Elik
Elik
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- Elik
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@Elik said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3599015#Comment_3599015
its not the breaking speed itself its like the transition to the break im not sure how to describe it
or at least with brutal strength it does
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@Zokenay said:
I dont recall any recent changes to pallet break speed unless i missed them, but quite a while ago they did buff break speed, but like long ago.
You sure you arent using an add-on or perk that boosts break speed?
its not the breaking speed itself its like the transition to the break im not sure how to describe it
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yeah I probably look like some weirdo with this post but idk theres something that bothers me with characters being bare foot in this game, I in fact like giving all characters that usually dont have any shoes a cosmetic that gives them some, like wraith, artist and huntress, idk I know im weird
what my point with this post was is to say I like the oni cosmetic bc it even gives him a sheath but idk the no-shoes part makes me dislike it lol
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Song A all the way
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@Pulsar said:
Unrelated to the topic, but I thought Elk was back for a sec :(
Whos that? Some kind of shitposter like sluzzy back then?
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so true man just like that lunar golden sword spirit got back then. These weapons just have the most drip
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yeah absolutely despise those two, gonna be bringing map offerings I think
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@Crowman said:
A blocked gen doesn't lose progress due to being in the regression state, but they should still lose progress from perks that apply an immediate loss of progress such as Jolt and Pain Res.
yes, I know that ruin wont regress blocked gens but jolt will with its immediate removal but I've heard multiple times it also doesnt work with pain res while blocked by deadlock or am I just stupid?
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wait so skull merchants update didnt fix the audio bug with her?
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I actually just played a match with it and I think its terrible
The orange glyph makes pallet stuns and kicks take longer (those are the ones that I have seen)
Dear god who thought of this its so annoying and I didnt even get the challenge done bc of it
Do we really need to give killers debuffs now?
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@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/343655/sorry-for-complaining-already-but
I think partly they made it too small and partly its just straight up bugged. I had a Wesker last game hit me 3 times and the game just straight up canceled the animation of the bound.
Oh yeah right that happened to me multiple times already where I grabbed someone and wesker immediately let go of them and nothing happened
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@CookieBaws said:
it's very threatening with 115 killers, starting from 4 tokens you can catch up super fast after a hit.
After DH demise and damage boost nerf, this perk will be super strong, maybe even op on some killers.
not too sure if it will be op but survivors will have to use their hit speed boost very well to not immediately go down. It will be very rough if they run into a wall for a sec with a 50% cut attack animation
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@DesignDad said:
https://forum.deadbydaylight.com/en/discussion/comment/2871645#Comment_2871645
https://forum.deadbydaylight.com/en/discussion/comment/2871653#Comment_2871653
Sloppy Butcher still applies Mangled. Sorry for not being clear about that, I was only thinking about the things that changed and not what stayed the same!
its all good thanks for clearing it up
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2871635#Comment_2871635
Wait,does that mean that Sloppy will lose the mangled effect?
That was exactly my first thought.
Pls answer I really liked sloppy giving mangled
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@I_am_Negan said:
ALL SURVIVORS STARING WITH TAPES BASE KIT?
I literally just noticed it man xD
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@BenZ0 said:
Would anyone want that? I just recently realized that Saw doesnt has any Legendary skins (I mean pretty obvious since they got introduced with the Silent hill chapter). However I would love to see him in dbd!
One question though, what would he be? Killer or Survivor? Idk honestly since he could fit in both roles.
yeah I'd love a Hoffman version
Tbh I've thought he would've been the better choice. Yes it was in one of the worst parts of the franchise but he did go on a killing spree in 3d so I think he would've been more fitting as a killer.
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ohhhh ok my bad
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@Jeromy137 said:
The basement window is rng
yeah but neither of the two that can spawn were there
the one next to the stairs and the one that drops u down into the basement were both closed
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@GoodBoyKaru said:
Yes, and it works quite well. JRM used it in a video
Wow I'm not sure what to think if that but it doesn't really sound that fair tbh.
What is everyone elses opinion on that?
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@glitchboi said:
Maybe make it so that the vaccines cure contamination, but injure the survivor after using the vaccine. Idk, that's just my idea.
This also sounds really good but my idea was that survivors that have the vaccine in their hand have their aura revealed
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@Heartbound said:
I think Steam's down. It has always been a Tuesday thing where Steam throws a fit so I wouldn't be surprised in the slightest.
oh f*ck me that might be it
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Yeah I agree they should counter it but if bhvr is not willing to do it they should at least re-phrase it
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@Chchchcheryl said:
God I wish
That backpack on Felix's ski suit feels like it impairs my movement and idk why
this was the reason I made the post lol
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so apparantly its just not in the description anymore thanks for the info everyone
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I couldn't break the killer shack pallet from outside
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Thanks everyone for the replies I guess I just suck
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@Waffleyumboy said:
I'm confused, isn't the Harvester unsafe now?
no, now you have to swing to get on the hay to get to the window so not really
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@starkiller1286 said:
https://forum.deadbydaylight.com/en/discussion/comment/1633883#Comment_1633883
There is at least 2 addons that seed up decloaking they are 1 grade higher than those that speed up cloaking. Unless they were removed recently I know they are in the game I use them a lot.
Yeah the swift hunt add ons decrease your time to uncloack but I was talking about movement speed while uncloacking.
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@starkiller1286 said:
We already have those too unless this is a joke post
No we don't what do you mean?
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Yeah it's so weird because its already on the Japanese twitter account but not on the english one
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I'm sorry for it being german but I'm gonna translate it for you guys.
you received a gift
Your account has received the following ( for both of them)
I don't really know why I got this so can please someone tell me? Btw I didn't even get the blood points.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1255103#Comment_1255103
There are no plans to add crossprogression at the moment, so it would be impossible to say how that would be handled if it ever becomes a thing.
Thank you for the answer
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@Peanits said:
DBD does not feature crossprogression at this time. Anything you purchase on one platform is bound to that platform, you will not be able to use it on any other platform you play on.
But what if cross progression would be in the game?
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I forgot to mention that every other game runs perfectly.
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@Aven_Fallen said:
"and if they will be gone"
Simply solution - remove Ormond alltogether. It is a horrible Map, the original Idea is quite nice, a big, snowy Lodge can have a cool atmosphere.
But:
When it comes to aesthetic it just looks ugly. It is played in Daylight with some weird Snow Filter. Easily one of the most disappointing Maps when it comes to Atmosphere.
And gameplay-wise:
Sometimes strange Hitboxes on Objects, which lead to those "invisible Walls". Scratch Marks simply ######### on this Map, resulting in them not being visible sometimes. Way too huge, many connected Tiles.
I think Ormond is one of those Maps which can easily be removed until they fixed it, because not only is it poorly balanced, but also ugly and buggy. (which does not go for Haddonfield, for example)
Thats a much better idea
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Survivor definitely dead hard because sometimes its not counterable and killer probably monstrous shrine because even with a rework survivors still can run to the other side of the map which could make the perk useless
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/1006356#Comment_1006356
The same can be said about Huntress. Also, I saw a lot of survivors cleansing lately, even in red ranks.
Yeah Huntress is also kinda map dependent but I think a good Huntress can do much better than a Hag because her power isn't countered by a stupid item or crouching.
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@Midori_21 said:
I would move Myers down 1 and Oni up 1.
Yeah looking at it again myers should be in B and Oni could be in A with his flick
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@Marcus said:
I would put Hag a tier higher and switch Huntress and Plague.
Not really sure because her power is countered very very easily. And Plague really depends on survivors cleansing or not.
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Agree with myers and wraith but not sure with clown. His power is just not good enough to even be C in my opinion because the killers in C have something really unique.Wraith can get a quick first hit, bubba has an insta down and doc has a lil bit of anti loop with his shock and can find survivors quickly with the static blast.Thanks for commenting though!
