Feedback and Suggestions

Our team will be happy to read these!
  • Depending on licenses and such, maybe give it a different name like The Fear. Still, the Grudge is the inspiration for this idea. This is a very short killer (like The Pig while crouching). It’s a girl with hair in front of her face who crawls everywhere she goes, even during a chase. Because of the jerky, twisted nature of her crawl, she’s still quite fast. Her special ability let’s her cl
    8 comments 692 views last activity
  • New perk ideas I had in a train, cause of boredom. Killer Prey You are able to see dying survivor in a range of 8 meters and the intensify they healed themselve. The general healing from dying survivor is decreased by 33%. Hunt Each time a generator gets repaired by a single survivor, they become exposed after finishing it for 40/50/60 seconds. "You should have stayed together.. " (H
    0 comments 21 views last activity
  • DS
    Please change the way this perk works. It makes no sense the amount of invincibility and time this perk gives to survivors even when I don't tunnel. It's crazy.
    1 comments 11 views last activity
  • When are we getting a killer who can kill survivors with pallets? I will die a happy man, if you would please give me a killer who can beat these toxic ######### to death with their precious $%@# pallets. Talk about sweet sweet revenge.
    0 comments 11 views last activity
  • Decisive Strike is intended to be a form of anti-tunneling perk. However, it is inherently far stronger than just an anti-tunneling perk. In a recent match I was able to chase down and hook another survivor, find a survivor that was unhooked just before the previous chase started, and down them - yet I still ate a Decisive Strike and it cost me a kill (the exit gate was left at 99% with two survi
    5 comments 61 views last activity
  • this addon isn't unbalanced, but it isn't as cool or drastic as other ultra rare addons, like Myers or Wraith. I was thinking instead of revealing blood pools, it would spawn an illusionary spirit similar to the illusionary doctors, except with some differences. it would only spawn illusionary spirits when the spirit is phasing and the illusionary spirits would only last as long as the spirit i
    0 comments 11 views last activity
  • What does a better ranking system look like for survivors and killers, alike? Have you had experiences where rank doesn't matter to you, since your resets happen every month and your skill never really does that quickly: which leads to you murdering and looping people in the 20-15 ranks? Do you wish your rank was more eternal? Do you get queued up with inappropriate ranks? Rant and brainstorm her
    2 comments 31 views last activity
  • Im sure baby killers and campers/ tunnelers wont like this idea but i think if a killer is within about 40 meters the entity bar should not go down when a survivor is hooked. What do yall think? Ive depipped so much cause of being camped its ridiculous.
    24 comments 151 views last activity
  • Can toolboxes grant survivors bonus bloodpoints much like how they're granted bonus points from using a medkit? Survivor bloodpoint gain has always been abysmal and anything that gives bonuses can make it a little better.
    3 comments 1 views last activity
  • Two changes I would like to see for Survivors would be the ability to hold onto the back of a killer while they carry a downed survivor to a hook, this will sow down the killer and hopefully allow the carried survovor to escape but the person who is dragging suffers from exhaustion and is a risk of the killer coming from them. The other thing that would be good is when the Deathslinger is pul
    4 comments 61 views last activity
  • It's called WINDOW of opportunity, not DOOR of opportunity. Every time I see a highlighted wall I always get confused for a window or a pallet and end up at a dead end. People tell me "oh but now you can see which wall is break-able and you can predict where the killer will come from!" That's lame, this perk is lame, I don't know if I can even use it anymore. Why not make highlighted walls RED
    4 comments 51 views last activity
  • Hello again, I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight about 2 months ago which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easily digestible. Today, I bring you suggestions for changing The Clown. If you want to know my reasoning
    0 comments 11 views last activity
  • Can we get a fix for this? The game looked good before the update. Now I feel like I need glasses when I play (also gives me a headache)...
    2 comments 21 views last activity
  • i mean I know it’s a long shot. But do you guys think that maybe the killers would hear the survivors every communication. Cause I mean survivors have can communicate with each other. So why give the killer voice communication. I mean I’m tired of not able to pinpoint where the survivors are. I mean best or worse idea. My thing though the killer wouldn’t talk. But the killers would be to hear ev
    7 comments 51 views last activity
  • I'm on console (PS4) and when ever i aim with deathslinger's gun i get like abit of lag or like frame drop is there any way I could fix it?
    0 comments 71 views last activity
  • I made a post in the bug report section thinking it was a bug but i just got told it was by design. So well now i am here, make it interupt unhook animations, it makes realistically and gameplay wise, 0 sense that receiving a harpoon inside of your body won't stop you from lifting someone of a hook, i don't understand why the dev team decided it was a good thing since if you get hit by a hatc
    4 comments 41 views last activity
  • Ranking is rediculously hard, for killers and survivors alike. Really good players and new players alike take breaks because of life, get deranked at fast rates, every month, and then the great players make the 20-15 ranks hard to get out of, because they essentially live there with how fast rank resets. Ranking up this gets hard because skill levels are undisputed and taken at face value within
    0 comments 1 views last activity
  • I recently started playing again after a long break from the game. I missed the first tome, so I didn't get to experience the first pass. I went into the second pass with cautious apprehension because I don't typically like this pass/seasonal stuff. Surprisingly, I was able to complete the pass about 20ish days earlier than closing, now my problem is not wanting to work on the current tome beca
    0 comments 11 views last activity
  • I have come up with some Survivor perk and I would like to hear your thoughts. Lone Wolf When you're atleast 48/40/32 meters away from another survivor your action speed towards completing Generators, opening Chests and cleansing Totems is increased by 10%. Accolade Work For every full Generator you complete you gain a token, each token grands you 5%/7,5/10% progression converted to the E
    0 comments 31 views last activity
  • you should be able to choose to have either all killer dailies , all survivor dailies or mixed , for people who main killer or survivor or mixed which is how it is now by default . also the dailies should only apply to killers / survivors that you have . also dailies should be able to be seen while you are in "searching for map" status instead of having to end queuing just to see dailies and havi
    0 comments 11 views last activity
  • What if there was a perk that made body blocking actually use full I give you slippery this will punish the killer for missing attacks while carrying a survivor. Every time the killer misses an attack while carrying slippery activates and increases the wiggle bar by 5% and puts the carried survivor in a faster wiggle similar to break out. Slippery and break out do not stack!
    2 comments 11 views last activity
  • Can you change the the lighting for these maps or just remove them from the game, they're too dark and really quite boring to play on. Looking for immersed survivors creeping around the map is not an engaging experience.
    1 comments 1 views last activity
  • Simply he is destroyed by 360. The punishment is too hard. If he miss he became a mouse one killer. If he injure everyone he bacame a mouse one killer too. Also missing is an heavy punishment, cause he stuns and became powerless for too much seconds.
    0 comments 11 views last activity
  • Sorry if this has been suggested here before, just thought I'd write something on it. It's really just a quality of life thing, I guess? You know when you're looking at new cosmetics and you're on, say, Spirit. You want to know what her new weapon looks like but she refuses to give you that one animation where she shows off her blade or she puts it away again shortly after. Can we get the option
    1 comments 11 views last activity
  • Vocabulary RBT(s): Reverse Bear Trap(s) Prologue Hello, I made many threads about how Amanda Young is a great killer, but needs some changes in some aspects to make her do her role better. My goal isn't to make her OP, but simply, to make Amanda more fun for both sides without sacrificing strength. 😁 Passive Timer I modified this idea, to keep the RBT lethal while giving all s
    41 comments 281 views last activity
  • If Hangmans Trick detections is lowered from 16 meters to 6 meters, then sabo'ing hooks should take an extra 3-4 seconds to execute.
    15 comments 271 views last activity
  • So, before I get into my idea for a change, I just wanted to clear up that I do play survivor a lot, so this is in no way a biased opinion. I try to look at everything from both sides of the playing field. I completely understand why this perk exists, as being tunnelled isn’t fun, however it doesn’t always act in the way it should, which is to prevent being tunnelled. In most games I play it simp
    8 comments 71 views last activity
  • What if on top of giving the cosmetics, you would also get bonus bloodpoints? +10% points per prestige level. So it would give people who don't like the bloody cosmetics a reason to actually do it, and make leveling back to 50 less of a pain (and in the long run, with more and more perks it will really lessen the annoyance of going through webs of perks you don't care for)
    6 comments 51 views last activity
  • With saboteur and DS being potential meta perks now, I believe we need to fix the devout emblem. Since slugging will be a much more effective tactic than before, we need an effect way to gain points towards devout. As for my idea: You get 25 points if a survivor bleeds out or DCs. There, problem solved.
    0 comments 11 views last activity
  • The matchmaking is undoubtedly broken. Rank 20s v. Rank 4s, Not a lot of fun. A better system could be tracking a players stats( kills per match, number of matches escaped, percemt of gens completed per match, etc.) And giving then an estimated 'skill level' and match them accordingly with people of the same level. I know this sounds like the rank system, but rank, as many have stated, does not a
    0 comments 1 views last activity
  • This is a cool idea I have thinking about the last couple months, its not something extremely necessary right now, but I bet it is something that me and alot of fellow players out there would love to see in a near future. I was thinking of a feature something more or less like CS:GO have, how many AK-47 shots you fired, how many bombs you planted or defused, but of course in Dead By Daylight w
    4 comments 10,401 views last activity
  • Decisive strike should be deactivate while being dragged out a locker. There's many possible way to use your DS. And if you're scared being slugged , then just use Unbreakable . While killers are forced to play with some perks in their build , survivors should be forced to play with some perks too if they want to use Decisive strike etc..
    1 comments 31 views last activity
  • What's the point of removing the heartbeat when you clearly can hear chase music???
    9 comments 141 views last activity
  • So, I'm sure that there have probably already been many requests on this already, but hear me out. The soul purpose of Hex: Ruin is to slow generator progress, however, I feel that it no longer accomplishes that. I feel that now it is far too easy to be gen-rushed because of the change. Survivors can now take advantage of the system. While the Killer is distracted Survivors are able piggyback a
    12 comments 231 views last activity
  • Remove the notification, it's useless now, with how quick sabotage is, you'll get the notification the hook was sabotaged 2.5 seconds later anyway. Bring back the 30/20/10 seconds auto repair. That was the reason the very few people using that perk were using it for. And you guys killed it. For no good reason, too. "Oh we're giving sabotage mechanics a major buff... what counters can it have? O
    5 comments 51 views last activity
  • Very easy way to make deathslinger not a joke is to just make him normal speed. Legion gives the same deep wound status as deathslinger, and can do it to literally everyone in one go, as well as getting intel on everyone’s location. Playing killer is absolutely punishing against half way competent survivors, so making deathslinger have a lack luster ability as well as being slower, makes pretty m
    5 comments 111 views last activity
  • I love the game but it gets quite annoying when you are a hooked survivor and can't get rescued cause the killer basically stands face to face with you. Can there please be a way to penalize the killer for being a certain distance near the hooked survivor?
    3 comments 41 views last activity
  • FoR THE PEOPLE DOESN'T APPLY TO THE SELFLESS SURVIVAL Is this a bug or intentional thing?
    2 comments 111 views last activity
  • For me as a new player is already sick of getting t-bagged by pro survivors in this game. Can we get it made that if you carry on tapping the crouch button to many times in a row that the survivor will then get some sort of speed decrease of something in their next match to avoid the professional players t-bagging us new killers. How many times must the exit gates get opened and then survivors
    15 comments 231 views last activity
  • Give Decisive Strike 5 tokens. While hooked, remove 1 token for each unique gen the killer kicks; remove 3 tokens for each unique survivor the killer hooks; remove 1 token if the killer is more than 24m when the perk owner is unhooked; and remove 5 tokens if the killer opens an exit gate. After being unhooked, Decisive Strike activates as normal, but the timer is only 12 seconds for each remainin
    0 comments 21 views last activity
  • Fix the framerate. 50% of the time you ads and about to shoot there are random framedrops. It's impossible to hit your shots consistently
    1 comments 41 views last activity
  • It was explained that resetting traps is a bit more complicated and would require some dedicated effort to make possible, as when someone steps in a trap, it shifts slightly. Why not have a "reset zone" around the trap, maybe a meter long, to where you can position a darker orange highlight of a trap and reset it in that position with M2?
    6 comments 91 views last activity
  • Why would I ever use these new toolbox add-ons? Instructions is actually more harmful than it is helpful. Why would I ever not want to have skill checks? Skill Checks increase generator progression even if it's just by a small amount it's still good to have skill checks. Even if I knew I was going against a killer skill check build I would still never use this add-on because it only works if you
    3 comments 391 views last activity
  • You recuperate faster from missed attacks made with your main weapon. The cool-down of missed Basic Attacks is reduced by 20 / 25 / 30 %. ↓ The cool-down of missed Basic Attacks is reduced by 4 0 /45/5 0 %. Gain 100 % more Bloodpoints for actions in the Brutality Category. As you know, nobody uses Unrelenting seriously. Killers use it, for no other good park or just one Achie
    5 comments 102 views last activity
  • Why does Saboteur go on cooldown even tho I just touched the hook, not even finished the sabotage... Can you make Saboteur go on cooldown only if you sabotaged the hook?
    7 comments 131 views last activity
  • Here is a fun idea: DS deactivates once inside the exit gates. I am sick of cocky teabaggers who know they are safe. There is no counterplay (which seems to be a big buzzword for everyone) so let's have a little QoL change to instill a little fear huh?
    0 comments 21 views last activity
  • i played him a bit in the ptb and now with the live i can tell he does need some buffs and most of them are pretty simple. reload speed: from the wiki, the reload speed by default is 2.75 seconds, change it to 2.25, half a second faster will make him more viable right away since it will allow him to use his power more frequently, reload speed add-ons doesn'T feel too much like it does red
    4 comments 71 views last activity
  • aiming speed compared to regular is so so so slow it makes me miss most of my shots since i am used to do flick shots in shooters, give this killer a personal setting for aiming down sight speed, it would be great!
    3 comments 381 views last activity
  • With the sabotage re-rework I guess we'll see more slugging, that is kinda lackluster bloodpoint-wise. So I thought it would be nice to add two new scores for survivors, one in survival (cathegory which needs more scores) for recovering while on the ground, and one in altruism for picking up a dying survivor.
    3 comments 11 views last activity
  • Vigil When inflicted by Killer with a Status Effect, Auras of other Survivors that have been inflicted by Killer with a Status Effect are revealed to You when they are within a range of 20/28/36 metres. Press and hold the Active Ability button while standing beside Survivor whose Aura was revealed by this perk to cleanse both them and Yourself from all Status Effects inflicted by the Kille
    4 comments 41 views last activity