot. The cage teleports away after 5 seconds he stayed near it but with near it means literally on top of it and also he will just wait for you to free him from the cage, clearly not gonna stay near it . Dunno why you name bubba since he is just another kiddo camper char and nothing else
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@SCP_FOR_DBD said:
Wait, how does him sending people a long distance away to a place he can't see which will move to a different place when he gets too close reward camping and tunneling?
Because he runs right straight to it and then he keeps "the hunt" :)
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@Falkner09 said:
"tunneling" is just a term for hunting and killing survivors, which is the killer's one and only objective. he's supposed to be rewarded for that. And they aren't supposed to be immune from being hurt just because they already got hurt.
as for "camping" PH is specifically designed so that he has trouble camping. he cant see where the cage appears. And as the devs ahve repeatedly stated, camping is an allowed strategy, just one that isn't always very good if the survivors play smart.
Tunneling is a form of toxicness and saying it's the only objective for killers is just an excuse to hide behind a finger.
You have to kill survivors through defending gens, doors and totems. People who hunt like dogs are simply just that: Dogs. Everyone know that devs have no idea on how this game works, the prove is they said that camping is a "strategy" :) It's literally the opposite of a strategy: You have no idea how to find survs or defend gens = you camp and wait for them to come and unhook hoping for a grab and a slug under the hook and so on. Prove me wrong by going for 4ks and 12 hooks as i do without tunneling and camping then we talk :)
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1579587#Comment_1579587
He would be the most useless killer in the game. No one would play him and the devs would compensate with a broken killer like spirit.
You just need to do the fix i said and change the torment and cage. You put addons that make tormented people get exhausted/blindness/hindered and so on plus slow down on action speed and maybe some aura addons wouldn't be so bad. It's NOT difficult to balance a character you need OBJECTIVITY and IMAGINATION. Also, you need to know the game... :\ something that devs clearly DON'T
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@Babyyy_Boyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1579388#Comment_1579388
The issue with the cages is that although they removed the ability for him to see cages, he still gets an alert when someone is removed from the cage and to be fair the cages usually spawn in dead zones most of the time. So if the survivor can’t get healed up by the team he gets there it’s almost an instant tunnel.
Exactly.
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@bubbabrotha said:
No. The cages are meant to suck to be in. Removing that would make him a worse huntress. I'm sorry but no.
so what? you reward tunnelers and campers just because you don't wanna make him a less viable character? you are not objective in what you say.
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@ad19970 said:
Pyramid head doesn't see the aura of cages anymore, so I don't think that's too much of a problem. The only problem I have is that survivors keep their tormented status effect when hooked, meaning the killer can simply tunnel the survivor off a hook and then send him to a cage without having to fear the DS.
he doesn't see the aura, but he can manage to guess where the cage is (this worked a 100% times for me) You are right for the torment thing, but that is something that goes with the "character lore" You are tormented and you have to "atone for your sins", i understand why they did it and they couldn't possibly change it. The only way to fix it is to make cages work like hooks
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@JestinJae said:
https://forum.deadbydaylight.com/en/discussion/comment/1578752#Comment_1578752
This seems to be working much better now, but server latency seems pretty high
They are...
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@thelittlemonsters said:
If the unhooker gets downed during the animation and the killer goes after you, I wouldn’t call it tunneling.
I’d call it maximizing pressure.
If are there when someone is unhooking, i'm afraid to say that you are camping (or he had a really bad timing on going for the save when you were going back from patrolling gens) in that case i usually try to down them both and hook the unhooker, but that's not a mistake i made, that' on them. But this is not the camping on first person i mentioned, is when a killer literally stands near the hook and don't moves at all waiting for the unhooker
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I play the exact same way. Also the EGC camp is basically must, but in that case is just forced by greater forces. When i talked about camping, i was talking about people that actually used camping as their own playstyle, startint to camp at 5 gens on their first hook :\ And this is what i believe it should be bannable, because in that case you CHOOSE to be toxic toward someone, you are not forced from anyting. You could look for other people or defend and patrol gens, instead you decide to wait for unhookers and try to slug everyone for the 4ks.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1575253#Comment_1575253
Tunneling and camping doesn't go toward the objective killers have to...kill survivors?
Okay. SURE there bud.
Your entitlement is showing. You are only meant to kill people. Gens defense is merely a byproduct of that goal - being that you will find survivors at, and chase them off gens. If gen defence was a core "goal", killing people when all the gens have already been done would be impossible.
Just stop. You're wrong. Quit before you make yourself look worse.
sure
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@Xzan said:
https://forum.deadbydaylight.com/en/discussion/comment/1575090#Comment_1575090
So tunneling gens is toxic, too?
if you mean gen rushing, it's unbalanced, it's way different then tunneling and camping. You do gens because it's your goal, tunneling and camping is nothing toward your goal cause you are meant to kill people AND defend gens, if you camp and tunnel you are neither doing one nor the other
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1575090#Comment_1575090
LOL.
Sure, right after doing gens and looping becomes bannable.
Thats a gameplay mechanic :\ tunneling and camping is geniunely for toxic reasons
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whats a necro :O
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1575090#Comment_1575090
Survivors reward it all the time by stopping gen progression, which is the main reason why killers keep doing it. Even if survivors didn't stop all gen progression the instant someone is hooked and then stay around the hook even if that person is being camped, making you lose is not toxic.
Oh, you mean the soloq survivors that make this mistake? Because a swf will never do this unless they have already rushed all gens and cleansed all the totems and THEN get to their friend and save him too, and tell me what is left to you in that case?
This is JUST toxic BHVR, and nothing else. You get nothing from camping and tunneling, NOTHING. And even tho you could get ANYTHING from camping and tunneling?? This WOULD NOT be a reason to ruin another player's fun just to achieve that! And this is why it MUST be a bannable reason.
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Did anybody say that tunneling and camping should be bannable? Because they really should. Devs said it's "a killer tech", but how can be a tech if it's hurting you more then giving you anything back? If you tunnel and camp you are literally throwing away your gen defense, the only thing you wanna achieve is being toxic toward that person, therefore, it should be bannable 100%.
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@Idontknowlex said:
This keeps happening to me too- we re open our game multiple times and it works but now it doesn’t
I founf useful to open the killer lobby and then go back into the surv one. If it doesn't work, just keep doing it until you make it. For the invitation i didnt find any fix tho...
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@TheWarNung said:
https://forum.deadbydaylight.com/en/discussion/comment/1564630#Comment_1564630
I'm curious to know if despawning an item with Franklins would make a survivor lose it even if they bring a white ward.
If so, that would be... totally awesome. Too bad about that insta-heal mate. It's mounted on my wall now.
You lose it cause the white ward explicitly says "if you die you don't lose it" doesn't say anything about dropped items
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@TheWarNung said:
https://forum.deadbydaylight.com/en/discussion/comment/1564694#Comment_1564694
Why is this such a bad thing? I consider it my primary source of entertainment as killer to screw with survivors' febrile little brains. And it's not like skilled survivors can't turn the table with perks like Diversion, Red Herring, Quick and Quiet, Dance With Me, Head On, Mettle of Man, and Saboteur (just to name a few). Not to mention all the crazy gimmicks and techs that people learn from streamers and youtubers.
This game is at its best when both sides are mindgaming the other, not just running circles around pallets on autopilot for 10 minutes. Learn to love the chaos.
No?
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@RizeAki said:
It’s on purpose they said it in a stream it makes you wonder is that a teammate or the killer
They have serious mental problems, i'm pretty sure
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@doitagain_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1564606#Comment_1564606
Intentional in the sense that red auras are default for gens, white gens means it’s blocked/no progress is being made and yellow gens = perk related effect.
Ok thanks, i hope they will fix this maybe by making it green for survs and maybe purple for killer :\
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@doitagain_ said:
It was definitely intentional on their end.
It’s a shame though because Better Together was hardly even used & now you’re just better off not running it so you don’t confuse your team.
Honestly for solo q Better together was good, cause it gave you infos on other survivors exactly when you needed them so you knew if you had to leave a gen and make the unhook or not. Are you sure it is intentional? Or it is just an assumption?
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Still on the suicide line here, 0 reasons to play a game against this trash unbalanced killer
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@Captain_Spaulding said:
It's working as intended finally I would say. Why put iframes in a game like dbd? The dedicated servers made dead hard feel like an actual skillful perk now where you have to use it smartly and not as a i frame dodge like in dark souls. Thank you BHVR for fixing something finally.
Killer main spotted x) If you can't manage to play against it, don't pretend it's fixed xD You'll see when they finally fix it how disappointed you'll be ^^
