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Papayarng

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  • @MusicNerd_TC said:

    Shattered bloodline. It brang spirit, the most bland, braindead, easy to play, and uninteresting killer in the game. Cool perks though.

    if you think spirit is easy to play you havent used her properly

  • @NitpickDropkick said:

    https://forum.deadbydaylight.com/en/discussion/comment/1380633#Comment_1380633

    The people bashing me saying red ranks are supposed to be sweaty should really work out their differences with the people saying killer at red ranks is too easy, it makes you all look stupid and kind of proves my point.

    The fact is that the game is unbalanced and buggy, the only viable defense i see here is that "bUt iTs sUppoSed to Be UnbAlaNceD! dOnT TakE iT SeRioUslY" which is fine if thats your mindset. I think the game doesnt respect your time and that is a major red flag, and my post only serves to steer people toward a similar experience that respects your time. If your time isnt worth much to you then thats your prerogative. The amount of fragility on display when your favorite game gets negatively compared to another is very telling guys.

    For me to come into what should be an echo chamber of support of this game, i did get a surprising amount of agreement in the comments. Just try to keep the perspective that all the people who agree with me and quit the game, likely arent here to say anything because they moved onto better games. Your echo chamber can keep the delusions and denial alive only in this small area. Have fun in it if you want but dont hate just because Im showing some people an alternative.

    work out our differences? Its almost like we are different people, who have different expieriences in the game and are at different skill levels, and find different things fun.

    but your right, everyone should just merge into a hive mind and be one unanamous robot

  • @Clevite said:

    Well I had recently switched from playing killer(7 devotions) to attempting to get good at survivor(just finished 2nd devotion as survivor).

    So recently I have picked up killer again, needing a break, as you all understand. So my rank slipped a bit as I concentrated on Survivor. So why not try a new killer I haven't played.

    I mess around with Oni, trying to get the crown and learn him. I get the game map. Well early on I get a guy in the basement. I go around smash a few others and get my power. Well it's been a minute, I know second stage is coming so I charge down to the basement and unfortunately dude gets hit. I miss a bunch and everyone runs away. So I hook dude.

    Long story short, get a message, "I hope you die from cancer." I know whatever, its stupid, I'm venting a bit. I text, sorry, gg, trying to learn Oni, get the BS "die" text and all that.

    I don't get this. IN all my time as a survivor I never got this kind of message from a killer. I may not have always agreed with their play style ,and we may have discussed things, but not once did I get told to die. Why survivors do you get so butt hurt from a video game. Surely you must understand that sometimes these things happen, and like it or not it is a game.

    Anyways, thanks for reading and allowing me to vent. But I think I am going to go after Devotion 8 on killer now, before pursuing devotion 3 on survivor.

    Like i get that getting tunneled by a killer is annoying (intentional or not) but thats too far, plus its oni, hes hard to control

  • This is what i dont understand

    "oh killer is fun"

    "oh killer is the worst experience and i had 3 mental breakdowns today because of how stressfull it is"

    how

  • @danielmaster87 said:

    If you're running this perk at high ranks, you've learned nothing about how to play the game efficiently and effectively. You probably shouldn't even be at high ranks. You're healing at half speed. Why? Just find a teammate to heal you! I know teammates can be a little inconsistent with how good they are, but most people know to heal an injured teammate. Or you could use Inner Strength. It's better than Self-care at least. With the MMR system in place, we'll truly see who deserves to be at high ranks, because it definitely isn't clueless Self-care users. If I see you running it, I'll have half a mind to blame you for our loss because of the amount of time you wasted. What's next? "You're telling me Open Handed isn't meta? Not even Sole Survivor?" Nope, but at least they aren't a direct detriment to the team.

    Maybe if survivors were actually reliable and i had one in my pocket everytime im stranded in a dead zone waiting for the killer to leave with nothing to do, maybe then i would stop running selfcare. Or maybe if it was a bit easier to find other survivors quickly without perks like bond, empathy and aftercare.

  • @MichaelAMyers said:

    Listen....I understand everyone in the LGBT community wants some sorta "Representation" and "Inclusive" in media but this is not the way to do it....

    I don't care for a characters race/sexuality whatsoever because it has nothing to do with the gameplay, when I play a video game I play it for the game not just the character.

    Listen I support the LGBT Community but this is pandering this also feels like a "Promotional" agenda and for what? the original "Make them how you see" was the best way because it didn't matter canon or not about how fanfic and shipping's were.

    This isn't a "RPG" like Fable or Sims this is a Horror themed video game where survival are the goal/motives and not about their "Sexuality"

    Now that I am reading from Facebook/Twitter...the LGBT is being toxic toward those who don't agree with their views (opinions) which is why I think leaving them to the "Fans" was the best idea that or allowing "LGBT" Cosmetics would have benefited perfectly for the community but retconning or adding new lore just to pander doesnt sit or feel right to me and others who are LGBT or are supporting the LGBT.

    this is just my two cents how does everyone else feel?

    Note: Let's be civil and not toxic and attack others known Opinions.

    Note 2: Before someone tries to manipulate my statements, I'm stating I am fine with New Original characters getting their "I am [Insert Sexuality]" what I am against is retconning the existing characters, if its someone new wicked.

    you do realize that your opinion isnt shared around the whole community? i know lots of people who love lore and the backgrounds of the characters because it gives them someone to relate to, this includes sexuality.

    you also do realise that people arent just gay, from the start?

  • @phatnuts said:

    the killer knocks the first player, goes and hooks him, and then stands right in front of that survivor for the entire duration of the entity being summoned, resulting in death. No one can save him because the killer is right there, not even blocking the unhook action, just not leaving a 10 ft radius of the hooked survivor. Not only is that basically a form of cheating to ensure they get a kill, but it also completely ruins the game. When in any scary movie have you seen a killer catch someone and then just sit and wait.... NEVER. Cuz the movie would suck, just like it makes the game suck.

    killers with no skill need a way to get kills

  • Just in the middle of the trial and you just hear (in a very scottish accent)

    "FECK"

    from across the map XD

  • not salty (cos they escaped) just plain old toxicity which is worse because they ave no reason to be aggresive

  • @Teneen said:

    WGLF either needs a buff to how u obtain stacks cuz right now u either have to farm ur teammates off hook or take unnecessary hits to actually get 4 stacks and if all 4 run wglf maybe just 1 or 2 will manage to actually get 4 stacks

    also that 2nd option seems fine

    farming your friends wont get yout stacks cos it has to be a safe unhook

  • @Seiko300 said:

    I'm convinced that parts of the community are actively trying to slowly turn Dead By Daylight into some kind virtual strip club.

    Shirtless Myers?

    David King in skin-tight short shorts?

    Jane Romero / Kate Denson in some equally lewd attire?

    C'mon. We all know what's going on here...

    well feng min has them, why not david

  • @GoodBoyKaru said:

    For, uh, for buff 3 I have several issues and I'm gonna try and run some numbers.

    Healing takes 16 seconds putting in 1 charge every second. Increasing that by 25% makes you put in 1.25 charges each second, meaning healing is actually 16/1.25 seconds instead of 16/1, or 12.8 seconds. This is okay, it's a bit like Botany Knowledge, but the issue comes with the rest.

    Generators take 80 seconds at 1 charge every second, or 80/1 seconds. With this buff, you complete a generator solo in 64 seconds. 2 survivors repair gens at 0.85 charges each second- increasing that by 25% makes it 1.0625 charges per second, or 37.6470588235 seconds. 3 survivors repair gens at 0.7 charges each second- making this 0.875 charges per second, or 30.4761904762 seconds. 4 survivors repair gens at 0.55 charges each second- making this 29.090909091 seconds (this is assume all survivors had the buff, since it lasts for 100 seconds). You could do a generator in 30 seconds. For clarification, a decisive strike stun, provided the survivor runs in a straight line, grants them ~3.75 seconds of distance, or 15m (moving at 4m/s). A standard killer gains 0.4m each second, giving that survivor 37.5 seconds of distance. You can do a generator from scratch with three friends in the time it takes for the killer to catch up. This is just no- I factored in the buff to everyone but didn't factor in Resilience or Prove Thyself or Toolboxes (since, frankly, I'm too lazy, but if anyone else wants to and share results please tag me because I am kinda interested).

    A fast vault takes 0.5 seconds. Resilience and Spine Chill (combined) provide 15% faster vaulting, taking this to 0.425 seconds. Add in WGLF (since you said all action speeds) and this goes from +15% to +40%. For clarification, that is 0.3 seconds for a fast vault.

    Medium vaults are 0.9 seconds- Resilience, Spine Chill, and WGLF for make this 0.54 seconds. You could medium vault at the speed of a fast vault and with none of the awkward angling.

    Exit gates take 20 seconds to open (you know the drill, 1 charge every second). This perk alone decreases this to 16 seconds. Combine Leader and you're down to 13.3 seconds. Combine Spine Chill and Resilience and you're down to 12.12 seconds. If you unhook a teammate with leader whilst injured & the killer is returning you can fully open an exit gate in 12 seconds.

    The worst part? You didn't say these benefits wouldn't stack.

    You unhook 2 survivors? 50% increase. Healing goes to 10.67 seconds, leader increasing this to 9.14 seconds. This is We'll Make It levels of faster healing but for everything else too. Medium vaults become faster than default fast vaults at 0.45 seconds, fast vaults become 0.25 seconds, gates are open in 13.3 seconds and you solo repair a generator in 53 seconds. 2 survivors without the perk do gens in ~47.06 seconds. Need I explain how doing a generator solo 6 seconds faster than 2 survivors (who would trigger discordance, be louder, and mean 2 people are pressured by the killer coming near) is slightly ######### broken?

    Then for the icing on the cake, Self-Care. You bring Self-Care and Botany Knowledge, you know what happens. You unhook someone, you Self-Care at 58% speed- faster than someone else healing you. You unhook 2 survivors without Botany you Self-Care at the same speed someone heals you. Do this with Botany- 83% faster (33% faster than the normal healing); you self care in 12 seconds. Old Self-Care says hi.

    In other words, if the devs implented the third one, I would legitimiately quit killer. I've never been tempted to before but Jesus Christ this is actually ######### bonkers on so many levels a skyscraper would be proud of you.

    EDIT: In the time it took to write my comment you edited the OP. My points about Exit Gates and Vaulting are now void. My points about Generators, Healing, and Self-Care remain. It's a no from me, cheif.

    Coulda just said 3 is broken. i was just spewing ideas tbh

  • @[Deleted User] said:

    1. The first one seems pretty broken, imagine you get hit from full, then you are put into injured, at that point you succeded the unhook, then kille hits you again and you tank it again. It's like BT, but in Reverse
    2. I guess it's ok
    3. I don't think you know how much 25% speed bonus to all actions is lol, not to mention for 100 seconds. This would be the most broken thing ever, imagine vaulting, healing, opening a gate, cleansing a totem or repairing a gen how fast it would be.

    Sorry i didnt mean ALL actions i meant things like healing and gens. il change it

  • No one left behind gives altruism

    WGLF gives +100% of all BPs

  • @Valor188917 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1386740#Comment_1386740

    The problem is that survivors abuse broken perks like there's no tomorrow, the BT guy will often bodyblock for the unhooker.

    Yeah because having to mend is better than having to heal. its common sense

  • Most - Nurse, Huntress, Spirit (I used to main spirit so its easy), Oni

    Least - Doc, T1 Myers, Bubba

  • it was put on before the last gen so it was active (it also started beeping like crazy when i went near the gate

    But i escaped because it doesnt kill you if they force you over the exit thresh-hold (drop you/make you go there with the wiggle time)

  • @Buttercake said:

    I thought the trap was always activated? Help me understand this trap?

    Ive been playing since last september and only wear trap a few times! Everytime I was able to find the key.

    How can you wear an un-activated trap?

    The trap becomes active when a gen i spopped.

    say 3 gens are left, she puts a trap on . The trap will only become active/start the countdown when the next gen is popped

  • @IceCreamPrincess said:

    If its activated, and you go through the trigger threshold yourself, then it'll pop. If it aint active, or the pig carries you across the invisible line in the gate that is the trigger threshold, you can escape

    Sounds like you got the latter

    Thank you

  • @indieeden7 said:

    It may not have been active. Did she put it on you after the last gen was popped?

    It was active but she carried me across the exit

  • @Sunri said:

    Yes they kill you if they are active.

    It was active but she carried me across the exit

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1347360#Comment_1347360

    I'm well aware- but they took issue that there was nothing. Nothing for a year. Then just gay. If you're going to make a character gay, do it from the start.

    Thats like saying

    "Huh? You're gay? but you didnt tell me this when we first became friends 3 years ago.... I dont like it."

  • @BadDocter said:

    There is no need for sexual orientation in dbd, its a survival/action game not a story one.

    People actually enjoy lore? personally wouldnt play the game if it was full of a bunch of emotionless husks that i can't enjoy playing/relate to

  • @LudvigVonBastard said:

    ...game was great at first, maybe 10 first hours or so. Me as noobish survivor playing against some noobis Hunter or Trapper most of the times on best level in game - Silent Hill. Great experience. So i bought game. And after another 30 hours i regret buying it. It is stunning how convoluted in bulls..t this whole experience is, and now when i understand more why something is happening (most of the times, 50% of times...) it is stunning how badly designed some of the parts are.

    First of all it would be nice to know there is a interactive Tutorial. I discovered it now, after 40 hours. GJ for letting player know how to play.

    Hud is to small, dosent explain anything, basically bunch of small icons telling player nothing usefull. You have to know, and even if you know, you have to look at them and be avare of them. Often i dont even know when im Oblivious or something. Game is really bad at giving player any feedback.

    This whole blood net and blood points, devs could cut out all this colossal waste of time and nobody would notice. I beat nobody would be missing it too. What is the point of unlocking the same skills, over and over again to, basically, different skin. Because thats what survivors are - every single one of them is just different skill. Just grind those bloodpoints to unlock skill you want for other survivors/killers and voila, everyone are the same. I dont understand why unlocking skills for other is even an option. Or more to the point, why do i need grind so much - if everyone can have anything, not only everyone is the same, but there is no point to unlocking anything.

    Skills should not be shared or everything should be unlocked from start to not waste player time. IMO best if not shared and unlocked. Why i cant just play the game? Why this artificial progress even exist? What is the point? To waste player time?

    Thats another example of bad design. Because if every survivor can have any skill, they are all the same. And also the killers. Its even worse, because while playing Legion for example, i can expect he could have this closet skill to reveal my location. But everyone can have that... So basically i never know against who im fighting and why they know where im. It just... Stupid.

    And tapping, OMG, gameplay mechanic invented in 80s, because back then people had only one buttton and 4 diretions to control the whole game. Tapping a button? Seriously? In 2020? Now i just giving up most of the times after secound time on hook and i after playing more with players on higher levels i see more and more of them doing the same. It is not fun, challenging or exciting. It is boring, tiring and tidious. Especially in 10-15 minutes gameplay loop like this.

    Uh... I ramble enough, i guess.

    Devs, you have really good game here. Its just convoluted in F2P economy (disgusting), archaic game design (tapping in 2020, lol), lack of balance in gameplay (some of the killers are just bulls.t, or maybe some skills) etc. You should pay more attention to gameplay experience, because all those killer/survivors skins you are making now (to milk more money), yeh, its not enough to keep new player like me.

    Ps. One of the worst events i seen for a while. Why do i have play to unlock anything? Just give players +100% and free crown skin. Jesus, its not that hard to make good event, just look at Minion Masters or something. Its not celebration when i have to work to earn it. And it feels like it - work to celebrate with this usless disadvantageous crown looking like a golden turd (im sorry, but design of this crow is so ugly, and its look like a turd).

    I literally cannot agree with you more on the tapping thing. So many times have i been about to get saved but the stupid meg lets go of the button and i don't realise, am still on the hook, havent got time to start tapping again, and die. Literally anything else please

  • @RiskyShark said:

    So finished a game as wraith to get the new crown for him and it was a fun casual game at red ranks no Ds no flashlight spam just a fun causal game. I got a 4K on them and they got 4 gens done and I thought the game fine. Then I get a message from one of the survivors that's just stupid.

    https://us.v-cdn.net/6030815/uploads/LRQX9JGN6UDB/52439e96-e1a7-4c4d-aadd-d05385a3adaf.jpeg

    If you don't know getting reported multiple times on Xbox makes your reputation go down which is a horribly flawed system because I've checked my reports it's all unsportsmanlike and cheating and it only started happening when I played dead by daylight. So in short don't be a baby over these new cosmetics they aren't hard to get.

    Like okay i get where you are coming from but you literally didnt have to work for it at all

  • @starkiller1286 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1381938#Comment_1381938

    If someone false reports me on a game system that takes multiple reports as fact and punishes you for it. Yes they are being entitled.

    I mostly play killer but some games I let the crown getters escape sometimes I don't. Only if I find a crown with a survivor in chase or, carrying them to a hook are they gauranteed to go.

    As low ranked survivor no killer let anyone just walk for free nor are they supposed to or did I expect it. You sound incredibly upset that others are not playing like you which I dont fully understand since it is a 2 week long event and not a single day event. Besides it takes (some) work to find the crown it isnt just put in their inventory and if therevwas a kill or hooking requirement everyone knows the forum complaints would still flow in probably moreso since survivors could actively try and deny the killer their permanent cosmetic.

    You do realise that survivors also have to find the crown? It isn't just "put in their inventory". The survivors have to do more work for the crowns.

    Also you say thet if there was a killing requirement then survivors would try to deny the killer kills..... thats what survivors do. They survive. And yes i know that killers kill but i just wanted to point out all the points yu made were pointless.

    Also as you say. "low rank survivor" low ranks and red ranks are two completely different mindsets.

  • @mottigedel said:

    by the time this is fixed everyone has poured out most of their offerings. most don't even know it's bugged trust me. i keep seeing them and they don't know

    I mean i plan on prestiging so i got to level fifty and waited till i used all of them and then ill prestige

  • IDK abt you but i can see three words right there

  • @LetsPlayTogether said:

    The event started on tuesday... now its thursday. ... hows that 3 days? Just wait til its announced. All these ungrateful folks every day.

    Tuesday (1), Wednesday(2), Thursday(3).

    that makes 3?

  • @FloofyHaru


    Micheal is still... human

  • I wanna know what these are too

  • Male:

    Bubba, Oni, Gun person, Myers, Clown, Frank, Joey, Doc, Billy, Wraith, Trapper, Freddy

    Female:

    Plague, Pig, Spirit, Huntress, Hag, Nurse, Susie, Julie

    Both/Neither:

    Demo (Wierd plant alien thing), PHead (Looks like a guy but has no sex), Ghostface (portrayed by both guys and girls)

  • @5thPerkSlot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1382598#Comment_1382598

    yes to A) I only facecamp lately and it is very fun and chill

    I mean if you are fine being an ass then go ahead but, hear me out. Maybe if this is the only way you can have fun playing the game, have you considered that you aren't very skilled?

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1382554#Comment_1382554

    Survivors weren't doing it to play optimally, they were doing it because they wanted to bully killers by preventing them from getting hooks, kills, and points. When killers adapted, survivors cried out for nerfs to Iron Grasp, because it was "impossible to wiggle free", completely ignoring why killers were even taking Iron Grasp to begin with - because hooking was impossible otherwise.

    There's a reason Jakes were dodged like the plague back then.

    So oyur saying that doing your best to SURVIVE as a SURVIVOR is bullying? the whole point of saboing and perks like flip flop is to SURVIVE

    but killer mains wouldnt understand that

  • @xxDeathwishDW said:

    I just played the game for 3 weeks, I learned everything but still didn't understand that big toxicity. There's always a toxic person in every match, teabagging, flash spamming is eveywhere, there is also a guide called "How to be a toxic survivor on DBD?" Why? Why so toxic man? And whose fault is that? I reported at least 5 person who has toxic behaviour, none of them banned I think. Whose fault is that?

    Some people just like that way of playing and find being a gen jockey not fun. Also it's a strategy of getting the killers really angry so they make bad plays.

  • @5thPerkSlot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1380714#Comment_1380714

    most of players agree that currently playing killer is stressful, specially with SWF that go several steps ahead due to voice comms

    I'm not saying that it isnt, i'm saying that if you are finding it stressfull you should either A)Change the way you play (de-rank or take it less seriously?) or B)Go play something else because its clear you arent finding this fun.

  • @5thPerkSlot said:

    https://forum.deadbydaylight.com/en/discussion/163996/campers-and-tunnelers-on-blast

    nowadays it is logical to tunnel and facecamp:

    • normal game style not tunelling/camping: stressfull due to intensity, boring (like you were working accomplishing tasks), typical gg end chat...
    • tunneling/camping: chilling, casual, fun, easy, still get 4k or almost, works when insane genrushing, still entertain, no stress, fun end chat...

    Solution? risk something innovating with new objectives, game modes, rewards...

    If you find playing a game stressful, you probably shouldnt play it.

    Also, you say that it's fun but thats just you. It's "stressful" trying to get a hook resque against camping killers, it's "stressful" trying to end a chase with a tunnelling killer. It is "stressfull" when self-absorbed, entitled killer mains like you don't actually think about what the expierience is like for the other half of the game. If people like you continue to play like this all the time then there isnt going to be an opposition to facecamp. I understand that survivors can be toxic and I don't mind if you facecamp and tunnel those kinds of survivors because I know what it's like to get angry at them and they are excpecting that when they decide that thats how they wanna play but when you do it to everyone is when it gets a bit dicey.

    I still can't believe when killers complain about toxicity in the survivor community when people like you are playing.

  • You're complaining about having to try at a game? It's not like this game is easy. The whole point of being at red ranks is that you HAVE to sweat to stay ahead, thats the fun part, Trying so that you can take pride in the fact that you are doing well. Just wait for rank reset or go play some other game like you said if you want to be treated like a 5 year old. Nobody will miss you.

  • Honestly skins mean nothing [unless its P3 which just means that they use that character alot] and even flashlights rarely mean much.

    For example when i was getting my nea to P3 i used my flashlights as soon as i got them because i knew they would dissapear when i pretiged, i wasn't toxic with them and only used them for flashlight saves/lightbur/hag traps or getting another survivors attention.

  • @wisdomwielder said:

    https://forum.deadbydaylight.com/en/discussion/comment/1376200#Comment_1376200

    I suppose I should have included the tome entry that states this. I edited it.

    I guess i wasn't taking into account that they don't die every gmae so it could make sense if they lost the memories of the times when they died but kept the ones of when they survived. putting them in this false sense of security because they think that they have never died

  • @Siberia said:

    Yeah that would be cool! As it currently stands, do props even DO anything? Maybe something I’m not aware of? Or is it just useless lol

    They do absolutely nothing. And i think the unsportsmanlike report does nothing too.

  • trapper x david obvs

  • @Rattman said:

    Noone. It's freakin dumb.

    Survivors hardly know each other. Not to mention, they trying to survive, not to ######### each other, unlike horror movie teens from 90s.

    Like, seriously. Imagine you barely escaped psycho with chainsaw and arrived to campfire. Your hands are shaking, blood pulses inside your head, but you still alive. The only thing you want - or, better say, capable of - just sit and watch campfire. The same campfire, which you hate the most, as it's a symbolic reminder that you can't escape for real. You know exactly, that this campfire is fake, just like all your hopes, since you tried to burn your hand with it.

    But, still, you can't stop watching it. You aren't bold enough to look away. If you look away, you might catch eyecontact with someone, who wasn't as lucky as you and couldn't escape chainsaw psycho. You can't help but wonder, is it your fault. Maybe you were able to save them?

    You trying your best to help others. Not because you like them, or they like you. Simply because you want to remember that there is something human left in you. Because it's right thing to do, even if you never see them in the fog again. Like it usually happens.

    But last time... You couldn't help. And this thought haunts you. Thought, that partially because of you someone was chainsawed in half.

    I think you need to chill, it's called shipping because it's what we wish for, not what we have.

  • why would they? the perks are their memries and teachables is when they teach other survivors how to do things [like sprintin with sprint burst or healing faster with botany knowledge] If they lost their memory of what happend in the previous trial how would they improve? The survivors go hollow because of being tortured for so long so why wouldnt they remember?

  • because its a very confusing map even by most dbd standards

  • Umm this is lacking mayo? honeslty im offended, mayo is good on everything, you've also got aioli if you just add garlic, thats amazing

  • I don't think they should be in open matchmaking unless they are taking too long to get a game, but i would love to see us being able to be friends with people on other platforms so we could play with friends on different platforms.

    PC obviously have the accuracy bonus with a mouse so they are better at flashlights and using perks like premonition and OOO [object of obsession] while console have the 360 bonus

  • There is no inbetween with her, you are either REALLY good or just an absolute baby killer which i like because i always was drawn to the hard options in games and was set on mastering them.

  • Like a corrupted survivor, so they have a flashlight as a wepaon and their power is to camoflage as a survivor but obviusly it would be balanced with a cooldown or something like wraiths/nurses burn.

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