Pizza_Dweet
Pizza_Dweet
About
- Username
- Pizza_Dweet
- Joined
- Visits
- 237
- Last Active
Comments
-
So if a killer hooks you they're face camping unless they have some sort of terror radius perk?
-
Who wanta some John Wang?
-
What were people bitching about him? Why was he changed? Am I just boomering?
-
@Ferr0r said:
https://forum.deadbydaylight.com/en/discussion/comment/1336038#Comment_1336038
And Waterfall.
You guys are so short sighted. Unbelievable. I am taught in this game to go and rescue your fellow survivors. One for all , all for one. So yes I try to rescue them with borrowed time and DS.
But you both miss my point because i'm not complaing, i'm looking for a solution.
If someone face camps punish them and be sure they get a 1k instead of a 2 or 3k plus, some campers see gens getting done and go for it.
-
It's not op but it'd be annoying with Ds and unbreakable not meta but it has a lot of potential to be annoying
-
"Pinnacle" hah fat b8
-
I like to run deliverance especially if I solo queue it's pretty fun
-
Survivors are entitled to hatch and if you disagree well, you've revoked your living privileges
-
He payed for the videogame too right?
-
@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1242200#Comment_1242200
A few Killers commented some solid advice in here and they are more than welcomed to do so.
The wording of the title was just a little exclusive and that could scare some off
-
Why not add killers in for a different perspective? Because echo Chambers with the two player groups are the main issue
-
Don't worry they'd be sub brick intelligence if they killed off this cash cow
-
The third photo can't upload I'll upload it to imgur
-
######### up third photo
-
Second photo
-
@Exerlin said:
Unbreakable is much, much better than Spine Chill, and it should be in the S teir. It can single-handedly turn a game over into a salvageable game for the survivor team, and it removes much of the killer's map pressure when used.
Your list is pretty good though. I'd knock small game down to C with Detective's Hunch though since both perks are really just ways to find totems. Also, as a frequent Autodidact and Any Means Necessary user, I think they should be only one teir apart. I get as much value out of AMN as I do Autodidact. The main difference is that sometimes I only get to heal one guy, and Autodidact just makes it take longer.
It's too situational and dead hard is amazing if used properly even with dedicated servers.
-
Great. Now like 50 others lmao.
-
@Huff said:
https://forum.deadbydaylight.com/en/discussion/comment/1190592#Comment_1190592
That's the thing: stuff like what happened to you happens. You take a break and come back after a few resets, or you just don't play that often or whatever, and then you gotta slog through the ranks. One or two pips at a time. And it's crazy how many people just disregard something like that, and just be like "you're low rank you can't talk." Even on the forums I've seen it here and there.
"You're a low rank and I you camped" as their buddies all circle the hook I've had that happen am I supposed to go into the corner? And ignore the rescued survivor when their buddy hides and I can hear them?
-
@Huff said:
I agree with both things you said:
-Screwed MMing
-got the 4k anyway
I know people from rank 20 are generally gonna be not as good as people from rank 1, but I can't count the amount of times I've had somebody ######### talk me purely because of my rank. Even if they did something really stupid that I pointed out, it wouldn't matter because "why are you even talking? you're rank 15" or whatever.
I'm a strong believer that people put too much emphasis on rank on this game, and use rank solely to determine whether somebody can have an opinion or not. It really isn't like that.
I took a break from playing because of the ruin changes but my friend brought me back in and I got ######### by rank reset and I'm slogging through the low ranks back to purple even though I've smurfed because I kept getting red ranks and didn't enjoy the game so I smurfed a few ranks before but I'm going back through the ranks.
-
@AvisDeene said:
Devs have already stated they’re working on a new matchmaking system with hidden ranking that should fix this.
We just don’t know how long it will take.
Aka, they'll hide the ranks and pretend they fixed it
-
I don't like how people take the game seriously and play blendette rather than somebody fun. I've started hating them so much that I associate their screams with pleasure because I hate them so much.
-
-
@KingFrost said:
I like the idea, but there are some flaws. Might be a bit powerful, since you can save up free heals. At the same time, it denies heals to teammates who ALSO have inner strength. So I don't know. As the survivor who gets stuck cleansing ALL 5 totems to prevent noed, I'm just not sure.
It'd just be old mettle of man but better because you do need to stop yes, but it'll heal you to full and blocking hooks to it would be busted af.
-
I can understand both sides that it's bad for the other survivors but sometimes you just can't handle it y'know? Sometimes the game just gets frustrating and mix with other emotions going on irl so I can see both sides of this argument.
-
@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1142968#Comment_1142968
Trapper can re-open his traps without having to pick them up. Plague starts with one fountain already corrupted. Doctors madness doesn't passively decrease anymore, only snapping out of it decreases madness. Doctors shock is made more consistent so he can track exactly how close survivors are to going up a madness level.
But they snap out to lvl 1 madness
-
@XRuecian said:
The Stealth killers seem to have two sides to their coin. When i first started playing DBD i thought the stealthy killers were the most powerful killers of all. How am i supposed to run and hide if i don't even know they are around me at all? When you are new the game, don't know the maps very well, don't have any good perks yet, the stealth killers are by far the most difficult.
That being said, at higher ranks, it seems that this balances out quite a bit. The survivors now know how to be a bit more aware, they have more information based perks, they know how to plan an escape if they see the killer, etc. But i still don't feel like stealth killers are suffering (except wraith) because of this. They still have advantages over these survivors that other killers do not get. If you are good at using your stealth properly, you should still be able to catch any survivor by surprise. And since most of the stealth killers have the ability to down you in one hit, they don't have to waste nearly as much time on extended chases. Spine chill might be the only exception. Probably shouldnt get a free warning that a sneaky person is sneaking up on you. That takes ALL of the skill requirement away. Maybe Spine Chill and other detection perks should only work on stealthed killers at like half the range?
Yeah they still have a use but aren't useless I like that
-
@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/1134859#Comment_1134859
Keep dreaming.
Nude Clown has higher priority, bucko.
I'm a clown main and I'm getting excited
-
@whammigobambam said:
https://forum.deadbydaylight.com/en/discussion/comment/1134859#Comment_1134859
Meg? Really?
I don't even enjoy sticking my knife in her.
Yeah she's pretty ugly rule 34 prob uses Kate and thicc bricc Jane but I'm not goin' there, not since endgame collapse ( ͡° ͜ʖ ͡°)
-
Play killer maybe and be one of those selfless heroes ¯\_(ツ)_/¯
-
@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/1132167#Comment_1132167
Sorry, were busy making new skins now. Talk to you later. 👌
Can we get a nude Meg so I can jerk my little pp after stealing my mommy's credit card?
-
@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/1131193#Comment_1131193
We were thinking of buffing Clown or other m1 killers, but this is unacceptable. Thank you for reporting serious crime. We added this to top ptiority and we will buff sabo, increase hook distances and add more second chance perks in the next update. Have a good day.
Thank you sir, the game sometimes provided a small challenge and we can't have that right?
-
@28_stabs said:
Ha ha ha- no. Baby survivors must live a long happy life. Be grateful that you are allowed to hurt them. In the next update you will get crows over your head, if you will use stealth too much.
EDIT: and 600s cooldown to use stealth power.
Megs and blendettes when the killer spawns in they get caught in a loop of stuns forever even in the menu and they have to restart their game but they also get a DC penalty too
-
@Demogordon_Ramsay said:
Or just, you know, make Undetectable work against Spine Chill. That's fine too.
That would be even better so I might as well delete the post lol
-
Hey they'll fix it by hiding the ranks so don't worry about it my guy
-
What would happen to franklins?
-
@PalletYui said:
https://forum.deadbydaylight.com/en/discussion/132599/proof-that-the-game-is-survivor-sided-as-hell
Oh my Lord. Will you killer mains please stop just finding things to complain about? You're finally starting to get your way just stop.
You sure about that?
-
@ALostPuppy said:
It's been the same with killer perks too. The last 3 killers have all had abysmal teachables. Demo's are all atrocious, Oni has one meme perk that makes Bubba decent and now Deathslinger's are just underwhelming. Ah well. I also think you're kind of underselling For The People. It's a really good perk. An instaheal with unlimited use in a match is pretty insane. The 90 second broken effect isn't that bad because what survivor cares about being injured in 2020 when perks like resilience and dead hard exist.
Surge is decent in some builds like oni with his mass downing potential.
-
I'm surprised Mandy or peanits hasn't come around to shove a doctor's stick up my ass and jail me :p
-
@Pyras_Sundown said:
Damn, dwight is a secret wizard! I knew all along!
He's not a wizard >:( he's an elf
-
(I'll repost this) I don't understand this fetish that a killer's power must also hurt them to make the power fair or have some ludicrous drawback. The point of a killer's power is to HELP THEM, NOT hinder them.
Can we make it so med-kits and toolboxes slows a survivor's movement speed down, because they're too heavy to carry? Maybe add a 10% chance whenever a survivor fast vaults something that they trip/tumble and face plant into the ground too, while we're at it. /s
-
@Grandkurama said:
I think there shouldn't be any dc penalties. The devs want my money and they think they can take them by not letting me play their game? Hell no. Dc penalties are bs. I payed the game and I'm allowed to do what i want. Who cares to git gud.
Am I Right?
I think they're poorly implemented like maybe half bp for 5-10 min if it happens again 30 min and a third time is a 1hr ban and it should reset once a day just spitballing here.
-
My back is sore, it feels like I'm having a shard of glass being shoved into my back thrice hmm empathy is an interesting emotion.
-
@AshleyWB said:
@GHOSTfaceP3 You can't deny that people want it nerfed though. Chances are it will be eventually.
Fair, but why not also change generators like with Scott jund's idea? Noed is a crutch right now because gens fly so quickly that it's gone from late game insurance to essential for getting a 4k unless going against rank 20s. And if they don't want the wrath of Mr skeletal when they want to escape but it can be ignored by doing tribute to me bones and that seems bad for killers, but that's what ruin used to be it would distract the survivors from gens for like 30 seconds so the killer can slow down the game by hooking somebody.
-
New survivors are bad at everything except sitting in the corner of the map/in a locker and get killed because they accrue afk crows and then ######### and moan about killers being op.
-
@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1063475#Comment_1063475
No.
Dont reward survivors for DC they will do it more often.
Yeah, the rest of it makes sense but still
-
@Coder said:
https://forum.deadbydaylight.com/en/discussion/comment/1057500#Comment_1057500
Lery's and Hawkins National Laboratory are great maps, fairly balanced, since there are no strong windows and survivors have to improvise. On the other hand, McMillan and Autohaven have really formulated tiles. You just have to memorize how to loop them and that's it, you're a god-tier survivor. Also, ironworks of misery window and wretched shop are just ridiculous.
Don't forget the four windows and two pallets on grim pantry, yikes. If you know how to run it you can infinite the killer and let's hope the killer has enough sense to just walk away.
-
I feel that bc ruin is dead, now survivors have to do bones or Mr skeletal will insta down them and sometimes that fear makes survivors divert their attention from gens to pleasing Mr skeletal because of the implied threat that noed has on them.
-
"Hello there!"-Oni wan kenoni.
-
@[Deleted User] said:
Careful, I'm sure one of their uncles works at BHVR and is going to get you banned.
MAH UNKLE WURKS FORR BEHAVIR AN WIL BANN BIH!


