MrPeterPFL
MrPeterPFL
About
- Username
- MrPeterPFL
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Comments
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2042694#Comment_2042694
Especially with the design of the knives it fits.
and my Clown argument can be used for others as well: why would a Nurse fly around and teleport, why would a sliced up woman that only is fueled by her rage phasing through the spirit world or whatever plane that is, when a more direct aggressive power would suit her better... etc.
This is a hypothesis but judging by her looks, she’s an representation of The Angel of Mercy. The entity probably wanted to make her fly to become the Angel.
Also Sally wanted to vanish, the entity gifted her ability to do so
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It’s their own twist, every original killer has a power related to them. I have nothing against K Pop, like I said earlier I think he looks cool, but throwing knives on him doesn’t feel right. Why not have a power that encourages his behaviour?
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2042285#Comment_2042285
Could you be so nice and point out how the Clown throwing bottles with gas is okay but Trickster not?
i mean, they could have made a mad scientist with those gas bottles..
Laughing gas have always been a common thing with Clowns, it’s their own twist by having it in a bottle. Can you explain how a celebrity with 80 throwing knives in his pocket relatable?
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We could of had a Ninja killer that throws Shuriken but instead we have a K Pop singer that randomly throws knives because it’s in his made up lore.
The new killer looks great but his power does not reflect on what he does. He loves to torture people and records their screams, so let’s have him throw knives.....
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There are 4 survivors and 1 Killer. If you’re chasing 1 survivor, what do you expect the other survivors are doing?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1978096#Comment_1978096
They are red ranks. You know, that famous group of elite players with a kill rate of 75%
They’re Red ranks but play like they’re Rank 15?
It’s simple observation, they’re terrible.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1978044#Comment_1978044
Nurse clearly is as OP as most people say...
Oh wait...
So far the tournament showed what the power role is. There is simply no denying it.
I have to disagree, these guys are a bunch of amateurs, both Killer and survivors. It’s so obvious they’ve never played killer ever and the decision making and movement from the survivors is so poor e.g in the LF game, one guy playing as Meg vaulted a window and gave up for like 5 seconds....
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@panernaners said:
https://forum.deadbydaylight.com/en/discussion/comment/1974841#Comment_1974841
Idk its similar but not really similar enough.
Here it is for anyone who hasn't seen it
Also why would their be all this Korean influence if it was fnaf?
Please convince me more because I don’t want a fnaf chapter
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I hate to say this but it could be a fnaf chapter. They just released a new trailer called security breach and it has some similarities. The colour scheme is neon and vibrant, each characters are revealed in a style of a silhouette, “I’ve been up all night” which is what a security guard would do hence the coffee.
But take this with a grain of salt, Behaviour has mislead us before
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Myers has never died and never will
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Mightee one entertainment and a Korean Cup of Coffee. The new survivor could be a morning talk show host?
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The iconic Killers would be ideal like Chucky, Jason and Penny wise
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Dead Hard is more annoying when they’re invincible than gaining distance. They could be right next to me but if I swing and they use dead hard, my swing will miss.
Having it as a dodge perk is just stupid. You’re basically asking survivors to have the borrow time effect whenever they’re injured, BUT all the time.
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Nothing.
I generally haven’t come across these “bad hit boxes” that everyone keeps talking about.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1953998#Comment_1953998
It does help, I know it does because I often take actions based on what I see with it.
So if I do, some others probably do as well.
https://forum.deadbydaylight.com/en/discussion/comment/1954089#Comment_1954089
It absolutely does help. However yes, some survivors who are bad are till going to be bad regardless.
It does help though because again, I often change my actions based on what kindred shows, so often I imagine other survivors do as well. Not every survivor is a potato some are often just handicapped by solo queues lack of information.
As much as I respect you for defending Kindred as I use it all the time, but like I said before it can’t help stupid survivors.
When you’re on a hook, all survivors auras are revealed to everyone. This is GREAT info, the fact that everyone can see each other is HUGE, but that doesn’t stop survivors from Self caring in a corner, hiding in a locker or crouching somewhere.
Kindred can not help stupid survivors.
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Kindred won’t help, you can feed all the info to survivors but if they’re stupid, they’re stupid.
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Probably not, when I was a QA Tester I never played any games that I tested.
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As much as I love stealth, I have to disagree.
Killers will complain that they can’t find survivors or the survivors are keeping the game hostage because they’re hiding.
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Not every person is going to understand you and that’s ok. They have a right to their opinion and you have every right to ignore it.
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I have the Xbox One X and it’s pretty smooth throughout. I think during one patch Freddy’s dream world cause a stupid amount of Frame drop but that was awhile ago.
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@WishIcouldmain I use to work with a Dev team so I can tell you the basics of programming.
Which one are you interested in? Because “programming” is very vague, there’s Audio Programming, A.I. Behaviour Programming, Gameplay Programming, Physics Programming etc. But let’s talk about the basics of programming.
Programming is a collection of instructions to give to the computer to produce, it’s like a cooking recipe, the programmer creates the steps and the computer will follow the steps and produce something beautiful.
Most common programming is C++, it’s the simplest one.
Example of Basic Programming:
Int main ()
(
Cout << “Hello WishIcouldmain” << endl;
Cout << “ ___________________ ” << endl;
Cout << “ I I” << endl;
Cout << “ I I” << endl;
Cout << “ ____________________ “ << endl;
Return 0;
)
In this example C++ is going to look at the Main Function which is a block of codes. Our block of codes is in “Int main”, inside the brackets are a list of instructions that we have for the computer to produce.
Cout means “Console output”
endl means “End of line”.
Each line is a step and the computer will follow each steps in order, from top to bottom (like a cooking recipe).
In this example, I have told the computer to produce the words “Hello WishIcouldmain” and to draw a rectangle shape. On the console the computer will produce the text and to draw a rectangle with these basic steps.
That’s the easy stuff, there are waaaaaaaaay more complex stuff which would take hours and hours of time to understand and to teach. If you feel like this is a lot of info or a bit confusing, that’s how the programmers feel like every time they do this. They have to go through list after list of codes to understand what the problem is and then find a solution to fix it.
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I like the UI, it’s beginner friendly and great for solo survivors and new killers.
if I had to nip pick, when a survivor is injured the icon of the slash seems out of style, yes I understand it’s clear and visible for gamers but it needs to look thematic.
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@TheClownIsKing said:
Stop being afraid of change!
Fine.
How about they revert ALL changes and updates! We’ll go back to just Trapper, Wraith, Billy, Dwight, Claudette, Jake, Meg, MacMillan, Coldwind, and Azarov.
Happy?!
Honestly I don’t see anything wrong with the new UI, it’s actually a lot cleaner and beginner friendly. It helps a lot of solo survivors and new killers.
People complaining that it’s scattered everywhere clearly don’t play other games like League of Legends, Dota, World of Warcraft, Dungeon Defenders 2, All of the Call of Duty games, Gears etc. Like the list goes on, but god forbid Dead by Daylight.
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I really like/ love this as it’s thematic and simple BUT my inner Graphic Designer is screaming right now.
- If you zoom back and down scale this to fit a TV or Monitor, those hook/ injured/ slugged icons will be small for the naked eye.
- No bleed out timer, doesn’t look like you can fit.
- Small error, Kate has 3 tally meaning she’s been hooked 3 times meaning she’s dead, but she has the slug icon.
- This is basically the old UI but with a tally and a shrunken player status. Not much has changed nor improved
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The only complaint that I have for this update is that The Game Map has soooooooooo many God Pallets, but beside that, it’s fine. I haven’t had any issues with hitboxes yet and the UI is extremely helpful for both Survivor and Killer.
Some say that the UI gives them eye strain which is fair, but one person wrote that they actually vomited when playing Killer because of the UI .... Yeah that’s extremely hard to believe.
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Yeah I agree, I like the UI, it gives me lots of info. I don’t understand the hate for scattered info, if you play League of Legends or World of Warcraft, the info is everywhere, I don’t see why this game can’t have it either.
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It’s not that deep, moonwalking as survivor is pointless and 360 is something I never understood, almost all of the time it never works and whenever you do get hit and try to 360 you just wasted more time running around the killer whereas you could of made more distance by running forward
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/1925420#Comment_1925420
it's the nun from the conjuring series.
she's boring.
More entertaining than Legion
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1921667#Comment_1921667
It's just to put numbers somewhere to differentiate between tiers.
I thought it was meant to consistently trade info to each other, so every 30 seconds you can see each other
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Freddy is probably what you’re looking for. He can pressure gens, has good anti loop, passive slow down, invisible from range, oblivious status effect, lullaby heartbeat, the meta perks work best on him etc. He has a FAT utility belt.
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Behaviour update their game every 1 & 1/2 months, plus adding new content every 3 months.
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What I’ve notice is that Shadowborn will improve your skill. Unfortunately once you use it, it’s hard to not use anymore and it takes up a perk slot.
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Well it’s a indirect nerf to solo players. If 3 of them are swf and I am solo, I as a solo player have to extend all chases just to compensate a nerf that I didn’t receive but my “team” has. Stay injured even longer because of the action penalty to healing.
What if there’s 2 swf with another 2 swf in the same lobby? Both teams can’t communicate with each other but yet they all get an action penalty.
I don’t understand the obsession of nerfing swf groups for working together and being efficient. Why can’t you just give buffs to killers to be more efficient by giving them tools to end chases quicker and possibly to pressure gens?
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1904793#Comment_1904793
Im not the ones calling them out im the ones supporting the ones calling them outs point with data
shoot the messenger at own risk of shooting the messenger
Can I kick the messenger instead of shooting?
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Face campers:
As soon as I see the killer face camping, it’s a sigh for me, knowing it’s going to be a short game.
Either everyone gets hooked once or we gen rush and escape
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Popularity reasons
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I am happy
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A blind killer that uses echo location and has insane speed
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I feel like the Devs do care but they have a schedule to stick with. Their target is to finish all of the maps and release them every 3 months. Any hiccups or disruption will delay and push back their planned schedule. Example: The Twins, if they fixed her and added her new animation immediately, that would of consume a lot of resource and time which could of been spent on the reworked maps, killer tweaks/ rework etc. probably why the Twins release was unfinished.
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Isn’t Coup De Grace basically a super lunge?
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3 suspects: Doctor Gordon, Adam or Zepp
Zepp was killed by Adam by a toilet seat,
Adam was suffocated by Amanda in Saw 3 but his clothes is wrong.
Doctor Gordon is the only character that was wearing blue, it’s possible that this could be a alternate world where Doctor Gordon didn’t cut his foot off and died of starvation. Because Gordon didn’t do that, Amanda wasn’t punished and continued John’s legacy.
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My colourblind brothers and sisters!
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Better than Raven Software, they gave the most broken ass gun in Warzone a minor nerf which somehow made the gun better...
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I like them all.
The last one is interesting, how would you build it?
No Mither, Resilience, DS, Finishing Touch?
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I never understood the scenario they described. It doesn’t seem possible to bait someone for a speed boost when realistically they could go for the pallet which is safer.
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I don’t think Undying has its own Totem, I think the way it will function is if you’re running Hex Devour, there will be one Hex Totem lit in the game, when cleansed Undying will take the fall and transfer the Hex Totem to a dull totem
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@TheeclumsyNinja said:
https://forum.deadbydaylight.com/en/discussion/comment/1860713#Comment_1860713
Whoa he’s invisible past 24m wow what change, still easy to see when you need to see him and loud af. Plus doesnt fix his core issue being he’s very very add on reliant.
Clown they coulda just changed his reload speed over night, 95% of clowns will never use the yellow bottles
Regardless they are still buffs
95%? Highly unlikely,
10% Speed increase is a huge buff, you can even use it to gain speed to pressure gens.
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Probably not, it’s best to use Hex Devour instead
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@noctis129 said:
Than can we get the mori back in exchange for undying?
Why u gotta Rob the killers of everything?
Survivors can keep keys, but killers get continuous nerf.
And watch the entitled survivors try to justify this act and bash me for it.
Are you going to ignore the buffs to clown and wraith?
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I remember someone asked for tips playing against Freddy, literally everyone encouraged him to spread out and do gens. Of course doing separate gens means doing the objective faster which also means “gen rushing”.