Rework: perk rarities and descriptions

Let's be honest: the entire game community recognizes that perk rarity has next to nothing to do with a perk's usefulness (why some perks remain uncommon at tier 2, or some remain rare at tier 3, etc.). Now that the only rarities are uncommon, rare, and very rare, why not just streamline perk rarities to correspond to their tier (i.e., all tier 1 perks are uncommon/yellow, tier 2 are rare/green, and tier 3 are very rare/purple)?

Also, it's forever been a frustration of mine that certain words and numbers are colored in perk descriptions, yet are not modified by the perk's tier. With my proposal, everything would be plain text except that which is modified by a perk's tier - and the coloring would correspond with the perk's tier.

Edit: the benefit of the first mentioned change is that, if a player has all perks maxed on a survivor or killer, they can more easily be located by alphabetical order. Presently, perks are sorted alphabetically AND by rarity, with no option to sort or filter differently. This would partially help resolve that. Unless the devs introduce a more complex filter option.

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