Hex totem idea
Wasn't sure where to put this one, so bear with me.
Hex: Machinist
-hex totems are crafted so expertly that dismantling them takes more skill than your average totem. Cleansing any hex totems will trigger 3 skill checks of increasing difficulty. Failing a skill check reveals your aura in a 16/24/32 meter range for 4/6/8 seconds
So in my head the final skill check shouldnt be a total killer check like the old ruin, but more like the overcharge check
Anyway, thought this would be an interesting way to make totem play funner. Thoughts?
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