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Sciffer

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  • @Rittihilatti said:

    The hatch mechanic is a clear message to entitled killermains.

    No matter what you do, what perks or addons you use, no matter how good you are, how hard you sweat, camp, tunnel...

    ...you CANT and you WONT 4k every time, becuase sometimes there will be one, who escapes.

    What you just said makes absolutely no sense. How is it killers feeling entitled to a 4k when they clearly deserved it? I am not saying "why gates exist?" or some #########. If you lost, you lost, you can get outplayed, out perked, etc. However, if I clearly won the game, I do not see why survivor gets that extra chance, or even worse, use a key to get several escapes during a game that they lost. Sorry to break it to you buddy but it's survivors that are entitled. You know that main argument I usually hear from survivors is that they feel that they deserve a chance to escape. Well ######### man, I think I deserve a chance to get a kill even when I lose, ya know? Why don't I as a killer get to insta mori someone when a gates are opened?

  • So all good points, honestly in my frustration I did forget about old days that I been told about. Still though, it is rather frustrating having to go through the whole ordeal to slug, look for last survivor, having 3rd picked up, repeat over and over till you say ######### it and look for hatch and just ignore them for a while. Finally find a hatch, find a survivor, take them down, hook and run to a hatch hopping that you get there in time. It's a ######### chore, a word that summons up playing a killer, a ######### chore.

  • I do believe you but is there no better way? Like devs could not come up with something less frustrating? Like what if, just if, last survivor just idk, loses the game? To emphasize the fact that it is a team game and not "if I get out it's all cool"? Lets be real here, as I said above, 4 survivors doing 5 gens 80 sec without any assistance vs 9+ hooks where each chase can be gen long is not really in killers favor.

    Fine, I get it that they been cuddled so much that they feel that they DESERVE to have a chance even if they lost. How about a door game? Basically what happens when hatch is closed? Cause let me tell you, I escape quite often by letting killer find a hatch while I open a door as soon as they close it.

    Point is, it is not fun to play a killer. What is that survivors do when they don't have fun? Oh yeah DC, well killers been dcing on a whole new level, by uninstalling this ######### game.

  • @Orionbash said:

    Don't tunnel. Don't slug. Don't use hex perks. There. Nerfed all three perks and made them completely useless leaving the survivor with only one other perk.

    LOL so you basically said that you can nerf those perks in game by LOSING? Cool ######### story. News flash, killers play to win too. How about we work on that 12 hooks vs 5 gen ratio if you want killers not to use scummy tactics?

  • Basically that ^^.

    Also I came to forums quite a few times and from what I saw is that there way more complaints on keys and ds rather than moris and noed lets say. Why? Cause you hardly ever encounter a mori, so it's not that much of an issue. I can play for weeks before I get hit with one. While ds is nearly every game, keys every day.

    Yet devs decide to nerf mori first, and pop for a good measure, as if anyone asked for it. But wait, rejoyce, because they said they will get keys too at some point. For one I have absolutely no faith that they will make keys fair or nerf them into a ground like a mori, but also to this day, not a single ######### word on ds.

  • Looks like devs going the good old hide the head in the sand route. Cool.

  • Yeah, yeah, yeah. Lets do another killer nerf. I am at this point just curious how far they gonna go with this. I do hope that by the end of 2021 this game will lose all of it's killer playerbase and game will turn into what it was always meant to be, 4 v 4 survivors, gen rushing each other, who gets more gens done wins.


    I aint even gonna reply to the slew of dumb comments here on how to slow down mayers, nerf tomb stone, so on and etc. Too much to explain really. Just remember kids that Mayers is not a top tier killer, he is mid tier at best, even with his add ons.

  • I know that which is honestly bs. Imagine as a survivor if you used any tool box you got less points for gen repair. Imagine you got less points for co op. Which is not the reality. You ######### get bp for literally reuniting with other survivors and even for dying. So why some killers get punished for their powers? I am getting increasingly sick of seeing no pips or even depips at 3k and even 4k sometimes just cause someone suicided on hook, dced, or I moried one person out of 4.

  • I do agree but correct me if I am wrong. It don't get any harder the lower your rank gets, no? Like piping takes same amount of effort on rank 20 as it does on rank 1? Which basically means it's already badly balanced since there is no increase in difficulty. If thats not the case and it does get more difficult, scratch that out.

    Regardless of that though, a 3k game should never be unrewarded. I absolutely hate that as a killer you are at survivors mercy the entire game. If they go down too fast it's bad, despite what game likes you to believe, if you chase them too long then gens pop. If they die on hook cause no one came to rescue even if you are like 20+ meters away from it then you don't get enough points. If someone decides to dc and it forces others dc or suicide then you might as well depip too.

    I get that we don't want killers face camp, it is pretty much not fun and kind of just stupid but I think it has been taken to extreme. I don't feel like the game is balanced on how much killer has to do vs how much survivor has to do. I have tried playing by survivor rule book before and it well, don't go too well. Last time I had a game like that I had 1 kill, 3 escapes with all of them being 1 hook away from death but just because I did not patrol hooks enough nor did I tunnel, that costed a game to me. You got to patrol and even tunnel at times to get something done as a killer yet game punished you for even as much as coming near hooked survivor, like #########? Why? I just got to leave them every time? Even if I see someone clearly here? Just ignore them too? Ok game, I guess.

  • @Predated said:

    Thing is, you're at fault for considering a 4k is the true win condition. If survivors have to use a key to escape the game, then you won. You've gotten your pip, probably a kill or 2 too. It's your own goals that make the situation unfair.

    Pallets are not exploited. Its up to you to notice whether you can mindgame the pallet or have to break it. As a killer you can see crows fly away from extremely far away and if thats too hard to do, you have a perk to teach you spot it too. Besides, breakable walls will be implemented retroactively at one point too. Giving killers that too. As for hooks going faster, actually, you do have that ability: get away from the hook and return. There, you went from a 60 second hookstage to a 3 second hookstage. Which is faster than any survivor can do gens.

    The only problem with a key, is if survivors have been absolutely destroying you, they can still use it to ######### on you even more. That problem exists with more things. You as killer can ######### on survivors, and have Pop or Ruin ######### on them even more. Survivors dont have too many things that allow them to use offensively against a killer.

    I do agree that the purple key should be a 1 man escape, the green key should get a buff in the amount of seconds it can be used and the pink key needs to have a reduced timer. But they are averagely balanced. Not perfect, but their requirements for usage is fair enough. This is why people are bitching about Ebony Mori especially, because it only has a use against the sweatiest of teams. But its 6x more common than both purple and pink keys combined. Let me repeat that, you get enough Ebony Mori's to permanently remove all keys in the game by killing everyone early on and still have leftovers. Not even including the fact that there are killer perks that counter keys.

    Essentially, if you see a key, run Franklins 4head.

    I don't actually consider 4k only way to win. 2k is a tie, 3k is victory, 4k is absolute victory. Yes on crows and semi yes on pallets cause unlike survivors you don't just get handed by a map an obvious chase stopper except a few very obvious dead ends.

    On the problem that you have with a key though I entirely disagree. If you already been destroyed, who gives a ######### if they use a key or not? My problem is when you worked hard to get 4k but get denied cause game goes 'nah, they be fine' and give them a key from a chest. Also did you miss the part where I explained how toxic it is on swf that are on coms? Even if you got franklin's all they got to do is ask to pick it back up.

  • I don't feel like bringing franklin's every game is viable in case they find key in a chest. Mori? Everyone seem to hate it and want to delete it so toxic answer is not a good answer. Sure this might not happen every game but why is this even a thing? Last survivor already gets a chance to escape and killer got to slug to even secure 4k. Why is it ok for survivors to also find a button that wins them a game after they just lost said game?

  • @Kaleria said:

    https://forum.deadbydaylight.com/en/discussion/comment/1532592#Comment_1532592

    Hopefully you fix the system fast because the game has been a nightmare since you removed the MMR system.

    Side note: What is being done with the SWF balance because it's getting extremely tiresome to go against groups of 3 1s and a 20 as a mid ranked killer?

    I do have to agree with that because it honestly feels like if killers start stomping survivors and survivors have to work to actually you know, survive then it's an instant problem and a fix is introduced. Yet when people been complaining about swf for ages and no one even says remove them, no one worth listening anyways, but introduce some sort of balance, and what we get? Nothing, it's a part of a game. Then fix a game maybe? How is it balanced to go against 2-4 people that can always know where you at by exploiting coms and perks and can gen rush you into oblivion?

    @Halun said:

    I don't think the devs should even bother reintroducing the system unless they plan on introducing a visible MMR Rating, and they rework or remove rank.

    Players will never be satisfied as long as those rank numbers still exist, and there is no other visible metric noting that they're actually getting a fair match. Losing against a bunch of red ranks? MMR is broken. Winning against a bunch of green ranks? MMR is broken.

    It won't matter if the system is functioning perfectly or not. It's a perceptual issue. Which is exactly why "fixing" the system will be a pointless endeavor if you don't deal with the relics of the past weighing it down.

    Thats a good point, there needs to be some sort of ranking and in a way, ranks are, more or less. Yes, they can be grinded but I also find that to be half true cause as a killer I got to work my ass off to get any pips, there been times I got 4k no mories and no pips. I do feel like this could improve if it did match by rank but each killer had their own rank cause sure I might get red by playing spirit but then jump on trapper and be a potato.

  • She is one of the top killers for sure and first I do wanna say, what is wrong when tables are reversed? Is it too hard to imagine a game where killers are the ones that have advantage in some way? I personally would enjoy the game way more if killers were all up to a par with a hag and therefore be more threatening.

    That being said, as someone who started as a trapper, it blew my mind just how much better hag is, when both are set up killers. She could use more cool down on her traps at most or perhaps don't let her just continuously place them if she ran out, only replenish when trap been triggered or destroyed by hag itself. However and thats a big one, only when game gets some balance on survivor side, cause I am a bit sick of dealing with friend groups that think that tunneling is bad but ds + unbreakable, kobe, hatch, key + map, insta heals, voice coms, gen rush are ok.

  • Also why I said survivor complaints is because of steam forums. Sure, I saw a couple killer posts how they are unhappy that they are paired up as rank 20s against red ranks and I saw that happen myself when I played a survivor. However there were also topics on how killers don't like being paired up with green ranks when killer is red, which just smells of bs to me and a survivor main pretending to be a killer main. Whats also a fact is that majority of mmr complaints on steam forum are from survivors and thats what also built up my perception on who complained the most.

  • Thats great to hear that it is being reworked and not completely thrown out because concept is good. I understand that my experience does not reflect everyone's experience but I generally had more fun even if my survivor games were considerably harder, honestly in game thats 1 v 4, you do think that be the case.

    Generally I can admit that a lot of that attitude thats coming from me is because of how the game has been pre mmr. I don't generally get mad at the games anyone but this game when you play a killer does the trick. I wanna be able to enjoy the game solo as survivor, with my friends, and also as a killer however it can't express just how frustrating it is to play a killer with all rng, with perk combo, with maps, kobe, hatches, keys, and where it feels that game is literally stacked up against you as you drag your butt cheeks across a giant map with not so fast killer and by the time you get there 2 gens ready to go.

  • Was that suppose to offend me or something? I am a killer main, yeah, and I am quite tired of dealing with a game where one side is favored so heavily. I give you a hint, it aint killers side.

    Whats funny is that my suggestion is not even that broken. The only thing it removes is ds + unbreakable really. You still can abuse your ds as you normally do, don't worry. If you seeing an issue that you can't dh/head on after ds, then let me ask you this. How many ######### chances do you need buddy? Want me to hold your hand too maybe to fulfill your life needs when I down you instead of hooking you?

    People say, tunneling is bad! Bad killer! He tunneled me even though my team and I literally abuse the perk and I am only one visible but killer got to ignore you cause respect the ds! Killer downed both of you but got to ignore you cause respect the ds. Question is when killers gonna get any respect? So tunneling is bad, aka rushing one survivor till they are dead in a game where you need 9+ hooks to get highest badge in that category, I repeat, 9+. Yet gen rushing is fine when you only need to do 5 of them. You may say but wait, there is overcharge, it's like a ds for killers, right? Well no, cause it is still in survivors control to hit that skill check, which is no different than ds skill check, aka, you got no issues by passing that.

  • Honestly ds and unbreakable should make you exhausted. This way you can't abuse both in synergy and also even if you ds, you can't then dh or other bs, and I be fine with it.

  • If thats the case and they actually wanna make it better, sure, all for it. Though if we are back to just matching by rank, not that hyped about that cause I am tired feeling like abused wife in 1930s while playing the killer.

  • No, thats a bad idea and I am a killer main. Survivors need more things to do and have other fixes. Like showing when there swf in lobby without needing to check their profile. Like giving killer extra perk slot or increasing amount of gens you need to do if there is swf, etc

  • The title is loud and it needs to be. If devs reading this, which I hope you do. I am throwing this thread in there just so it's obvious just how bad this change is.

    Forget about balance, forget about swf complains, tunneling, camping, ds, lag, matchmaking, forget about literally everything because this is by far the biggest issue with a game right now. The auras are not just a change that people are unwilling to adapt to or accept, it's one of the worst things I ever seen come as update anywhere.

    You literally can't see auras on some cloudier maps or in dream world against freddy. This is the type of thing that can cost player base, it has to be reverted or reworked.

  • That sounds already better. I get it that removing things can piss people off, old hex ruin for example but this is hardly fair right now. Sad part is, it is unlikely to change but yeah, insta key or coby, I don't know why they exist. Also existence of noed or eboni mori don't excuse how unfair these things are.

  • Trapper and wraith are trash killers, and I played trapper for a while when I got into killers. Also even your broken killers can be bullied and completely annihilated by swf. Spirit for example, I started playing her and done well literally on second game. The difference in power between spirit and some other killers is insane but I would not call her op either. Yet I literally just had a game where I played a spirit and went against survivors that were not even that good cause I was able to get hits on them rather easily. They pre threw pallets, failed god loops, all that. Still, you know what happened? ######### by map, million pallets where even if they pre throw them, it still works out, as well as two gens pop in first 60 seconds and I did not even waste any time, I ran straight to them, knowing that survivors likely be there. By the time I got there and hit one person of the first one, the gen just to the sized goes pop, I turn around to chase another person for maybe 20 sec, bam another gen done. Like ok? #########? balance? please?

    So in a game where these survivors were just step above potatoes when it came to chases, got carried by a map and gen rushing. There literally was just one survivor that was actually good. What happened at the end? They all decided to ######### talk. Survivors really need some serious rework cause it's bs like that is what makes people quit. I had no desire to play this game today after that. I just had games prior to that where 3 man literally dc cause it did not go their way, games with 4ks vs red and purples, games that were clutch. Then a rough reminder how broken this game is when you can play what is considered to be op killer and get completely destroyed by game design itself and then get ######### talked to.

  • Well I do play killer and survivor rather equally actually and I do feel that as survivor it is much easier. Dude, you also assume I don't respect players. It is rather common for me to just walk away from a loop or from a player that I know can kite me. On contrary, it's often the survivors that don't show respect to a killer and then cry when downed.

    You match making statement is valid but then again, you do jump to assumption on what I play or how I play it. Yes the latency and how killer can hit you from window is annoying, so is auto aim not working when survivor just does small wiggle right by your face and you miss. Thats connection or whatever issues that I don't know what to suggest for.

    Also here my argument for mories, you don't find them in boxes that suddenly win you a game, also I use mori very very rarely and even then to me it's an answer to obvious 4 man swf and when you even use it, you basically barely get any blood points. Imagine you got less blood points every time you d strike or coby or unhook someone even, that be absurd.

    The game is heavily slanted into survivors favor, what I am suggesting is remove these uno cards that just reverse the situation entirely from killer winning to survivors going oh key and hatch, I win now after losing the game, yay balance!

  • Cobys are rare, yes but when it does happen you just feel cheated, same as with a key. It literally feels like you got to work your ass off as a killer while survivors have several second chances perks. As a killer if you missed an attack, you missed it. If you can't catch someone, you walk away, I do at least once a day when I play cause I know this survivor will loop this forever. Yet as survivor it's like you wanna second chance besides loops, pallets, vaults? Here exhaustion perks! Like ok, I can deal with those, but hey here also d strike... did you also want head on? oh maybe you want to always know that killer is looking at you? here OoO and spine chill. Maybe you wanna be able to unhook? here deliverance.

    My point is that they have plenty. I don't really want any of the perks removed, except OoO maybe, they are all sort of manageable even if with competent team there can be some crazy wombo combos. However the I lose but now I just win situations like coby or keys are infuriating. I do say no Cobys, ever, just make it gone, if you lost you lost. Keys? Make it take as long as you open a gate to open a hatch with a key, with some add ons to reduce it to maybe like 10 sec or less. In this case you at least wont have bunch of additional ######### you can do with a key if you want it to open the hatch fast, you also wont be just jumping out in front of the killer.

  • I got to say that I see lots of people say clown needs no slowdown when recharging and honestly sure, that could be helpful but most of the time when I play him I recharge after downing someone and it's hardly noticeable. Thats why I suggested having the intoxication do extra effect where survivors would stumble around as killer does when survivors are struggling. That with no slow down on reload would make him probably mid tier at least.


    Wraith does need to be able to just hit out of invisibility and give the invisibility a cool down.


    Trapper can't be fixed with one or two small things, thats why I suggested what looks like a semi rework. Picking up traps all over the map is simply too much when you consider that you can step into your own traps, that they can be seen rather easily, that it takes 2 sec to set them up, so on.


  • @SkeletalElite said:

    I think better buffs for these killers would be

    clown: cut reload time down by 2-3 seconds

    wraith: make bone clapper base kit and increase his move speed while cloaked so windstorm isn't necessary

    trapper: change trap escape from RNG to a constant amount of time. Give him a default carry capacity of 2.

    So the issue there is that these changes wont really make them that much better at all. Clown would still only chug bottles that help in chases but are completely shut down by premeditated pallets. Wraith will still not get much done in most situations, and trapper will still waste time collecting traps all over the map and setting them up as 2-3 gens pop.


    Why I believe that the suggestions that I made are balanced? Well we play a game where huntress and deathslinger exist, that for the most part out class the clown as far as range goes. A game where ghostface, spirit, and shape exist, able to utilize their kits for stealth and even pull people off gens easy like that so wraith having to clap his stupid bell falls way behind all of them. This is also a game where hag and fredy exist, where their traps can be set in either 1 sec time or while moving and also with teleportation powers and also having no need to pick them up as well as with recycle mechanic.

  • Anyone else? These killers are in dire need of some buffs or god knows, I will have the 30 4th anniversary cakes just collecting mold on my trapper. Have not touched wraith and clown much either after I compare them to literally the rest of the cast.