idektbh
idektbh
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- idektbh
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DS should still work on self unhooks, u can still get tunneled in those.
I can't tell u how many times I've seen a teammate use deliverance, even when the killer was already far away, just to see the killer suddenly tunnel the guy even tho he wasn't the tunneler type b4.
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I dunno why, but whenever I write "Jin" it's gets censored, I literally couldn't write Yun-Jim's name in chat. It was just me tho, another random that also talked in the chat started saying her name when he saw that I couldn't, and he was just fine (??????)
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The idea it's nice, but in reality it's awful for the following reason:
-Only 5 times used (maybe not even that)
-Only get use out of it if ure getting chased in that moment
-The killer can still see u if he has line of sight, so u would need to prepare in advance for it (and u never know when ur solo teammates r going to finish a gen)
-Relies on teammates doing gens
-If ure injured and u don't have iron will then it won't do anything
There's probably more drawbacks but that's all I could think of.
Then again, u can make some (very situational) fun builds, like combine it with Adrenaline. If ure getting chased when there's 1 gen left and they complete the last one, the killer will most likely lose u.
U could also combine it with sprint Burst and dark sense, it's fun to use when ure the one finishing the gen and sprint bursting away from the killer without leaving scratch marks.
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I agree that there needs to be some bigger drawbacks to it, but only while theres 4/5 gens to be done, apart from that, I agree with it being a strategy and necessary in some situations (and basically fundamental in EGC)
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Hag and Haddonfield </3
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Wowww that sounds really ######### cool, not meta but a really nice perk, love it, good idea!!
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2021404#Comment_2021404
She is. Mess your ping up with a vpn and have fun slaying survivors.
All I can say to you is that messing ur ping makes every killer boosted, not just huntress. Now there's a reason I didn't answer that thread, so if u want to talk about that properly with people who have the patience u would have to go back there
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I hate it, I hear the noise, I see the blood yet I don't hear the scream
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@Blindninja said:
https://forum.deadbydaylight.com/en/discussion/comment/2021377#Comment_2021377
Only a few streamers actually make any real money
No, ik, i was using his argument
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The "soloq experience"... R u referring to urself? Someone tried to kobe, let's ruin the match for them and for my other 2 teammates that have nothing to do with this! Yeah sounds fun! I'm sorry, but what a poor mindset u guys have
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I'm losing hope in this community, first the huntress being a crutch killer post and now this...? Jeez, u guys need to play the other side
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2021377#Comment_2021377
I’m not dodging, I’ll just play some incredibly broken stuff. If they survive good on them. If not too bad, hope I can see some salt in the VOD
That's just sad
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@SilentPill said:
I bring sweat addons and a mori. Then I tunnel the whole lobby 1 by 1.
People trying to make money off me playing video games? Yeah, I’m not making it easy.
I don't like it either, if they have twitch TV in their name I dodge, simple as that, no need to be like that wth? If they have that in their name and u stay in the lobby u have no right to complain about "getting money off u" since u agreed the moment u clicked ready
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@swager21 said:
thats the reason im a survivor main cuz when i play killer i always hesitate to kill the last survivor. having a good personality is a huge weakness in this game. i cant deal with the fact that i potentially pissed someone off who a was just trying to have fun. when i play killer and i hook someone i immediately let them get unhooked and go to a gen.
It's kinda the same for me honestly, but I don't really mind it cause I tend to get lovely heart warming endgame chats thanks to that and it just feels worth it. It's actually pretty rare for me to get salt from the endgame chat(aside from teabags, that's pretty common everywhere for some reason), I get more salt when I'm playing survivor then killer for some reason
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Ok
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I honestly just hope she doesn't get Billy's "add-on pass"
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I actually do something similar
Nancy(totem breaker?): Detectives Hunch, Inner Strength, Adrenaline, Sprint Burst +green map (if ure going to do all totems might as well have Adrenaline when u know the killer doesn't have noed)
Laurie(not my pallet): Lithe, Any Means, Bond, Windows of Opportunity (pallets r ur new religion, dumb tech the killer, don't let them touch the pallet, it's a fun build honestly)
Felix(gens): sprint burst, Repressed allience, better together, prove thyself (this build is very good, and Repressed allience is very fun and useful to use against pop and ruin)
Now, I have this one too but it's more fun and has an specific idea behind: Dark sense, Poised, SB, Adrenaline
U or someone finishes a gen and u can run with your sprint Burst in the opposite direction where u see the killer is without leaving scratch marks. Also, it's main goal, if u r being followed with one gen left and ur teammates complete the last one, u can completely disappear without leaving any trace.
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@Yamaoka said:
I feel you. I'm even running Prove Thyself and people will still run past me all the way to the chest across the map, then to a random totem, then to the killer's living room to check out their sick Pokemon card collection and even afterwards they'll still ignore me on the gen.
Same and I even use better together too, but it only seems to attract my teammates whenever the killer is following them
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I think that would be a nice addition, almost every survivor/killer perk as a similar one or one that "counters" it on the other side
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I wouldn't consider it an exploit if it wasn't a pc only "tech", it's kinda bs consoles just can't do it, like isn't all their downsides in this game enough already?
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@Todessense said:
https://forum.deadbydaylight.com/en/discussion/comment/2001802#Comment_2001802
Uhh just crawl away from victor then. If she constantly switches theres no way you can lose.
???? Have u ever played against twins that actually slug properly? U can't crawl away, when u do so she will detect it and readjust Victor. If u don't crawl away and there's no other killer instinct, she won't be switching to Victor as much often, if u can count more or less and judge by situation of the survivors u can guess the timings they r going to pickup the slug pretty easily and switch, it literally takes like what, 4sec (counting the seconds for Charlotte to be able to move too) MAX to switch and switch back?
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@Todessense said:
If he camped everyone slug at once, why didnt they split? If he camped one by one, why didnt do gens? Winning against someone who camps slugs is way easier then winning against normal ones.
... Camping with twins means u can camp and pressure gens at the same time? In theory it sounds like "######### no, that's impossible" but it's actually really easy, u just need to occasionally switch between them, there.
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No, NOED doesn't exist for ''punishing'' genrush, it was never stated anywhere that that was its objective. The ''problem'' with NOED isnt the perk itself, its the unhealthy gameplay it benefits, or to compensate for bad matchmaking. (Unhealthy gameplay being camping and tunneling someone out of the game at 5 gens, although its a game strategie I find it still unhealthy)
There's rare situations when the killer actually played good and still had NOED, which I dont mind it that much, because it didnt came exactly as an clutch and if it gets the killer a kill, then he deserves it.
Also, if NOED is being used in killers that are extremely strong in 1v1 then theres really not much a soloq can do. Deathslinger for example: most of the community agrees and says over and over again that although he's strong af in chases, he's extremely weak in the 4v1, admitting if u dont sit on gens (or ''genrush'') u will mostly have no chance, AND, u cant sit on gens and look/do 5 dull totems at the same time. This situation isnt exactly a PROBLEM but it isnt used to 'punish' for genrushing when that is the only thing the team can do to get a chance. It's kinda the same for the camp and tunnel, the counter to that (or to a camping bubba) is genrush and, again, u cant do 5 totems while doing so.
And can we PLEASE stop with the poor statement of ''this perk exists to PUNISH that'' bro, this is a game, u r supposed to have fun, u arent here to PUNISH someone for using something thats in the game, wth? Perks r designed to HELP u, so stop using them as a mentality that its to punish the other side, thats just childish, toxic and sad (the main problem with this community in the 1st place).
Also, genrush is almost only possible in swf, or in rare situations that somehow a soloq manage to do so. Theres a difference between genrushing and being efficient in doing gens, which is about the same difference between tunneling someone or being efficient in chases/kills and still getting hit with decisive when u really didnt tunnel, which is why DS is getting nerfed.
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Ah #########, here we go again
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@Nosferatu3145 said:
https://forum.deadbydaylight.com/en/discussion/comment/1982970#Comment_1982970
Chill salty boy, just cause you can't loop doesn't mean other people can't
That's just disrespectful. There's players that just prefer stealth plays, my friend does and still does really good. U can't just spawn literally next to the killer with easy line of sight and completely deny that playstyle.
I agree that something in the early game needs to be added to help the killer but I don't think that would be the way to go, also, there's perks u can use to have that effect of early survivor found and down
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1979196#Comment_1979196
They were so salty that they made a program to block killers and dodge them called MLGA .
Some streamers had problems finding games because they played nurse at the time. It got so bad that the Devs had to step in and "ask" the creator to disable it.
Dedicated servers stopped it.
#########?? Omg never thought people could take something so far like that and literally abuse the system to the point that a program was create. That actually disgusts me, thank god it isn't like that anymore
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Agree, I think he is one of the worse killers right now, regarding add-ons. Basically when u find a "good" add-on he as a somewhat big penalty/disadvantage, why??
Meanwhile there's spirit where every other add-on is boosted or the twins, for example, which is literally the last killer released and none of his add-ons have disadvantages
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1979187#Comment_1979187
That is indeed the reason. When survivors could dodge, they dodged to the point that it broke lobbies. Killers don't dodge nearly as much as survivors did, and when they do dodge, survivors don't have to requeue or anything, so it's fine.
Wow survivors could dodge before? Okay then if it's something that happened it makes sense, thx for explaining!
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Honestly idk, I'm kinda curious now
It makes sense, but idk if that could be the reason when the killer can do it
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The thing that's wrong with spirit is her power being kinda "shut off" by/having only one reliable counter which is a perk: iron will. How does this make sense? U can try and say calm spirit counters doctor, and spine chill counters stealth killers, yh no, it "counters" them to some extent but u can still do really fine without them. With spirit, u cant do anything without iron Will, unless they r completely new.
I don't know what could be done about her without changing her MUCH to balance her:
Spirit not being able to hear injured sounds but she would always be able to hear them breathe (even if iron will)? I think that would be too much of a nerf.
Spirit having directional sounds when phasing? I think that could help but isn't she to fast to be able to properly react? Maybe the speed is only a problem with the busted add-ons she has tho, so this could be the best change to her?
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1949193#Comment_1949193
Technically neither does trapper/hag unless your looking directly at them and hag can also do the idle fake out at pallets.
Michael and GF stalk powers don't give any feedback unless they reach specific thresholds and Michael has a fake afk into tombstone meme for another idle fakeout.
So no the spirit isn't the only killer with little to no feedback, Heck as stated above she isn't the only one with the idle fakeout.
U can easily estimate how much stalked u r when playing against GF and same goes for Myers, u can even tell which add-ons Myers has by the time it takes to stalk to get to tier3. If there's an afk Myers/GF and u don't know if he is stalking u or not, just walk into him and see if there's any collision.
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Well, when I was a kid I played mortal kombat, God of War and all the kind of game I shouldn't so I'm kinda of an hypocrite for saying this, but I wish kids just couldn't play this game.
I think the majority of the toxicity in the game comes from the kids in the community, they rage over the minimum things, complain about everything and trash-talk everyone (not every kid, but most who do these stuff u can tell are kids)
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I loved the bug where u were able to hear spirit when she was phasing, so if that could be back, I would be fine with it. Apart from that, I think her add-ons need a good look at they r extremely good and have no downside (the only I would consider that as a downside would be Mother-Daughter ring, but when u r that fast u don't really need scratch marks that much and paring it with Father's Glasses compensates for it). Also Stridor shouldn't counter Iron Will, but at the same time Iron Will shouldn't counter Stridor, and a killer shouldn't be balanced around perks, so I don't really know what can be done about spirit unless they reword some aspects, but I kinda don't want her ruined, idk
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1949000#Comment_1949000
I do fine vs spirit. If you play spirit enough you learn to predict them. God forbid you learn your opponent rather than just endlessly spam pallets and op window loops
its ironic you say people want an edge on players better than them, when you’re advocating for nerfing killers that control the chase, and indirectly advocating for killers where survivors control the chase. Just play an m1 killer right? Where survivors have the edge over players that are better than them
Hmm, I do fine against baby spirits even when I don't have iron will, or against average spirits if I have iron will because I play her from time to time and know what actually throws me off sometimes, but I do know that against a good spirit with good headphones there's nothing u can do, even if u have iron will and there's no Stridor.
She can hear u breathe if ure healthy, if ure injured and with iron will, she can hear your footsteps, she can hear/see grass move(but if u go through grass that's kinda of the survivor to blame anyway) she can hear u slow vault a pallet/window/enter a locker, or fast vault it with quick and quiet (if u play spirit and can't hear it, all u need to do is look about 90° degrees away from the survivor when ure starting the phase, which will end chase and then there will be no music)
The only thing she can't hear is when u stand still, which she will be able to know because there's literally no other option. I understand that against a good killer they deserve the extremely dominant role but that shouldn't turn into "yeah nothing u can do", and it shouldn't be somewhat "easy" to accomplish compared to nurse for example, who is almost as strong (stronger actually but u get it) and takes tons of skill/practice.
Some survivors complain just because they feel like it, same for killers, but then theres people who complain because they want balance and no need to shame on that, if this community stopped with the bias and "us VS them" it would be just so much better, but it seems like an impossible task for the majority
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Didn't even though of that, I just though it meant survivors wouldn't be so predictable when trying to dodge hatches, chainsaws and etc. But yh, that probably brings 360s back
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I actually love both ideas
I love using tons of different builds, but no matter what combination I try with both of those Steve's perks, they continue useless regardless
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@Ghost077 said:
https://forum.deadbydaylight.com/en/discussion/comment/1944701#Comment_1944701
Rarely play and have enough experience - sounds funny.
>because I'm always hitting them on the majority of my games
As I said, baby survivors don't count.
>Idk but I find it very hard to believe you played "thousands" of matches on him if you think it's hard to do it.
Fifth place in the world at the moment on dbd playerstats. Parameter "Survivors downed while Intoxicated".
https://forum.deadbydaylight.com/en/discussion/comment/1944760#Comment_1944760
>When u r looping something u will eventually have to leave the loop and go to go to another one, and when that happens is when he can instadown u easily
When that happens, you have time to get to another loop while he breaks the pallet. I can't describe it in more detail, Eng is not my main language, it will take too much time. I didn't say it would be easy, but this is property of the red addon - it must be strong.
>I still think it's easy to land hits directly with bottle, idk what streamers u watch but that really isn't an argument, I can tell u that a streamer I watched yesterday landed a bunch of them easily to test something with the antidote bottle, or another streamer that I usually watch, when playing clown, he casually and "accidentally" lands the bottles on them too, even though he's just playing him normally.
I have played many games with this addon and have some experience playing against. In both cases, it was not easy for killer, except when weak survivors were against.
About the streamer you saw. First. When the rank system was simplified and ruin are nerfed, a lot of weak survivors got into high ranks. It is easy to get into them ANYWHERE. Just because they are weak. But you will very quickly feel difference when you come across normal survivors. Second. An experienced killer usually has good skill in complex action, so this can look easy. But this is the result of his experience. So this result is normal. So if you play a lot of games with this addon, you will see that it is much more difficult than it look like.
I get ur points but idk. Having in mind it’s rare to get a team(solo) full of actually good survivors, by ur logic, this addon could and would(and actually does) completely demolish soloq players, otherwise it’s “ok” and hard to use, I don’t think that should really be the way to go imo, but guess we will have to agree to disagree.
Anyway, apart from all the “strong or not” stuff, I think it’s a kinda of an unhealthy addon for the game, but there’s plenty of unhealthy things already still around so whatever
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@REL1_C said:
Run this Broken af build.
Anti-Tunnel: New DS
Anti-Camp: Deliverance
Anti-Slug: Unbreakable
4th perk slot: Recommend Dead hard or Soul guard. Or any actually.
Its ""broken"" with the current ds. After it's nerf, it will be only broken against camping tunneling killers, which seems fine by me.
Also deliverance is a good perk but requires a lot of things to work properly, such as: not being the first one to go on hook; being able to get a safe unhook; being the only one using deliverance
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@Ghost077 said:
https://forum.deadbydaylight.com/en/discussion/comment/1943050#Comment_1943050
"New movement" in beta test now. This will surely change.
https://forum.deadbydaylight.com/en/discussion/comment/1943175#Comment_1943175
>It's not THAT hard, after the first bottle throw, if u miss, they will be slowed down anyway and much easier to hit with the next bottle(s)
What prevents from staying near windows and pallets?
https://forum.deadbydaylight.com/en/discussion/comment/1943202#Comment_1943202
>What game are you playing?
The one into which you play "rarely".
>I rarely play Clown
I'm not surprised. And I played thousands of matches on him. Maybe you shouldn't base your conclusions on baby-survivors, which running in a straight line and not looking back?
>it's easier than hitting a Huntress hatchet.
Don't make me laugh. Only if you are a bad Huntress with a bad aim. Trajectory of bottle is much less stable, in addition, after bottle hit, you need to have time to inflict a weapon hit.
https://forum.deadbydaylight.com/en/discussion/comment/1943370#Comment_1943370
"In theory". But even so, I don't think that distance traveled in the accelerating gas changes anything significantly. This is too little in practice. In few places it will be convenient for you to change the trajectory of movement so that you pass through a full cloud.
When u r looping something u will eventually have to leave the loop and go to go to another one, and when that happens is when he can instadown u easily. Oh, and it's clown, he doesn't get slowed down for aiming his bottle and he can finish loops much faster, and reduce A LOT the distance u have to get to another loop, which means ur first loop shouldn't even last long and u can't even get to another one (usually) I don't understand how u don't see a problem.
U compared Billy and Bubba to him. They both have instadown yh, but they take longer to catch u in loops, uk why? Because they can't slow u down, and because whenever they use their chainsaw they are the who get slowed down (while charging it that is) which makes it hard to use in loops bc it let's survivors gain distance, not a whole lot, but is distance enough to let them get to something, let it be a loop or an object they can play with. Also, if you hit something, you get hard penalized and lose a lot of distance. Clown tho? If he misses, survivors get slowed down anyway an has I said b4 easier to hit directly with the bottle.
I still think it's easy to land hits directly with bottle, idk what streamers u watch but that really isn't an argument, I can tell u that a streamer I watched yesterday landed a bunch of them easily to test something with the antidote bottle, or another streamer that I usually watch, when playing clown, he casually and "accidentally" lands the bottles on them too, even though he's just playing him normally.
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1. Rank dependent
2. Red rank on both
3. 450+ hours
4. (Survivor) Main every female characters and I have a specific different build in each of them, I don't have all the perks I need/want in most of them yet tho. (Killer) Clown and mostly Huntress main with the builds I want
5. About 50/50 or 60/40 which depends on my mood
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Hmm, if anything I feel like they r easier to land an hit on when they r in the open. In loops I don't feel much difference.
But that's me, I only started playing her a lot (like, everytime I open dbd) in the last 2 weeks which isn't enough time to develope muscle memory I feel.
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@ClownIsUnderrated said:
https://forum.deadbydaylight.com/en/discussion/comment/1942872#Comment_1942872
Giving killers that don't have instadown abilities, instadown add ons doesn't make for good balance imo. The add on is so pointless running you'd be better of running Kerosene Can. Also since I don't like Pinky Finger because it has instadowns means I'm not a Clown main, so I guess people who main Huntress that don't like Iridescent Head aren't actual Huntress mains? I'm sorry but that logic is absolutely delusional
This. I mained clown before, and now huntress, and I absolutely despise both insta add-ons, it doesn't make me any less of a main.
@Ghost077 said:
https://forum.deadbydaylight.com/en/discussion/comment/1942882#Comment_1942882
>I'm sorry but that logic is absolutely delusional
Only if you forget how these addons differ in strength.
https://forum.deadbydaylight.com/en/discussion/comment/1942920#Comment_1942920
Have you ever tried to implement this addon in practice? Hit survivor directly with the bottle? If this is not a survivor with 100-300 hours in the game, of course.
https://forum.deadbydaylight.com/en/discussion/comment/1942954#Comment_1942954
Yes, you need to hit him after being poisoned. After the last patch, effect disappears only after healing.
It's not THAT hard, after the first bottle throw, if u miss, they will be slowed down anyway and much easier to hit with the next bottle(s)
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@Bisexual_Kaiju said:
https://us.v-cdn.net/6030815/uploads/5ZWROOWFF5GM/screen-shot-2021-02-11-at-3-57-46-pm.png
This is kind of hilarious. I don't think has ever happened in another patch.
I was actually surprised that they deactivated it. When legion bug with addons were around, instead of just deactivating the killer/addons they decided to just ban everyone who would use them or something like that.
im happy that they actually deactivated the maps tho, idrk what’s wrong with crotus, but autohaven really needed to go, that fatshaming bus was absurd
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Before this last patch, before the evening survivor queues were instant, and by the evening they took ages, and killer was the total opposite.
Now, with the patch, survivor queues r instant all day, and killer isn't instant but doesn't take more than 4/5min
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Okay cigar box now makes much more sense, idk how I didn't realized that I could also see the auras jeez, than cigar box is actually awesome
For VSH, I guess I'll have to try it
@ClownIsUnderrated said:
Cigar Box: If a survivor is downed at a pallet you could just throw an antidote bottle, and if survivors are hanging around you can use your speed to chase them away.
VHS Porn: If you don't like the add on then that's fine, you don't really need it. But for me this add on is so much fun to use, I even went against a Clown who was using this and he even confused me with the antidote being thrown at me.
Redhead's Pinky Finger: They could have done something different with this add on, I propose the idea of making Clown undetectable once he enters his gas clouds for a certain amount of time. The only reason to use this add on is with the Fingerless Parade Gloves, which changes your arc to make it easier to hit survivors with the bottle.
Wow I actually like that idea about pinky finger.
Almost every killer has an iridescent that looks useless but it's actually fun to use when u have a plan and specific builds combined to take advantage of it. But clown is just, insta down, yey, I can't really bring myself to use it.
Same for Middle Finger, before the rework, I kinda liked it, but now, why would I use it when I have cigar box?
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1941589#Comment_1941589
Not so much information that the game stops being a horror experience
That is one of the least information that could actually affect that. By that logic, kindred should be removed too, and so should the obsession in the hud stop shaking when getting chased
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@TheClownIsKing said:
This is good. All it did was hurt TTS and Knockout. It also defeated the purpose of blindness in lockers as survivors attempting to avoid BBQ before pick up could know when the pick up occurred.
Wth man, one of the purposes of the new HUD is to give more information to soloq. Soloq is already an hell, and that information was crucial, not for the moment someone gets picked up, but for when someone was getting healed from the ground, it’s the difference between getting someone off a gen or not, by removing that ure just nerfing soloq even more, making it more hell and increasing the amount of swf, this ain’t the way.
If the problem is having that information when running knockout/tts just buff those perks to work around that, nerfing the hud doesn’t make any sense.
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Blendette, u can't get hit if ure invisible
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/1938308#Comment_1938308
I wasn’t allowed to bleed out. My teammate kept healing me for some reason. She wanted to play along with him holding the game hostage. So every time I was downed he would let her heal me.
I believe that's kinda of the same as being forced to farm against ur will, and, if I'm not mistaken, that's bannable, idk how it works to report on console tho :/
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That is scary yh, but u understand that MoM is already pretty rare and situational and u need kinda of a build to make it work and it means that to get ure mostly useless for ur team cause ur for the most part not doing gens
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@Mistikus said:
we can try whatever we want but they dont give a f about our opinions, on my part i dont recoment this game for anyone i know
I literally had a friend the other day saying he was thinking about buying it, I said "don't do it, it's kinda addictive but extremely frustrating", and I couldn't have been more glad that I said so, I'm out of words to describe how hopeless I feel about the game at this very moment