Gorgamungus
Gorgamungus
About
- Username
- Gorgamungus
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Comments
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@XLMeatXball said:
I turned off anti-aliasing and i no longer got the blinking, which is great... I would like to play the game with it on though.
How did you turn off AA? I tried to add a command in the Engine.ini file for it, but the flickering effect still remains. Game looks less blurry though, which is interesting.
Code was this:
[/Script/Engine.GarbageCollectionSettings]
r.DefaultFeature.AntiAliasing=0
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Update: Tried reinstalling DBD and reinstalling/updating my GPU driver to the most recent version. No change; here's a clip of some gameplay I just recorded against a Dredge showcasing the bug.
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I'm having the same issue as well.
I'm going to try and update my GPU driver to the newest version in hopes that it'll fix it.
Specs are:
Intel i5 3570K @ 3.40GHz
16GB of Dual-Channel DDR3 RAM
NVIDIA GeForce GTX 1060 6GB
Windows 8.1 64-bit
Seagate 2TB HDD
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I didn't get the achievement using brown addons and merciless. It's probabaly just super buggy like most patches.
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I bought one of Demo's cosmetics when they had that going away sale. That's it.
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I'm buying it with shards, like I have with every original chapter since they introduced shards lol.
Am I excited? Kinda...new content helps keep the game from becoming too stale.
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I'd prefer the killer getting a BP bonus that scaled with the size of the SWF group; plus scaling movement speed and action speed.
A duo group? 50% extra BP, plus 1% movement speed buff and 10% extra action speed.
3 stack? 75% extra BP, plus 2% movement speed buff and 15% extra action speed.
4 man SWFs? 100% extra BP, plus 3% movement speed buff and 20% extra action speed.
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I like using it on Legion because FF'ing the obession doens't cost you a stack; plus it helps a little with chases.
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Any number of reasons; most of them silly and childish I'm sure. My past 5 games I've had 3 people D/C on their first down; and one D/C'd on their first hook. It's gotten to the point where I can't normally finish a match, because it's very very difficult to win a 3v1 right from the start.
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Same; finished a killer match as GF, but before i could read the end match details the game crashed to desktop.
After loading it back up I had dropped from Iri 1 as Killer/Survivor to Ash 4 on both.
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I'm mostly fine with the mid-chapter buffs for him; but I still wish Main Event could be held on to until the killer actually wants to use it; like a Myers or GF can hang onto their ability to 1-shot for when they want to use it.
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I think healing for one health state should give a token as well. That's the only change I'd like to see for WGLF; apart from reworking BBQ+C and WGLF by putting their extra BP gains into the Emblem system or ranks. Stupid teammates will still go for unsafe unhooks for those sweet sweet altruism points, regardless of extra BP or not.
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Not every killer tunnels or camps. I use Deathslinger with M&A and sometimes STBFL and try and not tunnel/camp; plus I almost never use addons. I think your just annoyed that sometimes people play super try-hard. That goes for all Killers and all Survivors.
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Only changes I wanted for Freddy was to give Survivors more reasons to use the clocks. More BP + an extra few minutes of sleep immunity have been nice. The extra 30 seconds usually doesn't seem worth running all the way across the map.
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I personally wish the devs would buff solo que by giving more info; the hook state widget was a nice start. Then buff base killers afterwards.
To deal with SWFs; just give the killer a stacking buff based on the SWF their going against. 2 SWF and 2 solos would give a low buff (Think increased action speeds or individual buffs per killer) vs a 4 stack SWFs.
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I just finished a match on Lery's as Trapper; got 4 basement hooks but the challenge didn't count a single one.
EDIT: Just had a match on Hawkens; 4 basement hooks and the challenge did update.
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@5thPerkSlot said:
Buff Monster Shrine like some percentages
I personally would like Monstrous Shrine to be reworked entirely.
What if it became like Plunder's Instinct, but for killers?
Go to the basement with MS equiped, and the killer can "commune" with the entity for 14/12/10 seconds to receive 2 random addons for the rest of the match. Can only receive up to Rare Quality addons.
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Because more bloodpoints on average, faster que times, and murdering teenagers is fun.
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Easiest fix is to change it from being a master challenge (do thing in one trial) to a normal one and just increase the time required. That way you can work on it between trials.
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I'd prefer having to do skillchecks over spamming spacebar/mouse scroll wheel.
Plus hopefully they'd give more BP than the current system.
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I actually just had this happen to me. Might be an bug with the new hotfix, as I've never had it happen before.
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Instead of making my own thread; I'm gonna throw in my idea for helping killers dealing with SWF groups.
There would be 3 benefits for killers:
I. Extra action speed (think Fired Up) that scales with the number of SWFs in the match.
2-man SWF: 10% faster action speed (breaking pallets, pick-ups, vaulting, ect)
3-man SWF: 15% faster action speed
4-man SWF: 20% faster action speed
II. Scaling buff based around each killer's power.
Example: If the killer plays the Trapper:
2-man SWF: slightly reduces trap setting time and slightly increases time to escape for survivors
3-man SWF: moderately reduces trap setting time and moderately increases time to escape for survivors
4-man SWF: considerably reduces trap setting time and considerably increases time to escape for survivors
2nd Example: If the killer plays the Pig:
2-man SWF: slightly reduces Ambush Attack Charging time and slightly increases the Pig's crouched movement speed
3-man SWF: moderately reduces Ambush Attack Charging time and moderately increases the Pig's crouched movement speed
4-man SWF: considerably reduces Ambush Attack Charging time and considerably increases the Pig's crouched movement speed
III. Extra BP :)
2-man SWF: 20% bonus Bloodpoints in all catagories
3-man SWF: 35% bonus Bloodpoints in all catagories
4-man SWF: 50% bonus Bloodpoints in all catagories
Now the biggest issue with this idea is probably all that sweet extra BP.
I think Survivor BP gain is in need of a QoL update anyway, but that's not the topic for this thread.
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I really liked it in it's original form. The only fix needed was to not allow it and STBFL to stack.
That way you'd have to decide if you always wanted a reduced hit cooldown, or a faster cooldown that builds up, but relies on the obsession not getting hit and staying alive.
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Extra BP or Shards would be perfect to fit into those empty slots.
+1 Agree
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I'd like to see you earn more tokens and have more of an effect over the length of a match.
For example:1 Token: 1 gen done; 10% action speed bonus
2 Tokens: 2 gens done; 15% action speed bonus
3 Tokens; 3 gens done; 20% action speed bonus
4 Tokens; 4 gens done; 25% action speed bonus
5 Tokens; 5 gens done; 30% action speed bonus