Hex totems should look like normal totems for first 2 minutes of the game.

It would make survivors decide if either they want to risk wasting time for a totem at the beginning of the game or do a gen and risk the totem they did not break is a hex, that could help with hex totems being found at the start of the match.

Comments

  • Maybe make that a future Hex totem..

    Hex: Do Bones "Every other Hex totem shows as a regular dull totem while Hex: Do Bones is active"

    But honestly, this way I have no idea what to make different from levels 1/2/3, so maybe something like

    "Every other Hex totem shows as a regular dull totem for 2/4/6 minutes or until Hex: Do Bones is cleansed"

    (so basically if you run 2-3 hexes, only one would show as lit to survivors, but to you they'd show as red auras so you'd know which ones are hexes, but once they destroy the hex, then they light up)

    Or maybe make it a regular perk, not a Hex, but I feel like making it non-hex would be a bit too powerful.. but then again it's up to survivors to do bones, not my problem if they can't do side objectives and feel the need to genrush.