Feedback and Suggestions

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  • As I was playing DbD for a year now, both as a killer and survivor, I witnessed very interesting scenerios where Noed would come in clutch unlike any other perk in the game. Killer didn't really need to do much and get a decent score with it, and survivors are very salty about it. While I agree that survivor who did 1/4 of a gen and then sat in the corner of the map doing nothing, getting down in
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  • BHVR please change deathslinger's speed to every other killer's of 4.6 , currently he is to slow to catch up to any survivors in a chase if he gets stunned or he needs to break a pallet he loses to much time , thanks .
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  • everytime a chapter is released they bother themselvs to make trophys to the game and some trophys are ridiculous to do like unhook 1000 survivors(its an example i think is around 500), in the questions on the survey they ask if we want charms for completing tome chapters, well it would be better having especific charms for some missions i would love to see someone that rescued 600 hooked survivo
    0 comments 51 views last activity
  • I have a friend that plays dbd. Yet he misses a lot of skillchecks. Because he's deaf. Maybe, you could put some sort of visual que aswell, not just an audio one
    1 comments 21 views last activity
  • Is it possible to have huntress throw her axes with righthand? I mean not entirely, just on my screen. Like a switched fov. I play fps games too and i m used to see my weapon at my right hand. Huntress holding her axe on left hand disorienting me a lot. Can devs make that happen as an option? Thanks
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  • If I have DS I think that should trump a mori add on. I would love a skill check to see if I die or stun the killer. Perks should always trump an add on, otherwise add ons have more power than perks, they become super perks for killers. Moris aren't a traditional add on, they are an all new action.
    6 comments 71 views last activity
  • Why have a feature in a game if you have a 4 percent chance to get off. It is useless. So many players have wiggled all the way only to get on a hook anyway. And on top of that the wiggle feature tears up a PlayStation controller. I think the wiggle feature should be giving a remake , percentage should go up were it is worth wiggling to get free so that the survivor have more than a 4 percent
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  • I have no idea on how to name these addons... Hillbilly 1) [NAME HERE] Bumping into objects no longer stops the Chainsaw. Slightly decreases Chainsaw movement speed. (20%) Considerably increases the Chainsaw's cooldown. (50%) 2) [NAME HERE] Breaking a pallet no longer stops the Chainsaw. Moderately increases the Chainsaw's charge time. (12%) Huntress 1) Iridescent Head
    3 comments 51 views last activity
  • Hey, is there any activity planned on those? I mean the ranking system at that point is just something i don't want to think about. I rank up way too fast and still being half a noob I get matched against way better killers or toxic SWF. And we don't even get a compensation for a high rank. This ranking system encourages deranking by just loading into a game and afk'ing because you can't even d
    0 comments 11 views last activity
  • Basically, there would be a number icons to denote what an individual Survivor may be doing at the time. Like, for example, a gear or a wrench could mean a Survivor is on a gen, and a medical cross means a Survivor is in the process of being healed/healing themself. You could have lots of icons for Survivor actions such as gen repair, healing, sabotaging, breaking totems, being chased, etc. Th
    17 comments 51 views last activity
  • Passive: after egc starts regresses exit gate progression at 3/4/5% a second when survivors are not interacting with it
    3 comments 21 views last activity
  • I dunno if it's dedicated servers or what, but the fact that you can get pallet stunned and blinded before the stun animation ends really needs to stop. After a while it just gets old. Please tweak this or something.
    7 comments 121 views last activity
  • Keep it at 40 seconds, not 60. Why? If the killer truly intends to tunnel you off the hook, there is a good chance he'll down you within 40 seconds and pick you up. Alternatively, there is the locker mechanic to ensure you get the stun off. Reducing the time by 1/3 ensures the killer doesn't get punished by the perk at a later date when he clearly doesn't tunnel you. Too many times Killers wil
    47 comments 811 views last activity
  • Illusionary doctors are useless to the suspense, I mean, they should have a heartbeat and should run towards survivors. Also, I know doc can see his own illusions from afar, but anyway, that's my opinion to give more stressful gameplay to survs
    0 comments 21 views last activity
  • So, I'm just playing the match normally and my internet decides to crash for no reason. It has done this 2 times yesterday escalating to a 15 minute timer ban. The day before it was just the game bugging out making me disconnect when my internet didn't crash. Then now once again, my internet crashed for like 10 seconds and im penalized for it up to 30 minutes when it isn't something I can control
    4 comments 431 views last activity
  • First, this whole topic was translated on GoogleTranslate. Hello ladies and gentlemen, I've been playing Dead By Daylight since 2017, in all these years I've never seen BHVR listen to the community, this suggestion tab is just for decoration, prove me otherwise. I recently acquired a 2560x1080 monitor, and it is impossible to be played, the game is extremely lagged, before at 1920x1080 I ran
    0 comments 11 views last activity
  • Hello again, I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight about a month ago which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easily digestible. Today, I bring you suggestions for changing The Pig. If you want to know my reasoning or
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  • Title. Dead by Daylight Mobile allows you to see other survivors perks, items and offerings before the game starts. So why not on PC?
    4 comments 691 views last activity
  • It's really hard to collect shard. I want you to evaluate these empty parts.
    4 comments 41 views last activity
  • >NEW OBJECTIVE(idea by WILDWES) Reason = People argue and say that gens take too long however that is simply not true, the gens go way to fast it's just that perks make the gens take too long. To fix this a new objective will be introduced. There will be gas cans around the map. The survivors must go around the map and collect the gas cans. Only one gas can is able to be carried at a time per
    5 comments 81 views last activity
  • New Mechanic: Basement Shrine If the killer wants to take the time out of their busy schedule, they can find the basement during a trial and "commune" with the Entity for a boon at the newly installed Shrine at the back of the basement. The boon being a random free addon, provided they didn't bring any into the trial. It would function like a chest does for survivors, and the killer would lose t
    0 comments 11 views last activity
  • So another tome has opened up and check out the new challenges. As I move my mouse cursor over the first survivor challenge I can't help rolling my eyes. "Repair a total of 12 generators", exact same challenge we had in Tome 3, we had a challenge to repair 10 in Tome 2 and repair 4 in Tome 1. This is by far my least favorite out of all survivors challenges, we've had so far. It's not fun, it's n
    5 comments 51 views last activity
  • I was watching evil dead lately and I thought that a deadite girl with a cut tongue singing would be perfect for dead by daylight.
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  • You know that pressing any button skips the cutscene. Right? well, steam has a screenshot function that many people use, and pressing F12/F2 always make the cutscene skip, which ruins your imersion. What about changing it to for example ENTER to skip, or esc?
    1 comments 21 views last activity
  • As it stands now, the ratio of survivor perks to killer perks is 4:1. Would it be possible to decrease this ratio somehow?
    1 comments 21 views last activity
  • Perk Changes_SURVIVOR.pdf Hello :) So since the meta on both sides is rarely changing (and especially on the Survivor side), I decided to share with you all my suggestions about NERFING or BUFFING perks. I started by the Survivor side but depending on the feedback I get from those suggestions, I will work on the Killer side. ------ So, you will see that some pe
    16 comments 352 views last activity
  • why is it whenever we spend the 6k for a pink and have some fun and not even get rewarded for it if we 4k on killer? I've ran into more than a few matches where i even try to hook an extra time, make chases last longer,kick more gens nope still wont pip. All that hard work in a drain because mori's aren't accurate to the point/ranking system.
    1 comments 31 views last activity
  • New killer: man in the mask New survivors: Kinsey and Luke New map: gatlin lake trailer park
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  • It just came to me amongst other changes. Plague killers should be able to see how infected survivors are. That infection bar that survivors see when they're getting puked on is something the killer should see as well.
    0 comments 11 views last activity
  • Hi everyone, As I've started grinding "Skilled Huntress" trophy, I'm wondering how I could track my progression. Knowing that the long awaited progression tracking will never be implemented by Sony, and that it's not likely to be added in-game either (not top priority I suppose), I think it would be great and not so hard to have a score event (let's call it "Long range shot") when hitting a sur
    0 comments 21 views last activity
  • If you are blinded or stunned by a non-obsession, that survivor becomes the obsession (as it currently does), If you are blinded or stunned by the obsession, any killer obsession perks that can gain stacks gain 1 stack. Remember that Nemesis has a cooldown, so it's not like a non-obsession survivor can pallet-stun the killer, become the obsession, and then give the killer stacks for their obs
    3 comments 51 views last activity
  • I'm sure this won't be enough for killer mains, and too much for survivor mains but here's my suggestion: If you unhook someone, DS deactivates. This allows the killer to go for the person who unhooked rather than the person who was just unhooked in the event they are unhooked in front of them, or if the killer has nowhere else to go and returns to the unhook, or has MYC active and would like t
    0 comments 11 views last activity
  • Reduce the amount of pools in general. There should be four maximum, one for each survivor. Allow the plague to corrupt pools from any range. This allows her to keep pressure obviously on a cooldown like Freddy and Demogorgon. Make sick survivors have decreased action speeds. Some of her add ons can change to reflect this.
    9 comments 61 views last activity
  • Ebony - be able to kill all survivors when they have been hooked twice. During their 2nd phase, they cannot give up (they don't get sacrificed if they don't struggle. If they don't struggle, no BP, they cannot be saved, and struggle bar does goes down faster too). When their 2nd phase has ended, sacrifice does not happen. When they're in their 3rd phase, the killer is able to unhook survivors. Pe
    1 comments 21 views last activity
  • I was just thinking about games and how they borrow ideas from each other and which game mechanic I would personally like to see and I went with badges. I love the idea of earning badges, it always amuses me to see how many players I knifed, how many times I had a kill streak, etc etc. If DbD was to incorporate a badge system, then name 1-2 that you would like to see. How many 4Ks I got How
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  • This Is Not Happening You perform at your best under extreme stress. Grants 12% increased skill check trigger chance while repairing and healing. Skill Checks also have 12% trigger chance while mending, recovering, cleansing totems and opening Exit Gates. Failing these Skill Checks doesn't result in progression penalty and loud noise notification. While injured or dying, the sizes of G
    3 comments 31 views last activity
  • Mindbreaker - Survivors repairing generators are affected by the hindered status effect if the generator is above 50% completion and 10 seconds after they stop repairing. Survivors who complete a generator are affected by the exhausted status effect for 30 seconds. Cruel Confinement Limits Change the name back, it was honestly way better When a generator is completed, the nearest
    3 comments 42 views last activity
  • doctors shock is way too spamable to have any relative counterplay. any decent doctor thats good at shock timings has 0 counterplay regardless of how good of a looper you are. range addons make it even harder to dodge just make life hell and now theyre even buffing his addons. why? hes absurd
    7 comments 81 views last activity
  • two of the Dailys now come back as soon as you finish them. "Dailys" Take from the pool of first tier archives, from all tomes (for applicable ones only, ie if you don't have a certain killer or survivor perk it won't give you the daily.) This makes the dailys far more diverse. 1 of the dailys is a true daily. Worth 100,000 bp, it respawns once per day and will be hard to complete ie win a mat
    0 comments 11 views last activity
  • Just to put it in perspective, here is old Kindred : While you are on a hook, it takes effect. But with the new version: ...it works with ANYBODY on the hook. For Camaraderie , it's backwards. Camaraderie pauses your hook timer when somebody comes close, which is actually really good if you're in a party,
    7 comments 101 views last activity
  • Aight guys try not to roast me too bad cause I'm a little tipsy rn but how do y'all feel about killers having a exhaustion perk. Do y'all feel like it could help against bigger maps lmk what y'all think? If yes let me know y'all's ideas it might help the developers.
    22 comments 651 views last activity
  • It would make survivors decide if either they want to risk wasting time for a totem at the beginning of the game or do a gen and risk the totem they did not break is a hex, that could help with hex totems being found at the start of the match.
    1 comments 21 views last activity
  • Look yesterday I had already taken a -hour punishment because game incredibly buggy. The following happened: In game killer started walking his hand raised walking sideways right I was disconnected game resulting a -hour punishment. I have a PC an intel pentium processor, GTX video card, GB ram internet didn’t go down DCs. game who giving DC problem yours know how
    Mod
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  • I play both killer and survivor so I have two different points of views about using a mori. From the survivor perspective, it’s just not fun at all. Let’s say you’re found pretty much off the bat. You’re most likely going to get downed, with a slight chance of escaping. If you do get hooked, and one of your team mates unhooks you and then you’re tunnelled you’re immediately killed. It’s likely
    0 comments 21 views last activity
  • With the final chapter we will have around 70 surv/60 killer perks, this is around x3/x4 times since DBD was born, but we didn't obtain any equivalent number perk slots. I see how the fun is limited by this number of 4 perk slots, and how at least a 5th would significantly make us keep playing the game more, instead of forcing us with the season reset. In order to make this 5th perk slot not O
    8 comments 152 views last activity
  • This discussion has been moved .
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  • I have had so many games in a row tonight, think I've lost count, where the killer decided it'd be fun to make the game as unfun to play for me as possible by tunneling me. Out of four people...I get hooked three times in a row due to how the killer decides to play their game. Please make some kind of change that discourages this behavior. I know it's hard for killers right now but this is toxic
    16 comments 351 views last activity
  • Make the default cosmetics for every character, i.e. the head/body/weapon, show up as an outfit in 'Outfit'. The same for the Prestige III outfit (if you have every part), make that be an outfit too. Thanks for the game 🤜 🤛
    0 comments 1 views last activity
  • I think Status Effects are healthy for the game to make things more unique. It gives it a bit more depth to a game that's generally pretty simple. So I'm shooting some ideas. A few of these I heard on the forums but wanted to improve on or add my own spin on them. - Disoriented Survivor Status Effect When a survivor is Disoriented, they have 10% more difficult skill checks with a 15% inc
    0 comments 11 views last activity