slipttees
slipttees
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- slipttees
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Comments
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@ChainsLogic said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3706615#Comment_3706615
No, it's fair now. The effect being 5 seconds didn't bother me really, but full heal off the hook and Freddy who is more on the weak side being the only killer directly affected by it needed to go.
The ability is disabled throughout the match and if you reach the end of the 5 generators you gain a health status. Do you think this is strong? The killer should be punished for allowing the 5 gen to be done and not the survivor.
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Ultimate Weapon: Fair now
DS: Fair Now
Adrenaline: Feels underwhelming to use, but in all honesty, the only things that needed to be changed were waking up to Freddy and slowing down by 3 seconds. -
p100 need new prestige. Similar prestige legacy!
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Ps4 Slim + SSD
a lot's of stuttering/rubberbanding, low graphics texture, blurr, moviment like stop motion lol
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survivor and killer animations is like stopmotion.
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ps4 animations is like stopmotion and with very lag.
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Adrenaline is a Joke now!
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The hunters hitbox has been broken for a long time and nothing has been done and the hit validation is a joke!
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More fun making new clothes than optimization the game the console!
My ps4 run dbd in 10fps with SSD.
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Remove the free hit with drone!
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Nerf him curve!
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I still haven't switched from Sony to Steam due to my DBD account!
When?
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Billy need revert curve, are insane. Is OP cause instadown no M1.
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machine gun for camp! that all!
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DS need buff and 5 seg stun and more 150% speed for 5 sec and no scrats marks for 5 sec too!
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hugtech an exploit!!
bring too the Wesker, Chuck and Billy :-)
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@Rick1998 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686264#Comment_3686264
you sure you don't want them to nerf freddy and trapper while you're at it ? π
Freddy need buff. Maybe teleport was in the clocks and not in the generators. In the end game Freddy loses his teleport mobility.
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Area upon impact with bad game latency seems like a joke. lol
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Blight need a little more nerf. maybe killer 4.4.
Spirit need nerfs Dried Cherry Blossom and Rusty Flute tryhard Addons
Billy use instadown your curve are insane and OP!
Doctor: Reduce interations with objects of 2.5 to 2.0
hunters: A little hitbox ajustment
Adriana: Remove free hit with drones so maybe less boring
Wesker fix hitbox already helps!
remove hugtech and check hit validation!
thats is all
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/406910/new-killer-suggestion-shapeshifter
Very cool ideas, but like @Emeal mentioned there'd be issues with players not having all content.
Back in the early days of the game there were offerings called Splinters. These allowed you to run as a different killer for that trial, kinda like previewing them, but you had to use no perks.
but technically it is possible to do a simple check if you have the killer or not. Regarding the license, it really isn't possible or maybe it is.
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The killers are passionate about nerfing survivors good perks. why?
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3658948#Comment_3658948
I know all the maps in the game fairly well and I seriously can't think of a single one that has this problem.
Name some of them please. I would love to be educated on that.
Clown can body block!
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Is she really balanced? Because it gains undetectable and speed while passing through drones and the survivor becomes slow and loses 1 state of health. That makes her boring. Not to mention that the hitbox is not normal. Β When it's her, it's already known that two people will probably disconnect or kill each other in the first stage of the hook.
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@ABAEX said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3650582#Comment_3650582
anti-camp max 16m.
kind like fix gen.
fix gen need 90c, survivor fix speed is 1c/s. so need 90s to finish a gen.
After hooking a Survivor, there is a grace period of 7 seconds before the meter starts filling up, giving the Killer the opportunity to leave the area without being immediately penalised, as well as leaving some wiggle room to damage a nearby Generator or reload at a Locker if applicable.
anti-camp need 100c to full to self-save.
0-4 m: 5 c/s. γ100/5=20+7=27 s to self-save.
5 m: 4.5 c/s. γ100/4.5=22+7=29 s to self-save.
6 m: 4 c/s. γ100/4=25+7=32 s to self-save.
7 m: 3.5 c/s. γ100/3.5=28.6+7=35.6 s to self-save.
8 m: 3 c/s. γ100/3=33.3+7=40.3 s to self-save.
9 m: 2.5 c/s. γ100/2.5=40+7=47 s to self-save.
10 m: 2 c/s. γ100/2=50+7=57 s to self-save.
β 0~10m survivor will self-save not to next stage.
11 m : 1.75 c/s. γ100/1.75=57.1+7=64.1 s to self-save.
12 m: 1.5 c/s. γ100/1.5=66.7+7=73.7 s to self-save.
13 m: 1.25 c/s. γ100/1.25=80+7=87 s to self-save.
14 m: 1 c/s. γ100/1=100+7=107 s to self-save.
β 11~14m survivor will not self-save in that stage.
15 m: 0.75 c/s. γ100/0.75=133.3+7=140.3 s to self-save.
16 m: 0.5 c/s. γ100/0.5=200+7=207 s to self-save.
β if no one save, survivor will hook to death, even in anti-camp.
Why not 24m?
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@ABAEX said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3650401#Comment_3650401
anti-camp Definitely a joke.
keep 12m to camp will let survivor self-save for 66.6s charge to full. but 60s is enough into next stage.
survivor always self-save when it is full charge.
anti-camp ajustment for maybe 24m. So affect proxy camp too!
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@I_Tunnel said:
Ah yes, because even The Killer's Basement should not be remotely strong or dangerous.
Getting in can be easy. The problem is leaving ha ha ha
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@ABAEX said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3650554#Comment_3650554
good, that's make more survivor like it.
Slug is very bad for this game!
this is only idea!
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I think about slug.
normal time to full recovery for first time.
20% more fast in comparation first time.
40% more fast in comparation secound time.
60% more fast comparation trird time.
maybe add tenacity kit base after second time slug!
bye bye slug !
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The hole on the opposite side of the stairs. Two boxes and the hole between them ha ha ha
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Now. Curve has superpowers with hug tech!
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@tubalcane said:
https://forums.bhvr.com/dead-by-daylight/discussion/405302/basement-hole
Don't need to do that. SImple solution, don't run the killer toward the basement and don't do gens near the basement. Done!
We need to stop nerfing stuff because it's "hard" but has natural counters.
Say this for killer using Agitation and Iron Grasp!
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3649400#Comment_3649400
Pain ResonanceΒ 2x,Pop Goes the Weasel 3x, Kicks 6x times.
and all of that was into a single generator?
Yes
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Why she need boostspeed?
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About Proxy Camp?
Save The best for Last Camp?
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Does this system only work with nearby generators or is it independent of your location?
I asked why yesterday an killer regress a generator more than 10x. Yes, I did. Pain Resonance 2x,Pop Goes the Weasel 3x, Kicks 6x times.
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for me DS needs to bring back 5 seconds and no scratch marks also for 5 seconds too!
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wesker need remove hugtech e fix hitbox too!
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He needs punishment for missing a saw hit on the survivor and has no countdown is bad for the game. The rest looks fine.
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Here too. Can't play!
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She has win Freddy's hitbox!!
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@Mooks said:
Could be just a little bit of latency tbh (i have seen worse clips against Wesker)
also, post in Feedback and Suggestion if you want to send Feedback towards the devs.
No latency. hitbox are problem like skull mechanic.
hit validation revision maybe!!
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update DH 0.5 to 0.8
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@piplup55 said:
BHVR please reconsider your position on camping, tunneling and slugging. I've been trying the new PTB and to be honest the changes on healing were not that bad when playing against "fair" killers who went for multiple chases and didn't tunnel off hook. The real problem were the killers that did use those strategies to secure a 4k. They had it easier than before because of the healing changes:
Camping is easier because a good chunk of the hooking phase goes down before someone can heal/self-heal. Doing gens is now slower (90 secs) so staying on gens while the killer camps someone from 1st hook til sacrifice is not an option.
Tunneling is easier because after getting someone off the hook it's impossible to heal fast enough before the killer comes back. Hiding is not an option either, cause the killer usually comes back to the hook right after they receive the unhook notification so they have time to check around covers or follow the unhooked person's moans before a heal can be completed.
Slugging is easier because survivors can't pick themselves up and recovering and healing are slower because of the healing changes.
Please BHVR, focus your attention on these problems first before making more changes to the base mechanics. By allowing these strategies you take away everybody's fun: survivors' cause they don't want to play gen simulator AND want to be able to make a comeback and killers' cause they feel like they need to engage in these strategies to win.
If you take care of these issues, you can then revisit killer strength so they don't feel the need to resort to such strategies.
SOME SUGGESTIONS:
- Double hook timer on both phases
- Make hook timer stop if killer is in close proximity and not in a chase or looking directly at the hooked person from afar
- Remove hook timers completely but make unhooking attempts progress hook state
- Base current DS on every unhook until conspicuous action or someone else is hooked (remove survivor collision while active and don't let it activate from locker grabs). Doesn't work after exit gates are powered.
- Make it so hook states are shared. For example, no one can die on hook until 5 total hooks are done. Survivors directly die on second hook after these 5 total hooks.
- Base unbreakable like in that past PTB, but make something like a new status effect called Helpless which always affects people that enter the dying state. While Helpless, you can't get up by yourself. Killer addons and perks could affect this status effect.
- Let dying survivors crawl and recover at the same time (something like: stay still = 100% recovery speed, move and recover = 45% recovery speed and 45% crawling speed, move and not recover = 100% crawling speed)
All these changes incentivize survivors to play smart and cooperating while incentivizing killers to go for multiple people instead of focusing just one person.
DS need 5sec, speed 150% and no scratch marks!
Maybe buff Reassurance for 60 for hook stage?
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This game is boring and it's not from today. Every day it gets worse. BRHV misses more than it hits.
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Only Truths!
1. killer always want easy game.
2. DH is useful one time.
3. The second time killer wait before attack.
4. It doesn't always work because of the game latency.
5.Need skill to use
6.I don't see the point to nerf
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DS suggestion
Stun for 3 sec, 3sec 150% bonus speed and 3 sec without scratch marks (for hidding)
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@slipttees said:
Picture 1: Better navegation in perks slots, Name below rank
https://us.v-cdn.net/6030815/uploads/YH0N18SDI1HA/dbd1.jpeg
Picture 2: Ready on top of the survivor! Name below rank
https://us.v-cdn.net/6030815/uploads/EVAFH8R32UUB/ddb2.jpeg
I think it's better this way!
@Peanits welcome! ;-)
