DrownedFish
DrownedFish
About
- Username
- DrownedFish
- Joined
- Visits
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Comments
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SWF is not a problem for swf. It's problem for killers and solo survivors who doesn't get any help by swf groups...
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I have arctis3 and works like a charm.
It doesn't use steelseries software. Simple but works.
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1112252#Comment_1112252
Baiting it out doesn't necessarily give you a hit, but a possibility to just get them to use their dead hard. Now, they have nothing. Of all the things survivor related that need work, dead hard is not really one of them. All dead hard gamers play the same; knowing if they have it is easy.
You sink more with every post. Please stop embarrassing yourself. Just admin that you were wrong...
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@emptyCups said:
I'm tired I really am of being bullied and taunted by these toxic survivors who have infinate magic power over killers.
Facing people 15 ranks away from me. 3 minute gens are done I only have one hook... screw this. I watch this guy on the hook and they dead hard and tank hits for saves and even if I outplay them and pull the next guy off its Decisive strike again ! Its sprint burst and adrenaline again. Heals heals heals mindless scooby doo loops around a hay bale and I cant run stab puke or hatchet anyone because like a superhuman they dodge every wind up. They tbag past every throw
I sweat and I sweat and follow every youtube I win chases faster I use ultra rare add ons i slug I tunnel i camp i play dirty oh so ######### dirty. I practice shots in kyf
2 healthstates with 4 perks and a tool each that instantly heal someone who already has 3 hookk lives and I'm suppose to kill people who can literally waste an entire minute circling an haybail.
i tape my tv for hatchet sights
Theres no end to these second chance perks and saves.
I set timers for hooks. I poor over every inch of these forums and the wiki and memorized perks.
There is no horror anymore.
There is no balance.
Loops are frustrating, gens fly.
I've got 2k-3k hours since launch longtime player longtime payer and I'm out.
Your survivors ques just got alittle bit longer
Bait...
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Uhm, no? You only ran around. You should not be rewarded for it.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1115014#Comment_1115014
No.. I really don't think it would be. I wouldn't like to have a perk that could possibly randomly disable another perk I have. Like Ruin disabling Pop Goes The Weasel.
Ruin is a lategame perk so... Kappa
But srsly what's the odds of that happening? 1 in 100? It doesn't really matter imo
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It's only problematic with swf. On solo it's fine and it supposed to be like that. Swf ruins these kind of.cool perks
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Just give extra random perks to killer per swf. I would be fun.
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@FearedbytheGods said:
Truthfully, its the attitude of killer mains nowadays.
Having played since release I've seen killer get easier, survivor get harder. FULL STOP.
Infinites gone, vaulting/perk/map/pallet nerfs, bloodlust added, end game timer added, hatch close added. All this has made being killer easier and survivor harder since release.
2 escapes, 2 kills is the devs unit of metric. You don’t have to like that but it’s whats given the survivors all their nerks and all the killers current buffs.
You look at the SB vs. NOED debates that happend at release all those years ago. SB now is mediocre at best where as NOED is still a high tier perk.
Killers now are up around 70% kills due to the trajectory of the game and the devs metric system, unless you feel their metric system is bad, in which case they can undo all the changes I've just mentioned....
It's only been recently that killers have started getting push back from devs because the state of the game is disconnecting survivors who know a game is going to end in a 4k so why bother for 3k BP.
And what do we see? Thread after thread recently of killers whining. People talk about salty survivors alot in this forum but ignore the elephant in the room.
If you need infinites to play survivor, i m sorry for you.
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Ok
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Profit.
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It's not about killers or survivors. It's about mutual respect. If everyone respects each other and do not do things which they do not want to face themselves, we would be fine.
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@Respectfulnancymain said:
Op perks? Toxic. Gen rush? Toxic. Running the safest loops? Toxic. bodyblocking? Toxic. I get complaining about stupid rules some survivor's make but come on this is litrally hypocrisy. you guys always say tunnling and camping are "valid strategies" but then complain about survivors "playing optimally".
Bait
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Because it's reliable and fits my play style.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1100029#Comment_1100029
I mean, it is. It's just harder.
You have to accept that you cant win every ######### game.
Sometimes you get coordinated 4 man swf (<5% games) and sometimes you get 4 potato randoms. That's how life works. Deal with both and move on after.
By that logic, someone walks into your home, steals your tv, tells you to move on because it only happens once in a while...
I just wanna know what am i playing against. They already have like 20 perk slot worth of information. Why shouldn't i know if they are swf or not...
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/1100029#Comment_1100029
and how could they stop it?
the game can't detect discord, if people can't play with their friends they might drop the game, which would die short after.
I just want to know if they are swf or solo. I m not telling them to stop
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Both perks are fine. Maps need to change.
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@goon375v2 said:
I play on Xbox; literally every match today I’ve been camped relentlessly. I have not been toxic whatsoever; really didn’t have time to do anything before getting found. I’m typically ranked 14/15 so I’m not even good enough to be toxic. So for all you killers out there, WHY ARE YOU CAMPING ME SO BADLY
Killers do not have time to win +10 cases unless survivors fck up so, someone needs to die early. Don't get caught.
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@Gravewalker200 said:
https://forum.deadbydaylight.com/en/discussion/comment/1100225#Comment_1100225
You also missed the part where nobody asked.
If you don't want to hear from others, why are you on the forums?
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@YaiPa said:
add a second player base would double the lobby timer, also it wouldn't be fair forcing people not to play with them friends.
Its not fair to play against 4 survivors on discord too.
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@gatsby said:
No ED doesn't have that much counter-play because of the random nature of the totem spawns. There might be 20+ possible totem spawns on the map, some are easy, some are hard, some are common, others more rare.
Nancy was my first survivor I leveled up and I've always run Inner Strength. Trust me I'm a good totem hunter, but in my almost 200 hours played I don't even think I've seen all the totem spawns in game yet. I know where to look and usually cleanse two to three totems per match, but every once and awhile I get a game where I can't even find one for the life of me because teammates cleanse the easy ones and there's like 1 or 2 super hard ones left. (Lerys, Hawkins and the Game are a nightmare sometimes).
You really shouldn't expect survivors to know the totem spawns on every map, every time. It's not realistic and it's not intuitive. Also, it always has a randomness factor, because you could get an easy map with easy spawns or a hard map with hard spawns. And the killer has no control over what they get.
Small game.
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@Flarefire_Xx said:
https://forum.deadbydaylight.com/en/discussion/comment/1097879#Comment_1097879
Your an example of toxicity on the forum, like I said it is rampant
Ohh you are so delicate and fragile. Facts hurt, doesn't they?
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@Flarefire_Xx said:
https://forum.deadbydaylight.com/en/discussion/comment/1097861#Comment_1097861
I am a killer main, I like noed, but it is toxic in the manner killers use it sometimes.
I dont care which characters you play. It's a risky lategame perk and easy yo counter. Grow up and focus getting better instead of whining about perks or flashlights.
I wish i could get flashlight clickers every game. At least they are following me instead of doing gens. I can deal with it.
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@Flarefire_Xx said:
This is probably the most toxic game I have ever played in my life, people on the forums, the douchebag survivors and the ######### killers, all of these three things make this the most toxic game in the world. I want this to end but clicky clicky survivors and killers with noed all make this game horrible, also t bagging, tbh survivors do 75% of the toxic ######### whilst killers do 25% but still this is horrible and can we have a good game where people say gg and where killers don’t camp and tunnel and where survivors don’t t-bag and bully killers?
How is using a perk is toxic. Git gud?
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1092472#Comment_1092472
What on earth are you babbling about? I’m not even playing the game right now.
How does forum posting - something which requires active participation in any way relate to trying to play a game but being not allowed to participate?
You make no sense. Try civilization...
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@PapiQuentin_ said:
Exhaustion add ons came into the game when the time of recovering exhaustion while running still existed.
Now exhaustion doesn't recover when running so why do they even still exist? Clowns spam their bottles until you're exhausted and Huntresses melee range you with hatchets until you're exhausted.
It's poor game design
Do you rest while you are running? Don't you need to stop running to cool down?
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1091056#Comment_1091056
Not really. Most other online games don't allow you to force the other players to sit there held hostage for 4 minutes.
You are so busy that You cant wait to bleed out 4 minutes but you can complain about it on forums. İnteresting...
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1092127#Comment_1092127
My P3 Blendette says it is a stealth game! Yamaoka Maps also say hello!
My inability to loop also says hello!
Honestly, same...
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Thats a licensed map. Cant be removed...
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@goat10em said:
Any simple tips or builds you can offer to help out? I play all killers except nurse at rank 1. I know people say clown is the worst killer in the game but man i get owned every single time I try to play as demo. I don't know what I am doing wrong lol. My current build is corrupt intervention, STBFL, PGTW, and BBQ.
His dash is so bad with bad connection. İ stoped.playing him after dedicated servers.
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@Rex_Huin said:
Weak power, no map presence, some nice cosmetics - Clown is in a perfect spot right now.
Perfect explaination...
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Because it sucks ash?!
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@JinX_Of_Fire said:
Pretty much funneling survivors into you for 3 minutes is pretty strong. Mixing this with new ruin may lead to a quick game all together. Whats described as a "late game perk", i believe the point of it is to get value when theres less gens to patrol and more survivors to chase off more frequently.
possible build:
pop goes the weasel
overcharge
hex:ruin
corrupt intervention
the new ruin nerf is absolute trash btw, but the game isnt unplayable. People are forgetting that them nerfing ruin isnt the problem. They just need to fix their gen system. Ranking up to red isnt impossible, its just harder now.
No.
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They should listen to the devs and play something else for a change.
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Zubatlel is the best. No bs and cringe.
Vinc3ntV3ga has a fun unique and fun personality.
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Yes please.
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@danielbird11 said:
Because they think that killer is so hard. When in reality survivor is just as hard as killer. At this point i think most of people on this forum are killer mains. You know how many ds nerf ideas i see everyday lol. The perk isn't even that bad. Same BT. Killers are hypocrites that think there role is so hard and only look at one side. Just ignore them and enjoy the game.
Ok boomer.
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You do have a lot of free time, dont you.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1077263#Comment_1077263
Could you explain better? If you mean that survivors get it easy to make objectives and scape from few chases, isn't the killer suposed to get and hook survivors in a total of maximun 3 chases, not more than 4? Obviously if you leave them they will just repair
Mate i escape 9/10 matches as survivor. You most likely to get 2 gens before a single hook almost every game. Dont come to me with playing survivor is hard bs.
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@bendermac said:
Let me say this: I was a no Ruin Killer before the change. The perk was great, no doubt about it. But 9 out of 10 games it didn't last beyond 2 minutes. Mostly it was gone in the first minute. So I stopped using it and found different perks that can help me in the match. This means the impact of the Ruin change was ZERO for me. Games don't go faster, nor slower than they did before the change.
It doesn't mean I don't get why people are upset about the change, but FFS adept. There are really good alternatives: Corrupt Intervention, PGTW, Sloppy Buggers, Thrilling Tremors and others. Sure the early game can be rough sometimes and other times the SV don't manage to get even one gen done.
Here are two examples where Ruin wasn't used and yet the Survivors struggled hard (Purple and Red Rank)
https://www.youtube.com/watch?v=ss9_V3Ipt6k
https://www.youtube.com/watch?v=MXPGBbPUvwQ
The problem are elsewhere: Map design: God loops, Map size, visibility *cough Farm Maps cough* and tiles placement.
This is where the devs need to work on these aspects. Changing the gen time wont change anything. So stop requesting this change.
30 seconds of old ruin is still better than new ruin even if it lasts entire game.
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@AvisDeene said:
It’s not as good as old Ruin, but it is really good on certain killers that can protect it if it’s in a good spot. It is fantastic on Doctor if he could three gen around it.
The problem is that the developer who was in charge of totem placement hates killers and made sure that the lit totems are almost always out in the open. Who ever that was, I hope that their pet always leaves fur on their clothes and pees in their slippers!
That doesn't say much
Any killer can 3 gen with or without new ruin.
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@Angelicus23 said:
It's not about being ok for devs, it's for players.
As survivor, do you really think you have fun for pressing the same button holding it for 80 seconds, so you want more?
Well do you really have fun only holding m1 and leave with 3-4 chases in total?
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1077011#Comment_1077011
You get some points for your trouble.
I get it anyways without your horrible ideas?
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1076929#Comment_1076929
Close hatch then pick em up 😁
Why extend a game that's already overand waste time. Makes no sense...
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Today i group called me sh1t camper after i 3 hooked every one of them and leaving the hook every time. I guess using your traps as trapper is something i should.be ashamed. Sorry.
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@Galklife said:
i would love to see it this way: Decisive strike will deactivate if another survivor is hooked when youre healthy or injured. When in dying state timer pauses until picked up (either by surv or killer).
Because hour ago i killer camped body waiting for DS timer. But funny enough he picked surv literally after 55 seconds.
And i know "killer wasted whole minute" but if we're gonna nerf DS in one way, we can buff it in other in which cant be abused. + you wont tell me "if killer is standing on top of your body for 60seconds youre not tunneled"
What if you are the last person? Killer can't pick you up forever?
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As a killer you can see how fast gens go by Bloodpoints gained each match. My average was at like 27-28k before ruin nerf. It's like 21-22 k right now. You almost always have to 3 gen if you want a decently long game. I don't care about pips or kills. I don't want a 4k with 15k points, that's boring.
As a survivor, like i said games go ao fast you can't do enough things to get decent bp. Less chases and unhooks. I never had problems stacking we are gonna live forever before. Now i rarely get 3-4 stacks unless i rush hooks like a rank20...
There is only one exception to those and it's dc. When people dc on first down/hook(or kill themselves on 1. Hook), game becames a farmfest or slaughter depends on killer behavior. And don't give me that kill percentage bullcrap, people dc a lot and that's why kill percentages are so high.
Give survivors more things to do or give killers some early game help.