Tweak Decisive Strike

Decisive Strike is intended to be a form of anti-tunneling perk. However, it is inherently far stronger than just an anti-tunneling perk. In a recent match I was able to chase down and hook another survivor, find a survivor that was unhooked just before the previous chase started, and down them - yet I still ate a Decisive Strike and it cost me a kill (the exit gate was left at 99% with two survivors left).

Please, keep the perk. That is fine. Just... Make it less likely to be abused with lockers or inadvertently hinder killers further than it was intended.

  • Reduce the timer to 30 seconds, and keep the stun duration, but make the skill check vary in size depending on the perk's rank.
  • Only allow Decisive Strike to prompt a skill check when a survivor is picked up from being downed (not allowing it from lockers or grabs).
  • Deactivate any (other) active Decisive Strikes upon another survivor being hooked or downed.

Comments

  • What if I get chased right off the Hook? And manage to get chased for 30 seconds before downed?

    The Killer clearly tunneled me in this case - or is it not tunneling anymore when he is bad and needs 30 seconds to down me?

    (Your thread already exists btw. It is written down around 500 times each day. But I am sure yours is special)

  • @Aven_Fallen said:

    What if I get chased right off the Hook? And manage to get chased for 30 seconds before downed?

    The Killer clearly tunneled me in this case - or is it not tunneling anymore when he is bad and needs 30 seconds to down me?

    (Your thread already exists btw. It is written down around 500 times each day. But I am sure yours is special)

    then maybe have the countdown go back to 60 for when in chase

  • @Vampire said:

    https://forum.deadbydaylight.com/en/discussion/comment/1153385#Comment_1153385

    then maybe have the countdown go back to 60 for when in chase

    Better:

    Timer is way shorter.

    Timer does not go down when in Chase or downed.

  • Disabling the perk after being fully healed or upon entering a locker would reduce the ammount of baiting Decisive Strike players do.


    @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1153386#Comment_1153386

    Better:

    Timer is way shorter.

    Timer does not go down when in Chase or downed.

    Also this. Short timer, but pause it when in a chase (or killer radius possibly), a bit like how Amanda's Reverse Bear Traps pause when someone with an active trap is getting chased.

  • I think the only change ds needs is for it to stop going down in a chase. So that if you get tunnelled off a hook you get a chance to use it and the killer can choose to eat ds if they really want to.