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Endstille

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  • @Kamizake12 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685829#Comment_1685829

    Most of the times when im Playing solo survivor killers tell me in the chat "Nice swf" "Nice cheating" Only so they can feel better cause they got outplayed.

    Not every killer does that, but A LOT of them do.

    "Why is it so hard for you to simply accept the fact that SWF with communication gives you gameplay advantages whether you like it or not."

    Oh yeah. I agree with that, but...

    Let me do it too.

    Why is it so hard for you to simply accept that clicking the SWF issn't a automatically win?

    Yeah but where did I say that clicking swf leads to an automatic win? I don't afaik but it makes the game easier, it gives an ingame advantage and no it is not an automatic win. However playing with the same mates, around your skilllevel or perhaps even better usually helps to prevent lots of the soloq frustration that comes due to people who dc/suicide on hook. Your mates will not let you down like that or shouldn't.

    I don't see SWF as an automated win, yet it makes the game easier by a bunch due to info that you get for free. Also you have more fun playing the game due to you know playing with friends.

    €dit:

    Also at the excuse of "nice swf" I more often get the accusation of cheating than SWF.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685812#Comment_1685812

    Yeah, but Killers always blame their losses on SWF or Comms. SWF-Indikator Postgame would be fine, but I fear that many Killers will lose their excuse why they lost :/

    And the Communication I have with my SWF-Friend usually goes around random stuff. And gameplay-related stuff is like "Are you on a Gen?" "Yeah" "Where?" "In a corner".

    Or "Two people run around, 1 is doing a Gen, who are you?"

    Or "There is a Claudette crouching near the Wall".. "Yeah, thats me"..."Really?!"..."No, why would I do that?"

    And I guess like 95% of SWFs are like that. And Killers would simply dodge because they want an easier game, because Killers seem to expect that the game should be as easy for them as it would be for Survivors.

    Do killers blame always SWF for their losses? Can you back that up? Always good when people use generalization to make a point when they really do not have any.

    Another cool wild guess is the 95% of SWF and how they communicate like you.

    Why is it so hard for you to simply accept the fact that SWF with communication gives you gameplay advantages whether you like it or not.

  • @MeltingPenguins said:

    Just had a couple of games that very much ended like this:

    Due to match making I (rank 17/16) got a few high ranks (upper purple and red) as Deathslinger. I'm in no way good, but in all these matches I got several hooks in and at least one of the high ranks kicked the bucket.

    And each time due to one very odd thing:

    Their unwillingness to change their tactics.

    Now, we all already knew that's the issue, but today I had the most bizarre experience:

    Red ranked Kate, I chase after her (one of the wrecker maps, the one with the small house), she tries to loop me. I'm not having it. I know what I can pull off and what not.

    So I turn away. Usually survivors go on their merry way then... but the kate came after me. Very much demanding I chase her.

    Again, I wasn't having it. I knocked down a jake, hooked him, and the kate stood there not helping (another jake got him off the hook)

    Long story short, I hit her when she came close, shot and hooked her. She suicided on hook after I walked away (dunno if she tried to unhook herself or not).

    It really seemed as if she was offended cause I didn't let her loop me.

    And judging by the forum and twitter, the playstyle like that kate's is what people deem 'fun'. Why?

    Well chase is fun in dbd, whether you are killer or survivor as it is basicly the interaction with the other players without it we would play singleplayer games. This where all the mindgames and the outplay part comes and what makes dbd great imo.

    However yes, inviting somebody into a super strong survivor sided chase is not my idea of fun either. The kate, when she wanted to be chased, due to helping the team or whatever should also understand that you do not want to take a chase in a survivor sided area. People like this exist, they just see their side and do not understand that you as a killer do not want to chase in certain areas so inviting there is pointless.

  • @D3spair said:

    https://us.v-cdn.net/6030815/uploads/UDDH5RUBWJKP/4k-sweat-squad.jpg

    Can we as the community agree that we should stop having 4Man Bullying Sweat Squads like these?

    Like okay I 4Ked them but I had sweat super hard using my Main Killer Blight and had a generally unfun time with 3 OoO and a ton of second chances while Tbagging at every pallet.

    Like I'm generally concerned for newer or lower ranks Killers who would be inevitably matched against these guys. With a matchmaking system on the Horizon, I would always face SWFs like these? No, Thank you.

    I am not even convinced that this was a 4man squad since you only need one OoO and not 3.

    Also i hear you laughing during the match or who did laugh there? That was just playing the game without sweat.

  • @Speshul_Kitten said:

    https://us.v-cdn.net/6030815/uploads/FUSF7WW1ZEEA/f6c3aca7-b5dd-46ee-9622-ea871134218b.jpeg

    4 years that this kind of RNG exist and for what?

    How many times has this been asked to be changed?

    Everytime you pay the devs for a skin (whether it’s .50 cents or a whopping $15) you continue to tell them that this is okay.

    totems op btw

    @Hoodied

    Didn't even see it until i read your comment, lul.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1682725#Comment_1682725

    I'm sorry, but I'm not wrong. The problem with Nurse is that it's completely reasonable for her to not make mistakes, and it's actually quite easy to not make tactical errors as her once you've mastered the art of basic blinking. Blink behind the survivor/to the place they broke LoS, then use your second blink to hit them. Not as difficult as people pretend, and there really is nothing the survivor can do, not unless the Nurse misses her blink. Make her overcharge? She just blinks short. Break LoS? Not when she's that close. Spin? Yeah, go ahead.

    Call me "just wrong" all you want, that doesn't change facts. Every little bit of "counterplay" relies on the Nurse not being good, which means it isn't actually counterplay. And I don't care about bad Nurses, I really don't. We don't use any other high-skill killers' bad players, why would we ever use Nurses?

    Yes you are wrong and no it is not reasonable to assume that a good nurse does not make mistakes. Watch streams of literally everybody, we are humans we all make mistakes, there is no perfect robot who does not make any mistakes. Simply doesn't exist. For further evidence check the botb, survivors fool nurses. That is why she is balanced.

    Your general assumption that a good nurse does not make mistakes is flawed beyond repair.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1682256#Comment_1682256

    You cannot call someone "skillful" if they don't show it, and against a Nurse there really is no way to show it. Everyone is forced into using the most basic, easy, simple tactic in the game: ignore everything and rush the gens.

    Seriously, how is that hard to understand? There is no difference between a good player and a bad one, because its all boring tactics and no actual skill.

    You are just wrong on that one.

    Good survivors can fool good nurses. There is counterplay to her and it is not just hiding but hiding is something that is completely overlooked from most of the survivors. Giving a killer a free chase 10-15seconds into the game is simply not the smartest thing to do whether you like it or not. A lack of respect from survivors towards killers surely plays a role in that regard too.

  • @nursewannabe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1681800#Comment_1681800

    Well because it would be easy to at least have a general of which profile could be mine. I'll just say that I've got more than 20k, even though I'm not sure if that website only counts from the moment I put my profile to public or overall.

    Also, what is the "general advice" that top 30 nurses give? I'm quite curious to know

    I am not interested in finding out what your profile is and that is why I didn't ask for it in the first place. However more than 20k puts you probably in the top50 or something as you can see how few people have more than 20k with a public profile.

    Afaik it counts alltime and not from when you made your profile public, there sure is a killer or something that you can check in order to verify that.

    Maybe sayin general advice is wrong but you disagree with simple facts which is odd, for example me bringing up that with the cd and recharge her mobility was nerfed. I mean you can check that for yourself, take a 115% killer and just walk same map, same distance and tell me the results as to who is more mobile. So when we had that disagreement about ruin + undying, you simply refused facts such as her nerfed mobility, you call it forgiving because you can blink again however there already was fatigue back in the day. Nowadays you have to check the bottom left whether you have 2 blinks ready again.

    Stuff like that is something where at least to me there can be no diffrence in opinion whether her mobility was nerfed as it was and not to an insignificant amount. Maybe you use range addons, recharge but as is her mobility was nerfed. I personally haven't encountered a single nurse main that disagreed with that.

  • In every survey I say I want a rework for myers, he needs an overhaul. Please soon since I really like him.

  • @ScottJund said:

    Okay so people using tournaments as a justification for nerfing survivor, what do you actually want? Every time I see this topic there is never anything actually constructive.

    I assume you are familiar with L4D, L4D is also asymmetrical even tho the game is 4v4 infected vs survivors, the survivors usually outclass the infected by alot. However both games (1 and 2) had a good healthy competitive scene. In my opinion those games can be compared to dbd and people were able to balance games out for competitive matches and tournaments.

    Why can tournament play be applied to public random matches?

    Depending on the ruleset they can be applied to public matches especially in the case of botb even tho there were some rules favored one side over the other and even with the restrictions or limiting of perks and addons. However the goal is in the end the same, survivors want to escape and survive and killers obviously want to kill the survivors and prevent them from escaping.

    So what is survivor about? It is about playing good as a team versus a single entity that is stronger than each survivor on their own. So premade tournament squads achieve what I want to see from teammates in soloq, the best possible teamwork limited only by their own abilities and how good each individual does against the killer.

    Compared to soloq, the comparison lacks but we all know that people can also q up as 4 man swf. The game itself changes when that happens because you are at an info advantage compared to soloq unless people bring info perks which tell them basicly what premade does via communication. Because the info perks can be skipped completely due to communication, you have the possibility to trade those perkslots for for meta perks.

    The diffrence between soloQ and 4Man SWF is too big right now to achieve a good balance for an asymmetrical game in one game mode. In my opinion the solution is not to continue to balance solo and swf and treat them as the same because they are not. In addition to that one could also split the Qs but that results in long waiting times for swfs and also more workload for the devs since some perks (as they are right now are useless in a game mode where you go only against swfs).

    The choice becomes clear, give solo q the same info as 4man swf, that includes voice chat (which one can turn off if you are getting annoyed by someone or you really are into the lone wolf and also we do not need to act as if the average game nowadays can not afford a headset or doesnt already own one) other games have this too and it is a none issue even tho you will always have people who try to troll others via chat but that is not the majority of the community. Also regional matchmaking is already a thing and people on the internet in general use english. So the language barrier should not be a big obstacle and even for that there are easy workarounds that help to communicate even tho we speak diffrent languages as other games like dota 2 have shown. Add a totem counter for overall overview and balance around what we end up with. Rework perks accordingly.

    That is what I would want from the game, right now it is sad that only 2 killers are actually really viable against survivors who play very good as a team and do what they are supposed to do in the first place, given ofc that you have somewhat the same skilllevel on both sides but you can not balance a game for diffrences in skill. Also I do not say, yeah nerf survivors into the ground but to treat solo q and 4man swf as the same results in too many frustrations as we have them right now.

  • @[Deleted User] said:

    DBD isn't dying. It's been growing more than anything.

    However, this game has had this cycle of 'Vet players leave, new players come in, those new players eventually become vets, vets leave, new players come in...' and the cycle continues.

    More people come in than those that leave, but the world only has a finite amount of people (and franchises to attract people with) in it and eventually they'll run out. Then we'll just be left with a broken game that has suffered far too many growing pains to sustain its own weight.

    Very well said, I don't think there is anything else to add to it.

  • @RyuSun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1681761#Comment_1681761

    Tbh, I've never been rank 1 either even though I do everything required... I havent made it past rank 7 even with a 3k/4k and 20- 30 minute matches. Idk if its a bug or not....

    What killer do you play? In order to not rank up, you need to come short on something.

  • @MeltingPenguins said:

    https://forum.deadbydaylight.com/en/discussion/comment/1681787#Comment_1681787

    not until the servers recognize which DCs are intentional and which not.

    That is also irrelevant in other games because it just matters that a person dced. I would appreciate a reconnect button for people who actually had issues and still want to play out the game tho.


  • @ALostPuppy

    Look what i found.

    @HEX_MalusGrey

    Basicly that is what skilled billies strife for.

    https://www.youtube.com/watch?v=skqZaFtEAZk


  • @Jollykins said:

    https://forum.deadbydaylight.com/en/discussion/comment/1681714#Comment_1681714

    BT and DS for survivors being "OP", but I'll tell you just how devastating NOED and Blood Warden are. Or Tinkerer and Discordance making gen progression practically impossible. I play a ton of survivor and those perk combinations can utterly destroy survivors. It's a two way street. Tinkerer on Billy gives me ptsd..

    Discordance can be one of the most frustrating perks to carry on a killer, ever played something like clown on mothers dwelling? Enjoy the highlighted gen without making it there in time.

    Yeah thanks for answering no questions asked or why you think that he is lying. Imma head out.

  • @nursewannabe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1681694#Comment_1681694

    If I asked you to share your profile on a public forum, would you do it?

    I am not asking you to share your profile but the amount of blink attacks that you do have. I already mentioned why since the logic you apply is beyond annoying and your general advice on nurse goes against the advice from people that are in the top 30 from the amount of blink attacks. So either you are a big brain super nurse that is completely unknown or you are all talk.

  • @ALostPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1681772#Comment_1681772

    Ah right sorry, didn't see the irony right away. And true double engravings are for the best Billy players now but they're not playing Billy anymore. Not even battleguy plays Billy anymore he's been playing Nurse. But I could be wrong, he might still be playing Billy rarely every now and then, haven't checked into his stream in a while. His sens on nurse without shadowborn hurts my eyes lmao

    Yeah I don't know if the people from billynation are still around and do play him, might be worth checking them out. I found one billy main by chance a couple days ago "maveros" actually a competitive survivor but when he plays killer it usually is billy but only with i think yellow engraving + pig gloves, still entertaining and nice curves but thats about it. You can find him on twitch.

  • @Tru3fan2010 said:

    After over 300 hours of playing DBD, 50 of which were played at the highest competitive level, rank 1, I am confident in saying I have truly mastered it. I have even gone toe to toe with toxic rank 1 Wraith with Surge and won. But I have grown lonely playing at such a high level with nobody to challenge or play with who is as good as me. I am willing to pass these skills on to people who read this post and check out my yt channel at https://www.youtube.com/watch?v=QVL3J6BDGiA if you want to learn how to play DBD at a tournament level. On my channel will be a series of clues to show you how to find my steam. 😍

    Yeah so you finished the tutorial.

    Now, git gud.

  • Sir you have my upvote, just because of the amount of threads suggesting bt/ds/ub/s-c to become basekit.

  • @ALostPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1681598#Comment_1681598

    If you're asking for people to have any clips of flicking as new Billy then uh....yeah no you're out of luck. That playstyle with double engravings is dead.

    I was just mocking him, since he talked about billy now offering a challenge, when billy always offered that when using a skilled playstyle. The irony being him having a picture of pyramid head, which really offers a big challenge with the animation lock hit. Just wanted to see whether he has anything to offer in that regard but that is mostly the case with the people that talk about it, they just talk.

    On the bright side, double engravings are still around but I think just for the best billies out there.

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/197735/although-i-got-four-kills-as-killer-its-still-my-worst-game-experience-ever

    Color me dubious. :) And if you are able to get a 4-K at Rank-1 against (one would assume) Red Rank Survivors carrying a potent load out of Perks, then you have NOTHING to complain about. Are you seriously saying it wasn't fun enough for you because it wasn't easier?

    This is the logic you applied here, basicly saying shut up since you won. Which is exactly what he wasn't frustrated about.

    The key thing is that the survivors made lots of mistakes in order to get 3 people hooked simulatenously in the basement which the managed to reset, with the aid of 2 super balanced perks.

    I still wait for you to put any valid point into the discussion since all I read is that you infact are not a r1 killer, never made it there and believe the graphic to be edited. Why is that dude? It really just adds to the confusion about you at that point since getting r1 killer isn't really that hard anymore. When people say killer got easier they are right but that doesn't change the fact that these perks are stupid on the effect they do have on gameplay. You do not have any trouble with the perks, yet somehow you do not get enough points to rank up i am really confused about it.

  • @KingMyers said:

    https://forum.deadbydaylight.com/en/discussion/197735/although-i-got-four-kills-as-killer-its-still-my-worst-game-experience-ever

    Thank you for uninstalling, it's the right thing to do if you can prove that a killer can still win against "op" perks but wanna cry about it all because you wanted easy kills rip. I can only imagine how this match went down if you're gonna get triggered over borrowed time. Did your "skill" of camping come in handy? Sounds like they got to do 2 additional gens because of it. O well bad killers gonna cry all the time anyways

    You do not even understand the point that he made, maybe try that and responding to it instead of spouting useless insults.

  • @nursewannabe said:

    I.. Main nurse? I know what I'm talking about lol

    Please since you are so free to say you are a nurse main, finally show the amount of blink attacks you have on your profile. I really hate your logic, I am a nurse main thus I am right and you are wrong.

    If you do not know where, this is the site to go to https://dbd.onteh.net.au

  • @dollidahlia said:

    Torn bookmark:

    Adds 1 blink charge

    Blinks are restricted to locations in the nurses line of sight

    This is a terrible addon to have in a indoor map. Not to mention having 3 blinks wont really do much

    The other pink addon i can't think of:

    Removes 1 blink charge

    Increases the nurse's movement speed to 4.2 m/s

    Whats the point? Lets make nurse an M1 Killer??? They need to be reworked

    And because they suck we made even more meme addons in brown and yellow, awesome! Woo!

  • @Todgeweiht said:

    https://forum.deadbydaylight.com/en/discussion/197986/does-anyone-play-billy-anymore

    I still play him, he now offers a decent level of challenge compared to older billy

    I highly recommend LoPro chains, they are a blast to play with.

    Cool i always enjoy billy compilations of sick flicks against good survivors, share some of yours will you?

  • @leyzyman said:

    A game about beans murdering in electrical and voting on someone because "they are sus" is getting a colorblind feature, but dbd is still not getting one.

    Cmon dbd, even between them is getting it.

    Tell me another game where you can not even set a resolution and optimize the game with graphic options so it runs the best possible way on your pc. Don't get me wrong I wish for the colorblind feature since it is a ######### show on maps like coldwind, swamp, yama ... but i doubt they ever will make it. Isn't exactly rocket science.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1680761#Comment_1680761

    So, Yeah. Fabius Bile does actually wear a cloak made out of skin.

    There are also no pre-painted models, but don't worry about a bad paint scheme. I look back at my first models and they're awful! I have the old Abaddon model and I couldn't paint at all. It just takes time and practice.

    I understand that it takes time and patience, i just do not have the time or the patience 😂

    Unfortunately already as it is I barely have enough time for my hobbies, so taking a new one which takes alot of time simply isn't in it for me. Uhm the models I will get are not pre painted either, they are the normal models and in addition to that I pay someone who is good to paint them for me. So I can at least admire them.

  • Skulls for the Skullthrone!


    Cool this makes me actually like you, i do not paint any warhammer models but did like to read stuff like horus heresy and enjoy warhammer fantasy and 40k. I played dawn of war 2 for a longtime and was really burnt by dow3, I still have my fingers crossed that GW will give the license to creative assembly and let them make a great 40k game as well. 40k and warhammer 3 and i do not again ask for another warhammer game i guess.

    Awesome paint job on all models, there is something I do like about each model. On Fabius Bile is that supposed to be skin stretched across the shoulders? Looks great, I think I will buy some models from the local GW store but already painted. I think I will start with fantasy and maybe add a few from 40k. When that happens I will share the photos here but just remember I do not paint them.

  • It is not just him "Bronx" was hit with it as well afaik others too so no it is not just tru3.

  • @MusicNerd_TC said:

    Alright, I started thinking about this after @MadLordJack said that nurse was busted and OP and that he hated how people defend nurse because she's "the hard one".

    Nurse is by far the best killer in dbd, and I see more people wanting spirit and deathslinger nerfed than nurse, who has even less counterplay. Now, I agree that deathslinger and spirit do need some tweaks to their kit, but why not nurse? I see people defend her saying "she's a high skill killer", at least with deathslinger you can break LOS and pre drop pallets, slinger takes a lot of skill to play, almost as much as nurse, and I see more people talking about slinger than nurse.

    I'm not saying nurse needs a nerf or anything, but I just want to know why people defend her for being high skill. She has almost no counterplay, you can't juke a nurse, the nurse misses, and since she no clips through everything, you can't use pallets or vaults as well.

    Well because nurse requires skill on both sides and the better player comes out on top. I mean you can meet the same nurse several times and have similar outcomes or diffrent ones. A really good nurse can still be won against by good survivors also nurse is a threat as killer and not a joke like others on the roster. She would have higher pick rates with less bugs but I think that the devs will never fix what they did.

  • @ToxicMyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1680143#Comment_1680143

    I have seen 2 people in recent memory on this from say this map is fine

    I think there are more than just 2.

    @topic

    Ormond is not okay.

  • @Yords said:

    Like bruh, I'd be willing to bet that it took you a good 4-6 minutes to find a lobby in the first place and you DC because you are caught first? it is part of the game to get downed and hooked first. Not even the best players can do a perfect game every time without getting caught. You would rather wait 4-6 minutes to find a lobby with a little extra preparing for your next game? You completely ruin the game for everyone else.

    See those are very selfish people who only have fun when they win. They really should go play skyrim, fifa or something like that and quit the world of online gaming.

  • @Tactless_Ninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/1679852#Comment_1679852

    Add-ons should be taken into account when talking about the whole. No one is going to play add-on less all the time. No one was playing add-on less Billy when they were instasawing.

    And I said they were gimmicky, so really it effects nothing about what I said since it barely effects his power. He feels more balanced overall now.

    Getting chainsawed at the beginning of a match isn't a death knell anymore.

    No add-ons are add-ons they alter the power of a killer, when you talk about his power you do just that and not some altered version of it.

    Do you think spirit power is same without add-ons or with mother-daughter ring? No it isn't even close to the same thing. Also many people said billy needs an addon rework, which would take care of the all problems we were all aware off. Instead of to fix what did cause problems they again tempered with something that didn't need any changes to begin with.

    Please do not make assumptions about the usage of addons, i barely play anything above yellow at all and I am constantly r1 and I know I am not the only one.

  • I think so because lots of stuff you see coming from miles away now, so with that there would be lots more jump scares especially from all the stealth killers.

  • Had a match on a diffrent account, found a wholesome billy after rework who was just chainsawsprinting out of the map boundaries, from hill to a rock to out of the map on azarovs. So he managed to land on the fence and walk there, when chainsaw back in he appeared like through a portal and never at the place where he actually entered or should have connected the fence.

    However I recorded a minute of it, cheered him on, he kept doin it and than i had to go away and pressed record again. So half an hour later i come back and see I didn't die and was quite surprised. He saw that I was afk, didn't leave and instead of hooking when all others left, he carried me to the exit gate and dropped me in such a way that I would fall out after he downed me again. Such a wholesome billy, we are now friends on steam.

    So if you are reading this, i love you my russian comrade. ♥️

    €dit: I also have to cut this video this weekend finally and make it a video or at least a .gif

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/1679852#Comment_1679852

    Thanks for the suggestion, I might check it out. I will probably adjust to playing Billy again I just wanted to make sure I wasn't suddenly bad at the game because of how he suddenly moved differently.

    Yeah np, you are welcome. No worries he felt already strange with the change from client to dedicated server and now just even more wonky.

  • Dying Light,

    you become obsessed with one survivor, each time you hook another survivor you decrease the FOV of survivors by 2/3/5 degrees up to a total of 45°.

    When the obsession dies, the rest of the survivors are no longer affected by the perk for the remainder of the trial or until a new survivor has become the obsession.

  • @Tactless_Ninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/1679620#Comment_1679620

    Crack Billy was fine? Instasaw? He was broken.

    With all the crying over overheat, that barely registers as a mechanic.

    He feels more balanced now despite the gimmick add-ons.

    I like how you talk about his addons when it is about his base power.

    @Yords said:

    I decided to play Billy the other day and noticed it was harder to get chainsaws. I could just assume I am just out of practice, but it felt slightly different. Has it changed or am I just boosted? lol

    I had the same experience when I first used him after the rework. His saw feels clunky? It is hard to describe but is not the same as before even when you run him without addons, flicks feel completely diffrent but I have seen one billy main who kept playin him and does just fine, despite the roar, overheat and the other changes, pls dont get mad but i think maveros or something? He is competitive survivor but when he plays killer he is a billy main, check him out on twitch maybe he can help you to adjust properly, he is kinda inspiring to learn/play billy again.

  • How the hell is that killer entitlement? It is survivor entitlement at their finest, first of ask yourself how many mistakes a team of survivors have to do in order to get 3 of them hooked in the basement? It means mistake after mistake after mistake without end, the game should be over everybody knows that. Tell me against which killer it isn't at that point?

    It is wrong that survivor can make so many mistakes and still make it out of the basement like that utterly stupid and wrong but who cares he won. 🤮

  • @nursewannabe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1677605#Comment_1677605

    I didn't give an in depth answer because you're the one that didn't give actual counterpoints.

    Nurse's map control was affevted only for those enormous maps where it takes half an hour to move around: mothers dwelling, rotten fields and perhaps groaning storehouse. The rest left her basically unaffected (oh wow, 3 seconds wait on a blink recharge, HUGE time on a 15 seconds cleansing time).

    As I said already, undying gives 6 seconds of aura reveal. Even when being affected by the longest possible fatigue (2 or 3 blinks + missed attack), you'd still have 2.5 seconds of information on what a survivor is doing, and that provided that the aura is revealed just as you enter fatigue. BBQ is valuable also for the non information it gives, regardless of the counters. And if people are not giving you free info, then you're not applying enough pressure, so you're just playing badly. Simple as that.

    I gave actual counterpoints, you just make hogwash exaggerations and no real points.

    Do you really want to argue that you missed an attack on a survivor go into fatigue and are not busy to find the survivor again, land the next blink attack? The old days of "BBQ -> aura read -> travel map" are long gone for nurse. Either you missed the changes or you have no clue what you talk about but it is one of the reasons why you have to apply pressure in diffrent ways as nurse, slugging for example and be careful as to where you hook survivors.

    Yes it gives 6 seconds but chances are you already focused on something else, probably blinking and landing the blinks correctly with either prediction or reaction, in any case, maybe feel free to show me your sick nurse skills? I mean props to you that you can blink, chain blink and keep an eye in 360° on potential aura reveals, down the survivor and defend the totem but I can't and prefer to have 4 perks instead of 2 since the build can be countered just by doing bones. But you can also show me the amount of your blink attacks just to have a better understanding.

  • Yes you are, not even saying that especially on nurse you will get the least out of the aura reading from undying because chances are you will be busy looking at the floor due to fatigue. Good counterpoints that you have made.

  • @TangledNoodles said:

    You can't force someone to play a game they don't want to play. You think removing the "Leave" button or whatever will stop them? NEWSFLASH it's called Alt + f4 or suicides. DC penalties? People will literally quit. You need 4 survivors for 1 match. The more people quit the longer queues will get etc...

    The thing is to address the issue that causes people to DC.

    I personally HATE the killers you mentioned they literally nullify everything a survivor has to get ahead (Pallets and windows) you take that away the survivor might as well hand themselves over on sight.

    And it's not a surprise the people don't like indoor maps I don't either.

    I don't DC instantly but if I see that my other teammates don't know ######### they are doing then I'm getting myself out of there to get to the next match whether I have to suicide or DC. Sitting there playing a poor match is just a waste of time. Also I've had killers that DC because they see stacked bps so they think we're a toxic swf (Pre game chat exists), or they DC cause they don't like the map.

    Other online games do punish for dcs from ranked games, nobody cares whether snowflakes stay in the game or not, to me they can all gtfo and stop ruining games for 4 other people because they do not like the way the match is going. Match quality would be overall improved for the community because the majority doesn't quit as soon as something is not going their way. They should probably play CoD, FIFA or something maybe hello kitty online? I dont care.

  • @nursewannabe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1676877#Comment_1676877

    The primary effect of undying is good as it is. Doing this second objective is fine and it does add an interesting mechanic to the game. The aura reveal is what makes it a huge crutch in most games:

    1) 6 seconds of aura reveal for a survivor just passing by are absolutely insane, it's as long as I'm all ears which has the conditions of fast vaulting and being within 48 meters while still having a 40 seconds cooldown, and longer than bbq which requires you to hook a survivor, and still has a range. Here you just need to walk by a totem and you're revealed, with no cooldown or no other condition.

    2) the overall combo is insanely oppressive for soloqueue, especially on stronger killers, who can easily drop chase on someone to protect their totem, while still applying a strong pressure

    3) Makes Thrill of the hunt completely useless because yo uget its effect compoletely for free while getting also another effecct

    Aura reveal NEEDS TO GO

    You are simply wrong, the mobility of nurse has been nerfed significantly. She is unable to defend totems, good survivors cleanse the totems in a minute or two and you are left with 2 perks. BBQ has multiple counters to it even without perks. Your snowball can be stopped when people do not give you free info, quite simple.

  • @Leachy_Jr said:

    It's too strong. Be honest. It's actually too strong.

    • The effects it has overshadows every single other killer perk and perk combo.
    • It's carrying trash players through lobbies where the survivors simply just get unlucky with the totem spawns.
    • It's overboard on good players and especially on good killers like nurse where you do not have time to do totems.
    • It requires little skill to use (walking over to a gen is not skill).
    • It's extremely inconsistent to counter and too difficult to counter at times.
    • It's good on literally everyone.
    • It's quite annoying (not a reason why it's strong or needs a nerf, just a personal opinion of mine as slowdown builds are even stronger now with this combo).

    Compare this to the Pop Corrupt meta we just had which IMO is a healthy meta combo:

    • Does not overshadow every perk and perk combo.
    • Took skill to capitalise on so trash players weren't carried by it.
    • A bit overboard on strong killers, but never felt as oppressive as Ruin.
    • Has a consistent counter depending on teammates skill.
    • Good on all killers, but some did not benefit from it well enough in order for it to be used over other perks.
    • A bit annoying depending on your preferences.

    I know this post is going to be flamed, I just wanted to put this out there as I truly hate Ruin Undying with an absolute passion and its killing my want to play survivor. To see it constantly pushed as a healthy perk combo disappoints me as it has many glaring issues on both sides that for some reason people don't seem to acknowledge.

    More importantly, if the game actually starts getting balanced at it's core (maps are fixed, gens are balanced, etc) then if ruin undying is still here then it will dominate every lobby and I have no doubts about that.

    (Also yes, DS is an issue, it's just that you see 100x more Ruin Undying killers than you do 4 man DS UB squads, so don't think I don't want that nerfed too. K thanks).

    Are you freaking kidding? Look how many boosted potatoes are in red ranks on the survivor side, they get carried by 2nd chance perk after 2nd chance perk. They have little to no understanding from the game, have no clue how to loop, how to safe unhook or overall just garbage decision making. These survivors are there due to a stupid meta that has been like that for years and a completely broken ranking system. Ruin + Undying has clear counterplay which is do bones, remind me again to the counterplay for ds/ub. Oh right there is none.

    Nurse and ruin + undying, okay champ. You know the developers nerfed her mobility significantly, she is not good at protecting totems at all due to the reduced mobility, as long as the totems are up it is nice but in the end you rely on the survivors being so garbage that they do not do the totems. Oh and please forgive me i will take the word of someone with over 30k blink attacks over yours.

    Hex perks are supposed to be strong because they can be disabled afterwards the killer has only 2 more perks. The build can be completely ruined ( see what i did there?) within a minute. But hey let's cry for nerfs on perks because people refuse to do totems, are not able to when there are even perks for survivors to find totems pretty fast. There is just no excuse to cry about totems.

  • @Boosted_Dwight said:

    It shouldn't let you progress the game while it's active. That's way too strong.

    It should deactivate when you're healed, heal someone else, work on a gen, or break a totem.

    pretty much this

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1676394#Comment_1676394

    "L2p" so git gud. I can run bamboozle on trapper and get hits consistently due to its nature. If it's not a hit, I'm forcing that pallet down extremely early. Also it goes both ways you stated something that doesnt make it a fact.

    Yes indeed git gud.

    And that ought to prove what exactly? You should talk from survivor perspective, a killer running bamboozle doesn't bother me much as the first time he uses it I know about it when we are in a chase and rarely this results in a hit, i suggest you keep an eye on the killer this prevents you from running to a blocked window.

    You made the claim, so deliver proof. Btw big brain play on your trapper, instead of placing a trap, use a perk slot for a bothersome window when your power had ended the chase much faster. *slowclap*

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1676474#Comment_1676474

    No, they want a 'fair' chance at winning and if you have massive slugger with infectious freight with undying with 5 gens still up, then that is a miserable experience.

    The DC penalty will just cause people to kill themselves on hook. Not fun.

    Boohoo. Maybe just once suck it up and get better at the game, will ya? Stomps happen in all pvp games, diffrence is people here quit for every slight inconvenience there is.

    Also everybody has a fair chance at winning.

  • Ban system like CS:GO no resets, less dcs.

  • Survivor was and still is the easier role of the 2. Just because people play bad, doesn't mean it is difficult. Play with 3 friends on a regular basis and you will see how hilarious easy the game is most of the time, boosted potatoes are everywhere on each side since the ranking system is pointless. When survivors are unable to stay in a chase for a minute, they are bad.

  • @WalkedMoss92 said:

    Like seriously?? Why would would do that? How would you feel if all of your other teammates let you die on your first hook, especially if you were doing really good that match? It feels terrible.

    It's even worse if they let you get to your second phase on hook or death hook and NO ONE is working on gens during that time.

    Don't convince yourself that you're good at the game if you had let your other teammates die so early off in the game like that.

    So second stage is not dead, also why? Because finishing a certain gen sometimes is more important.

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