DrownedFish
DrownedFish
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- DrownedFish
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Comments
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1164328#Comment_1164328
Nice deflection. Totally invalidates what I was saying.
Killers dont leave because most are garbage. Easier to sit around hooks than it is to try and play any other way.
İf most killers are garbage, why are you crying here on forums about them?
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@Respectfulnancymain said:
So many killers complain about getting gen rushed in 5 minutes but then slug everyone then hook
Complain about survivors hiding, looping and gen rushing then tunnel, camp and slug
Using op add on then complaing about insta heals
Same can be said about survivors but i notice more hypocrisy from killers on the fourms and reddit
Your name is toxicnancymain...
Also after downing a survivor, killers do NOT have to pick them right ahead. Killer has a lot of things to deal with.
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Yes.
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Nurse
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@rephaim said:
That one streamer, Umbra? I don't remember she's a Huntress main. I like watching her stream. She has crazy rapid eye movements. Usually the map ruins the game for her. I like hearing her explain things also. And I'm going to be honest she is the Shroud of dbd. Don't really see survivor side winning unless it's bad maps or unbalanced survivor mechanics. She is awesome.
Clearly you didn't see ralph
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1149307#Comment_1149307
Nope, the whole reason the hatch was closable was to prevent a hatch face down. Finding the hatch is random and you cant "earn" things on randomness. Thats like saying survivors earn the hatch escape because they found the hatch, regardless of how ######### they were.
You can't win every game. Deal with it.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1154939#Comment_1154939
Finding hatch is luck based, not skill based.
You can memorize hatch spawns and look for it with educated guess. Not completely luck
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1152675#Comment_1152675
It does mean a lot. Sucks to you if you can't see the difference
No it doesn't. You fail your objective to open exit gates as a team. Now you failed to find hatch before killer.
HOW MANY MORE SECOND CHANCES DOES SURVIVORS NEED?
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1152675#Comment_1152675
Even bad killers wont get looped forever as there are no infinites 😂
Well then your comment has no value and meaning. My point stands.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1149307#Comment_1149307
Not necessarily. If that last survivor was looping the killer very good so that the killer had to give up on him and kill his mates... Then I personally would say the killer doesn't deserve the last kill at all, the survivor deserves to survive.
@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1149307#Comment_1149307
Not necessarily. If that last survivor was looping the killer very good so that the killer had to give up on him and kill his mates... Then I personally would say the killer doesn't deserve the last kill at all, the survivor deserves to survive.
That doesn't mean anything. Your whole team is dead and killer caught you.
If you are that good at looping you can loop the killer forever before he dcs. I don't see any problem here.
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@siyke26 said:
As of today's release of patches 75% of the people I am playing with are quitting thanks alot dev's if I am losing so many friends and associates there has to be others as well so I guess maintaining the killers happiness is worth losing a large amount of survivors. Good job you are successful and being honest I was leaving anyway to play resistance when it drops but this has made my decision so much easier.
Bait
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Today i literally heard people get hit by my puke but they didn't get sick. Kind of lame
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She is a torture to yourself. If you want stress and sickness, go play her for a while.
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If there is only one survivor and killer closed the hatch before survivor finds it, killer earned that kill tbh...
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There is a penalty for it. Killer loses points on his emblems.
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Just pressure the gens better.
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@Heartbound said:
Its really important to spend time in matches you're not enjoying so the other players can have a good time and make sure that they can pip.
Just remember to play another game of dead by daylight after your experience!
Thanks and have fun!
Don't play multiplayer if you can't handle. Pathetic...
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@Ghoste said:
https://forum.deadbydaylight.com/en/discussion/comment/1144111#Comment_1144111
I know the drill, I went AFK as you can see the crow above me.
I just don't understand why some people feel the need to take every opportunity to be unsportsmanlike.
He may be sad because dc'er waste his addon/offering etc and he is taking his anger out of you.
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It's only 4 min. I know it sucks but just get a cup of water, take a leak, browse youtube. Not the worst thing in the world.
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When you dc by an error or connection problems, you are kicked from the game.
Leaving is same as finishing the game, when it comes to how client works. So you are still connected therefore you can spectate.
That's how i see it.
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@Nurgling7 said:
"Aim dressing" will never rob you of a hit that you would have gotten. Clearly you were aiming for that corner and not the Survivor right in front of you.
:)
This^
We clearly aim for that box. Why would you want to hit a survivor, thats mean.
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@Mert_MK said:
https://forum.deadbydaylight.com/en/discussion/comment/1140817#Comment_1140817
Lmao, you can literally see me running Detective's Hunch to prevent that from activating since they all run it now.
Still doesn't change my opinion that it's a stupid perk and could use a requirement from the Killer rather than getting rewarded for being bad.
If you are dying to a mori, you are playing bad. Not the killer. Gitgudder
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@Anki said:
https://forum.deadbydaylight.com/en/discussion/comment/1140886#Comment_1140886
That looked like you missed to me because meg turns right when your hitting animation begins. Also, I don't see meg going any faster at any point. Sb lasts for only 3 secs, and by the time you used you chainsaw meg had runned for 5 secs. Also you were able to catch up to her around the car by just walking, so no way that was sb.
Its a false saw. He didn't miss. Game thinks he missed.
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@supersonic853 said:
Skillchecks you can learn overtime but every totem location is alittle harder. Noed is one of those perks thats really good on new players because they don't know where all the totem spawns are. And noed is pretty much a guaranteed activation unless you miss like 1 totem hiding in the smallest crevice of the map. (Also id like to point out ruin you had to level the hag noed is a free perk).
Small games.
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Why is body blocking the killer a thing?
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@BurnedNoodles said:
so i thought of this and i can think my idea can fix the perk and turn it into a TRUE aniti-tunnel perk (idk if someone already thought of this and also if u find something wrong with this please let me know)
.after getting unhooked ds gets activated and stays activate for 60 seconds or until:
1 someone gets downed/hooked (if it were only "hooked" i think it would have a problem since the killer can be in a "2 people on hooks scenario" )
2.hops in a locker or gets grabbed off a gen
while ds is active all the other perks are inactive so no more ds+unbreakable combo(strongest combo in the game imo)
of course some killers wont care about the stun and will target the same person anyway so the ds can have some other effect that will hurt the killer and reduce for example his speed by 5 % (Its an idea) for a limited time of course
also when ds is successfully hit the survivor wont leave any scatchmarks ,sounds and the footsteps will be silenced for a limited time .This way ds will be a true anti tunnel perk so survs wont exploit it and will punish killers for tunneling
let me know if u find something wrong
There is a problem with speed reduction. How can killer know the person has ds. What if he accidentally picks up a DS survivor. You can't penalty killer like that. Killer should somehow see who has ds or who recently got unhooked.
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First 3 gens get done so fast, killer almost always has to camp slug tunnel just to get few hooks/kills. I m struggling to get 4 bbq stacks most of my games which was never a problem before.
While i play survivor i only lose when people dc or farm/troll. If survivors just want to do gens and leave its mostly few hooks and 1 or 0 kills.
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@Leachy_Jr said:
Don't forget to add that if you even try to solo Q you will be matched with 3 other people doing nothing the entire game.
Even those 3 doing nothing is enough to ez escape so...
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Gen speed. Killers doesn't have to go through that much safe pallets and hook survivors. It's a struggle to hook everyone once atm...
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I didn't know such thing existed. Good one.
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@Spectre13 said:
I say to any survivor that uses all the standard meta perks like DS and BT and Adren etc I automatically think so much less of you as a person and take great pleasure in face camping you through all 5 gens. You are not clever or edgy by just going with the flow and using the same perks everyone and their mother uses to get cheap thrills and salt all over killers. And I make it my personal mission to tunnel and slug you until the end of time.
Yours truly - The Killer
What's wrong with bt?
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@Entropius said:
Playing against better players than you will force you to learn and improve. Trust me I've been there.
Also, not gonna tell you how you should play, but the sooner you drop NOED and learn to stop relying on it for kills, the faster you will get better.
So you are basically saying him "git gud"
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@NekoGamerX said:
steam screenshot don't play killer on there much
https://us.v-cdn.net/6030815/uploads/923/AVC20CBGLL1F.jpg
PS4 screenshots that last one was tonight they were the most toxic
https://us.v-cdn.net/6030815/uploads/520/MMOMISW4MG24.jpg
https://us.v-cdn.net/6030815/uploads/173/QT7FNMUIKDQ6.jpg
i mean really when is this going to be fixed?
Just pressure gens?
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Idk about grind but there are like 5 killer challenge and 20 survivor ones. Why not make challanges like do 5 gens or kill 5 survivor so we can play and enjoy the game as we like...
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1125134#Comment_1125134
I cannot confirm one way or the other, I'm just saying that this isn't the first time we've tried to cut down on perk stacking. Exhaustion perks proved to be too much in the past, and it was getting to the point where slowdown perks were in the same boat.
So are you happy with the gens getting done in 5 minutes and killers are at the mercy of survivors being alturistic or not.
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@Yung_Slug said:
DS should cause Exhaustion.
Unbreakable is fine, idk how they'd nerf synergy with it anyway.
Limit them per survivor. Make them choose...
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@Steve0333 said:
I just feel like a lot of survivors just dont really appreciate it. When I bring a bps (bloody party streamer) into a match as killer I'm never trying to play super sweaty. I try to avoid doing anything toxic or unfun like camping or tunneling or slugging. Hell even if it's the end game I wont camp or slug. But I dont farm. I'm still going to play normally and hook the survivors I down.
But still I get a lot of survivors who dc or I get survivors who just rush gens super quick, like I wont even have two hooks yet and the exit gates are powered. I'm just like "why?" You dont care about blood points? I'm just trying to have a little fun here and share in the wealth but it seems a lot of survivors just aren't having it.
I saw people leave with 10k BloodPoints when i bring a bps...
And even here survivor players are sweaty. They claim to play vs ebony every other game...
I never ever used moris. I even do my kill daily with devour or rancor.
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Why should we do things for the love of a dead guy anyways?
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After ruin change, game length went from average 10-15 minutes to 5-10 minutes. I can rarely get 4 stacks of bbq with weak killers unless survivors suicide and it was never a problem before.
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No. Sometimes game crashes.during loading..
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@Chrisko said:
If you don't work together toward the objectives of the TEAM, you will DEFINITELY all lose.
It may seem like you are trying to prolong your survival by hiding in a corner or walking around doing very little to nothing (not doing gens, healing others, unhooking, breaking totems, occupying some of the killers time) but what you are doing is making the killer's job much easier and ensuring that you will most likely die.
Getting hooked is actually a good thing when it is distributed among all 4 survivors because it keeps all the survivors in the game. If you play a game in which you are not hooked and 1 or 2 of your teammates is killed, then you have hurt your chances of survivng by contributing to a 2v1 or 3v1 scenario which favors the killer.
Finally, for the immersed crowd of spuds...you will never get better at the game unless you start interacting with the killer. Sure, you will be lousy at looping and chases at first but it's the only way to get better at the game. Behavior has stated that their changes all move toward forcing more interaction with the killer. Start making this aspect of your game stronger because that is the direction the game is going.
Now you post this, they will be incredibly good survivors.
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I played a killer game today which had a meg who ran into me, started flashlight clicking, ran from pallet to pallet, dropped them early and t-bagged.
She asked why did i facecamp her in end game chat. Honestly, idk...
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Best thing that happened to dbd in a while.
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I use bbq for exact same same reason i use we are.gonna live 4ever. BPs. I would still use it if it didn't show auras...
I think more.perks. should give bp bonuses like them.
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I get rank update error for a year now. Sometimes i dc when hooking the last survivor in a 32k game and absolutely cucked. No BPs ofc. I love dc penalty system but i hope they fix those errors.
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@Rey_512 said:
I know what some of you are thinking: “Great, another thread about gen speeds!” But this is meant to explore a particular perk that everyone and their mother loves to run... Barbecue & Chilli (BBQ).
It may be safe to assume that BBQ & Chilli is one of the most used (if not the most used, especially after the Ruin nerf) killer perks in the game. In my experience I see this perk used by the killers I face a VERY HIGH percentage of the time (probably 3 out of every 4 matches). Why is this the case? The conditional aura reading that’s countered by lockers or being close to the survivor about to be hooked? In part, yes... but I feel like it’s those ever-tasty bonus bloodpoints (BPs). I get it, the grind is ridiculous and BPs are the currency that keeps your killer/survivor economy running. We need to unlock teachables, P3 everyone (if you’re into pointless bloody versions of default cosmetics), and stock up on items/addons. BUT - if we take out the BP factor from BBQ, what are you left with? Like I mentioned earlier, a conditional aura reading perk that lasts FOUR seconds does nothing to slow down gens (the point of my thread). Yes, you may get a good proc [code word for the perk activating] and see 3 survivors then pick your target; maybe it’s 2 survivors left and now you can secure the 4K... but during the critical portion of the match this perk is situational at best, especially on killers not named Freddy, Billy, Oni (if his power is up), Nurse and maybe Spirit. Other killers don’t have the speed/map control to utilize this perk effectively even with a good proc, yet I’ve run into Trappers and Hags that are running the perk. We all know why, but I’m pretty sure they’ll be the first to complain about gen speeds. But even with those killers I mentioned it’s better on, there are much better perk alternatives.
Thrilling Tremors is a better BBQ for gen stalling. “But Rey, there’s a cooldown!” Yes, there is... because otherwise this perk would be INSANE. It gives you immediate information of which gens (the survivor’s primary objective) are being repaired REGARDLESS of distance. Even if they let go of a gen, they are now forced to wait out those precious 16 seconds worth of gen time for you to hook your survivor and decide your next move. Pair it with Pop Goes The Weasel for maximum effect.
I won’t get into every gen-regression strategy/perk combos since there are quite a few. Corrupt Intervention + Dying Light (initial slowdown from CI while you build up DL); Sloppy + Thanataphobia (keep them injured and destroy their action speeds); etc. The point is, if you’re one of those killer mains that has an issue with gen speeds and still run BBQ, STOP RUNNING BBQ. There are perks designed to slow down gens and BBQ is not one of them, especially if you’re not good enough to capitalize when it does proc.
This is not meant to come off as me dictating how you should play or what perks to run. If you want to run BBQ (again, I see this perk probably 90% of matches I’m in) that’s your choice, but don’t complain about gen speeds.
What are your thoughts??
~ Rey (equal Survivor player / Killer player who doesn’t use BBQ every match)
I love how.some random person on the internet tells me how to play my game KEKW
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Happenned to me few times. The survivor was finding people with bond and keep unhooking with killer. Report system is useless. Do they really expect me to record every game just in case someone griefs...
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I have to play like a d!ck because how fast gens done early game. If only ruin stayed at least few minutes, i tried to play as nice as possible. Chased/Hooked everyone as much as possible so everyone could get their points and fun.
Now you have to be relentless or you are getting tbagged every game.
As survivor it's so chill. You don't have to be good. ez game ez life
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@Mistikus said:
why you want punish people who have friedns to play with
Dbd isn't designed for survivors using voice chat. There are aura perks like bond empathy alert.... For a reason.
If 4 people gives every info to each other all game, game is broken. You have 20 perks worthof info.
I would like devs to give killers some info or random perks. It could be fun
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@illusion said:
That is a lot of text to not say anything new, or valid. The game was designed around survivors not being able to communicate. That is why there is no in-game communication. It was there so that they couldn't coordinate. SWF bypasses the games design and unbalances it. Even if people don't play optimally, you get information that you wouldn't otherwise have. It also means that you don't need the perks that provide that information, so you essentially get to play with extra perks. The killers are at a disadvantage even against less optimized groups.
The idea that swf brings more people into the game so there will be lower wait times, is flawed logic. There are already far too few killers. Adding more swf players will increase queue times. Even if the bring a friend who wants to play killer, he will play with his survivor friends and not do anything to increase wait times.
This. If you read this and disagree, you are just biased or not capable of understanding what you read.