BaroneMaximus
BaroneMaximus
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- BaroneMaximus
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@Oicimau said:
Try playing Spirit and you will see that its not that easy to use sounds when the survivor is not hurt. Even hurt, you can have a bad time hitting them after the phasing.
I'm left side deaf, i can't play spirit :)
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@Lavos99z said:
I will acknowledge that they haven't fixed anything else and don't really address reasons why people could've disconnected (for me it wasn't even me, it was my provider). I don't know what could realistically be done to combat the things you mentioned. I feel like I'm going to be stuck in Killer rank 15-16 because of this. I get matched up with optimal SWFs and it's a travesty. I can't do anything. I depip from 3k and sometimes even 4k games. It's insane.
there are no more red ranks killers, and when i get matched with "red ranks survs" in solo q surv they are all trash, instead when i play killer even purples are ######### genius in rushing and looping and hiding
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@Huntar said:
https://forum.deadbydaylight.com/en/discussion/comment/1126444#Comment_1126444
Survivors still breath when standing still. You are never completely quiet. They also could have used an aura perk to find you. Learn how the game works, and you'll figure out how a killer found you without instantly jumping to the idea that they're cheating.
you are just making my point, she can spot you by being completely invisible and you have no counter play to this. That means: Unbalanced or Over Performing
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@Ravean said:
Not just Spirit... Nerf ´em all.
genually, i believe that in some point there will be someone who will answer properly :) and not hironically
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@DelsKibara said:
I thought you would at least give us a reason.
Well, how about you start learning how to face a Spirit? She's only a guessing game to people who treat her like any other killer.
"When seen, loop them to oblivion."
She requires pathing to find you, pathing without vaulting and she, of course, cannot jump.
So jukes using vaults are useful against her because she is dependent on noise and predicting *your* movements while she is phasing.
But, if you just wanna say she's just unfair without trying to get better.
Git gud.
she can see my tracks AND/OR blood with an addon and she can clearly hear my position while freely moving around, i cant see her or hear her location plus she is too fast in phasing with certain add-ons. Clearly not a balanced killer
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I was hironic, i was obviously talking about me :)
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@ALostPuppy said:
For trapper and hag, the first few gens going IS the setup time. It's what you sign up for when you play these killers and a mapwide corrupt intervention wouldn't even be that useful for them since they can't cover every gen with their traps in the first place
But still you would be able to Plan on a 3/4 gen defense with your traps and properly place your totems and stuff
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@Satelit said:
Oh yes,my favorite killer ,,The Hug"
Love you <3
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/862898#Comment_862898
Dbd is far from being competitive
That says a lot about the other games around and why dbd is still not dead :'D
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@Endstille said:
Gonna tell you really quick the following.
Forget that BHVR will ever do anything regarding SWF.
Survivors can cry about stuff in the game, if they do loud enough this will be done. BHVR deludes themselves and the playerbase into believing that SWF is just goofing around with friends, having fun and nobody wants to ruin the game experience for somebody else.
That might be true but they ignore the 10% or so who do not have any diffrent goal but to bully the killer and ruin the game experience for this person. We complete games in ~5minutes, the game has no challenge as 4man swf (when people are not braindead).
Same as with nurse back in the day, worst killer across all ranks but dominant in red ranks. They do not adress the issue at all thus live with it and accept that dbd is a boring game after all. Survivors do have safe zones where it takes 0 skill to run to and waste precious time. A lol argument is that killers shall abort chase but what do they do when every survivor simply goes there? Yeah seems legit.
1)
You can not put disadvantages on people because they play with their friends, doing so will only lead to people not playing in swf but instead tryin to find each other in lobbies so they have the benefit of playing together without getting disadvantaged. When this will take too long to find another survivor cry and/or quit the game. This leads to 2
2)
You could only balance the game around 4man swf. This however will not happen, due to some solo players saying, why do I have to play with 3 friends to have a fair chance and ofc general survivor outcry.
3)
Right now even on weekends we have 10-15min wait times for lobbies as survivors. I doubt that this will reduce in the near future. MM is already ######### up, we again get killers that have no clue what they do who are far away from being red rank material. No wonder they end up being salty af.
4)
Tunneling.
I do not see any other way for a killer to receive more than a single kill without doing it. Yes yes i know we have these killers that are able to pull that of, however ask yourself if that is due to your skill or due to the survivors making lots and lots of mistakes.
5)
Unpopular opinion.
The devs of the game do their best in order to handhold people of questionable skill, mechanical skill is not something they are familiar with. Once you reach a certain skill lvl with your group, you will have not any challenges left in this game due to the bad design decisions. Maybe one day they will understand that however for now waiting times to find a lobby 10-15+ minutes on weekends (not even including dodging) as survivors.
I agree with everything you said but the queue waiting for survs that is long because of the lack of killers and this is because killers are crap.
Thanks for your reply, you made me feel a little less alone (Y)
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@fluffymareep said:
https://forum.deadbydaylight.com/en/discussion/comment/842622#Comment_842622
1) Oh, wait, for the first one did you mean to give a debuff to survivors that are premade and not those who work on gens together? I misunderstood what you said I think. The only thing with making a debuff like that is that it would make gen work even more boring than it is now. It's honestly be more fun if it were more dynamic.
2) Yeah, often like "I'm having bad games, so I'm gonna give people bad games," though I believe some people use it to counter SWF and how fast they can be.
1) You right, so let's increase gens needed from 5 to 8 for premades and lesser the hook states needed to kill someone from 3 to 2 so MAYBE the game for the killer will be playable :)
It seems that nobody has red rank games like i do, this is the only reason why you can't understand what i'm saying. Some MLG red ranks survivors where 1 min game = ruin gone - 30 seconds chase - 3 gen gone - 1 hook (AT BEST) and still 11 hooks to go with an entire map made of god loops, tons of pallets, unmindgameable loops and exhaustions perk to catch up with... Not saying that they could have 4 purple boxes with 4 brand new parts and the game would admit that with no problems so... You still sure the game is balanced for both sides?
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/842691#Comment_842691
It has been 3 years since the game is going to die if devs dont nerf this or that. Quite a long lasting dying state
it's the only competitive game in it's category, this is why "it has been 3 years since the game is going to die", rest of the games are no match for it. But sooner or later there could be another game in the DbD category, with brand new things and brand new ways to play these games and i dont wanna end up with no players to play DbD because it could be outdated or "not properly set in gameplay aspects".
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/844579#Comment_844579
I just read it... In there you're just saying to incrase gen times. Unless i understoond wrong.
"Even if there are a few things you could actually do as survivor, everyone just goes for the gens and the exits, so what about another objective in the game to be done b4 actually exiting?"
You clearly understood wrong :) Go read it again and this time pay attention when you do so ;)
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I will keep playing and buying dbd stuff because the idea of the game and the game itself are OK, but the gameplay SUCKS. The game keeps improving, cant say differently, BUT slowly! And some things haven't been touched yet (SWF and everything that comes with it, RNG for some things, Gen speed in general, singularity of things, improvements and nerfs to some perks and CLAUDETTES)
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/842691#Comment_842691
I legit have no idea what you're talking relating my answer.
And better idea would to have some sort of secondary object survivor must complete.
i already talked about "secondary objects for survivors" in another discussion that i made named "More objective for survivors and games a little longer!!"
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/842641#Comment_842641
You still don't get it.
Just because the solo surv doesn't get the debuff doesnt mean he doesn't get hindered by his teammates having it.
No, you don't get what i'm talking about...
I'm talking about insta ruin, 3 gens 1 minute game and the forth coming right after :\ Where's the "hindered" in THIS kind of games? The one who has no premades will do his part as the others will do theirs. Plus in case he slows the pace of the prems or viceversa, now THAT would be a good thing, since THIS is the kind of things that MUST happen in an HORROR SURVIVAL GAME! Think about it, Not going for "real life stuff" but, as a solo there is a killer with a hooked person (E.G Bubba or Billy or X killer with noed) Why should you still get inside and try to save him if you have all the gates opened?? You are there to survive and that's clearly a bait made from the killer to have more sacrifices and since you are not cooperating with the others you are almost sure you are not gonna save him properly without trading your life or someones elses life for just one hooked survivor. Instead as a SWF you can share informations like: Where the totems were, how many totems still up, WHO must unhook and WHEN the others will have to bodyblock to save them both. Now this is BULLSHIT because even if you say "WOW! GREAT! WE WERE A SOLID TEAM AND WE BULLIED THE KILLER!! HOW COOL!!" you are not seeing things from the opposite side: "I'm alone playing versus 4 players, each having 4 perks, each having different gamestyles, each having possible items and add-ons" and so on!
If everybody will keep thinking for their own fun, this game will die soon, cause it's true that there are 4 survivors and 1 killer in every game, but sooner or later there will be no more killers going for fairness and they will all just play "Dirty" just as personal satisfaction.
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@Milo said:
Imma just chime this in to those suggestions:
1) I don't think having a debuff for playing with friends should exist. (also would that still apply to 2, 3 swf? If so those randoms would be hurt)
2) Nerfing Moris is hard because they can be either too good or too bad (aka after 2 hooks)
3) But maybe this could work for points aspect, but like give more for going for diffrent people
1) It should exist cause they act cooperating one with another and dont lose time wondering around and see whats happening or they are not afraid for heartbeat when near cause they know the killer is following someone else. They rush gens wounded cause they know exactly where the killer is and they run stuff like iron will + adrenaline so this make gen rush more viable. All the time they would lose in a solo game it's time they should lose with a stacking action speed debuff (JUST FOR SWF MEMBERS) Any solo survivor WILL NOT have this stacking action debuff cause there are no reasons to.
2)It's never bad, cause you just make it "non-gamechanging" since atm is JUST something used to be toxic and to tunnel and camp someone for accumulated frustration. you just make it something that makes the killer unique and "Scary" as a reward sometimes for killing someone with your own hands.
3)Same as i said to fluffymareep, the problem is: Sometimes "They dont care about points or pips" this is why i would like to have some game impact too, instead of just point-based difference. There should be something in the game that helps growing fairness and sportsmanship
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@fluffymareep said:
1) You really want them to do separate gens so that 3 go off at once after your first chase? That isn't gonna help anything. If anything, it'd be better to limit perks between players so that they can't use the same perks or reduce their perks to 3.
2) People use moris to get early kills. I'm not sure if people would be up for that.
3) It'd be better to give a buff when chasing new survivors to encourage that sort of play.
1) They already do 3x gen at the start cause a lot of times they spawn separately and spawn system should be changed too imo, so 1 chase = 3 gens is my everyday game basically
2) Early kills or "I wanna be killing everyone cause i just got bullied" ? Trust me, probably 1 out of 1000 goes for Mori=Early kills, tactically speaking
3) I agree with you
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the problem now is the pip system :( once it was easy to 2 pip, but now it doesnt anymore.. Plus i'm red rank, and 2 pipping is generally difficult with normal perks! :D
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I finally got it! But it was sooooo freaking long and difficult :\
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And ofc, you should see the approximate time of queues for every character
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/570241#Comment_570241
Queue time for claudette be absolutely insane.
Good chance to play another character ^^
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The point is, in my opinion, you should choose the character you want to play right b4 finding the match. So you will always have your character and you will always be free to play her without any copycat.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/569302#Comment_569302
@BaroneMaximus Because (i think) the hatch "spawns" when the map is created. It's just invisible till a condition is met
Sure thing, but still as a programmer, i can tell you that you can actually make the other way.. Like when conditions are met you make it spawn far from X and far from Y, thats quite simple, this is why i dont know why they dont do it. Maybe they have TOO many things to figure out?
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@slipttees said:
Gates so close :-(
Ye this is a shame too, but... I dont think this could be fixed in any "fair" way for both sides... maybe a certain based distance in which they spawn one from another? Like No more then "X" - No less then "X"? Maybe..
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Milo you are right on saying that, but as a programmer i can tell that this is not difficult to fix... and do as i previously said :\
@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/569302#Comment_569302
@BaroneMaximus Because (i think) the hatch "spawns" when the map is created. It's just invisible till a condition is met
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Not necessarily, because if the killer wants to tunnel ppl to mori them, he has to get DS and its already a +1 defense from mori. Atm what is the defense from avoiding mori? Not gettin caught? You can say that in every game you can avoid being caught? If you put the mori to second hook then the killer is forced to choose: Do i tunnel and get ds or do i change my target and try to first hook someone else? It will surely not change the fact that after that chase or after 60 seconds he could just go for the first survivor, but still you have another chase to do AND, in that time, that survivor can decide to better hide and rush gen instead. (plus all the positive stuff that comes from unhookin ppl with borrowed and points you get and all that kind of things) I'm not talking about what's right or wrong, i'm talkin about what's fair for everyone.
P.s.
Killers are already punished to not rank up because the pip system is SOOO BS. if you take mori it's because you are frustrated and you want to be toxic and just "punish the others" because of this.
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@Atrushan88 said:
While I do think totem spawns should be looked at, I don't think they should all be far from objectives. People rarely cleanse totems now as it is to prevent NOED, and a totem is usually only destroyed when it's lit. Without a map, totems would be impossible to find and Detective's Hunch wouldn't work correctly without a big range increase(It's already not really used).
I dont think it is wrong to make them harder to find, since killers have to relay a little on totems for certain circumstances. I understand your fear cause im that boat too since i play both sides, but i would nerf noed instead of just pretending to find totems easy as it is.
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I dont know, i simply dont understand how they cant just "The hatch spawns FAR from the killer AND from the survi and the first who finds where it is wins" ITS SO ######### SIMPLE Why it has all to be RNG??
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The hatch keeps spawning near the survivors when its 3/4 on 5 gens remaining... How can this RNG not alarm anybody? :\
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This is insane...
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I hope they will do it asap, cause it's everything too weak atm..
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I'm still struggling in this stupid adept killer... I Always 3 hook everyone and the last one goes for the hatch! Plus i JUST make iridescent gatekeeper cause i have no defensive gen perks and it all depends on me to be regressed... This is so stupid, and i wonder why they didnt yet figure this out! Pip killer system is incredibly bad atm and queues too!
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@bevdog67 said:
https://forum.deadbydaylight.com/en/discussion/comment/554695#Comment_554695
I actually agree with this. Before the pitchforks come out, hear me out. Generators from a gameplay standpoint are kind of boring. You just sit there and hold M1 with an occasional skill check. I am in favor of extending matches, though there has got to be a better was to do it besides making it take longer to repair gens. For example, they could implement a mechanic where you have to find gas to activate generators or something like that.
This could be something at least, but i'm afraid the majority of survivors wouldn't like to play that kind of game since community atm is just about "I wanna 1v1 killer or rush gen and t-bag him cause he is just a puppet no more no less" Honestly, i'd prefer all this kind of players to leave this game so, if this is gonna happen, i'll be more then OK!
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@Grobbit said:
We literally just got the best gen stall perk in the game added, Pop goes the Weasel. It works very well for stalling the game. How much have you used it?
My everyday build: Ruin, PGTW, Spirit Fury, Enduring (Mouse one killer talking, so no Spirit or Nurse)
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@rina said:
https://forum.deadbydaylight.com/en/discussion/comment/554712#Comment_554712
Maybe you are not that good then then?
Avoiding my question means you are not red neither purple rank :) And probably ur in game hours are less then 300. Things are different in red ranks, if you don't know what i'm talkin about it's better quittin this conversation
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@rina said:
Last thing this game needs is longer gen time.
Say your rank plis, because i'm talkin about red rank games where ruin goes insta and the first 3 gen are unexistent
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But sadly, this change was pre pip fix...
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@Milo said:
That was a thing. It was to kill/dc 4 survivors. I still have no idea why they changed that to 2 pips only.
Because they were afraid of games where killers were camping only, so they made that you actually have to "deserve it", but with this pippin system and with this meta this makes COMPLETELY no sense