PatWesker
PatWesker
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Same here! Happened to me twice on Playstation 5 in the same situation: wanted to put the trap on the gen very quickly so I tapped the button and ran away directly after since the killer was coming, and from my point of view, I couldn't see my character and I was hearing generator repair noises even if I wasn't close to any gen.
Seemed to came back to normal after a little while.
Happened to me a week ago (can't remember the character I was playing) and today with Ada. It was with the WireTap Perk for Ada. The first time it happened to me must've been blast mine cuz I never use Wiretap on any other characters.
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He would be my main but don't know why these last days playing killer is almost impossible for me because of the long wait times #dbdyear3.
I actually just can play survivor almost, seriously is it just me?
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@CheeseAnton said:
Nemesis should say S.T.A.R.S. for every millisecond he's in a chase with Jill or Chris.
Maybe this could be his new heartbeat?
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/2365567#Comment_2365567
No one is saying the zombies should have Noed.
https://forum.deadbydaylight.com/en/discussion/comment/2365588#Comment_2365588
It would be befitting actually if survivors took a dose of their own medicine. You know how people say : oh maybe you should just chase someone else? Maybe you should go do a different generator that has no zombies on it.
I didn't say someone said zombies should have noed, it is just if we follow your reasoning...
If you say killer runs lightborn, then zombies should too... Then if zombies are affected by perks the killer run, it is the same way as if the killer runs NOED, zombies should too, exactly the same way you are saying lightborn should affect zombies.
And, as said above, zombies are a part of the killer's power, not the killer
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This would be a horrible perk IMO, too strong especially since it could stack. Also would encourage camping and make a game get abused too easily by killers.
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I think this is a very good idea!
Maybe salt pockets could spawn while against spirit as fountains spawn for plague and clocks spawn for nightmare.
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If we follow your reasoning, Zombies should be able to 1 hit survs with noed...
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@NoctgamingHD said:
Now I have been playing 3 to almost 4 year this August 2021, and I seen a lot in this game, but the one thing that need to be Nerf or have a detrimental debuff added to it is SWF. Now I will probably receive negative feedback for this but as we speak as I wrote this I had two SWF groups, playing as Ghost face which I will post the videos on my YT at NoctgamingHD, but to explain why I believe SWF should have a debuff, the first team was a discord SWF group finder team they all came in with breakout flashlight builds, we receive the grandma handbook map all they did. Was gen Rush and flashlight breakout me the entire match only hooking 2 people the entire match! The second game was on Demogorgon map, this time it was 3 SWF and a PC random, PC random quit first then afterwards the SWF console player made a pact where they dc when ever they were close to being hooked , one of them found hacth and the last remaining member I was chasing was downed and DCed to allow there Allies to escape though hatch moment later. This the very point of Toxic SWF groups and the very unfair play style,. Killer perks have constantly keep being Nerf to the point we have to stress and hunt players down or be gen rushed in less then 5 minutes cause while one being chased the other 3 are working on Gens. What happen to the fun apparently this game need to be a Pro game where tournament or made and player earn money for winning. I beieve that if you come in with a SWF you should receive a debuff that reduces you but at the same time reicieve a BP buff so that it balance as a high risk high reward system with a SWF group! Hopefully the developers see this and are able to handle this in a effective way that doesn't harm the player base but gel killers deal with this toxic cancer gameplay!
Yea I agree...
I mean playing solo queue is way weaker and different from playing with friends, but both are the same in terms of repair speed and stats overall.
So yea they should do something about how many players got in a game from the same lobby.
Because from killer side, there is nothing they can do more if it is a SWF or a whole team of randoms solo queue.
The fact is a 4 swf squad can synchronise their actions, tell their team where the killer is, if their are chased tell their squad to gen rush, etc. Overall, a swf 4 men squad can win a lot of time in a trial and make a harder time to the killer while a bunch of solo survs can't do these.
Overall, a killer against a SWF team has a LOT LESS chances to do well in the trial.
Let's imagine a killer is going against a 2 swf and 2 solo. the swf can still coordinate their actions and talk to each other, but there are still 2 other players who can't get benefits of it, that makes a, let's say a B tier survivor team.
Then, you have the 3 swf and the solo survivor. The solo won't have any benefits of coordinate actions, but could have a lot more chances to survive because the 3 others has a strong benefit about helping him, and the solo can still be very good on their own. Let's say it is a A tier survivor Team.
Finally we have a whole 4 squad of SWF, everyone can be very very strong surv, loop gods, very well coordinated, etc. This kind of team is clearly a S tier team.
So, in the end, the same player who plays the same killer against these different type of teams won't have the same chances to win and perform well because SWF have the same repair speed as if it was against 4 solo queue... Something has to be nerfed somehow, but it unfortunately has been a while since people complain against SWF, and nothing is done to improve this issue.
I think that there should be a certain percentage of speed repair debuff according on how many are paired in swf in a lobby.
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@mischiefmanaged said:
This happens on the Nintendo Switch too. My friends, who also play on the Switch, noticed it started happening with the 5.0.0 update (the Resident Evil one).
For me it started happening since the last update which is 5.0.2
Glad to know i'm not the only one in this situation at least x)
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@DoomedMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2339617#Comment_2339617
I feel I'm included by what you're saying, I'm a rank 1 Nurse since 2020, I know what I'm talking about.
Well, I thought once that current DS should also be basekit, but under certain conditions.
Just imagine that in a world that would happen: DS becomes basekit... We now know we could all equip BT to piss the killer off even more, Head on to hide in lockers, once killer knows you got DS active he will wait at the locker, but the surv can stun him... you know where I want to lead you? It could be an abused mechanic, so the tunneled surv could win a lot of time for his team to make gens while being tunneled without being scared of get caught too soon.
I think the toxicity of camping/tunneling would be transfered to the survivors to be as toxic as a camper/tunneler.
So yes we need something against camping and tunneling, but that's why the debate is opened about a long time now. We havent found a real solution. Also as the devs say camping and tunneling are legit strategies (what I absolutely disagree) I'm afraid it is not about to happen soon sadly.
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@Power_Guy said:
No, DS should never be basekit. Imagine a new 4 perk meta with basekit DS. That would be beyond OP.
And increasing the stun, when it's already multiplied by 4 Survivors?
Camping and tunneling are tactics. Same as genrushing, hiding, flashlight saves, and t-bagging to get the Killer's attention. You don't get to decide how Killers play simply because you dislike losing. 🤷♂️
Don't worry my friend, it seems to be a lower ranks discussion above. They can't understand how it would be OP to have a DS basekit.
However, I agree that even if these are "legit tactics" (tunnel and camping), they are also fun breaking tactics and don't encourage to earn new skills. I agree that something should be done against HEAVY camping and Heavy tunneling because it takes time to find a lobby, then if you are unlucky enough to get caught at the begining of the trial, being camped and tunneled makes DC'ing legit IMO, anyway you wouldn't get more than 3000 BP after this trial cuz you did legit nothing but got camped...
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@Dino7281 said:
I play Nemesis a lot and he has lunge.
Me too, he has the same basic lunge as any other killers
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I would love to see a scary killer who has supernatural powers like controlling a cloud of fog or duplicates himself by giving hallucinations to surv (but not really like doctor). A kind of poltergeist or demon.
That could be a killer with his power fully charged can activates a foggy cloud around him in a radius of 20 meters and where survivors cant see further than 4 or 6 meters around em.
I think that coul be very cool.
Otherwise, the next licensed chapter I want to see is Alien!!!
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@Milo said:
I feel like he doesn't need a rework, just the add-on pass. And a buff to his stalk.
Not sure though, if the majority of his add ons get a big rework such big as it could change some mechanics, maybe not changing his power could be ok.
IMO his power is actually ok, not too strong nor too weak, but I agree with Phasmamain answer:
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2336248#Comment_2336248
His tier 3 right now just isn’t impactful enough compared to his counterparts the oni and plague. He definitely needs more than an add on pass
yea it is a one hit bot not as impactful as oni who yes needs to charge his power, but can still travel a whole map while being able to one hit also as breaking walls and pallets by doing this.
Myers has not that strenght when in tier 3.
Yes he has a big lunge and vaults faster, but it is not enough to be as strong as some others IMO.
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@Lord_Tony said:
I can't find a single match because killer ques are over 20 minutes.
Survivors dont want to play because no cakes.
So I'm not the only one feels it takes a lot of time to find a game as killer?
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@Orion said:
The devs are not going to cleanse totems for you.
You have the tools to deal with the problem. Use them.
Especially with that new Jill's perk which I forgot the name (the one which you can cleanse 20% faster stackable each time every totem and see the aura of the next)
@ITSCJ46 said:
Can we pls just move on without NOED, there is no legitimate defence you can say to keep this perk, it literally rewards bad killers with free kills, it rewards them for not doing their objective in the first place, I've just had 2 games in a row (and probably hundreds in the past) where we get all the gens done and we're all good and the killer gets 1-3 kills cause of NOED.
People won't stop complaining about gen rushing with SWF doped squads. And even I in red rank wehn the 4 swf get to finish the game within 3 or 4 minutes, Noed is the only game changer in this situation.
So before complaining against a perk that breaks gen rushing, please try to get some fun out of the game and do other objectives. And if you absolutely want to play very competitive and finish a game in 4 minutes, gen rush but don't complain you get killed at the end because of Noed.
NOED can be countered by cleansing within the game, or even at the end, the totem can be cleansed.
I play both killer and survivors and I see nothing wrong with killers who get pissed to always get doped SWF squads and want to have a last resort.
@ITSCJ46 said:
https://forum.deadbydaylight.com/en/discussion/comment/2316885#Comment_2316885
do you know on certain maps it could egit take you like 15-20 minutes to find 2-3 totems, nvm 5, I don't fancy playing 30-40 minute games
I don't know how you are playing to get these play times in a single trial, an overall trial time is more or less 10 minutes...
So I think you are exaggerating to make your point. Yes on some maps it can be very hard to find totems, but you have tools for it: as I know, 2 perks exist to find totems easier (the one with Jill, and the other one when you get notified you are looking in a certain angle to a totem) btw sorry i don't know the names I play in french so I forget sometimes english names.
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@TicTac said:
Which rank are you? I almost never see this happen.
me neither (red ranks)
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@Kyxlect said:
Would be nice if farming was actually bannable rather than being in a "gray area". I've despised the act of it since the days of Modern Warfare 2 when I first experienced the act of Farming/Boosting headshots for gun skins and because of that I never willingly participate. Though it is annoying that my time is wasted because these kids want to have tea parties with the Killer.
Mandy talks about it only being against the rules if they're "forcibly" farming you but I mean, am I not forced to participate in this ludicrous gameplay when I'm almost always the only one playing the game normally? When the Killer notices that I'm the only one doing gens they start going after me while my teammates sit there and watch or in some cases, they farm me.
I'm being punished for playing the game normally. Because of friendlies. I may de-pip. Because of friendlies. I get less BP. Because of friendlies. I have zero enjoyment during that trial. Because of friendlies. Why is this even a discussion? Ban the friendlies.
I hear and understand what you say, but how could farming be bannable in the end if everyone in the game agree to farming and nobody report anything?
I agree with Mandy since if every player have no problem in farming, it should go on, especially talking about the grind we all talk about these last days, newbies not necessarily want to be camped nor tunneled everytime they want to get BP, especially in new ranks, lots of killers camp and tunnel.
This brings another problem on the board: the grind. But this is another topic.
So according to farming should be bannable even if everybody agrees with it, it would never happen. Otherwise, just report your game.
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@STARS_truck said:
Chainsaw goes on for far too long just swings it enough that it can down two survivors which is complete nonsense for a starting ability. I honestly don't understand why he was buffed as much as this. Very boring. Burns through pallets with no real penalty.
What about billy who can go from across the map in 5 seconds AND can break a pallet as easily as bubba?
Sorry but imo billy is way stronger than bubba, also breaking a pallet with the chainsaw needs to be charged anyway by charging your ability.
And usually bubba's players are low IQ killers, Billy players usually have a lot of skills and like... never camp. I would say camping rate of bubba players is above 85%.
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@Mandy said:
If you wish to have a post deleted. Please flag it, and request deletion in the box - this goes to the moderators who will be happy to deal with that for you.
We should be able to delete our own content anyway. This is weird to create job for moderators just because you know you made a mistake and want to delete it yourself right away.
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@STARS_truck said:
Borrowed time lasts what 12 seconds? If you're not camping why are you going for the person that's just off the hook again? You people obviously never play solo queue survivor. The absolute joy of getting "rescued" off the hook by a teammate without BT for you to immediately go down again because the killer is proxy camping. Unironically get good.
@TDZ_Luke said:
if you don't tunnel it wouldn't be an issue, as someone who plays a lot of killer, I rarely find borrowed time being that much of an annoyance. But if you feel like you still feel this way, the best killer to counter BT with is leatherface as you can hit them twice quickly with the chainsaw.
Agreed,
12 seconds of BT effect can only affect campers/tunnelers. This is EXACTLY BT's purpose, counter tunneling and camping.
So if you think this is OP and annoys you, just play well and go get the other surv, because as what I semm to understand, you are playing in a way to ruin the hooked surv's playing experience.
If you ever tried playing solo queue survivor, you will see that if you get hooked once, then unhooked and downed right away, you will think your game is really unfun, expecially if you play with bad mates who unhook you in front of the killer.
Also, the right manner to play usually is to go for the survivor who unhook someone in front of you (killer). Just make him learn a unhook in front of the killer is punitive.
So I absolutely disagree for a disable/nerf. It is very good as it is.
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Well I mean we all need a break, and for some people this break has to be escaping reality to be immersed in another. That's why I play video games. I want to forget my problems for a moment, not ignore them.
I'm working at customer service, I see all the Human Stupidity at my job, and 75%... nah 85% of people I encounter brings so down my faith in humanity that I need to escape somehow. Because those 85% of people just remembers me that if these few people I met at my job, I can't imagine on global scale how many people can be so ######### and I can't stop thinking that they are the people who have the right to vote.
Especially with the pandemic, those countless people who are complaining that wearing a mask for 10 minutes of shopping is the end of the world, who can't put in on their nose etc.
So yea, sometimes I need a virtual/fictional break.
We all need a break somehow, some go jogging, some read, etc. Otherwise, you must accept the burnout is inevitable.
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Don't use the vaccines and I will cut your loops so easily. Of course don't abuse it, but as I played against and AS Nemesis, you be sure I won't lose as much time in chases and looping if you are always infected and don't cure yourself.
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@GeneralV said:
That is a lot of questions, here we go:
Why do you spend time playing this game?
Because DBD is my all-time favorite game, one that I will always hold close to my heart, regardless of my current dissatisfaction with it.
Have you actually thought about how much lifetime you have spent running, killing, hooking, repairing, healing, saving, escaping, winning, losing, feeling nothingness, feeling arrogance, feeling anger, feeling relief. Is it pleasant?
Yes, I have. And yes, it is pleasant.
What's so pleasant about it?
The uniqueness of this game and the experience it used to provide.
Do you feel satisfied when you fulfill the in-game goals while can't carry the weight of real life requirements?
Yes. Real life is boring anyway. Might as well just survive and find enjoyment somewhere else.
Do you need any sort of fulfillment? Emotional one? Is the life dull? Social one? Is the life lonely?
Yes, life is dull. And yes, it is lonely. Very lonely sometimes. But if I can't change it, better learn to deal with it.
Do you want people to notice you, be happy around you, be angry because of you? Do you wish being meaningful in someone else's life? Do you wish to be meaningful?
I know I probably will never be truly meaningful in someone else's life, so I don't really care.
Is it why you play this game for too much? Do you know why do you play? Do you even enjoy the time you spend on it? Ten hours, hundreds, thousand hours. Is it addiction? What lacks out there that you need it in this illusion of reality?
Yes, I have enjoyed every second I've played this game. And, if I could turn back time, I would have started playing DBD as soon as it released. I play it because I love it, because it provides me (or better yet, it used to provide me) with a fun and unique experience that nothing else this.
Do you even want to answer this?
I did.
"Yes. Real life is boring anyway. Might as well just survive and find enjoyment somewhere else."
OMG I love this answer! Isn't it the reason we love playing videogames? Or even reading or watching movies/series? We want to escape real life somehow and enter a whole new world. That is exactly why I love playing video games. I love evading and not feel any pressure of real life for the moment :)
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@kisfenkin said:
Out of more than one hundred survivor matches we played since the update almost half were against Nemesis. ONLY THREE didn't have a 4k. THREE! Those three were all on the killer choosing not to play properly. One was camping and tunneling, one was farming, and the last one refused to power up so he got looped around a rock for the whole match.
He is too powerful. He gets notified if a zombie spots you. Zombies can hit you to help him out. Zombies put pressure around the map without the killer having to do anything. Vaccines are limited. He can see if you use one (with an add-on I believe). He is too fast. He has too much reach. There is no counter to anyone playing Nemesis with even a small amount of skill. Another thing is that he kills everyone so quickly, on the first or second hooks, that he most likely isn't causing people to rank up.
An almost guaranteed 4k rate is ludicrous. He needs an immediate nerf. At the bare minimum he should NOT be able to see the zombies' auras or get notifications from them if they spot a survivor, and vaccines should respawn. If you really want balance he needs to be slower after he powers up than he is now.
Hi, I posted this on another topic somwhere.:
" I'm not exactly new to the game but i wouldn't say I'm experienced and yet while trying to learn how to play survivor"
There is the main issue. As a 4 years player and a lot of hours in this game as much as survivor AND killer, A lot of people say he is a very low tier killer which I disagree on some points because yes he can be very strong. His true strenght is in anti looping potential. So yes a good nemesis will be able to destroy walls and pallets quickly in chase withtout losing a survivor from sight. Also, zombies can be good traps for loopers (still are very situational because there are only two of them and are rarely where you want them to be).
Remember these tips as I played as him and against him:
- As his tentacle may be a good anti looping weapon, as long as you are not contaminated, you are safe.
- That said, avoiding to get contaminated so he won't abuse you late game when all vaccines will be consumed can make you win a lot of time against his tentacle attacks, because yes, at the moment you are contaminated, a good nemesis can be very strong in chase against looping if he uses his tentacle, so if you manage to be a good looper you will avoid him to get stronger and stronger as the game goes on.
- Learn to know when and how to avoid his tentacle strike: you always hear when he is preparing a tentacle strike by this wetty sound. So, if you hear it when you are passing a pallet, try to anticipate the strike, dont drop the pallet so you wont be caught in the drop animation.
- Remember that preparing his tentacle strike decreases his movement speed a bit, so you can keep running and turning a corner mid-loop and try to win some chase time
- His tentacle strike is straight forward of the killer, you can try to run in zigzags to avoid it.
- Finally, when you are looping him with low obstacles/walls where he could strike you from the other side, forget what you learned about looping and stay far away from the angles and obstacles. You may think it is counter-productive because sticking to walls is essential to keep a distance from the killer in looping, but rememebr that while charging his tentacle, his movement speed is reduced, you won't let him catch up to you, so easily.
Hope this could help! Because in higher ranks, IMO Nemesis is not bad at all like a lot say, but I don't think he is OP at all.
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@Miles said:
Why are people crying over bbq now? One of the few perks that doesnt encourage camping?
People love to complain always for everything... as long as you have something to complain about
( I work at customer service I know something about it xD )
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/2292600#Comment_2292600
Thank you- ur actully a pro dbd player and know what ur talking about.
Omg im sorry I thought you were sarcastic I just edited my post I didn't want to look mean.
Thanks to you ^^
And yeah I play DBD for 4 years now I think i know what I'm talking about
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@femotek820 said:
I’m a surv main, and I can tell you he’s very very weak. 3 hits is too much. But zombies are a very good addition to this game. I love them.
A lot of people wont stop saying that he needs 3 hits to down a surv... but people won't understand that the first hit to infect survivors is to prevent good looping situations later.
I played as and against Nemesis and he is a pretty decent killer.
He is a snowball killer, yes his tier 3 is garbage according to the time you can take to reach it. But overall a very good killer. You just got bad nemesis players.
Furthermore, zombies are a good counter to looping when you know how to bring survivors in their wandering spots and can be a very good gen pressure when survs make loud noises.
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@Purgatorian said:
The maps are actually free, you can still play on the map if you have not bought the dlc when it's re-enabled. You are just paying for nemesis, Jill and Leon.
YES! that is exactly what I was about to say!
People love to complain.
I actually prefer not playing in it than just getting kicked off the game because it crashes all the time. And if it was the case... people wouldn't complain about we cant play in it but would say "uhhhhh yur gayme crash, fix it. Behaviour sucks, bla bla "
People wont stop complaining...
(I work at customer service I just can't endure them anymore xD)
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@PsychoTron said:
30 seconds isn't that long but with the add-on 45 sec. seems ok??
I don't think just running around sabotaging hooks is optimal, but when you're near a killer that is or will be carrying a survivor, saboing a nearby hook is the play??
Before, you were able to sabotage hooks at 99% and then just break it by touching it. The 99% would'nt regress as long as the hook wouldn't be destroyed. But sabotaging then was longer, breaking 100% of the hook could take around 10 seconds.
Now, you can't do this anymore so it is more situational to consider it an optimal strategy. You must have either a toolbox (which now as soooooo much less charges than before) or jake's perk. That's why people don't use it often
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@Idontknowtbh said:
https://forum.deadbydaylight.com/en/discussion/comment/2292451#Comment_2292451
Yeah, if you just want to level up for prestige, you can easily go from 0 to 35 with 800k by buying only browns and the bare minimum
That's what i thought ahah
Cuz Usually I try to get every best thing possible: at the moment i see a BNP, i get it, every green or purp toolboxes too, etc.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2292013#Comment_2292013
On average it should cost around 30-40k per bloodweb. So just multiply that by 20 and boom! around 800k bloodpoints.
Really? You must be buying only brown and yellow items because if you buy green and purple add ons, your 30-40k will be already all spent no?
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@supersonic853 said:
For instance had a survivor as claud in my last game as doc where i downed and hooked 2 people and just because she hates facing docs she refused to unhook either of them while i was chasing the 3rd. So i slugged him found and downed her and made her die on hook and gave her teammate the hatch. Theres other games where a survivor will just run at me if im like slinger and want me to kill them so i just slug them and go look for someone else. Maybe its just im a 50/50 but i feel like both sides hate these kinds of people. If you que up to the game play it to the fullest don't ruin everyone elses experience because you dislike what happens. I'll usually kill the thrower though and go alittle easier on the rest of the team. Its not their fault for a teammates selfishness. Just wanted to see how other people handled these types of players.
This is exactly what I would do too.
I mean... don't play the game if you don't want to play it right.
And even if I absolutely HATE playing against hag, sometimes i think about doing such things myself... but i don't and try playing the game anyway
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@RyRapsYT said:
Title ^
Roughly.... in general from 20 to 40 i need twice my 1 000 000 BP. But this is an estimate, depending on if you buy a perk right away or if you wait for the entity to appear.
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YEA!
She looks more decent in-game directly. In the lobby she is horrible and looks like a midget. But when you are in game, this is definitely not the case.
You can have a clean conscience and buy her.
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@Elik said:
Everywhere I look on this forum I see people hating against Nemesis and I dont understand at all.
I already have him p3 and I think I had only one or two games where I didnt get at least 2 kills.
Yes I do think he is not perfect and could use some changes (no speed boost when contaminating a survivor and some changes to level 3) but I dont think that he is to weak without these changes.
So what does everybody say?
Am I just getting lucky with my matches?
People always have something to cpmplain about.
I really like Nemesis and is very well balanced IMO. He is not too strong nor too weak.
A lot of people complain about the 3 hit power instead of 2... but what they don't consider is that as long a surv is infected, he is easily hit in loops. So as long as they are infected, chases time is overall reduced.
He is a snowball killer who gets stronger as the game goes on.
And when I play him, I usually get more than 3 kills
People just want to complain to complain.
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@DontNerf said:
The issue with this is that you could farm with the killer/Survivors allowing you to get max BP in just a single game. It would ruin the economy of dbd
I understand this, but what about raising the cap to 10k or 12k?
I'm sure you agree with me that objective category is really easy to max out and survival (sry if it is not the right term, I'm actually playing in french :P) is way harder to get points, especially if you die in the trial.
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I personnaly prefer the new animations and never really heard about people who don't like the new ones. You must be a little number as the topic is not really known by the community.
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Of course that would be nice, But there are so many characters you could add in the game as legendary skins and I don't know how licenses work, but I think Behaviour will have to pay rights to implement them in the game.
I want myself so bad a Wesker skin as survivor (just look at my name xD) and they may add some in the future.
IMO, Billy and Rebecca (especially Billy) are very secondary characters to add for behaviour since they are not that iconic so if they would add them, I'm scared they will add them very late unfortunately.
Exemple of characters they could add:
Wesker, Barry, Carlos, Rebecca, Billy, Jake, Piers, Helena, Sheva, etc. etc
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@Vulgun said:
I'm skipping straight into what I want to suggest. You know the deal with my philosophy if you've seen my previous threads. I'm not boring you with a speech neither before nor after these suggestions.
Killer: The Nemesis
- Quality of Life: The Nemesis' shadow now moves in tune to its animation.
- Quality of Life: The Nemesis' punching animation from the Killer perspective is changed to a downward hook punch animation.
- Quality of Life: The Nemesis now yells out "S.T.A.R.S." whenever it initiates a chase with either Jill Valentine or Chris Redfield. This is, obviously, on a cooldown of 60 seconds.
- Quality of Life: The Nemesis' walking animation after the trial is changed to not bounce as much and have him hunched over slightly.
- Quality of Life: The Nemesis' running animation is now altered so that it looks more natural and weighty, akin to his running animation in the Resident Evil 3 Remake.
- SFX: The Nemesis' punching sound now sounds less like a "squelch" and more like a raw hit akin to its sound in the Resident Evil 3 Remake.
Power: T-Virus
Special Attack: Tentacle Strike
- Quality of Life: Tentacle Strike no longer locks the camera briefly just after the attack lands.
- Bugfix: Tentacle Strike animation no longer repeats from the Survivor POV.
- Buff: Tentacle Strike charge time is reduced to 0.15 seconds (from 0.35 seconds)
- Buff: Tentacle Strike charge movement speed is increased to 4.2m/s (from 3.8m/s)
- Buff: Tentacle Strike range is increased to 6 meters/8 meters (from 5 meters/6 meters)
Special Ability: Mutation
- Buff: Mutation II now grants The Nemesis the ability to injure Uncontaminated Survivors with Tentacle Strike.
- Buff: Mutation III now reduces Tentacle Strike's attack cooldown to 2 seconds.
Special Enemy: Zombies
- Quality of Life: Zombie collision detection is altered so that Zombie hitboxes do not get stuck in certain areas.
- Quality of Life: Zombies will now deliberately stay 1 meter away from all windows, dropped pallets, vault locations and general walls so as to not get stuck near them.
Special Item: Supply Cases
- Change: The amount of Supply Cases that can be in a trial at once are increased to 8 (from 4).
- Change: Vaccines are now hard coded not to be removed unless used by a Survivor.
- Buff: The duration of Killer Instinct from Vaccines is increased to 6 seconds (from 3 seconds).
- Nerf: Vaccines now grant a 10 second invulnerability period from being Contaminated.
- Animation Change: Vaccines are now injected into the Survivor's body after some slight hesitation.
Special Mechanic: Contamination
- Change: Contamination now charges for upwards of 3 tiers itself; for each tier, Survivors experience adverse effects from the Contamination.
- Tier I Contamination is like the standard contamination, in that it causes Survivors to produce a slight noise.
- Tier II Contamination causes Survivors to cough more frequently, while also causing a slight Hinder to their movement speed when coughing (-10% for 2 seconds).
- Tier III Contamination now starts a death timer in which the Survivor must either complete all generators as fast as they can and escape, or vaccinate in order to get rid of it.
- Tier III Contamination's death timer is approximately 300 seconds (5 minutes), which resets upon using a Vaccine.
Perks
Lethal Pursuer
- Nerf: Lethal Pursuer now lasts 4/5/6 seconds at the start of the match.
- Buff: Lethal Pursuer now reveals the aura of Survivors injured by any means for 3/4/5 seconds.
Hysteria
- Buff: Hysteria now activates when a Survivor is put in the Dying State by any means.
- Buff: Hysteria now increases injured Survivor volume by 10%/20%/30% when activated.
Eruption
- Buff: Eruption incapacitation timer is changed to 10/15/20 seconds.
Add-Ons
Shattered S.T.A.R.S. Badge
- Buff: Now considerably increases the range of Tentacle Strike (to 8/10 meters).
- Buff: Now increases movement speed by 10% for 5 seconds after hitting a Survivor with Tentacle Strike.
- Buff: Now moderately reduces the cooldown of Tentacle Strike (by 0.5 seconds).
- Nerf: Zombies no longer gain a tremendous movement speed increase when a Generator is completed.
Iridescent Umbrella Badge
- Buff: The Exposed status effect after using a Vaccine is increased to 20 seconds (from 12).
- Buff: Now inflicts the Blindness status effect for 60 seconds after using a Vaccine.
I disagree with a lot of your points because IMO, Nemesis is already pretty well balanced and he doesn't need any buff about his tentacle, especially increasing his movement speed while chargin it would be too OP as he already is a good loop counter as he is right now.
However, your contamination mechanic would be awesome since when you are infected with the T-Virus, you are not supposed to live forever. That said, increasing vaccine boxes to 8 would be a bit too much and that would be too easy to counter this contamination mechanic. 5 or six would be the best number I think. So now, when you are contaminated, you risk to get easily hit in loops by tentacles and also you will die soon if you do nothing. That would implement a new great mechanic and good pressure. That would make survivors think much more than before if they vaccinate or not, because they risk to get contaminated again if they use too many vaccines and won't have more at the end of the game.
With this mechanic implemented, we will have to nerf zombies somehow, because they already act as a pressure method for nemesis to stop survs repairing and doing some actions and against very good Nemesis players, you will be pushed to a zombie mid-chase. I'd say to decrease their base movement speed or to put only one in a map.
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@QueenUni_xo10 said:
https://forum.deadbydaylight.com/en/discussion/comment/2287081#Comment_2287081
My looping skills are trash. I can never really predict what the best path round is because i will run one way while the killer follows on the other side closing the gap between us, and without the pallet or window for some safety i get hit without chance of escape. also since i play on PlayStation its much harder to blind the killer because the controls are not the easiest to aim with. Of course that doesn't mean i wont try to use your advice, just gonna be harder to get into a good system with it because each map comes with its own problems.
I believe in you dont give up :) ❤
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@QueenUni_xo10 said:
https://forum.deadbydaylight.com/en/discussion/comment/2286974#Comment_2286974
Thank you for the helpful advice. Although i would like to make a few points. With your point about the vaccines, the real issue is when playing i could be amazing at the game but the other survivors could cause me lots of problems. There has been a good few games when a survivor has lead the killer straight to me causing my contamination and death. alongside the greedy survivors who get hit and use a vaccine immediately when they get the chance. i have even been in a game where a survivor uses the vaccine and gotten contaminated right after they use it wasting that vaccine they used. with zigzagging the killer could just stop with their tentacle attack when close enough to melee me. Although with your point on the low walls, i believe you can actually crouch behind the wall to cause it to miss. I'm not 100% sure but it worked for me once. finally i haven't ever seen nemesis lose his tiers when he obtained them. it seems more like he gets them and then never loses them. Although my main point isn't to shoot your advice down, I appreciate the help.
He never loses his tiers, that's why I say he gets stronger as the game goes on.
Not sure either if you can avoid a tentacle strike by crouching on low walls, but it is a better solution to go further of this wall than crouching IMO because it may give you the opportunity to run away if Nemesis decides to stop the loop and changing direction, so you have more escape routes (when he tries to mindgame you by turning back then walking reverse, etc)
When you say ziggzaging can cause nemesis to stop charging tentacle then hit you, yes of course it will happen (exactly like pyramid head), zigzagging when he is close to you enough is your last resort, other wise don't zigzag and try to keep your distance.
According to other survs using vaccines, wasting them and get contaminated right away... unfortunately this is the sad truth: there will always be bad survs who don't think with their brains :( That's why I say: try to not get contaminated too early. Easier said than done I agree, but like I said, as long as you are not contaminated, you are safe from the 1st tentacle strike.
Keep going my friend I'm sure you will get enough skilled to think the same way soon :)
Also, I don't know your looping skills. If you think you are not decent, have you tried to equip flashlight and actually try to improve by not hiding but RUNNING from the killer even if he haven't see you before? :) Because hiding can be very good yes, but if killer finds you while you crouch in a corner, it is a free hit, but if you already started running you will have kept your distance right away and you will have earned lot more time than if he finds you and hit you in less time.
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@QueenUni_xo10 said:
So lets see. Nemesis. Well i wanna just give a big fat ######### no to this new killer. Nemesis alone makes the game completely unfair, without even mentioning the other problems with the game already. Nemesis is impossible to escape from. You cant use basic escapes like pallets and windows because he ignores both and in his tier 2 he can instantly destroy pallets without problem. The range on his whip is intense even without tier 3, and gets worse with it. He can see the zombies, so if a survivor is being chased he can immediately locate them. Nemesis is completely unfair to anyone who doesn't run specific perks that can be used to escape from him and even with the perks you still have to be lucky enough not to ratted out by the zombies scattered around the map. Although other killers such as pyramid head, huntress, deathslinger and trickster can also attack through windows and pallets they require skill where with nemesis all you gotta do is lure the survivor to a window or pallet and just whip them. I feel like nemesis is only going to cause many people to change to a killer main just so they don't have to deal with his broken mechanics. My honest opinion is the devs need to either majorly nerf nemesis or remove him from the game. I'm not exactly new to the game but i wouldn't say I'm experienced and yet while trying to learn how to play survivor, a DLC like this with a killer that broken really isn't doing me any favour apart from putting more obstacles in my way before i can even deal with the ones already there
" I'm not exactly new to the game but i wouldn't say I'm experienced and yet while trying to learn how to play survivor"
There is the main issue. As a 4 years player and a lot of hours in this game as much as survivor AND killer, A lot of people say he is a very low tier killer which I disagree on some points because yes he can be very strong. His true strenght is in anti looping potential. So yes a good nemesis will be able to destroy walls and pallets quickly in chase withtout losing a survivor from sight. Also, zombies can be good traps for loopers (still are very situational because there are only two of them and are rarely where you want them to be).
Remember these tips as I played as him and against him:
- As his tentacle may be a good anti looping weapon, as long as you are not contaminated, you are safe.
- That said, avoiding to get contaminated so he won't abuse you late game when all vaccines will be consumed can make you win a lot of time against his tentacle attacks, because yes, at the moment you are contaminated, a good nemesis can be very strong in chase against looping if he uses his tentacle, so if you manage to be a good looper you will avoid him to get stronger and stronger as the game goes on.
- Learn to know when and how to avoid his tentacle strike: you always hear when he is preparing a tentacle strike by this wetty sound. So, if you hear it when you are passing a pallet, try to anticipate the strike, dont drop the pallet so you wont be caught in the drop animation.
- Remember that preparing his tentacle strike decreases his movement speed a bit, so you can keep running and turning a corner mid-loop and try to win some chase time
- His tentacle strike is straight forward of the killer, you can try to run in zigzags to avoid it.
- Finally, when you are looping him with low obstacles/walls where he could strike you from the other side, forget what you learned about looping and stay far away from the angles and obstacles. You may think it is counter-productive because sticking to walls is essential to keep a distance from the killer in looping, but rememebr that while charging his tentacle, his movement speed is reduced, you won't let him catch up to you, so easily.
Hope this could help! Because in higher ranks, IMO Nemesis is not bad at all like a lot say, but I don't think he is OP at all.
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@Mat_Sella said:
it's a new kind of vaccine, you inject it into a bandage and wrap it around yourself. The Entity invented it...
😂😂😂😂😂😂
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OMG we're all making my soul so wet ! xD
PLEASE DEVS bring Wesker skin to the game ❤️
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2286853#Comment_2286853
I would LOVE Wesker as a killer with his Super Sprint, insta-down Rhyno Charge XD I have 7 minutes. 7 minutes to play with you. XD
I thought about this possibility when they announced a RE chapter but didn't tell who it was gonna be. The problem is that we already have Blilght who has already kind of the same sprint power as Wesker. But OMG Wesker as a killer would've been awesome.
The right to be a god... that right is now MINE!
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/258984/suggestion-wesker-legendary-skin-for-leon
There is no POINT in HIDING! AH! There you ARE! God, I miss RE5 :(
I send you a lot of love and support :) ❤️❤️❤️❤️❤️❤️
P.S. - You're only postponing the inevitable! A NEW Genesis is at HAND, And I WIL be the CREATOR!
@gammatsunami said:
I would also love steroid chris, and classic nemesis
Agreed, OG nemesis is way better than the new one with his weird long teeths
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@Onyx_Blue said:
Games tend not to show injections, since they can mistakenly be seen as drug use.
So, as disapointed as you are, gotta get used to it really.
Weird since Blight has an injection animation with a syringe, the game is Rated M so use of drugs is rated in M with the ERSB.
GTA and Cyberpunk shows a lot of drug abuse/use so I'm not sure if I accept your argue... 🤨
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Yes I agree and I once post a topic about it. Like a Unique passive perk to each surv.
This passive could level up when you reach lv 20/40/50 in the web.
Exemple: Dwight gives 1/2/3% action speed to his allies in a radius of 6 meters (except gen repairing)
Nea move speed while crouching is 2/4/5% faster
Claudette has healing speed increased by 2/4/6%
Meg runs 1/2/3% faster when the killer is not looking at her (same mechanic of spine chill but reversed)
Feng vaults 0.5/1/1.5% faster
Jake's voice/sounds are 15/30/40% quieter (still not sure for this one)
Quentin reduces status effects cooldown of him and his mates by 3/6/9% while in 8 meters radius
ETC... these are my ideas, note that these passive buffs must be slight and minor since they could be very overwhelming and OP combined with some perks.
This is only to give survivors a unique style of gameplay
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@NekoTorvic said:
I guess being careful with your positioning is not a skill survivors should develop :v
#Blendettes
😂😂