Avatar

5thPerkSlot

5thPerkSlot

About

Username
5thPerkSlot
Joined
Visits
78
Last Active

Comments

  • @Owlzey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1385238#Comment_1385238

    Wow that was just painful to watch. I can understand suiciding to move onto the next game but the fact that she just spectated afterwards, #########? At that point she should've just spent the entire time on the hook for her team to do gens.

    Welp this is how facecampers win I guess.

    *DERP* *clears voice* well... doing demotivating tasks like the previous tornado, nodding head and torture on hook are ESSENTIAL and every facecamper must learn, in order to induce survs to commit suicide much faster rather than holding on hook *DERP*

  • @Kolonite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1385238#Comment_1385238

    honestly, she ######### her team. Not the face camping bubba. I can’t get mad when I see one facecamping and win. It’s just such a meme.

    Lol I dunno German much but apparently her team mate advised her to SC such a smart move lol they seem newbies

  • Please show some love to the Bubba facecampers, you cannot understand them til you see how how it is:

    https://www.youtube.com/watch?v=fhVyPC-E7dk


  • @Papayarng said:

    https://forum.deadbydaylight.com/en/discussion/comment/1382827#Comment_1382827

    I mean if you are fine being an ass then go ahead but, hear me out. Maybe if this is the only way you can have fun playing the game, have you considered that you aren't very skilled?

    I am very skilled if play normally but it is not fun

  • @Papayarng said:

    https://forum.deadbydaylight.com/en/discussion/comment/1381778#Comment_1381778

    I'm not saying that it isnt, i'm saying that if you are finding it stressfull you should either A)Change the way you play (de-rank or take it less seriously?) or B)Go play something else because its clear you arent finding this fun.

    yes to A) I only facecamp lately and it is very fun and chill

  • honestly none, I wouldn't equip none of these even if I receive 1M BPs

  • @Dr_Loomis said:

    Personal opinion.

    The crowns are like some of the floaty crap you would expect in games like Roblox.

    This is the first time I am not bothering with an event, although I still have around 9-10 tiers to go on the Rift pass. Once I've done that, I think I'm going premium/trophy/grind-free and just try and enjoy the game.

    they are meant to be satanic horns, as DBD is a satanic illuminati game promoting dark agendas like feeding Arcons (represented by the entity)

    so they did kind of hidden satanic horns in an awful yet renamed "crown", a bit confusing with the horns

    no sure if touching the horns to get them and/or equipping them have some hidden interdenominational meaning as part of a ritual or smth

  • @haagendaz said:

    https://forum.deadbydaylight.com/en/discussion/comment/1382086#Comment_1382086

    The killer goal is to kill the survivors, yes. The survivors goal is to escape and avoid the killer when needed to. That is the point of this game. You are making no sense lmao.

    lmao I mean being toxic is part of klling or surviving... it is funny all that complaints about toxicity~~

  • @JasonS said:

    Played 5 games as killer, two 4 man SWF squads and 3 people with Keys, stacked medkits and toolboxes everywhere.

    Every game has Flashlights in it so forget trying to play Hag or Wraith.

    Plus the cosmetic doesn't even look good on any killer besides Plague. You can hardly even see it on Spirit.

    SWF encourage to have more fun due to it is more challenging and trollish

    Definitely you should try my build against them: LIGHTBORN + FRANKLIN'S DEMISE + IRON GRASP + BLOOWARDEN

    WARNING! BLOODWARDEN IS BROKEN IN THE NEW MAP THO!!

  • @haagendaz said:

    Why is everyone so toxic, I played as a survivor. I did gens, saves, got in 2 chases and juked them so I didn't get hooked. Was the last one alive and the killer closed the hatch then just stood between both doors. I just let him get me then at end chat I still gave a gg then he told me to stop hiding then told me that I get what I F**ing deserved lmao. I did nothing bad such as t-bag or flashlight him. 4th game in a row with an 'unhappy' killer. Usually when I play killer I don't get toxicity in the endchat or ingame, but I have seen my share of toxic survivors. However, wen I play survivor I somehow always get the toxic people way more. Is anyone else seeing an increase in toxicity? This game could be so much more fun if everyone just chilled out & if dbd fixed their game instead of making a mobile version.

    As for gates, how can one open a gate safely if you're the last one. The killer can just stand between both in most maps. I feel like the timer to open a door should be less if you're the last one. Or be able to open hatch again, maybe make that a long timer and get rid of keys? It seems a bit unfair that the only choice is to just give the killer a free kill. Even if you run spinechill & quentin's perk and get to a door asap you're doomed unless you're in a huge map but that chance is so rng.

    I just wanna see others thoughts on this, hopefully this doesn't turn into a sour sally fest.

    Dude, this game is about slaughtering others, no a chess match, what else do I need to say?

    being toxic as surv is a natural reaction to fight-back, and the killers are toxic cuz they are supposed to

  • @BigTimeGamer said:

    In game so this won't be in-depth

    Why are there never more perks are that objectively strong for both sides, hell even a 5th slot as a mini event or PTB, anything to mix up this overly stale meta. The best perk in the past year is Soul Guard and it is honestly rather overrated.

    Suvivors running: DS, DH, BT, Iron Will, Unbreakable, Adrenaline etc

    To a lesser extent but still old, Killers: BBQ, Pop, Whispers, Devour, etc

    people may say 5th perk slots is too powerful, but too powerful sounds more fun than what the meta is now

    we totally need a 5th perk slot, this would make a better game experience and balanced since everyone else would have it

    let's the PTB decide whether a 5th perk slot is more fun or unbalanced

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1381846#Comment_1381846

    Ok, I’ll at least agree that it could not hurt for BHVR to do a PTB to see whether it could work or be too broken

    yeah let's make the PTB decide :=)

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1381834#Comment_1381834

    I still have to disagree.

    We’d see match stalemates.

    Chases the killer can’t win, and gens that are impossible for the survivors to repair would be one example.

    an extra perk wouldn't make a difference bro

    btw do you wanna still have just 4 perks to choose if you have 200+ in future?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1381806#Comment_1381806

    You’ve just given your own example as to why it would not be balanced. If you’re already running a looper meta build, a 5th perk will just make it impossible for a killer to catch someone.

    Same goes for killers. They could run some infuriating builds.

    Just because the perk pool is growing, doesn’t suddenly make 5 perk slots balanced.

    you just don't get the 1st point... "everyone else would have the same advantage", don't cha?

    so if there is an insane loop meta you can have an insante anti-loop killer meta too!

  • @[Deleted User] said:

    • Clown is underrated and devastating in a chase
    • New Ruin is way more powerful than old Ruin
    • Hag is the most frustrating killer in the entire game to go against as survivor.
    • Old Freddy was WAY more powerful than new Freddy.
    • Coulrophobia is a great perk.
    • Bond is still the most useful survivor perk.
    • DS is not a big problem for killers.

    I totally agree that Bond is the most useful perk, I use it in 100% of matches, and it should be colored like purple

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1381784#Comment_1381784

    Explain how it would be balanced?

    As far as I can see there would be totally broken builds on both sides with 5 perks.

    1 extra perk means nothing since everyone else would have the same advantage

    we have an incredible high number of perks to choose, impossible to make room to use new perks in our fixed cool builds, imagine you have a looper meta build and a new perk that would fit tremendously good can't be added to your fun build... that's the point, increasing the fun, as well as giving a second chance to non-meta perks that most of people never use

    the proportion of perks/slots is ridiculous, imagine in 4 years we have 200+ perks and you can still only choose 4!! isn't it illogical?

  • @WRussoW said:

    She doesn't even recognized as a different character AT ALL? In a killer lobby she's named as Cheryl and she doesn't have her own voice. That's for 1480 auric cells!!!! It makes sense why Alessa shares the same model and voice as Cheryl, maybe even the fact that she's recognized as Cheryl. But with the price you ask for Lisa it's unacceptable to treat her like that. You could ask more money for the Silent Hill chapter because the map looks complicated and beautiful. But it's pure audacity for you to even suggest an incomplete character for this amount of money.

    Edit: As someone pointed out, she costs more than 2 separate characters with their own cosmetics, in-game lore info, perks, voice acting, possible archives. Add 25 auric cells (which is nothing) AND IT'S 3 CHARACTES. SHE DOESN'T EVEN HAVE ANYTHING, did you consider people buying her after getting a cheap DLC to cover up all your money wastes? Let it rub into your skull, 3 C H A R A C T E R S.

    lol he got banned by posting super popular truth with 83 like votes!

    the problem is Japanese guys are pretty unflexible (I work with them), so Konami established that price and DBD couldn't change a penny

  • image.png

    give us a 5th perk slot, this would be balanced and more fun

  • @Papayarng said:

    https://forum.deadbydaylight.com/en/discussion/comment/1374827#Comment_1374827

    If you find playing a game stressful, you probably shouldnt play it.

    Also, you say that it's fun but thats just you. It's "stressful" trying to get a hook resque against camping killers, it's "stressful" trying to end a chase with a tunnelling killer. It is "stressfull" when self-absorbed, entitled killer mains like you don't actually think about what the expierience is like for the other half of the game. If people like you continue to play like this all the time then there isnt going to be an opposition to facecamp. I understand that survivors can be toxic and I don't mind if you facecamp and tunnel those kinds of survivors because I know what it's like to get angry at them and they are excpecting that when they decide that thats how they wanna play but when you do it to everyone is when it gets a bit dicey.

    I still can't believe when killers complain about toxicity in the survivor community when people like you are playing.

    most of players agree that currently playing killer is stressful, specially with SWF that go several steps ahead due to voice comms

  • @Brightened said:

    I know BVHR stands with the LGBTQIA+ community, but I'm wondering if we will see any super cute pride outfits? I think it could be a cute idea.

    Hahaha

    No.

  • @immortalls96 said:

    I was kinda hoping we could drop a charm slit for them..instead I cant enjoy it without ruining my cosmetic sets..pity, was really looking forward to them

    not a real crown but a satanic horns, not buying it

  • @OhMyWords said:

    https://forum.deadbydaylight.com/en/discussion/comment/1352733#Comment_1352733

    See I don't know about Zen buddhism or shamanism enough to contribute to this forbidden discussion. The only thing I can confidently say is any religion or belief can be considered fiction without doubts on the internet, but that's just what happens. That does not mean it is false or true; it depends on you to believe it.

    image.png

    dont you have clear yet the satanic (horns) symbolism? (also in the exit gates, look up...) =)

  • @GodNap said:

    survivor are more scary than killers ny now. It should be the opposite. Survivor have to survive not to go in the face of the killer and go click click. Survivor should be scared of killers.

    when a surv has been facecamped to death on 1st hook trust me when I tell you the remaining survs are pretty scared

  • @LowSpecGamersMatter said:

    when you go into your input.ini file you will see the following lines:

    ActionMappings=(ActionName="Gesture01",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)

    ActionMappings=(ActionName="Gesture02",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)

    ActionMappings=(ActionName="Gesture03",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Three)

    ActionMappings=(ActionName="Gesture04",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Four)

    2 more gestures cooming soon I guess

    so what is your guess the gestures will be?? maybe middle finger and clapping?

  • @LewdSies said:

    Hello wonderful people of this toxic game, what is the most interesting thing you have seen people get toxic over in dbd? I once had a group of people get mad at me for letting them escape after two of their teammates pulled the plug. Ive also had a huntress get mad at me for using hope? Not really sure why but yeah. What is some interesting things you have seen people get toxic over?

    I think when x2 survs team up to bodyblock/sandbag you in the open exit gate, and the killer gets you and die

  • @DeadByFreddy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1374827#Comment_1374827

    I disagree. It seems I get 30k+ more easily by not camping. Tunneling all good. Slugging, viable. But camping as a killer is a good way to depip.

    I have multiple screenshots on my steam of people saying the game was fun, gg, intense ect by not camping them. Camping is what you do before you learn the game and realise it doesn't get you points.

    If you camp 1 kill, the survivors will do 4 gens in that time. If you let them be unhooked you can damage gens, get another chase... which distracts the survivors from objectives, buying time and also gains more points.

    Facecamping can give you a 4k and high BPs IF:

    • SWF go kamikaze and get downed (you can play a bit letting them unhook sometimes), must slug and master other techniques
    • if use Blood Warden (super importantttt!!!) but avoid using it in the new map that is bugged and not fixed yet (PGJSF)
  • @Misann0830 said:

    It was an issue before, but it seems that, especially in the last week or so, it has gotten way out of hand. I main survivor but I play as a killer, too and no matter what, I try to play fair. Camping and tunneling isn't playing fair at all. In fact, I see it as cheating. If you cannot get sacrifices without playing fairly, then you shouldn't be playing at all. I've been saving screen shots and gameplay of anyone using these tactics and I'm seriously considering putting everyone on blast.

    Anyone trying to defend these tactics is just as guilty. I don't care what you say, it's unfair and uncalled for.

    nowadays it is logical to tunnel and facecamp:

    • normal game style not tunelling/camping: stressfull due to intensity, boring (like you were working accomplishing tasks), typical gg end chat...
    • tunneling/camping: chilling, casual, fun, easy, still get 4k or almost, works when insane genrushing, still entertain, no stress, fun end chat...

    Solution? risk something innovating with new objectives, game modes, rewards...

  • @Cabbage said:

    Anything to do with the game in general or something specific. What’s something you feel great or hate about Dead by Daylight that others might not agree with you on? I don’t have any major unpopular opinions, however people hate me for saying Hawkins is my favourite map, so go figure.

    A **5th perk slot** would make the game more enjoyable and it would be balanced

  • @BaldursGate2 said:

    DO SOMETHING AGAINST TUNNELING FINALLY. EVERFY SECOND GAME IS SUCH A SCUMBAG THAT TUNNELS AND YOUR REPORT SYSTEM IS A ######### JOKE.

    I was in jail for less than that, so it seems a lottery if a mod catches you or not

  • @Meg_Survivor said:

    Why is there no in game chat for players to talk to on the mic ? Like why cant survivors talk to the other teamates while playing...i always wanted to know why this wasnt in the game. Can someone pls explain it to me?

    Because DBD wants you instead to install of the of thousands of free voice comm soft out there

    A distance-based chat with mute options should be amazing, I wish I had the money to run a game like that

  • For god-like looper build try adrenaline + calm spirit + sprint burst + something else

    My Bubba got 100% looped by a god-like looper (he escaped) with that build, named "Banshee" claudette if you ever faced him

  • @Aneurysm said:

    Are you allowed conjugal visits?

    Yes, Kate Denson will visit me in my dreams

  • oki thanks for the helpdesk service

  • thanks for can anyone be a bit more accurate ?

  • @Orion said:

    Jail restricts how frequently you can post, but you can still post. A ban is a ban.

    when is the jail removed?

  • @Squirrel_Thicc said:

    Hate playing on it but the map looks amazing aesthetic wise.

    well said, I meant the design but yes, the playability with few stairs and long corridors make hard to hook, so it is made to use PH's cage

    anyway, anyone tried to go inside the toilet with the nurse where the little girl is crying???

  • @greekfire774 said:

    I'm sorry behavior but this is sad. You can clearly see the fans complaints, you can see the issues EVERYBODY has with Lisa not having her own voice and movements. It's time y'all at least address the issue publicly or tell people to shut up and deal with it. This is on y'all and it's time to rectify the situation so people can stop getting ######### on for simply playing a character. A legendary skin should be unique and not just a simple reskin. $15 for your skin and currently dead by daylight cost less than that on Xbox. This is pathetic and y'all need to address the issue.

    wrong! what Lisa needs is a braces

    https://www.youtube.com/watch?v=epIT4-gF__M&t=12878s


  • @RayrafLPP said:

    just a thought.

    just for the 4 man SWF. The random doesnt get a disadvantage if its a 3 man. But a 4 stack of SWF has so many advantages that at least for them it could be made a little bit harder to compensate the comms advantage.

    just a thought by the way, of course you can argue that this idea isnt good^^

    nope, make em overall slower gen progression:

    • if 2 friends playing, 2% speed down
    • if 3 friends playing, 3% speed down
    • if 4 friends playing, 5% speed down
  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1366700#Comment_1366700

    Idk if I'm a killer and I see a shirtless David provided they ain't toxic they're getting hatch.

    https://forum.deadbydaylight.com/en/discussion/comment/1366431#Comment_1366431

    This would make the game almost pay to win. You pay for the rift and pay for the tiers to get the better charms that give you better bonuses whilst the free players don't get these. It's why most Claudette outfits aren't as dark as/darker than her P3 skin, so people don't class it as p2w.

    technically you dont "win" if the charms are well-balanced, more examples of well-balanced:

    • Surv reduce your stagger duration from falls by 15 %, but has a 5% speed down when crouched
    • Killer has extra speed in hook progression of 1%, but has a 20% speed up when opening gates
  • @Meg_Survivor said:

    Will crossplay ever come ? They didnt mention anything about it on the Q&A livestream?

    https://www.youtube.com/watch?v=18AzodTPG5U


  • @Deadman316 said:

    You'll be given the hatch, they say...

    This has worked -52 times, lol.

    It works for me as killer, that submission from the facecamped downed survs make me give hatch or exit gates in a 20% of cases

  • @TheCsoliday said:

    Just had a billy face camp me the whole game. He also had Noed and still didn’t go for anybody. What’s the purpose of rocking the perks he had if he’s facecamping.

    bigger question is, why is this still in the game? Can we take face camping out as a whole or the killer receive a punishment for it during the match? Lets take facecamping out or not have it be a “strategy” anymore.

    dont let the facecamper get you from the beginning, easy

  • @onyxx said:

    Hillbilly is one of skill-based and balanced killers. Actually Hillbilly is my favorite killer to play on and aganist. A decent survivor will loop a good Hillbilly player without a doubt, but low skill players continue crying that he is op. I have played lots of matches where I downed all survivors in a few minutes because survivors were such noobs (at rank 1 btw) and then they cried that Hillbilly is op. Also I played matches where I chased one survivor, and after a few minutes all gens were done, and everybody escaped. This is why I said think that Hillbilly is the most balanced killer in DBD. If a strong Hillbilly player played aganist strong survivor team, he will not kill more than 2 survivors. But if a strong Hillbilly player versed a noob team, everybody will die in a few seconds. And I don't understand why BHVR want to nerf him.

    yes another un-requested nerf product of the mind of some DBD product owner genius that surely doesn't play the game

  • @OperationMintyHippo said:

    Why would they EVER make a killer that bypasses all hooking mechanics and perks.

    Idk if y'all remember nurse bypassing walls and pallets, but she's still the strongest killer to date despite her being the first killer to ever be released after base game lol.

    Pyramid heads all around are being extra scummy without a care in the world of any punishment for it. Easiest tunnels of their life. And why not. What's to stop them. Morals? Lmao.

    I thought I hated deathslinger but holy frick dude... Bad DLC ontop of bad DLC, ontop of a mountain of bugs that won't be fixed. 🥴

    very well described why this is sales-oriented killer for newbies and top-tier

  • @SloppyKnockout said:

    Firstly - this isn't a bug report. This is a rant.

    1. Sounds worse than before (which is funny cause the patch notes literally said it was fixed). Now you can't even hear survivors dropping and landing, in addition to footsteps and being in dying state most of the time.
    2. Bloodwarden is straight up broken on the new map. It literally doesn't work. They can actually walk right through, and if they can't, they can stand right in front of it and if you hit them, they get hit through, so you're screwed.
    3. The new map is a horses ass. The IDEA is good, the aesthetic is fantastic, but the execution...like...who the hell designed that layout? Whoever it was, please, hire someone who plays the game to double check and proof their work. They clearly know how to design COOL stuff, but not FUNCTIONAL stuff. A fog whisperer even. It's basically Haddonfield 2.0, except Haddonfield is actually less of a pain in the ass if you can believe that; except this map is a pain for killers AND survivors. Do you know how many survivors I've seen die because their team mates straight up can't figure out how to get to them? It's a mess. Absolute hot garbage.
    4. Billy.
    5. Why in the hell does a mori work after a cage, and not after being hooked with Pyramid Head? I say that even as a killer main. YOU GUYS SHOULD NOT BE HAVING THESE KINDS OF OVERSIGHTS AFTER 4 YEARS.
    6. Loadouts intermittently missing from tally screen. (Bravo, btw. You found a way to break something you barely touched).

    These are just the ones I notice on the regular.

    We're at a point in this games lifetime where you guys at BHVR have literally...LITERALLY found every possible way you can kill the trust you have with your player base. I won't speak for everyone here, but I know myself and a huge portion of your community are absolutely SICK AND TIRED of dealing with a game where there are LITERALLY OPEN BETAS OF EVERY SINGLE LARGE UPDATE THAT REPORT ALL THESE ISSUES WELL BEFORE YOU RELEASE AND YOU STILL CAN'T GET THIS ######### FIXED...and yet...we still play, because we love what it represents, and what it brings to the table.

    What on earth is WRONG with you guys? Sound for example has been literally broken for YEARS...and HOW DOES SOMETHING LIKE the BLOODWARDEN bug get through QA? Do you even HAVE QA?!? If you do - double down on their budget.

    A broken BloodWarden would need an IMMEDIATE HOT FIX patch!! not to mention there are more random crashes than before...

  • Bubba is the most fun killer to play

  • @tea said:

    Seriously, at least cosmetics are noticeable and keep the game aesthetically fresh. Killer charms barely get a pass from me seeing how visible they are, but in most cases no one really even stop to admire which charms are on a killer hook. Survivor charms are so stupid. No one but they player even sees their own charms in-game (and even then its hard to even see them) and most of the charms are super lackluster in general.

    Why were these added again? I haven't seen a survivor use charms in months.

    yes it is so ridiculous invention, these should provide some REAL ^**balanced*** advantages:

    image.png


  • @ACTIV3_GNASHER said:

    My stats don't matter, but I understand that some people believe you have to be the best ranks to be able to give a valid opinion, I am a red rank survivor and killer. I play both, I don't particularly main anything. I just play everything. From reading the forums and playing the game, I feel like as a community we can probably come to an agreement that face camping is amongst the most annoying strategies to come across as a survivor. But it does have it's place at certain times during the match, such as when all the gens are done and the exit doors are open, you only have one hook any that's the only pressure you have, you can't leave the hook otherwise you're throwing away a chance at a single kill or potentially recovering the game.

    So I thought of a cheeky perk idea that would work against camping. IDK what to call it, but essentially it would be something like this.

    "When the killer is within a sixteen metre radius of a hooked survivor, the bar depletes at a slower rate (3%/5%/10%) and every other survivor on your team who is currently not hooked gets a boost to all interaction speeds (3%/5%/10%)

    Perhaps the numbers are too strong, but that's an initial idea in mind. It will NEVER stop facecamping. But it would make the experience much shorter for everybody involved. If you're the guy on the hook, you get the small satisfaction that your teammates are likely going to be near enough ready to escape before you're even dead, or, the killer will have to move away thus giving the survivor a chance at a save.

    What do y'all think?

    there is a 100% anti-facecamp mechanism which is "the box" PH has

  • @Kxrrupted said:

    I tried these and they didnt work but I heard you have to have the dlc (in which I dont have) so feel free to try these

    -up, up, down, down, left, right, left, right, circle, x, options

    -up, down, up, down, left, right, left, right, circle, x, options

    after those I just started pressing random buttons instead of options lol.

    Yeah u gotta pay

  • @mike4156 said:

    Okay I haven't been playing as much over the past couple months and i got to say my first day back was loads of fun after a good break. UNTIL match after match of face camping bubbas just shitting on my survivors while im trying to play. The method is toxic as hell and really made me stop having fun almost instantly. I instantly remembered the kinds of things that made me dislike this game. It's not the camping that ######### is easy to deal with, its the chainsaw revving one shot camp where bubba doesn't even have a lunge so you can't juke it out unless you get him to dink on a tree or something, (if there's even anything nearby). I have so many games where it's just impossible when people play this way, I automatically know its going to be a game i have to quit and take a break or ill be the only one escaping usually, unless i play with friends. The matchmaking itself has paired me up with so many people who aren't used to combating bubba like I am. It's unfortunate that he hasn't been reworked and I see all these improvements and changes to killers who can't even abuse secondary abilities. Please consider this as a person who has been playing for 4 years, the only thing that's so game breaking right now is this. If you care about your community not being full of toxic nonsense you'll at least give it consideration.

    Facecamping visca valid strategy, said by mods dozens of times

    If you don't wanna get facecamped build skills at hiding and looping so you won't get caught

‹ 1 2 3 … 7