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toxik_survivor

toxik_survivor

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toxik_survivor
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  • @ryevr said:

    I was banned from the dead by daylight discord server I just got my discord account back username:ryland09919 I would like to be unbanned please and thank you.

    I was IP banned like 2 years ago. Literally no matter what I do no matter the account, I instantly get banned if I try to go back in. I genuinely don't know why either, never got a reason.

    Hate to spoil it for you but the dbd discord is completely different from the forums when it comes to who has the power to ban and unban

  • @TropesDaMan said:

    i see so many pigs run it

    Just play it and find out

  • @esarraf said:

    skill based lol, his projectile is drastically easier to zone with than huntress or deathslinger it requires significantly low levels of skill to use that part of his power.

    Doesn't diminish the fact that it's still skill based and takes time getting used to. New Jason players arnt gonna be hitting crazy spear shots right off the bat. Same as huntress and death slinger.

  • @esarraf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088024#Comment_4088024

    What does that solve? Truly? Ranked or unranked it's still not fun playing a 3v1.

    It solves doing archives in unranked mode and being competitive and actually trying in ranked mode

  • @esarraf said:

    This is a good thing. The Archives were awful and just meant that if you were unlucky enough to que into a lobby with someone whose quest was to throw the match for a thousand bloodpoints you just lost and there was nothing you could do. If you are that desperate for a challenge just do the archive quests again, you won't get anything from it but whatever. We should not be incentivizing people to throw games.

    That's why dbd should bring back the original ranking system and have an unranked and ranked mode

  • @Mechanix82 said:

    Bro its the same build everygame. Cycle between 3 killers same hard tunnel at 5 gens with 4 slowdowns this game has become unplayable

    This argument has been said for years now, yet the player base continues to get bigger. The games in a good state right now compared to certain times in its career.

  • @Brimstoneslinger said:

    Yeah "least biased discussion", but Its been almost 2 years since last slinger change, now every new killer comes with some form of map traversal, all major gen regression perks got nerfed, anti anti anti systems implemented, anti tunnel is stronger than its ever been (shoulder, free ds, 15 second endurance, extra hook timer) while slinger still remain a 4.4 blob without map mobility and even without brief zoning potential outside of 18m range to keep in check prerunners like huntress do, all those factors push deathslinger into territorial gameplay which got gutted in current state of dbd so he feels pretty outdated now.

    I would suggest 4.6 speed, thanks to all downsides and state of the game he have no reason to be 4.4 anymore but looking at trickster situation its unlikely change so maybe some second ability that boost slinger speed to 5.0-6.0, decreasing terror radius to 24m (maybe even 20 m) and unequips redeemer behind deathslinger back for 15 secons, equipping redeemer would cause a brief but heavy slowdown so its wont be used to gain direct advantage in chases, cooldown similar to highest cd of doctor static-45s or getting obtained only after each hook (lore accurate considering that slinger is bounty hunter) or with some other features, modifiers and weaknesses but with same core idea, or just return old ads.

    I personally quite like ds how he is. Seems pretty balanced. I don't believe the Scope + Terror radius nerf was necessary like what, 3 years ago? I think they should have only nerfed quick scope and not the terror radius. Overall in 2026 he's a solid killer with the reload add-ons.

  • @CatManThree said:

    Everyone knows the variety of licenses people request for all the time, but what characters/properties do you wish were in the game or feel would be a great fit that noone really talks about?

    Cyberpunk Edgerunners. Adam smasher as killer, Lucy and david as survivors. Neon city as map. I would pay $100 for this license.

    1000010385.png
  • @MoZo said:

    PREACH SHROOMPY!!!! Everything said was right on the mark. Not one bad take from this whole rant. The devs really need to start thinking about their CURRENT and LOYAL players rather than completely revamping their game for a chance that the FNaF fans will stay after the first week of the release.

    All about the marketing strategy. I'm a marketing major 💔

  • @Shroompy said:

    As time goes on I am getting increasingly frustrated with this patch. Quests and the color changes are obviously done for the (most likely) large influx of players that are gonna be coming with the release of FNaF, but with how buggy this patch is with a large chunk of killers having severe game breaking bugs (or even some small minor ones that still havent been fixed for months or even years) after we got a delay in content just a few months ago to address issues like this.

    As for the 2 main changes though, we'll start with Quests/Rift. On paper its not a terrible idea, but the rewards you get from them and the rate at which you complete the rift is terrible. Not to mention the name it self just doesnt fit DbD's theme at all. The rift it self on release was already a bit controversial back in 2019, but I can GUARANTEE you it would of been even more controversial if it was just called "the battle pass" because guess what, thats literally all it is at its core. Quests could of easily had the name Rituals, and it wouldnt take long for 10 year old Timmy to realize that "Daily Rituals" are just like his dailies in Fortnite. The Entity aint sending Jake Park on a quest god dammit.

    The few changes to the rift it self also blows. Why change that UI at all? Why the gloobersnatch would you switch the free and premium tracks places? Why is it so darn small? That screen has the exact same functionality, but now with a worst UI.

    Then the rarities... Why change these? Literally why? Adds on and offerings could of easily stayed as Common/Uncommon/Rare/Very Rare/Ultra Rare. Simple, hell its even very familiar terms. But now we just have Visceral and like yeah it sounds cool... but thats about it.. Ultra Rare was completely fine! (Cosmetic raritys are fine for the most part imo)

    Then the colors...not only are they an accessibility nightmare but even as some one who isnt colorblind I always have to shoot a second glance at what item and add ons I have since they're all so similar now.

    We've had these things for YEARS and nobody was complaining about them, literally no one. Yet here we are, and now FNaF fans are gonna join not only to a buggy mess but also a community that isn't quite happy with the game.

    ok rant time over

    Worst things about patch:

    1. Getting rid of archives and turning it into basic corporate game quests. No one asked for that, the archives were literally a staple of DBD.

    2. Color change: self explanatory, just why?

    3. Worst rift known to man

    4. The normal bugs you get after each major patch

    Best things:

    1. Haste still stacks

    2. New survivor and fine perks

    3. Some nice perk buffs.

    Tbh in the many versions and updates I've played through dbds history, the elimination of the archives is single handly the worst decision every made in dead by daylight IN MY OPINION

  • The main problem with this game is balancing around skill level. It's almost impossible unless like I said above, each killer is different with each range of mmr

  • What if the balance was different for each mmr range...for example each killer has different power statistics for each range of MMR. Would be the craziest game coding ever but it's an idea. Let's say nurse is normal at low MMR ranges since ppl don't know how to use her, than at average MMR ranges she should prob also stay the same, and then at high MMR ranges she is nerfed

  • @Choaron said:

    Nurse's skill cap isn't even top 3 in the game.

    I think top 4 not n this order is huntress, nurse, blight, singularity

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/444698/nurse

    Could have a Plague-like alter to pray away that Cursed effect, but have it take forever maybe?

    I'm not saying I'm for your suggestion, just an idea how it may work.

    Interesting idea, I'm not sure eif you played during OG Freddy times but the problem with him is that u had to bring someone in the dream state, wait seven seconds, and then hit them which was flat out horrible. And then they snap it of the dream state and the whole process has to be repeated. I just don't want any of that type of gameplay to arise, which is why I just flat out said you can't become uncursed.

    However like you said it could take a really long to do the uncursing if that did exist. for example, maybe there's like incovation around the map that you have to spend a 50 seconds at to uncurse idk. All I want to do is make nurses initial map pressure at the start of the game a little less by basically giving all survivors 2 and a half health states at the start.

  • The ugliness of the rifts cosmetics this time around deafens and blinds me, so I don't experience this obnoxious rift experience as you guys do.

  • @CountOfTheFog said:

    If BHVR reached out and told you they want YOU in the game, which would you choose?

    Would you want to be a Survivor? If so what would your perks be?

    OR

    Would you want to be a Killer? Feel free to say what your perks would be, but more importantly your unique power.

    Easily a seductive killer, charming the survivors with my ultra good looks. People would buy my killer chapter just so they can purchase the speedos cosmetics on me.

  • It' just so passive, it's like the whole system doesn't even exist. The game feels like it did back when archives and tomes/glyphs didn't exist

  • dbd is getting way too corporate. I agree with you on all fronts. I just made a post about this

  • @Aven_Fallen said:

    What a surprise, they released an overtuned Killer on purpose and are now adjusting him. This has nothing to do with Survivors complaining, it was their full intention to raise the sales by making him way too easy for what he achieves.

    I mean it's a commendable marketing tactic

  • Uh...so just 4% forever until you get it? 🥹😭

  • People saying remove the 4% is just sad. That's been a staple in DBD gameplay since release. There is nothing wrong with that RNG.

  • Very cool idea, however is the phase more like spirit where you can hit straight out of it, or is there an attack cool down after coming out of it.

  • @Malkhrim said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921437#Comment_3921437

    Lots of people use this kind of argument once in a while in an atempt to completely dismiss/discredit concerns about the game losing its identity if too much non-horror stuff gets added, but I got to say, the whole argument is bs and never made sense. It started many years ago and originally people would even include "shirtless myers" as example of "non-horror stuff" even though it was just a community meme and not actual content in the game. With time, the game got more content and people got more stuff nitpick as "non-horror", but they still don't care if it makes sense or not.

    Tokyo Ghoul is an horror anime or at least horror-themed. DbD is a horror-themed game. It wasn't my favorite fits. Being an anime doesn't mean there's no horror. You can argue that it's not scary, but not that doesn't mean it is not horror. A bunch of horror movies don't succeed at being scary and are popular for other reasons.

    Mr. Puddles skin was probably the very first thing to ever be used to argue that DbD already had non-horror stuff so it was fine to add any non-horror stuff, back in the day when it was the only joke skin in the game and people had to come up with other stuff to take as an example. What lots of folks seem to ignore is that it's one of the few exceptions, a joke skin initially added because it was a community creation, but stories with more than one genre are a thing, and there is comedy in many works of horror. Would anyone argue that Ghostface, Chucky or Ash don't fit in the game either because they "are not horror"?

    Also, let's not forget that even the joke skins are made to fit into the game aestethic. Come on, compare a joke animal-costume skin in a horror-themed game…

    https://us.v-cdn.net/6030815/uploads/0LW3F9I76KTO/image.png

    …with one in a game that is not horror:

    https://us.v-cdn.net/6030815/uploads/8L0GGQV5Q8WU/image.png

    https://us.v-cdn.net/6030815/uploads/X11A6OD4JL2F/image.png

    The diference is a little obvious. The creator of clown's skin still cared to give it a serial killer look, with a lot of dirt, blood, a stain left by the bloody hand of a victim and even a pocked full of fingers. Still, do a lot of people think that God of War lost any seriouness it had just because it had a joke skin back in the day? Joke skins were always a thing in video games, their whole point is the contrast from the rest of the game, they don't ruin the identity and are not the same thing as a whole chapter/DLC dedicated to something outside the genre.

    Naughty Bear leans more on the comedic side with less horror elements, but come on, it's even a bigger of an exception, it was added an an homage to Behaviour's first really sucessful game, when it was still called Artificial Mind and Movement. And again, it is a joke skin, something that was always part of gaming, not an entire comedy-focused chapter.

    "Nor like half the killers" is not true and you know it. Killers that don't seem to have enough horror in their design are rare enough that it quickly becomes controversial when one is added. Yeah, some people will try to argue that the Twins or the Artist aren't scary enough, but that is just a stretch. The Twins have body-horror, the artist is a mutilated woman who screams like a bird because her tongue was severed.

    I actually do think that killers like the Legion or the Trickster lack something, but that doesn't mean they're outside the horror genre. The Legion's design feels lacking because they look very ordinary while all the killers released before them had far more horrifying looks that made them look special, but they are still horror. Designed to look more human than previous killers, yes, but still something that can be seen in movies like The Strangers, You're Next and the Purge. The Trickster doesn't look very scary, sure, but his entire deal is about being a cruel murderer who pretends to be something else and doesn't show who he is on the outside. That's something that is done since Psycho.

    And I DID watch Edgerunners and I liked it a lot, but it's just clear it's not horror nor intended to lean into it. A cyborg who shoots and smashes people in tragic action sequences doesn't make it horror just like Terminator isn't horror, and there's a reason why BHVR got a Terminator license for Deathgarden, not for DbD. Cyberpsychosis is an allegory for drug addiction. David doesn't turn into a monster, he almost loses control as his falls into addiction as his life spirals down. If anything, Eren from AoT is more of a monster than he is. But that doesn't mean that AoT is horror, no… but you see, all the AoT content is DbD is a skinline, not a chapter. And even then, it's an anime that started about people trying not to get eaten by giant naked people who eat others while smiling, not poor people resorting to organized crime to make a living while trying not to get crushed by late-stage captalism, which is a common theme in the cyberpunk genre. Edgerunners is even further from horror than AoT, so let's not ask for DbD to become like Fortnite and just because there is ONE skinline of an anime that is not horror.

    This was an interesting read, thanks for this perspective. However this game is already more corporate than authentic horror. You basically said it yourself, all the non-horror things added to dead by daylight are fine because of the lore or community representation. You don't need to add horror into the game to keep it horror. You seem to really capitalize on the lore being horror instead of the design or gameplay, which is completely valid, however I feel as if cyberpunks lore would also fit in very well to a game like dbd. The downfall of David is like an absolutely perfect lore piece if you ask me.

    Going back to Cyberpunk not being horror, I believe it's still murderous intent. Dbd in 2025 is more about murderous intent than horror. Tokyo Ghoul is about a kid that is tortured and has to suffer through being a ghoul with side plots of his lover and his best friend. Cyberpunk is about a kid that suffers, makes connections, and goes on a tortuous downward cycle because of cyberpsychosis.

    I believe people find putting cyberpunk into dbd as hard is because Cyberpunk has such a deeper meaning in the anime. It's a very emotional appealing show to watch, which doesn't match up with the demeanor of DBD. Dbd is a "horror game." Catch, hook, kill. Run, do objectives, escape. That's why older chapters like Halloween and your classic killer chase survivor movies fit so well, but there are only so many of these representations.

    Taking a step with Tokyo ghoul I think was huge in opening the horizons to more interesting chapters such as Cyberpunk. On a corporate standpoint it would bring in a lot of money and a lot of new players. I really see nothing wrong with an anime like cyberpunk being introduced into the game.

    Last touch: AOT was added because of corporate reasons (money). Dbd has a huge anime watching fan base and AoT is one of the most popular anime in the world with that monster representation, but if you put AoT into a greater perspective it is so complex, the complexity of AoT does not belong in DBD, but the character designs did imo (I bought every aot cosmetic). Same is said for cyberpunk and Tokyo ghoul, the complexity of the anime doesn't fit dbd, but the character designs and concepts do.

  • @Firellius said:

    What's the point of this thread? The only thing you've done is call the biggest complaints 'invalid'.

    More so just a summary of DBDs main problems over time and how they've been dealt with. Just a little log for my brain that's all. I'm not saying these complaints are valid or invalid

  • @Man_of_triangles said:

    I don't agree that "anything goes", but I will agree that Adam Smasher fits into the game better than Vecna or even some original killers like Trickster.

    So no Murderous Peppa Pig chapter 🥹

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921611#Comment_3921611

    Attack on Titan is monsters that eat people, with a protagonist that turns into said monster
    Tokyo Ghoul is monsters that eat people, with a protagonist that turns into said monster

    @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921597#Comment_3921597

    I hated AoT at the time, still do, but it's gone.

    Tokyo Ghoul, to my understanding, is a horror manga, from the little I've seen. At the very least, it is heavily influenced by horror, which is good enough.

    Cyberpunk Edgerunners is a killer that brutally murders people...with a protagonist turing into a cyber psycho (monster) just with a cyberpunk twist. I mean tbh the horror element of DBD went away when trickster was added. Neon bat, glowing knives, kpopish, yeah nah.

    My thoughts personally, when it comes to a Dbd chapter, anything goes. Get a killer Elmo chapter for all I know

  • Yea like the guy above me said, it's anti-face camp, so now bubba can't stand Infront of you the whole time on the hook. If the anti face camp mechanic was turned into an anti proxy camp, then killer would be at a pretty big disadvantage. Sometimes proxy camping is necessary, it's a tactic in the game that shouldn't be punished.

  • There's not horror about a lot of things in dbd...Ken Kaneki is not horror nor is a clown in an elephant costume or a trapper in a bear costume, nor like half the killers, idk man my Spidey senses are telling me you haven't watched cyberpunk Edgerunners.

    There's nothing horror about that.

    There's so many other things that'd be better.

  • @UknownShredder said:

    The problem is that the DC penalties are so severe. Some people play this game alot more than others, like a full time job and for those people getting a penalty from cheat and then one from DC and then they start to accumulate to a point where you cant play for a week. the maximum penalty should be 1 hour , lets say after 2 DCs for whatever reason. and should be reset every day.

    people should not be afraid to log on and play the game after 71 hours and fear the game might bug out, someone cheat or someone crashing your internet or you get a normal internet cutout even tho they happen rarely. to get a reinforced 72 hour penalty to wait out.

    At that point it's kinda a you problem if your playing dbd that much to worry about bugging out to the point of a long penalty. There's no way any game will accommodate to someone that plays the game 10+ hours a day.

    If I was playing dbd for 10+ hours like I used to and got hit with an hour ban I would thank the heavens cause playing this game that long causes hair loss bro I swear.

  • The game back in the day used to not have DC penalties and everyone would just DC. I'm telling you rn, the same gets complained about vice versa. "why isn't there a DC penalty, so many ppl DC and ruin the game," there's no perfect solution, however I believe DBD does it fine. To have a 30 min ban you have to disconnect like 3 times in a day or something like that. To have the ability to give up on hook seems like a great substitute for dcing that doesn't give you a penalty. I just don't see the point in dcing especially when you can still bag some blood points.

    Edit: and now they have the new abandon mechanic, so the devs r def trying there best to satisfy everyone's DC wants and needs.

  • What is this post bruh. DBD will always be peak no matter it's matchmaking, we all know u won't have the guts to delete it, the ganes just too good. now a days it's normalized for games to get released unfinished, but civ 7 will be hella good just like civ 6. Just give it time, just like how cyberpunk 2077, city skylines, no man's sky etc became amazing in the span of a year

  • @Deathstroke said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3764315#Comment_3764315

    Killer adepts you need just 4K and well before they were easier when they required +2 pip which is pretty easy to achieve on lower grades. But well killer adepts are still easier to get for me at least than adepting survivor in soloQ.

    For me I would say they are equal. Although you kinda have to play like a Biatch sometimes when ur tryna adept survivor.

  • @kosaba11 said:

    I want the ability to say "No" to playing against at least three killers. And I mean being queued against them. I am so sick of either facing the same killer over and over, or facing toxic, overpowered killers. I want to actually have fun - and no, I don't mean win, winning doesn't matter in DbD. There is nothing fun about facing the same killer over and over or facing a killer that's overpowered.

    And I'm not asking to be able to filter out a big list, just three would be fine. Heck, I'll take one. Use the rate at which survivors filter killers when you balance. Or don't. I don't care - I just want to have fun, and right now it's just not fun.

    All I play is wesker. I don't care how good or bad he is I'm just tired of playing this man 6/10 games. All though his recent glitch is quite funny.

  • @PortaI_2 said:

    Name one Killer that doesn't rely on fast map movement speed or teleports that can out preform a Killer whose power does not rely on this.

    Trapper is bottom tier, Huntress is decent but still doesn't hold a candle towards a Blight, Hillbilly or Nurse. I rarely see people using Myers, or Ghostface. I see Mastermind after Mastermind after Mastermind.

    This game is basically hook survivor then use slow down perk, and BBQ to find next survivor then teleport/move quickly to other side of the map for about 80% of Killers now, or they stay near hook survivor then quickly run over and tunnel.

    There is no more fun to this game anymore if every new Killer will only rely on fast movement speed and teleports.

    Deathslingers pretty strong 🥺, he was mid A tier before his quick scope and terror radius nerf imo. But yeah all I play is freakin frakin masterminds

  • Imo Gideon is the most survivor sided map of all time. You can pre throw pretty much every pallet you come across and you will still have available pallets at the end of the game

  • Hes not bad, he was much worse pre-rework, he's just extremely boring which makes it seem like he's bad cause no one can lock in with him, but he is a good killer you just have to try a little harder with him than other killers.

  • This has always been the case buddy. People think that events exemplify these problems but really it's always the case in popular, online game. You playing dbd with no event going on is the exact same as playing with an event. Same toxicity, community pettiness, and bugs. This is completely natural (unfortunately) in any competitive online game.

  • Disagree- it should only be a mode during events, it should be special. It'll end up being boring, like how people wish Christmas is everyday, then Christmas won't feel special anymore. Same kinda correlation

  • @OneGoodBoyDemo said:

    I'm in no way saying he's weak or needs buffs, it's just a comparison I'm making.

    The difference between the new Blight and the old one (Hug tech + op addons) is abysmal. You can really see how much Hug tech and his OP addons kept him in second place as the strongest killer for a long time.

    With these changes he definitely left 2nd place with Billy surpassing him and it's okay for him to be third strongest because I think now Blight is in a more acceptable state and no more changes are needed.

    Am I wrong to say that title is a subtle flex

  • @Unam said:

    Right now, there are some Modifiers on perks.
    Like DS deactivates in Endgame, play with your food only works on the obsession, etc.
    So what I am thinking of, should be possible coding wise:

    How about perks trigger differently according to the state of the game?
    For Example: Right now, DS is 4 Seconds and doesnt work in endgame. Maybe we could tweak it like, if the killer is winning (more hooks than survs have gens in %) Ds now becomes 5 seconds, if it gets activated after you are on death hook, it becomes 6 seconds or you additionally lose collision with the killer. Something like that.

    Another one: Killer has 3 Hooks and survs are on the last gen.
    How about Pain Rest gets 30% off a gen? and only 15% if killer is winning?

    The Examples are just from the top of my head to demonstrate the point.
    Dont take them to serious please!

    This would lead to much fairer matches across all Skill levels.
    Bcs. newer players wont have to deal with all the might of meta perks if they are already losing to killers.
    And Killers in High elo wont have to face chained stuns and gen rushes from SWFs, etc.

    This could be expanded to items and/or killer powers.
    And could be easily explained through lore with the entity enjoying the suffering of the victims of the trial (making it harder for everyone)

    I like the idea I think it's cool how you can come up with this but one side shouldn't be rewarded for doing bad. If survivors are bad, they are bad, perks shouldn't bring them back into the game. Plus idk man I think you are overestimating the devs (no offense devs) but that seems like a pretty hard implementation and will prob break the game for a couple months

  • Tbh I think bubba is completely fine, just get rid of the ability where you can pallet stun him while he's in a chainsaw sweep. Well actually, make it like spirit fueiry, stuns him but pallet breaks.

  • Buddy...I think you need to take a break from killer.

  • Ghostface is pretty awful on majority of maps, trapper has always been eh. Both of them are bottom tier imo

  • @CountOfTheFog said:

    I can't believe how much I ended up loving this game.

    When I first bought it, I really couldn't stand the long queue times and only played it once a week, if even that.

    I can't wait to upgrade my game, either with cross-progression, or hopefully, with Nintendo's upcoming console.

    It's crazy how much more there is for me to learn. My goal for the next thousand hours is to get better at both looping the Killer and ending a loop as The Killer. I still struggle with pallets but I'm getting better.

    Thank you to all the Devs, Mods and especially all my friends here in the forums for always being able to answer my questions and give advice.

    See you in The Fog...

    https://us.v-cdn.net/6030815/uploads/019P2YA29BQY/20240515-192805.jpg

    Gotta say DBD holds some crazy nostalgia, gets me tearing up thinking of the good ol days back in 2017-2019 (prime of my dbd experience). This game is truly one of a kind.

    Buddy, it's inevitable, 9,625 hours combined from Friday and Dbd...touch some grass my man. Hang out with friends (in person), ditch discord and make some IRL girlfriends! Or boyfriends whatever you prefer.

    All jokes aside I have a similar combination of hours 😅, but yeah DBD will always be my #1 all time best game followed by Minecraft and the Persona games.

  • @toxik_survivor said:

    I've been seeing some posts about techs and if they should be removed over the past couple of days and I believe no tech should he removed besides the weired blight one that was fixed a month ago or smthin.

    Cj techs, 360s's, window techs, and all the weired ass name techs should not be removed because they create and extra skill set in the game. For the most part it is extremely hard to pull off such techs in high mmr and it gives a sense of satisfaction and accomplishment when you do so, especially against good killers. They are fun but difficult and do not break the game in anyway. Although when you 360 and snap your ankles in half its a very good mechanic and skill that can give you reward if you do it correctly.

    Most people that complain about techs are no offense, the lower mmr players. It's not your fault though, it's mmr. You are probably supposed to be going against low mmr but you end up going against 3000 swf squad. So yeah I would get why you would complain about removing techs, mmr just destroyes everything and provides horrible statistics and info which leads to people complaining about something that shouldn't be complained about

    Check this out, it's pretty old but it capitalizes on the same things. It's a very interesting read that may answer some of your questions and has alot of responses, I think even a dev responded about a cj tech or smthin.

  • Playing nurse actually gets pretty fun and intense of you know how to play her right. It's more simple than you think, hug objects, obscure line of sight, fake one direction and go the other. To break this down.

    1. Depending on the skill of the nurse just run towards her, FOV tech her and then run away, this will only work against low skill nurses.
    2. This is where it gets fun, hug objects, get as tight as possible to walls and trees, go from tree to tree, don't worry about pallets or windows.
    3. Cut off line of sight. Pair this with hugging objects, go behind walls and trees while hugging these objects.
    4. After breaking line of sight, fake one direction and go the other. For example, you ran behind a rock going east, stop running for a sec, then run back west. Shell try to predict your running path since she can't see you, so just double back.

    If she's on top of you you can try your best to 360 but her lunge kind locks on to you so good luck. Honestly, just hold W and keep running, 360ing causes you getting hit more than not when going against nurse

    Hope this helps

  • @FrostySeal said:

    I'm curious since most people aren't really a fan of his reworked form because of how generic he is and I've always seen a decent amount of people who used to play Freddy back in the day saying they hope he could be reworked into something like his 1.0 version.

    So if you could, how would you make a Freddy 3.0?

    Sure he's generic but I ain't never heard anyone want to reverse big man back to his stone age form. That ######### caused hair loss like damn. People that say that clearly have never actually played him back then, however I do agree that people want a change to him. I mean it's not gonna happen let's get that straight, he's boring, but pretty balanced overall so bhvr won't touch him for another 4 years but if I was to rework him:

    Survivors can't see eachother if ones in the dream world and ones awake, so snapping out of it basically gets removed. What an absolute menace of an idea am I right. (Most problematic rework ever, terrible idea).

  • @YurisHusband398 said:

    Ever since SBMM, it got boring. The updates and killer releases are bad, gameplay is bad, and the hotboxes make it worse. It is the same thing over and over again. I've found video games less interesting and DBD is the most boring. If they added new game modes instead of ######### mods that last 3 days, I would be happy but they won't. BHVR doesn't care about us at all. They care about money and will never give us something good.

    Brutha I think you just don't like the game. We do love those hotboxes tho

    #dbdhotbox

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