Feedback and Suggestions
Our team will be happy to read these!
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In the current game, for me slugging is absolutely necessary for any killer in a high level game, regardless, it's incredibly frequent and boring. I wouldn't want to change this mechanic to benefit survivors because of the necessity, but more prevent the unfun matches where you spend 4 minutes on the ground incapacitated and unable to play. I think survivors should be allowed a button which make15 comments 142 views last activity
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The title says it all: can you please rework and buff add ons of the Shape, i would say that 66% of the addons are useless and never used by anyone...7 comments 101 views last activity
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Hey, I posted this in the wrong subject before, so I'm reposting this again in the, hopefully, right section. I don't normally post stuff about glitches, but this happened to me last night when I shot a survivor as they were getting in a locker and I thought it'd be a good idea to post this here. Sorry for the audio. https://www.youtube.com/watch?v=oOWuvq2IEUY&feature=youtu.be2 comments 11 views last activity
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Hello again, I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight about 2 months ago which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easily digestible. Today, I bring you suggestions for changing Legion. I got a lot of controversy with the0 comments 11 views last activity
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Wasn't sure where to put this one, so bear with me. Hex: Machinist -hex totems are crafted so expertly that dismantling them takes more skill than your average totem. Cleansing any hex totems will trigger 3 skill checks of increasing difficulty. Failing a skill check reveals your aura in a 16/24/32 meter range for 4/6/8 seconds So in my head the final skill check shouldnt be a total k0 comments 1 views last activity
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Self Care (Nerf) Start the trial with 12 charges and (12 charges is enough for 1 heal). You can store up to 12/16/20 charges You can heal yourself at 55/65/75% normal speed but it uses your charges like a normal med-kit would. You gain 2/3/4 charges back for every great skill check you hit. Reasons Less boring for user because of faster speed Still infinite but not in a way t12 comments 122 views last activity
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So Ive always played with high sensitivity in real FPS games like CS:GO, Source and the likes. So when the sensitivity for Deathslinger changes when walking and aiming it throws me off. So can you guys make his speed the same? Yes I know I can change the DPI, and my mouse is very capable of changing DPI with a click of a button. But I shouldnt have to and clicking an extra button takes me awa3 comments 61 views last activity
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As you may know Doctor's "Order" add-ons series causes that every broken pallet is replaced with illusionary pallet. What if it could also replace breakable walls with illusionary breakable walls after breaking them? It would be really interesting, like for example that one window in new map that has two breakable walls next to it. You vault that window thinking you are safe, then killer runs t1 comments 41 views last activity
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Since those 2 are unbalanced due to allowing killers and survivors skip a long part of their objectives, ive come to suggest 2 changes to those: Mori-be able to mori after 2 hooks Keys:can only open the hatch for the survivor that holds it, hatch will now spawn after all gens are done if 1 survivor is dead, and will spawn if 1 gen is left and 2 survivors are dead3 comments 31 views last activity
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Hello! Please, add new gloves skins and classic red-green pullover. Tnak you for this game, I am happy, that my dream of childhood is real now and I can play for Freddy))) KISS YOU!!! Dmitriy from Russia)))0 comments 21 views last activity
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Just make it so Demogorgon could teleport to any portal from anywhere, without placing a new. Most Demo players completely ignore portal ability and play with only their M2 attack. But with this change, Demogorgon will be on par with Freddy, on map preassure and chase.4 comments 71 views last activity
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Just popped into a survivor lobby and was shocked to see that, even after 21 seconds of being in it, it was spiking and staying as high as 230-253ms. God knows what server I was on but i'm UK based and have never seen it that high. Highest i've seen is 150ms - and that is rare, most are as high as 67ms How is this a thing on Dedicated? IMG-20200313-WA0005.jpeg3 comments 21 views last activity
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This has been a part of DbD forever and this suggestion has probably come up once or twice before but... Please make it so a still survivor avatar lingers for 20s~ when a survivor disconnects (forcibly or crashed - the game still closes for the player in the same manner if he needs to deal with his mom/wife aggro etc.). Obviously this is not an intended game mechanic and I'll just call it a "di2 comments 21 views last activity
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I see people saying stuff about the nooses and how they should be a perk or change gameplay but that doesn't seem fair. Instead the nooses already on the map should be hooks but only for last hook.0 comments 11 views last activity
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Let's be honest: the entire game community recognizes that perk rarity has next to nothing to do with a perk's usefulness (why some perks remain uncommon at tier 2, or some remain rare at tier 3, etc.). Now that the only rarities are uncommon, rare, and very rare, why not just streamline perk rarities to correspond to their tier (i.e., all tier 1 perks are uncommon/yellow, tier 2 are rare/green,0 comments 21 views last activity
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Why does the trappers 3 trap ritual only pay out 25k??? Every other killers ability ritual pays out 30k I don't think its worth (especially at rank one) 25k trying to trap 3 survivors. Please fix this and make it fair imo. @Peanits @not_Queen0 comments 31 views last activity
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The main point if Decisive Strike is to be an anti tunnel perk, yet often it acts as anything but an anti tunnel perk. So as that's what it's meant to be, that's how it should he adjusted. If a survivor even taps a generator within the timeframe of the perk, the timer goes down to zero. You're not being tunneled if the killer just rotates around generators and eventually finds you.16 comments 181 views last activity
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Although not technically a bug, these add-ons also increase mending times for all triggers of the Deep Wound status effect (i.e. Borrowed Time and Styptic Agent). It seems against the spirit of the add-ons, which should only apply to The Deathslinger's ability.0 comments 171 views last activity
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381210_screenshots_20200312120336_1.jpg Ping was 150 but feels like it was 500+ Everyone were teleporting from time to time :P0 comments 21 views last activity
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Let's add a new gameplay : When survivors finished the 5 gens , the entity will block the doors , they need to break 3 new totems that will spawn at random locations (of course its devs choice , it can be more than 3 totems) , when the survivors destroyed all 3 totems they can open the doors and then leave the game. If there's only 1 survivor left , the doors will be unblocked by the entity cu6 comments 21 views last activity
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I think the reasoning behind bloodpoint caps per match is to prevent farming, but it really sucks to be continuing to doing things in scoring categories and not get rewarded. Is it possible that the overall cap can remain at 32,000 per match, but be distributed into over 8,000 per category? Seeing as ranking is not dependent on bloodpoints earned anymore, I don't see any issue with this. Also, c7 comments 61 views last activity
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There would be 5 beacons on each map. Each beacon amplifies the Entitie's existence to the killer, instilling them with fear and rage. Each beacon would take 30 seconds to deactivate. Each beacon would base give the killer .5% extra movement speed. Each generator completed would amplify each beacons effect by an extra .2% movement speed. So assuming no beacons are deactivated and the killer i12 comments 202 views last activity
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As it stands, Bubba is considered the worst killer. Not because he has a weak power; being able to one-hit anyone is not a bad thing at all. But his power is simple, and his addons are derivative. He is braindead to play as and against. His power can really only make plays against multiple survivors, which doesn't occur often enough, and hardly at all if people know not to stand in your way w5 comments 31 views last activity
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Since there are too many perks in the game to get for survivors and killers, why not just give everyone level one if each perk that has been unlocked as a teachable? That way you're still working up towards the higher level perks without so much hassle to get the perks we want.0 comments 1 views last activity
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Matchmaking is so broken it keeps putting me against optimal purple and red ranks who actually know what the hell they're doing, while I stumble because I'm not quite used to this yet. I feel like I play well and get enough going to where I should rank up, but I don't. Does Behavior just hate the killers? I'm so disheartened by this. Rank changes can't happen soon enough.0 comments 31 views last activity
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B4 I get into this I want everyone here reading this to know I am a KILLER AND SURVIVOR MAIN. Gen speed needs a huge Nerf generators r way too fast. When I'm playing killer it's not fun to chase some1 finally knock them than they got 2 or 3 gens done already. When I'm playing survivor and 3 gens get done in less than 5 minutes and I haven't even seen the killer yet what kinda fun is that their0 comments 11 views last activity
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Remove the tapping. It breaks keyboards/gamepads and hurts people with conditions such as carpal tunnel. Add occasional SKILL CHECKS instead. Good skillcheck = no change to timer Great skillcheck = +2 seconds to timer Bad skillcheck = -2 seconds to timer 1) Easy to implement 2) Skill based 3) No need to change any existing perks 4) Save countless keyboards and wrists Thank yo7 comments 221 views last activity
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Hello again, I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight about a month ago which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easily digestible. Today, I bring you suggestions for changing the Hag. This suggestion is slightly differen15 comments 321 views last activity
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Add a set of stairs on the side of saloon leading to the generator upstairs. You can't keep track of survivors when going up on the second floor. By the time you get up there they are as good as gone. When you compare platform gens to Haddonfield there at least only few ways to get out from second floor and there is only a small area to search, unlike saloon building.3 comments 21 views last activity
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You now repair less of a gen but way faster. This now makes engineers toolbox the best toolbox in the game for repairing (which is a good thing). The problem is how fast gens are completed now. While toolboxes don't last long, basic addons like wire spool and scraps make toolboxes a [BAD WORD] to deal with. Combine this with streetwise, which is a very good perk after the medkit and toolbox ch20 comments 381 views last activity
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Heyo I just want to share my idea how killers cannot face camping anymore. First method is pretty simple for developers to implement and you dont need to change big game logics. If a killer is face camping near a hook where a survivor is struggle, the killer will get an indicator for each second multiplicated with distanc2d distance calculation. So as near the killer is the more higher is th24 comments 231 views last activity
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The game should allow survivors to keep addons if the item isn't used for the whole match and they escape.1 comments 21 views last activity
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After the couple of years you have been "fixing" this game ( I would like to call it destroying the game.) All right, its have been a little better looking on all survivors and killers, but its not how things look like that counts, its about players all around enjoy the game. I have around 4500 hours on this and played this game since 2016 (Little after the relase date, and with the hours NO I do1 comments 21 views last activity
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Furtive Chase: You become obsessed with one survivor. Every time you hook that survivor, you gain a token up to 4 tokens maximum. Once the obsession is sacrificed, all tokens are lost. *1 token: Reduce terror radius 25% during a chase. *2 tokens: Reduce terror radius 50% during a chase. *3 tokens: Reduce terror radius 75% during a chase. *4 tokens: Reduce terror radius 100% during a chase0 comments 11 views last activity
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Since I recently got the game back in January I missed the chance to get the Year of the Dog mask for Huntress (Which is probably the coolest one in my opinion, and I might even use her more if I had it) so I missed out on this exclusive item. I think it would be a cool idea if maybe either the event cosmetics could be added for purchase or those of us who just got the game or got the game after3 comments 21 views last activity
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Just a simple quality of life change so you can quickly revert to the character's default cosmetics.5 comments 21 views last activity
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I really miss being able to see who is in your game when playing on PS4. When you went to Currently Playing With it would show all the players in your match, including the killer. Now it says there are no players unless you have a friend in the match. Which seems silly, because obviously if you are playing with a friend, you know that already. You invited them or they invited you, ha ha ha! From3 comments 21 views last activity
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what do you think of an alternative game mode where on a map there are 2 killers and 8 survivors or 10 and that are 12 generators to win the game0 comments 11 views last activity
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Make it so its gets changed too a lockpick, that requires a couple of seconds per use, and there is a chance it will unlock. The better the lockpick the higher the chance.0 comments 11 views last activity
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What if the Deathslinger´s missed shot could break pallets or even grab survs when the spear is coming back. What if the crows on the new map changed to vultures? A wooden hatch instead of the old one? A little bit of animation for the new exit gates, don´t get me wrong it looks amazing, but there a lot of meters and valves, what if they did a lil animations?5 comments 41 views last activity
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yeah. i am angry. i am done with freddy. i will never play against him. why? ... his hit box is just broken. i drop the pallet or vault over it and get everytime hit. this shouldn't be a thing. i remember one stream... one dev said, you made his weappon a little bit longer or something like that. yeah... i notice it every game against him. is so nice. so we can remove pallets. we dont neeed them.8 comments 161 views last activity
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If anyone took the recent survey they put out with the patch this week, you might have noticed one of the final questions was something like. "What do you think about having pop culture/meme references in our tokens/cosmetics?" That's paraphrasing, but that was basically the question. I swear to god, if this game starts adding stupid meme, or twitch streamer emote bullshit, i'm gonna have proble11 comments 81 views last activity
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New killer sucks because they have absolutely no map pressure. The spear gun is much faster to use an aim than huntress hatchets, but against a good survivor it doesn't do anything half the time because theyre gonna keep a big obstacle between you. Even on a ######### loop that has a short side where you can shoot over and walk around for the hit the survivor can delay a good 10-15 seconds by jus0 comments 11 views last activity
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Hey dev's why did you nerf sabatour killers already have so many perks that are OP and survivors always get the short stick please revert to the old sabatour3 comments 21 views last activity
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I think this would be a really nice combo, also add bloodpoints for healing the Survivor with For the People please.1 comments 131 views last activity
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I really like the new map. The design is unique compared to the other maps, and the breakable walls are an awesome feature that I can't wait to see in the other maps. However, if I had one problem with it, it would be how close the hooks are. During a match, one of my friends got hooked. One by one, we all tried to get them unhooked, but we were all slugged by the killer. The hooks were so clo2 comments 51 views last activity
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After playing on the new map several times I noticed that brekable walls aren't in killers favour. They are more like thrown pallets that you need to break to get rid of the very good loop. There are some tiles when you try to mindgame someone, but boom youre in the dead end with brekable wall instead of the normal doorway. I was really hoping that new feature would remain as an option. Not as a4 comments 91 views last activity

