Feedback and Suggestions

Our team will be happy to read these!
  • Good day dear community, as well as the players. We all love this game and want it to please us. Previously, the survivors constantly complained about the killers that they can't win, the killers are strong, they need to be weakened, and so on. In the end, what it led to: the developers fixed the " Hex: Ruin" , the only ability that allowed the killer to play. Now the entire game lasts 5 minutes,
    0 comments 21 views last activity
  • 2 comments 21 views last activity
  • I haven't seen this discussed, but I'd be surprised if it was never brought up. Could there be a rematch option? The way it would work is both the killer and the survivor (s) would have to request a rematch for it to work. For example: 3/1 SWF -Killer requests rematch, all three SWF request rematch, solo requests rematch, everyone loads in. -Killer requests rematch, all three SWF request rema
    6 comments 61 views last activity
  • Valak would be an awesome killer in DBD, The chase music can be the soundtrack from the movie https://www.youtube.com/watch?v=s4AF3q51Ius They could also have Lorraine Warren as a survivor The map could be set in Church
    14 comments 511 views last activity
  • What the heck? My game crashes. I was being tunneled and running this trapper all across Ormond throwing yet another pallet down and i look behind me to flash him with the flashlight and my game freezes and crashes. Some black screen popped up and had some details on it and I clicked send. But if it acknowledges that its a game crash why the hell am I having to wait because of a DC timer? How abo
    0 comments 21 views last activity
  • In order to begin with the thread, I would like to point out that this is my personal opinion. I will be dividing this thread IN sections, as I feel like it's very long. very important tweaks and suggestions Firstly, I would like to give simple tweak ideas that could make her gameplay much more mesmerizing: Completely eliminate the progression bar to crouch or ambush but make her ambush
    4 comments 47 views last activity
  • To make it less of a wasted perk slot, the usual suggestion to make it do more than just points for unhooks/protection hits stands. But let's say it does nothing more and is just a "farming" perk.. Here's my suggestion: Each time you perform a Safe Hook Rescue, take a Protection Hit for a Survivor, heal a Survivor for the equivalent of a health state, complete the equivalent of a gener
    6 comments 42 views last activity
  • One of the issues I have noticed is that when the numbers are crunched great skill checks bonus progression actually greatly impact generator speed at higher ranks where people can always get great skill checks. Each great skill check grants 2% bonus progression which is 1.6 seconds seconds of added completion(80 x .02= 1.6) Which might not sound like much until you add in about ~5(RNG based) sk
    7 comments 1,284 views last activity
  • Imagine playing Adam and having deliverance ready, ofc as last survivor alive and getting hooked it is instant death...Why would you devs make it so?
    3 comments 41 views last activity
  • https://forum.deadbydaylight.com/en/discussion/135364/adressing-the-pig-problem-tweaks-and-rework-suggestions#latest
    0 comments 21 views last activity
  • Forget outright buffing The Pig, i've seen so many posts talking about all these weird and unnecessary buffs to Pig that I had to make a proper post myself about the one change that absolutely must happen. I've posted this as a reply in the comments to Pig ideas numerous times so it isn't a completely brand new of an idea; plus i'm definitely not the first person to suggest this either: Pig shou
    25 comments 161 views last activity
  • This idea quickly popped into my head and I wanted to share it. I know how a lot of people complain about ranks and matchmaking, well I had a sudden idea to how to fix this, maybe? Or probably I'm just being stupid again. Anyways... I thought that ranks wouldn't be shown to anyone, anywhere. But there would still be a hidden ranking system based on wins, stats, etc. This would be the great time
    0 comments 41 views last activity
  • Hi people of the fog ,i'm one of you , i like dbd and i want to contribuite to community with my ideas ,today i want to concentrate to perk that are little used, since early 2018 when I downloaded the game I played both killer and survivor sides, playing with friends and comparing with them we thought how to modify(buff or rework) some little used perks to make them more attractive. Being more q
    8 comments 99 views last activity
  • If The Nightmare chooses to project to a generator, it should ALWAYS be a committed action. It's one of the strongest killer abilities in the game, granting the highest potential mobility of any killer in a very short timeframe. If you're going to give him this power, at least force killers to dedicate to teleporting. That, or a much higher penalty than currently exists for 'faking' to project.
    0 comments 1 views last activity
  • Personally, I enjoy DbD being basically a grind fest but...I just wish they could also have something that was a more...how do I say...a more Focused grind? Maybe, a Dedicated grind(?). I mean, we can earn bloody items for our survivors and killers BUT that was just for spending bp in a specific area. You could have a completely bloody Clown or Nea and literally never played a game with them.
    2 comments 41 views last activity
  • Hello again, I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight about a month ago which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easily digestible. Today, I bring you suggestions for changing The Nightmare. If you want to know my reasoni
    0 comments 21 views last activity
  • Hi, i want to know your oppinion about this mechanic: its simple, the killer can break the dropped items, like flashlights, toolbox, etc, and the survivors cant repair it, i think its a cool mechanic, let me know ur oppinion.
    4 comments 31 views last activity
  • Just that, if you let potato killers get into higher ranks then we will have the matchmaking problem temporarily fixed.
    5 comments 21 views last activity
  • Would you have an issue going against a killer that camps and tunnel but use no perks, add ons or offerings other than bloodpoints?
    8 comments 61 views last activity
  • With the amount of afk basement killers I found that indirectly make survivors depip due to the lack of ability to gain Chased and Altruism points. Personally, I feel like these emblems should start off at iridescent, just like unbroken, and once someone gets injured, the benevolent emblem should be reset, and once found, Evader should be reset. One of those two alone would already fix the issue
    8 comments 1,061 views last activity
  • I’m not sure if everyone knows by now but one of nurses addons spasmodic breath makes her normal killer speed and takes away the ability to blink. There’s a glitch that stacks the speed boost infinite and is game breaking, ok back to the main point. Devs please review nurse again like fix all her bugs and please look at her addons because most of them are not good and are meme addons, it would be
    1 comments 81 views last activity
  • Make it so that survivors not looking at the gen while repairing it get harder skill checks and more skill checks and the explosion penalty is increased just an an idea though I'd like to hear thoughts on it considering stealth killers are ######### and that's not the priority right now.
    21 comments 291 views last activity
  • Killer mains like to think mori offerings are fine: after all, its rare and "only allow them to skip 1/3 of their objective". Ok, lets apply that way of thinking, but for survivors. If they had an ultra rare offering that made it so the generator time is only 2/3 of what it is right now, it would be great, no? It would be rare to meet one and it would "only allow them to skip 1/3 of their objecti
    27 comments 161 views last activity
  • It keeps opening up pre-match and post-match. Pre-game, it blocks my character so I can't see what I am wearing or holding. Post-game, it blocks the chat so I can't see what other people are saying. And, because I didn't pay for the bonus rift prizes, 3 times out of 4, it's giving me notifications to go look at the rift when there's no action for me to take there. What's even worse is that there
    3 comments 71 views last activity
  • So with Ruin nerfed I hardly want to play killer these days as the game will just end in like 5 minutes even if your a just chasing. Many other people feel this way too which is while survivor ques on US eastern are really slow as killers dont want to play. Please consider reverting ruin or adding 15% extra time to gens.
    5 comments 61 views last activity
  • I decided to write this feedback after spending some time playing trapper. I am by no means a top-tier player yet, but i believe i have seen enough to give some useful feedback. I doubt much of what i say here will be new to anyone who is familiar with all of the killers, but i wanted to write it anyways just to reinforce the feedback for the trapper. When i first started playing DBD again after
    1 comments 31 views last activity
  • I don't think Off the Record would be of much use in the game unless if you're someone that likes to run Object of Obsession and would like the trade off with Iron will. But I do think it should be more beneficial in all matches and with all builds. Here's my suggestion: On top of what Off the Record already does, grant no notification of unhook for the killer for 3 seconds. The killer gets no
    1 comments 141 views last activity
  • I mean with that all Coldwind Farm, Mac Millian and Autoheaven Wreckers maps. These maps are the oldest and most unbalanced maps next to Haddonfield and Disturbed Ward. This idea would have many benefits: The new map will be played ALOT more so the breakable walls mechanic can be tested more often without inreasing the map spawn rate of the new map (Playing always the same map can be annoying a
    26 comments 181 views last activity
  • as a killer, I do not use any totem of malefic because sometimes the totem is in sight and survivors break it very easily in the same way as a survivor it is very easy to find the totems, what do you think if the killer had the opportunity to place his evil totem in the wherever place he wants, I think he would encourage playing with evil totems and it would be a new challenge for the survivors t
    1 comments 21 views last activity
  • I think that more survivor perks should cause exhaustion. Specifically, Borrowed Time. Exhaustion perks are activatable second chances or superhuman boosts. Unhooking someone in the terror radius with BT should give the rescuer exhaustion and give the rescuee exhaustion if the get hit while under protection. And of course you can't give BT while exhausted.
    5 comments 51 views last activity
  • Some y'all probably thinking, "Reworking Sacrifices? Insane!" Maybe. But let's give it a shot anyway. ===== SACRIFICE REWORK - Survivors will no longer immediately die on hook after the third hook. They also no longer have to struggle in phase 2. - The Killer now has to fill a "Entity Hunger" meter throughout the match. This meter fills in portions for each hooked survivor. - Each Surv
    2 comments 52 views last activity
  • Rather simple suggestion. Since the next update will be sabotage-themed, with Saboteur being reworked and all that, I'd say they could also buff Jeff Johansen's perk, "Breakdown". Right now all it does is break the hook that you were hooked on, and this can only happen 2 times. My idea is to make it so that this perk works like so: Not only when you are unhooked, but whenever you unhook someone
    0 comments 11 views last activity
  • I know we have been begging you to fix matchmaking for almost a year (if not more than a year) so you guys probably dont care, but DO SOMETHING. I was rank 6 as survivor, and I played GREAT in a game. I crouched blocked so someone could wiggle off/crawl out to escape, I was chased a little by the killer but got away, I did gens, but I still depipped because the killer was rank 19 and everyone els
    0 comments 1 views last activity
  • just saying but this buff to the gens been done 30 percent faster is OK-ish but don't get carried away and start snowballing and make the game fully survivor sided just because survivor mains requested it , as a killer main it is more challenging now and its on the border of not starting to be fun to play because I have to stop the survivors from doing gens now rather then taking my time to stra
    1 comments 11 views last activity
  • INTRODUCTION In an effort to reward greed and provide another (optional) objective in a trial, I present to you the Entity's Cache. The Entity's Cache is a small black lock-box (the size of a toolbox) that appears at a random time in the trial for a five-minute period. It is guaranteed to spawn within the first fifteen minutes of the trial. If it has not yet spawned by the time the last generato
    14 comments 92 views last activity
  • Hello people of the fog! Kate's hair - including a lot of the older, kinda outdated cosmetics for other survivors (for example standard Feng Min Bob, Laurie Strode standard hairstyle, Nea's Blue undercut etc.) need some love. Compared to new cosmetics, especially the ponytails (look at that georgous Nancy Wheeler tail!) it really looks a little weird. Not saying I want helicopter-hair back, b
    4 comments 62 views last activity
  • Since there’s a lot of anger with long wait times and uneven matchups, what if there was a sliding scale of difficulty that would adjust bloodpoint payout? A killer could create a match where survivors can’t bring any items and as a trade off, survivors would get a bloodpoint multiplier in that match or vise versa, killer’s can’t use add-one and will get a bonus. Each side could also set a rank
    0 comments 51 views last activity
  • I always play whatever it is or for .. I see a player quitting the game, hitting why he is losing, hitting at the beginning of the game, bad connections, and the best thing for that is to prevent him from entering with better ping people, because the line takes a year, and it wouldn't be bad, having crossplay between platforms if you don't have it yet, because killer takes a long time to find a
    1 comments 11 views last activity
  • Rather than having an active ability I thought the legions power should be more, human focused, passive, less punishing to both himself, and the survivors. His power will make use of in game mechanics, namely Bloodlust, it will be as follows: New Base stats: Speed 115% | 4.6 m/s Alternate Terror Radius 12 Metres Terror Radius 32 metres base Height Average Feral Fre
    10 comments 62 views last activity
  • Make it to where you have to have hooked every survivor at least once before you can mori someone. This makes it to where survivors have a bit more counterplay, since they can try to protect people who haven't been hooked yet and also reduces its potential to carry you as a killer since you can't take one person out of the game very very quickly, which is basically an instant game over for the su
    1 comments 21 views last activity
  • Why in the hell are killers punished when survivors disconnect ? You lose points in your emblems , can you just fix this ? I'm surprised it hasn't been fixed yet
    2 comments 31 views last activity
  • That map is [BAD WORD] and there is absolutely no point in having 5 versions of it. I played version 2, then yamaoka, then 5 and 3 in a row. Do we really need all of that badham? Just remove at least 3 versions of it , two should be more than enough.
    6 comments 61 views last activity
  • Remove those black Shadows. You can not remove the plus symbols, if you want, but remove the shadows. They're creepy and annoying and inappropriate.
    1 comments 11 views last activity
  • If the devs genuinely want this game to eventually average out to 2k/2e across all games, it needs to stop feeling so bad for both sides. Killers still have to deal with two survivors being rude and rubbing it in their faces that they were able to escape, and survivors have to deal with two people on their team dying, and the other two having to sweat for the rest of the match. If this is genuin
    3 comments 21 views last activity
  • Doing this to get the devs attention of much wanted additions to the game/things that would make killers/survivors with their addons and items much more playable, in the form of small numbers and/or tweaks for the most part. Not wishing to talk nerfs at all. just purely buffs to the game. Could be perks, but im wanting to mostly focus on addons, items and killers. As an example. Add an extra ca
    31 comments 211 views last activity
  • Bare minimum should have ^ Also fixated should have its speed boost work whilst injured Lucky break should hide blood at all times. or reset on unhook and be a lower time Stake out shouldn't have a cap on stacks. Thoughts? any disagreements?
    4 comments 61 views last activity
  • oni
    can the devs please fix the issue with the status bars of the survivors not showing when playing oni due to the oni having a red orb on his left hand which is the same color as the status bar of the survivors . can they make it so that when playing oni , the status bars have a white outline .
    0 comments 11 views last activity
  • A mode that let you see your killer skins while staying still for a while in a match
    0 comments 1 views last activity
  • If generators don't get slower this next patch it will be rough, rn everyone finishes them in 3 mins if they feel like it
    11 comments 71 views last activity
  • Right now, swf and moris are pretty broken: swf allow to get an infinite range bond for everyone without requiring a perk slot and moris allow killers to skip 1/3 of their objective, maybe 2/3 if they tunnel. Here is the idea: remove mori offerings, but make it so swf can be moried under certain conditions. For 2 man swf, it is not that op, so the mori effect needs to be quite weak. Here is my id
    0 comments 11 views last activity