Survivor Avatars when Disconnected

This has been a part of DbD forever and this suggestion has probably come up once or twice before but...

Please make it so a still survivor avatar lingers for 20s~ when a survivor disconnects (forcibly or crashed - the game still closes for the player in the same manner if he needs to deal with his mom/wife aggro etc.). Obviously this is not an intended game mechanic and I'll just call it a "disconnect exploit" from now on.

Even with the "timeout disconnect" penalty this still happens and really should be a non-issue to solve.

This would solve the abuse of this mechanic:

1) Survivors getting mori'd.

There are specifically archive challenges or even shrine quests that involve killing with mori, Devour Hope or rancor. I'm not entirely sure if the first person disconnecting during the animation counts or not but the other 3 people disconnecting as soon as they get downed should not happen - allow killers to have their satisfaction for burning the offering or running that perk especially if there is a quest that directly progresses from it.

2) Survivors denying hooks

Whether this is to directly prevent the activation of a perk like BBQ and Chili, Blood Warden, Pop Goes the Weasel, Blood Echo or even prevent getting picked up for Thrilling Tremors etc. If the player wants to be a BADWORD and die on hook anyway by suicide-through-struggle (technically self-rescue attempts) then give the killer his sacrifice points and ability to use his perks regardless.

3) Disconnect to give hatch to teammate

Sure it's sweaty but obviously an intended part of gameplay for the devs to slug the last guy while you chase the 4th person to prevent a hatch escape if you "really really" want that 4K (maybe it's even a challenge or achievement). The 3rd person crawling to hatch and the 4th person just dc'ing when far enough away should not result in a free hatch for that player through "disconnect exploiting".

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