Totems new utility
Let's add a new gameplay : When survivors finished the 5 gens , the entity will block the doors , they need to break 3 new totems that will spawn at random locations (of course its devs choice , it can be more than 3 totems) , when the survivors destroyed all 3 totems they can open the doors and then leave the game. If there's only 1 survivor left , the doors will be unblocked by the entity cuz she'll be pleased enough by the past offerings and the last survivor can attempt either hatch or to open the door.
That would make the match a bit longer , and not just 'i rush gens i rescue i chase with killer and bim i have my pipes' and of course some killers like the hag and the trapper will be more useful
Of course it will not affect the 5 basic totems and the 3 new totems that'll appear at the end cannot be used for any perks (like noed for exemple)
Comments
I think it's a bad idea because Endgame is already tense enough when you're having a fair match
To make it last longer, it should be in early game, so Trapper, Hag, Oni, Shape, all those killers that do very poorly at the beginning of the game are not punished for being bad during this time.
Hmm Then we should maybe assign a totem to each gens ? All gens are blocked by entity , if you do a totem it'll break free one of the 7 gens , of course it'll be random it can break free the gen at the other side of the map .
nope, would make Hex perks useless, and corrupt, thrilling tremors, all that
I think you're taking the problem in the wrong direction
it shouldnt be about a mechanic that is already inside the game
Wow more crutches
I said that there'll be differents totem , basic totems for perks will stay the same as for the perks you could always change the effects .
Like i said , we would add things apart from the other mechanics , the problem is that we need to slow down the match