slipttees
slipttees
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SSD fix this. But it is not fair. BHVR need to fix this. I think if reduce graphics quality a little reduce too HDD usage.
I Notice 1 or 2 seconds to load texture change survive in looby or rotate camera in game.
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Do you notice when walking on the map or rotating the camera the delay to load the textures? Maybe this is causing the crashes!!!
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All this time playing with issue. Thank for support BHVR
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@dadeck said:
Still freeze After deadhard, lithe, etc ...
try against Doc in Ormont unplayable!
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They could say right away that they are going to remove PS4 support rather than spend more than 2 months with the same problem and a silence that bothers us.
@Peanits @NotQueen @MandyTalk @PatBrutal
News about this problem??
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@zzermaxx said:
I think ima delete this game , im freezing everytime and everywhere, and im not gonna buy a ps5 just for playing dbd, thanks for all those bugs bhvr, your game is unplayable on ps4.
I believe it's easy for them to resolve. However they won't waste time reducing the graphic quality of the game for ps4 or xbox one. Slutty with PS4 players
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All maps, all killers actions freezing, exhaustion perk freezing
BHVR's silence on this issue is even comical. Old console f*ckup now!
Pretty goob job so far!!
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PS4 too! When open exit gates and rotate camera to hidden survivor for few secs and turn back. Texture problem appears!
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2418299#Comment_2418299
Wow. Sorry my dude. :(
At least you can keep everything when you move on to ps5 one day. :)
Appearently it runs better (for now).
Waiting a little more for buy new ps5. ps4 have a lot of games to player!
I think refund for all chapters for scheduled obsolecence. I'll consult a lawyer.
BHVR fix this
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PS4 Need Respect
scheduled obsolecence BHVR?
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@JohanChimney said:
It's time to up this thread. The problems were not solved before today, and now the patch today made things worse. It has been nearly two months now?
I played as Legion in Lery's and was chasing a Meg, and they made a Deception play mid-chase and it totally froze my game. And as a survivor Dead hard always freezes the game.
Maybe it's time to acknowledge this thread and address the problem. New chapter is on the way and PS4 is still unplayable.
I found a post about PS4 HDD problem. Tests using SSD lag disappear. So i thing HDD can't run this new graphics cuz it slow. I believe BHRV need reduce game graphics a little fix this lag.
i try tonight and post feedback!
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@deadlybyte said:
FPS drop in PS4 still persistent after the recent update. It's very annoying when frame drop after getting hit by killer. Same as notification frame drop
Console gamers need more attention and respect. We are more than 1 month and still without a definitive solution.
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Crotus Penn have same problem, clean totem and stuck!
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Problem persists but less often! I think a little more ajustement solve.
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Yes. but lag still exist
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After update 5.1.0 still unplayable.
Still lagging in chase
https://www.youtube.com/watch?v=dScujVxPUQ8Dead without chase...
https://www.youtube.com/watch?v=ZgYfriA1YSIDead Hard in chase
https://www.youtube.com/watch?v=1eG_71moDyw -
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Yes
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@EngineerDispenser said:
https://forum.deadbydaylight.com/en/discussion/comment/2351263#Comment_2351263
Yes and no. It's really random when the FPS drops occurs, but from what I've researched on my end--it's an issue with a lighting source in UE4 Engine. I think our issues might be a bit different, but I'll try to provide a video later on when I can do a custom game.
Updated UE in update 5.0? Before doesnt have the light problem. This problem has been around for a long time. And the old bugs always come back in every update.
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@EngineerDispenser said:
I want to add onto this discussion that this same issue is happening on the Steam side.
Maps, like Gas Haven and Swamp, constantly has this issue where the lighting flickers and I have to adjust quality settings to make it stop.
Then the FPS dropped to 10 or less?
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But the comparison I'm trying to make is about bugs, that don't fix and are always implementing new things and leaving bugs unsolved. they promised optimization in 2018 and it never arrived!
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2350475#Comment_2350475
I’m talking about series x and ps5. They run dbd fine but cyberpunk still hits at most 45 FPS
All consoles be it an xbox or playstation have the same problems! after update 5.0
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@Phasmamain said:
Cyberpunk literally didn’t function on even next gen consoles. It was taken off the store and was also marketed falsely so I’d say it was worse
Play DBD on consoles after update 5.0.0? Many bugs, crashes, FPS sometimes is 10 or less, Various errors 402, 110, 111, 112 constantly and walking on the map and it keeps blinking.
I couldn't loop or give a 360 that the game crashes!
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@MadLordJack said:
DbD. Cyberpunk was only really bad on last-gen consoles (which it shouldn't have even been released on, there is no way such old hardware could have ever ran the game even remotely decently. They should have released a massively, insanely paired-down version of the game).
Also, Cyberpunk is much higher profile, which is why the publicity and backlash was so huge despite similar issues.
That point. CP77 Hyper
This is what caused the removal of the playstation store. Dbd has as much bug as.
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@Superyoshiegg said:
Considering CP77 was taken off the PlayStation store for over six months because it was that busted, I don't think there's really a competition here.
Dbd should also be removed from PlayStation store, it's been one month since the game is unplayable on consoles.
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had given a good improvement in 5.0.1, but in the last it got worse!!!
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Maybe help fix lag bug.
https://www.youtube.com/watch?v=Y-QaSkckUvIdeadhard is broken too (chase)
https://www.youtube.com/watch?v=HP34s03xoFswithout chase
https://www.youtube.com/watch?v=oyQW6TCYHzg -
unplayable!
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On ps4 I can see a white blink on part of the map (ground and trees) when I'm running. It's not all over the map, but I see this detail in all of them. Maybe this will help fix the lag issue before 5 year event. Thanks
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Lobby is always bugged!
- Error NAT
- Survivor invisible in lobby
- Survivor ready but for others isnt ready
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Yes. All killer get lags
Hit me lag
run around me lag
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Go nerf. I Agree :-)
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Just play. All are Human. Bye
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2162695#Comment_2162695
Again. Not a good solution
Or carry a new status that does not allow you to grab the survivor while 5m the other off the hook.
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Only increase the sacrifice time while the killer is within 20m of the hook. Easy to solve the camp. But...
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still bug
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I think the killer's power could be.
Infects the survivor with a worm
- He could spit out the worm that chases the survivor or spit out like the Plague to infect;
- He could use the tongue to capture survivor like the Deathslinger to infect.
This worm inverts the directional controls for 15-20 seconds and you are blinded until you remove it using the mendself.
Game play: He maybe can climb trees and jump for a certain distance or run and can jump.
Map: Red Forest (Dense Forest)
Mori: He would open his mouth to leave a large worm and suck body fluid of the survivor who fell only leather and bone.
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They changed the pattern of UI icons (colored) and failed shamefully and the worst ... the ego doesn't allow it to go back.
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@DebunkedMonsters said:
Could do something but I'm not sure how much it would help. Co-ordination is key but exactly how co-ordinated are players gonna get from this? I suppose if nothing else, the solo player(s) can at least co-ordinate a little.
It's not like I have an alternative to offer anyways.
I believe that knowing the privileges give to try a strategy even without being SWF. Anyway.
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@onemind said:
You had me confused with the assassin part.
yea this is the ideal dbd and it is very possible maybe not every week updates but every other week and in the news page they could show concepts of changes they are going planning.
then they can link the feed back on the forums then we can see if they are going to listen to feed back.
And make adjustments from there
Then. They need to carefully check the modifications for both, buff and the nerf. I don't think they take their abilities and advantages into account.





