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JestinJae

JestinJae

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JestinJae
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  • @JestinJae said:

    I am encountering a similar issue this morning except it is a timeout error. It occurs almost every time so far that I've tried (6 times), one worked.

    https://us.v-cdn.net/6030815/uploads/I8WDAL976INK/untitled.png

    This seems to be working much better now, but server latency seems pretty high

  • Firstly, I don't agree that this is guaranteed to be an easy fix. The issue possibly lies in the tile generation itself and not with the geometry model for that tile. If you look around and pay close attention you can see a gap between the ground where you get stuck and the ground around it. There are other tiles with similar gaps, but normally you don't get stuck.

    Just because the devs don't "say" anything doesn't mean they aren't looking into it. As much as this issue has been mentioned I believe that they are looking into it.

  • I have noticed this happen as well. It was only once, but a teammate was stuck in a locker able to look around inside. I saw it through observer mode.

  • sorry if I use words that you aren't able to understand yet, but this issue has been reported multiple times already. It occurs on hills only as far as I know. The place you get stuck is on the right-front, if facing the slope of the hill, corner near the rocks.

    Also, your textual English seems pretty good, except that "loosed" should be "lost" (its sort of a grammar thing, but "loosed" also means something completely different)

  • There are already several posts on this issue, it occurs at the right-front corner, if facing toward the slope, next to the rocks on hills.

    For now the community recommendation is to avoid this corner even as killer as you can get stuck as killer as well.

  • I believe hitting "through" a pallet isn't fully latency as you often teleport slightly when you drop a pallet. The hit may have gone through when you were in the middle of the pallet and then it processed your drop, so it was split-second, which hit validation can't really help.

    That aside, I faced a Shape that was hitting me from like 2ft away (from the end of the blade) and I don't think he had high latency.

  • In case @Peanits or another mod/developer want some additional info, I know there are multiple posts on this. I tried to make a reddit post, but it was auto-deleted likely because I recently made a new account for a more anonymous username. In any case, here is the link to the post: https://www.reddit.com/r/deadbydaylight/comments/ig6euf/bug_corner_of_doom/

    Basically - There is definitely an issue with hills, its not just one map, its the hill model(s) itself(themselves). I tested on multiple maps, but only recorded on one.

    Important notes - This can cause either the killer or the survivor to get stuck. Stuck survivors can be freed if the killer stays outside the affected zone, downs the survivor, and picks them up and relocates them.

    Reproduction

    • Load into a match on any map that can have a hill
    • Find the nearest hill
    • Go to the upward slope of the hill
    • Move to the right until you are in the corner of the bottom of the hill against the rocks (the far corner, not the inner corner)
    • Note that you cannot leave the area once you enter

    Video: https://youtu.be/9tc7pcJy-mU

    There are also various other Reddit posts about the topic.