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xxDeathwishDW

xxDeathwishDW

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xxDeathwishDW
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  • @Nyr0 said:

    Why would they need to change some characters? They all stand upright and straight, not to mention the animation brings out how the whole character is base on and Feng Min well she's pretty short even standing straight, but yes some characters smile which does take away the whole lore of the game itself, other than the smiling I wouldn't change any of the characters animation's 🤔 (well maybe Ashley Williams that dude is tall probably the tallest survivor) lol

    Bro this is a horror game. And that just not fits it for some characters.

    For example, your idea will be perfect for Dwight because he looks scared, wants to escape, he's afraid of Killer and he knows he must avoid him/her.

    But when you take Jane, she'll be like "Hello, it's Jane Romero Show! Today I have a Killer that puts bear traps to kill me and my friends in that entire never ending ######### realm that we try to survive. And I'm so confident that my hands are at my waist. Because I know Killers suck and I'm gonna Tea-bag him"

  • @Vammatar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1972489#Comment_1972489

    Thank you, I'll keep that in mind next time. I was more afraid of making the gun to big that I made it to small 😂😂😂😂

    xD

  • The problem with 4.5.0 was the player was looking a specific direction to get just one information. However, in the old HUD, you were getting 2-3 information in one direction which keeps players' attention to the game, not the HUD.

    4.5.2 HUD's problem is, that, it loses the atmosphere. This is a pretty atmospheric game, and there is just... full of white color icons, yellow boxes, bigger and edgy fonts... It feels like I'm playing a Overwatch match.

  • @Rizzo said:

    You are not going to get banned, you passed the cap because of the daily bp bonus you got from the event most likely, which is normal.

    Thanks!


  • @Zeus said:

    Nothing. You will just not be able to get more BP from playing games until you get below 1M.

    Oh, that's nice. Thanks.

  • Very very good! But just a criticsm, the gun is too small. You can make it bigger. Good job anyway!

  • I thought about that too and it will be very fun. However... well... I'll just say 3 words: Survive with Friends.

  • @Bored123123 said:

    This game is meant to be sold for adults only, so why I am seeing 15 y.o. or younger kids in it?

    It changes for regions. In my country it was 13+ lol. Now it's 15+. Kids play game on their own. No one can do anything about it. Also there is actually no way to know if a person is "child" when selling a game. Only possible thing is that we can use our affinity cards. However, if BHVR tries to do that, well... %25 of the players will be gone so it'll be a big problem on their part. %25 player loss is a big number.


    And oh, their parents can buy it for them lol. And since cops can't come to the every house where someone plays DbD, you must deal with it.

  • @Jarol said:

    I have failed many times and accomplished very little. Eye contact is the most common along with the discomfort of your gaze towards hers, making her happy and going slow as a friend is the key to making her fall in love.

    Excuse me what dafuq?

  • @qqscore said:

    Please raise blight's camera to his head. His character model is taller than the average survivor and I would like to see over loops. I also can't see through the grass in the swamp maps. This would be a great quality of life change.

    Yeah, it's so small so at loops survivors got a big advantage. The loops I can see normally with any Killer, even the Hag, I can't see. It's annoying and Blight is hard to play. Not very strong either. So, yeah...

  • @Renfear said:

    Just had a game against a Plague who was downing people in one hit like they're exposed but none of her perks or addons do that. She was running Corrupt Intervention, Bamboozle, Pop goes the Weasel and Brutal Strength with Incensed Ointment and Black Incense. Every person she hit went down in one shot. How did this happen?

    Hmm... It looks like she was hacking that match. If you have any evidence, send them to support. They'll investigate the situation.

  • @TheClownIsKing said:

    I really hate this perk.

    I hate it a lot.

    I don’t care about DS.

    I don’t care about Unbreakable.

    But Head On needs to be deleted because of the absurd, disgusting ways SWF on comms can abuse the ######### hell out it.

    You truly can’t understand how abysmal it is to deal with a constant barrage of coordinated Head On stuns until you come across a team doing this to you yourself.

    Every chase? Interrupted.

    Every down and pick up? Saved by a Head On stun.

    “oH bUt aT LeAsT tHeY’Re NoT dOiNg GeNs!” It doesn’t matter. If every chase takes an absurdly long time, and so many hooks are denied, then the survivors can take as long they please to do the damn gens.

    Unless fortunate enough to down someone in an open area, Head On is infuriating.

    The big problem with this perk in a SWF is that there’s no reasonable way for a killer to work around the perk during a chase or when picking someone up. Lockers are far far too numerous on some maps for a killer to be reasonably making sure to keep a good distance from EVERY locker during a chase.

    And those god damn lockers at the foot of the basement. Jesus please, they need to go!!!

    Anyway, rant over. Delete Head On so it can’t be abused by SWF anymore.

    Is this a joke? I'm a Killer main and encountered lots of 4 SWF Object-HeadOn-Decisive-Unbreakable teams. It's just so easy to counter it. Downed survivor and afraid of lockers for Head On? Just check lockers! Do you think when in chase they are going to stun you? Some people said you must check lockers for that. Hell no, that's why u guys so mad. If you think they will, stand still, fake it and that's it. You countered Head On. You'll say experienced survivors will not be able to faked. Bro, it's like Dead Hard, DS, Unbreakable. You encountered all of them. They are perks and they must be used at some point. Don't think you'll get ZERO stuns. You can only stop their abusing with the tips I gave you.

  • @Blue_Archer33 said:

    I really like the concept of the main power being a brief "hot and cold" with your terror radius - very clever and unique. However, I'd buff the face-to-face secondary power since you'll almost never make full eye contact for longer than 3 seconds. As well as that, I'd suggest having the connection (mark) last longer than 6 seconds given that it's a tracking ability and you may not lose the marked survivor within 6 seconds of marking them.

    Love the idea!! (Coming from an almost-in-graduate-school psychologist!)

    Nice to hear! Actually, the numbers can be changed. The idea is important here, and you loved it! Great and thanks!

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1819873#Comment_1819873

    There is also some cosmetics that can only be used in a set, they have a symbol in the store and can’t be viewed individually. Some people don’t like that because they can’t mix and match different heads/torsos/legs with those.

    so be sure to watch out for this if you wanna purchase other cosmetics from the store

    Yeah, I know that. Thanks for extra information.

  • @Mooks said:

    No, that’s not possible..

    you can look at the cosmetics in the store before purchasing, you can also rotate it there to see how it will look from all sides..

    Oh, I see...

  • @Chefboyarde said:

    I’m thinking that their should be less windows. I know this is supposed to be a survivor game but still their is to many windows in the games that are annoying to deal with, and even some windows next to other windows. I just think their should be at least a little less windows in the game.

    Well, I know game is survivor favoured, but reducing windows and adding new loops are pretty BIG challenging. Like, you probably say T and L wall loops. If you remove one of them then the game will suffer a big game change.

  • @Milo said:

    Do you mean on a specific map? Or just in general?

    He says general, I think.

  • Yeah. Just yeah. Like before five months, I bought Bloodwarden from Shrine of Secrets. I probably used 20,000,000 BP for Legion, but no! It still don't comes.

  • @Sciffer said:

    This is another thread about not piping after getting 3-4k, guess I should be happy that I at least did not depip?

    Anyways, you know how in emblems it says that ending chases fast counts in your favor as a killer? Well no, it does not. Losing chases counts against you, doing long chases counts against you, and also ending them fast counts against you. I literally just had a 3k 1 dc game as a leatherface, no one was camped, walked away from every hook but nearly all my downs were via chain saw and survivors went down bit too quick. I would say over all like 5-6 hooks, can't recall for sure, plus the dc guy, so thats at least 6-7 or more chases that I ended quick. Result? Bronze in chase.... I mean ffs really?

    So don't stay by the hook cause points taken away, make sure you protect 7 gens vs 4 people as a solo guy, completely ignoring that you can't protect ######### if confident survivor takes you far from them, get punished for using your powers, such as one hit ko's, mories, traps, plague, in one way or another you lose points or get less points for using those and now end chases to quick = bronze.

    Guys really, please, I beg you, can you do something about this bs? You get annoyed that community says fix ######### without saying what to fix, well I am telling you straight forward that this pisses me off beyond belief. This is not even meant for community to reply, this is literal message to devs. I do like to support this game, I got it for myself and others, and keep buying stupid cells but it becomes increasingly hard to justify any support when it feels so unrewarding. I can barely call myself a killer main anymore because of how absurdly tedious it is to play a killer, so can we at least, please, fix the ######### piping. I am tired of getting 0 pips on 3-4k and getting depip if unlucky, I am tired of doing everything game tells me to do and game still goes 'nah, bronze brah." it's outright stupid at this point.

    @AhoyWolf said:

    I don't have much time to read the whole post, so I will just say that insta down Killers like Bubba don't get much points in the Chaser emblem I think.

    Like AhoyWolf said and as I know, the Killers which has ability that lets them to bypass injuring state and directly take them to dying state gives less amount for emblem. But you are saying Bronze. It shouldn't be like this. Maybe it's a bug or idk? Cause yeah not too much, but you still get some.

  • @dungforever5 said:

    I always give the killer some squats before I leave the gate. I thought it was a sign of GG? It's better than pointing at them or gesturing them to come closer. Sometimes I use it when I get cornered as a "please let me do this one thing?" And killers tend to respond with either a nod or a shake.

    It's not a sign of GG, my friend. It means that you are a toxic ######### player want to tilt killer with no reason. Don't do it.

  • @dugman said:

    I Googled “Joey Cosplay” for you. I’m not sure I see the resemblance but maybe this helps?

    https://us.v-cdn.net/6030815/uploads/NULELKMC361R/image.jpeg

    Excuse me what the [BAD WORD]?

  • @Gay Myers (Luzi) said:

    https://forum.deadbydaylight.com/en/discussion/comment/1672993#Comment_1672993

    Well, for his base outfit, you could get a hoodie and grey (for fabric though!) acrylic paints and paint the motives. The shorts and bag are easy to come by. For shoes, black sneakers work. The face bandana on his face... While you can't find one exactly like this, there are many bandanas available online with skull faces on it.

    Alternatively, you can buy a black one and use fabric acrylic paints to draw over it.

    It doesn't need to be expensive clothing either, so you can easily make this cheaper than buying a cosplay online.

    Thanks!

  • @Gay Myers (Luzi) said:

    https://forum.deadbydaylight.com/en/discussion/197197/legion-joey-cosplay

    Do you have any specific idea which cosmetics of him you want to cosplay? I've done a few cosplays.

    Every thing about Joey.

  • So first, I'm taking it based on the storyline.


    All Memento Moris are given to the Killers as a prize by earning The Entity's liking. Cypress, Ivory and Ebony.

    And the survivors are trapped in some maps, a lapse with never ends. Killers chase, survivors try to escape.

    So, if you try to delete it based on storyline, that's a awful thing. However:


    If you take it based on gameplay, ignore all the creepiness of the game and the atmosphere etc etc, yeah. They are broken and it feels like it just steals the survivors gaming time. It's just %99 win guarenteed.

    And the "gameplay" one is more important than the storyline, so you are right. Broken. Just broken. %100 nerf needed to Ebony. I don't have a problem with Cypress, it's just a show off. And the Ivory is balanced. Killing a HOOKED survivor may be game changing too, but less and balanced.

  • @EnderloganYT said:

    dear god no.

    nerfing a killer so that the chase animation looks better is dumb

    @Uistreel said:

    No. That's dumb. That's a dumb, unnecessary idea.

    @NuclearBurrito said:

    Noooooooooooooooo

    @FortuneTeller said:

    pls no, it's cool that he has chase animation. he's not faster in the chase and if it looks for you as that he runs faster it gives more adrenaline in the chase, isn't it?

    GUYS, IT WAS JUST A IDEA, JUST A THING. WHY EVERYBODY'S JUST SAYING ME DON'T NERF? I JUST SAID IT WAS A POSSIBLTY. I DIDN'Y SAY " GUYS WE DEFINETLY SHOULD MAKE THAT". PLEASE GET YOUR GLASSES AND THEN READ.

  • @SCP_FOR_DBD said:

    But....why? Why does he need to be nerfed? Hes one of the few killers most people agree is good but not too good. The only thing he needs is to have his addon dependency be addressed and to have his reveal mechanic smoothed out. I just don't see a point to this.

    Dude, can you please read the WHOLE post...

  • @NuclearBurrito said:

    Noooooooooooooooo

    Hmm, what a well-explained and beautiful comment.

  • @TotemsCleanser said:

    I love how original your concept is. I don't really know how viable such a thing would be in-game to be honest? But I really loved your ideas here so :D

    Awww...cutie? You like me? Yes, come closer like this...


    Anyway, how you guys say? That's so nice of you? Thanks man, I know I won't want to be a dick but it's original xD. I mean, there were just no "love" thing in the Entity's realm, so I thought it will be good. I'm happy happy that you like it. 😊

  • @Seiko300 said:

    I won't comment on the killer herself however I do want to add a quick little opinion about the story, you said she was born in 1987 but I think for a killer like this who is all about love and sexuality it would make a lot more sense for her story to take place during the 60's and / or 70's when Hippies were all the rage where America was in the process of a cultural upheaval and a Sexual Revolution after the invention of the Birth Control Pill it was iconically a time period "of free love and spirituality marked by the idea of multiple lovers".

    I think for the story and for the type of killer who relies on promiscuity and sexuality (while she was alive anyway, and not in the realm of the entity. Of course in DBD she'll protentially look all corrupted and tormented like most of the killer cast [although there are a few who look unchanged because they entered willingly]) to lure her victims in before murdering them I think this period reflects that better and is therefore more fitting. That's just my two cents though

    Oh, I didn't think that Sexual Revoultion thingy. You are right! It will be better.

  • @musefan said:

    Some nice concepts to be fair.

    But Cupid is male.

    Oh, cupid male? Sorry, I'm Turkish and I just looked its meaning, I thought it can be male too. Nevermind, this game has no sense at all, right? :D Welp, it can stay like this. I think.

  • @Dabihwow said:

    I would say the story was decent there were a lot you could work with, but it does feel a but off putting where she goes crazy for people to be attracted to her when it doesn't fit her lore all that well, you could say she became obsessive and attention grabbing I don't know but good luck., I will say the Killers power sounds interesting and does fit the character so its kinda like a tracking power kidna that seems good and unique but it is a bit awkward, perks look and feel decent and I understood your ideas for them and the power. Overall this is an interesting take on a cupid killer let alone a stripper themed killer, I hope I get to see more of this and a further in depth for her lore, because It has everything to be interesting just needs a little bit more then I'd say your set. Good job man

    Thanks for your good support critiscm dude! I just didn't really want to make a story - just my ideas. I want to make better the gameplay. If that comes, huh, devs will maybe ask ? :) Thanks again.

  • I just said "mad" at story. I wanted to say "crazy". Gone crazy.

  • @SkullKid said:

    https://forum.deadbydaylight.com/en/discussion/comment/1564185#Comment_1564185

    Yeah I know that there are many lag switchers in this game and Ive played against many killers with bad connections and know how weird it looks but doesnt BHVR know about how the servers handle killers with a bad connection? I really hope they do and dont think Im lag switching or even hacking

    I'm sure devs will understand it. Rarely I have this too, but also other players are experiencing it. So they also say NP.


    Seeing a Meg sprinting as hell from one side and to another in Dead Dawg Saloon is pretty "challenging" :)

  • Hmmm... I had that too. But your thing is bigger. I can't say anything, pal. It's like a speedrun hack, even if you didn't want.


    Well, maybe you'll get a warning, not a ban. I can say that there is no ban for that. But if that Feng writes it like hack, there it changes...

  • @Chromeskull said:

    What if instead of hook(which I think we can all agree is a very boring way to die) survivors can take 6 hits before being downed, and when downed killers can do one of many mori animations per killer, with each killer having maybe 20 kill animations with plenty of good effects and blood to make for more fun deaths. And to stop killers killing one guy in a chase, we give survivors weapons to a degree, and replace pallets with more interesting traps. Pallets would still exist, but only as one of multiple traps, amongst circuit boxes that can blind the killer, and steam pipes that can stun it. Survivors can also find weapons such as baseball bats, crowbars, shards of metal, rocks, and even a chainsaw to fight back against the killer. Killers can't really die, but can "Fade" giving survivors a 6 second window while the Entity rebuilds the killer. Killers can also grab, by pressing (?) button when within strike distance of a survivor to grab said survivor, where two bars will appear. Both sides must spam (?) button until one sides bar is fill. If its a killer who wins, they either slam the survivor into the ground or wall and toss them away for 2 hits, or if they only have two hits left slam them twice then kill them. Kill animations will also change depending on the environment and killer. Survivors also have to fix a car after initial gens are complete so they can finally escape.

    What do you think?

    Pal, just no.

    It's not sounding like DBD, but also you are LITERALLY and COMPLETELY deleting the Entity and his world. And the archives. That's not good. Probably lots of peep quit.

  • @Elcopollo said:

    So basically, with Pyramid Head you'll be able to instamori survivors off-hook without even bringing an Ebony Mori offering.

    Sounds pretty broken to me.

    I've just nerfed it. Reload the page, dude. I increased the cooldown.

  • @TotemsCleanser said:

    I feel like the idea itself is a problem tbh, I agree that it being a hex, sacrificing only one person and the huge cooldown makes it more or less balanced but I feel like the idea itself is the problem. Rushing the hook states isn't healthy for the game in my opinion, the game already has lots of problems as it is regarding its health (toxicity, gen rush, a few broken add-ons, bad matchmaking, etc) and this would be the cherry on top.

    I do applaud your creativity though because it seems like a pretty original idea. I just don't see it properly working without killers finding a way to abuse it and survivors DCing the very moment they realize the perk is being ran (specially if they're in a map where totems can be very tricky to find, like Lery's or Hawkins). Tbh I can't deny I myself would be prone to quitting because if I'm gonna get killed on my second hook no matter what, I might as well end things even quicker and go straight to the next match.

    @Awkward_Fiend said:

    This is just a mori but without the BP cost and animation

    @Damarus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1559717#Comment_1559717

    Whatever allows for a skip, and isn't even a one time use perk, is always going to be too strong. Look at how everybody uses DS. If this perk is ever to become a thing, EVERYONE will use it. The never ending gen rush issue would be turned the other way around. So, as I said, creativity is nice but no.

    @Seiko300 said:

    That is ridiculously unbalanced, the notion that a mere 3 minute cooldown is enough to make this balanced is completely outlandish.

    So, I'm just gonna do it a VERY VERY VERY VERY VERY AND VERY long cooldown.

  • @Damarus said:

    https://forum.deadbydaylight.com/en/discussion/184828/i-made-a-new-perk-for-killers-check-it-and-tell-me-what-you-think-about-it

    While the idea brings some nice creativity, this perk would be way too broken. Just think of what a camper would do with such a perk. You get to camp someone who you just hooked, maybe because of an instadown, while other survivors get close to try and unhook him. They waste their time, the hooked guy will surely die and not have any fun, and then onto the next prey. Think about how this would completely destroy solos and turn the game into SWF ONLY. Though, with all the ideas that other people implemented, I could potentially see it becoming a thing, with the +10 cooldown if used for a sacrifice becoming a +15 per use, no matter the hook stage, and survivors not dropping in hook health if the killer is near a certain radius. But that would be a needed game change, not related to the perk in itself.

    Dude we just made it balanced like these 3 peep said. I think it's not strong anymore? It's a hex, sacrifice only 1 person per match, additional long cooldowns etc etc....

  • @SCP_FOR_DBD said:

    Its certainly meta defining. I'm not a big fan of being able to skip an entire hook stage "Because Perk" Y'know? I still like the creativity of it and am glad you listened to feedback.

    I also can't say this one it's a lie. Well, someone likes, someone not. Can't say anything to it.

  • @RockyBruno said:

    https://forum.deadbydaylight.com/en/discussion/comment/1559262#Comment_1559262

    Much MUCH better. Honestly I am still against it as it just seems really REALLY brutal, BUT I will say that it at least sounds manageable now. Maybe limit it to scaling like Stake Out in terms of tokens for use? Stake out R1 only allows 2 tokens to be stored, R2 allows for 3, and R3 has 4. So maybe R1 has 1 token, R2 has 2, etc. for a maximum of 3 hook stage skips? I thought you had said it before, but in case you didn't and I just thought it, maybe make it so it can only be used ONCE PER SURVIVOR?

    Ah, once per survivor and 4 stacks... huh. Fixing it...

  • @RockyBruno said:

    https://forum.deadbydaylight.com/en/discussion/comment/1559217#Comment_1559217

    I just don't seeing the ability to skip multiple hook phases as balanced in any way, shape, or form, So it would need to stay as one time use. Sure, being a Hex Perk would be more balanced than a persistent perk, but then it will warrant the same reaction as Ruin once it's discovered, all remaining survivors hop onto Hex Hunting.

    Also I don't recall your OP having any text about it being a Hex previously, so you should utilize the "Edit: (Content)" on your posts so it doesn't make people sound crazy in response because your OP no longer has the information they based their response off of.

    Check it.


    Added an additional 40 seconds to cooldown. Also, as you said, the killer no longer will be able to sacrifice multiple survivors by using it. Just one match.


    Oh also, now I'm adding +10 seconds cooldown if the killer uses it for sacrifice.

  • Not 120, it's very unbalanced. Maybe 95 will better.

  • @RockyBruno said:

    The last thing we need is something to encourage toxic killer game play. Not only is this a buff for tunneling killers, but it also forces survivors to stay away from hooked victims in fear of being rushed into Struggle Phase on first down. The cooldown is also irrelevant as you are not likely to hook 2 survivors in 100 seconds time at higher rankings. If this were to exist it would need similar functionality to DS, which is a one time use and then disabled.

    @Pior_Morte said:

    No. You can potentially skip 4 hook stages, that's stright up broken. When DS first came out it denied the killer from a hook stage, and it was the most unbalanced thing the game has ever seen (maybe other than bugged Wake Up!).

    Probably right. Hmmm....

    How about also doing that a hex?

  • @stargazer9 said:

    I really thought they managed to fix error 111 after one month of waiting but then we got the exact same bug except the code is different :) A lot of us lost millions of blood points. I don’t know if we’ll have to wait another month or even more this time. It’s frustrating to be honest.

    Exactly.

  • 1) Try to restart your game.

    2) Try to restart your PC.

    3) Verify your game files.

    4) Uninstall the game, verify again after download finished.

    5) None of this help? Contact BHVR Support for help.


  • @idektbh said:

    That sounds funny, but wouldn’t work as a perk. Imagine oni getting in a locker for example. Nope

    Yeah. Maybe for another killer it'll be good but haha Oni coming out like HAAAAAAAAAAA what a holy jumpscare man

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