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5thPerkSlot

5thPerkSlot

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5thPerkSlot
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  • @Cheers said:

    None of these are bannable from what I'm aware.

    Going to be honest, I usually laugh when the killer offers me the hatch before closing it right in my face.

    you are as rare as an alien then lol

  • @GoodBoyKaru said:

    Saving someone with Head On, be it through a grasp escape or just giving them more time at a loop by stunning the killer.

    Or just hitting Head On stuns tbh.

    making killer to drop with Head on is gr8 m8

  • @Taiga said:

    Blood warden on teabaggers.

    same as good as Sabotage hook forcing killer to drop the surv or wiggle out

  • Sabotage hook forcing killer to drop the surv or wiggle out

  • @Dolls said:

    I can already see Masters of the Great Skill checks beating up all of the me's of the world.. Lol

    Having this "survivor" as the betrayer would be a great plot twist innovation (TRIVIA: do you know his name and from which movie is he from?)

    image.png


  • @NateyBoi said:

    https://us.v-cdn.net/6030815/uploads/7C3TU4E4X7EJ/image.png

    My Killer Concept For The Creeper. I hope dev sees this.

    Map: Police Station (where the creeper flew out with one of the characters)

    Killer: The Creeper (from jeepers creepers) The Creeper is a large creature full of scaled skin and blood. He is very strong

    Power: Carnage

    You have the power of rage and madness. You will be able to use a powerful lunge to hit survivors causing them to get insta-downed. If you miss the survivor you will get fatigued for 3 seconds. The cooldown for this power is 15 seconds. His power is easily dodgeable

    Perks:

    Depths Of Hatred: When killing a survivor on a hook, your vaulting speed will be faster than normal for a medium duration.

    Entity's Favour: When you damage a generator, the entity blocks that generator for a medium duration.

    Fast Reputation: You have an obsession for one survivor. when killing that survivor, your speed is faster than normal.

    Mori: The Creeper will start pinning you to the ground taking both eyes out and eating a hole in the body.

    Weapon: Large Battle Axe

    this was planned to be a solo killer. Please comment anything down below and let's try and make the dev see this!

    -Nate

    wrong, wrong wrong... the power must be FLYING and attacks from flying cause insta-down! what were you thinking? the flying has a long cooldown

  • @Warr0ck512 said:

    Hi I'm a stay at home mom to two special needs children. I play games as an escape from my every day life. I love to play survivor and killer but I've noticed some major hostility towards killers. It's so bad some nights I can't bring myself to play killer. You survivors know there is no game without a killer right? So why do you feel the need to be so mean? I'm not a camper and do everything I can to play fare but I still get t-bagged and swarmed. I just want to enjoy the game as intended and not stuck only playing survivor 😔

    Basically what I'm trying to say is it takes nothing to be kind and please remember there is a person behind the screen.

    This game is about being killed savagely or surviving, not chess, if you want nice games try civ 6

    Besides, since around 2014 why live in a sick society getting worse and worse, so do not expect nice human beings around, specially in western countries

  • @Kaybeegee said:

    By far my favourite killer in DbD, but also one of the jankiest feeling to play. When will Bubba get some sort of love? Most of his addons are just hillbillys, and out of those only a few are actually useful on Bubba. One of my biggest issues is that it's obvious the devs don't care that much about Bubba, one of his big character points is the masks made out of his victims. He has the base 4 survivors, but none of the other ones? Why does he not have more face masks?! I just want my Bubba to feel some love, please help the poor, innocent child make more face masks

    Bubba needs a dinning room in every map you can tie survs and they cannot self-untie like last killer's box... just that rework would be fine and some add-ons to increase speed while charging

    https://www.youtube.com/watch?v=CqHyrmbiD1E


  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/159758/what-if-we-had-survivor-vs-survivors-perks-enjoyable

    The concept of selfish survivor perks is good but the perks you listed are not. They are just too negative.

    Better:

    Kleptomaniac. When being healed by another Survivor holding an item, increase their healing speed by X% and remove Y% charges of the held item per second.

    Note that the held item does not have to be a medkit, it can be any item.

    That's still probably too unfun but it has applications outside of just ruining another player's fun. For example you could search a chest, find something that is not a medkit and give it to someone healing you. The charges of the item would be drained but you would be healed faster.

    The concept of selfish survivor is just 3 perks to innovate a bit, making DBD more interesting and competitive.

    Likewise Sabotage, you simply add kind of minigames as innovation features:

    1st perk is not too much pointing at a locker is widely done by famous streamers... Maybe it needs the killer to catch the surv in the locker to receive the BPs

    2nd perk of stealing is super cool, not too toxic (can be countered if you don't give your back to others)

    Last perk is balanced since it is once per match (it will relieve frustration against toxic survs to get what they deserve, "instant karma")

    Selfish perks or traitor game modes will increase the fun and it won't affect the DBD soul

  • you guys dont wanna innovate/change anything... the separated game mode of "Traitor" proposed by @Raptorrotas is amazing

  • @Raptorrotas said:

    Haha. Of course such a concept of "traitor" perks doesnt sit well with people of the "survivors are a team" crowd. We already see how long teamswork lasts, until its two survs vulturing the hatch, waiting each for the other to die.

    But you need conditions to make such perks fair. I'm not a fan of OP's propositions as they do not bring anything to the trial.

    My own concept entailed a "traitor" similiar to the obsession mechanism. Eith such perks getting weaker for each traitor in a trial or not working against those. Traitors are only revealed after a treasonous perk is used.

    Exhaustion perk example: You can "deadhard" yourself away from a wall or other survivors, if you do it againast a normal survivor, they flinch in place while giving yourself a short sprint bonus. If you're both traitors, you both flinch in place instead. (Flinched survivors will not receive protection bp)

    Such perks need to be strong to bait other to use it, but weak in team play, and get crippled if miltiple people try to be traitors.

    Also: killer shouldnt benefit too much from traitors nor should swf benefit from having a traitor.

    YEAH! any damn innovation as the Traitor you said is so needed! any type of innovation is cuz DBD innovated / risks zero since were born.......

  • @PureHostility said:

    https://forum.deadbydaylight.com/en/discussion/comment/1339940#Comment_1339940

    I do similar stuff, but I just place my Phone under monitor and launch a clock on it that also has seconds next to it. Easy to mark in mind when it runs out.

    yeah at least we can cheat that way lol

  • @Mooks said:

    We already have Bond and other aura reading Perks that are commonly used as surv vs surv Perks.

    you can also steal an item from a just opened chests.

    i think we have enough antimates in this game and we don’t need to encourage even more to do so.

    I'm an anarchist none ever follows my disruptive suggestions lol

  • @Leachy_Jr said:

    For reference:

    Waiting 60 seconds is not a counter.

    Tanking the DS early on is not a counter.

    Pyramid head shouldn't be considered one as I shouldn't have to play a killer to counter 1 perk.

    Scene as though pop (one of the best killer perks) was given a perk to soft counter it, and with the countless amount of complaints about DS, I thought, "what if we make a perk that directly counters it? Like that one perk with pop.". By the way i'm not trying to make the pop counter and this perk equal in strength, that is not the point.

    I can literally see no downsides with adding a perk that directly counters DS.

    • Risk, as survivors may not even run DS in the first place.
    • We still have BT so tunneling won't become extremely meta.
    • Sacrificing one perk slot (out of 4) in comparison to the survivors 16.
    • Killers who don't run it now know the risk they are taking and can build their playstyle not having that perk.

    I'm absolutely horrible at perk design so I ain't even going to think of a concept. But lets just say "The survivor you are holding cannot interact with skillchecks" is the perk or something like that.

    Tunneling is one of the only ways to win against a good team other than relying on their mistakes, that's not opinion that's pretty much proven before anyone shouts "OoOh hE jUsT wAnTs tO tUnNEl, gIT GuD!!!!!11!!1!", so why not allow this sort of playstyle when there still is counters? I just feel like a perk like this really needs to be in the game.

    Whats your opinion? Would you have this in the game?

    I hit one of these 1-minute countdown timers after unhook to take a suspicious surv right after it

    image.png


  • @amaranth said:

    After the end of a match where killer got a 4K, they said “Nice hotswap. How’d that work out for you?” They didn’t give any indication who they were talking to, but I’m confused on what they meant. Looking it up, it seems to be replacing pieces while the computer is still running, but I’m not quite sure why that was a thing to comment on or why the tone seemed disapproving? Was he saying someone was cheating somehow?

    maybe he meant you dropped in the right moment a surv while carrying one, and in the end killed em all

  • @Aven_Fallen said:

    No, this would not be cool or fun. Sandbagging teammates are already annoying, giving them actual gametools to sandbag their teammates is as wrong as it can be.

    DBD is not a chess match, doing whatever is at hand, even sandbagging seems fair to me

  • I like, not too usefull, not too OP, but EGP needs to be HEX

  • @PrettyFaceKate said:

    For looping specifically: Iron Will, DH or SB, Adren and DS.

    Some will replace the last two for the vault build, i.e. Resilience and Spine Chill.

    I think you are right including Iron Will

  • @TheOhioHutcH said:

    Yeah swap out adrenalinn for dead hard and there you go

    yeah I think thats it

    Hope we had a 5th perk slot to use BOTH lol

  • DS should require BOTH killer and surv to do the hard skill check, and the one that does more inside the great skill check area, wins

  • Same for me, someday we will get wrongly banned, that's why I record every single match, likewise car drivers do to deal with their insurance lol

  • 5th Perk Slot: would make DBD more fun and it would be even balanced

  • Kate is the hot one, she is like regular JP girl, but surely she has then more "inner beauty", killers say

  • It's gonna happen Samara from the Ring as the Spirit

    Image Samara-Morgan-v1 hosted in ImgBB


  • @Ferr0r said:

    We just had a doctor which puts one on the hook and facecamped the whole game. As a good team we did everything to get the guy from the hook. But because of the facecamp he could easily get another survivor on the hook.

    Eventually we escaped with three survivors.

    But still this facecamping killer has 21k points. I mean, devs, i know facecamping is a choice but cant you at least punish them with low bloodpoints and derank? Why shouldnt you facecamp if the reward is so high ? Besides facecamp is freakin boring to do...

    There must be some kind of way that killers dont get points if they stand still , no ?

    The art of bubbacamping is getting more and more popular, since it is a gamestyle more chilling, and still can get you a 4k

    The regular gaming is kind of you were working completing tasks (stressful), while facecamping is chilling and fun trolling

  • @Ichi6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1335868#Comment_1335868

    Your comment infuriates me, due to how right you are.

    (P.s. PP is dick.)

    chill bro :=) honestly I feel pro SWFs more interesting cuz its more challenging... you gotta learn how what moves more your emotions is better

  • @Ichi6 said:

    I know this is a common complain.

    But I'm so tilted that I'm alright horizontal.

    Ive had a string of ######### to down-right ridiculous games. Where the killer facecamps (more the 3 gens left btw) and everyone rushes towards bubba's chainsaw like moths to flames.

    And, on one game I completed the 1st gen of the match, ran the killer, got facecamped, almost died on my first hook, and I finished the next 3 gens while my teammates checked each other prostates with The Doctor's punishment stick.

    They were all red ranks but some of them had less then half the hours I have. And I'm pretty new to this game.

    wuts PP? there is no fix for matchmaking cuz there are not enough killers to satisfy similar rank matches

    unless DBD makes playing killer more interesting (new objectives, new modes, new items, new rewards...) we will have this problem, but DBD risks/innovates zero

  • @Sonzaishinai said:

    Curious and bored

    What was your guys first discussion made on the forums? Where did it all start?

    Mine was this silly christmas offering idea were you could play an offering to give the other side more bloodpoints.

    I was so naive back then

    Suggesting we need a

    5th Perk slot

  • @hanibel said:

    He's pathetic worthless only good for is camping like the unfun killer he is he need a rework the prevents him from being able to camp and multi down if its a trade sure id be fine with that but if hes able to eat away at bt and hit the person again to down them thats bs leatherface is an extremely unfun killer to play as and against and nothing will change my mind on them

    No.

  • @PrettyFaceKate said:

    IG: 66m

    Agi: 70m

    Agitation would still be better overall even with a shorter carrying distance, because it let's you get to a hook faster, increasing time efficiency.

    Source:

    https://deadbydaylight.gamepedia.com/Agitation

    https://deadbydaylight.gamepedia.com/Iron_Grasp

    Thanks boooi

  • yes I hope, for the sake of the balance

  • It was leaked the "crackwhorish comb" you can equip in your hair, and this make you become the obsession ignoring all perks and sh*t

  • @Shocktober said:

    https://forum.deadbydaylight.com/en/discussion/comment/1329981#Comment_1329981

    That's where this game is at. The gameplay is aight......but the tears? A++++ never seen more in any video game in my life.

    https://us.v-cdn.net/6030815/uploads/7KKMG5GM7VSE/omegalul-png.png

    Literally some SWF joins my game with a guy named 'depip squad' included, the team gets absolutely destroyed, and then they cry and post salt on my steam profile.

    https://us.v-cdn.net/6030815/uploads/YXLRYW421Q5B/omegalull-png.png

    Does it get any better?

    THis game isn't chess or civ4

    This game is about being savagely massacred or surviving, so rage and toxicity is a MUST!

    If you don't understand it then this ain't ur game

  • @ich_häng_mal_rum said:

    I‘m very excited for the new prestige reward! What could it be? When it will be released? What you guys think?

    A 5th perk slot

  • @MelodramaticWraith said:

    I was a killer main, but I switched to survivor. Playing as killer is so stressful. Most of the times you just have to wait until survivor makes a mistake. And if you make one or two mistakes you are probably going to lose. Almost before every game I wonder if I really want to go into the match. What if I go again vs a very good SWF and will have to sweat my ass off.

    Not so long ago I switched to survivor. Playing as one is so less stressful and easier. But often times I play against killers, which only want to make the match for survivors as bad as possible. Today I played one match vs spirit, which camped Claudette on her first hook, and later every next survivor. ("Tunnel of love" included.) No one t-bagged her or anything. When 2 survs left (me and Claudette), spirit slugged her for 4k. She found me, hooked me and hit me like 5 times. Entity saw ######### was going on and gave me 4%. I went into the locker, she waited 50 seconds and later slugged me. She hooked us when we nearly bleed out and after nodding her head like 15 times. In the endgame chat we only saw "Ez".

    I played many toxic games, but Dbd is the worst one. People just want to unload their negative emotions and make the match as ######### as possible for the other side.

    you can only enjoy when you are trolling the killer or the survs

  • @bendermac said:

    This is double standard at it's finest. The dude t-bagged at every situation he could and then I camped him just to annoy him. It worked! He got very salty and called me names and such.

    I was laughing the whole time because of it 😂

    indeed, It is very fun to facecamp but regardless if they tbag or not

  • @Orion said:

    Probability is funny that way.

    funny? im extremely unlucky lol

  • @Sonzaishinai said:

    Noed is not really a noob perk imo

    It's a noobstomping perk

    image.png

    I'm done with my daily learning for today

  • I think only NOED is the top 1

  • image.png image.png

    all these definitions... who decides what is the definition of "Pansexual" and to which extent do you belong to these genders? and why one should follow to be defined into a gender group(s)? #mindfuck

    the most healthy sexuality is do what you feel without being trapped into a definition, and ofc not to impose to others your choice

  • It is easier to play surv, it is harder to master surv specially at looping

  • @Dr_Loomis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1324867#Comment_1324867

    No not necessarily.

    I just found I was wasting time chasing them and was concerned about the gens popping. So I concentrated on that and it paid off.

    I was going against an Object Of Obsession looper the other day on Red Forest, Mother's Dwelling. I knew I wasn't going to catch them, and would waste too much time attempting to. So I left them, eliminated the rest of the team, then ended the OoO looper.

    I never feed the performing seals.

    Wait what? I remember now the 4th perk was OoO, maybe was the same legend guy? Remember his name? Ace with bathrobe?

  • @Orion said:

    Yes.

    I'm not as skilled as Monto but an Ace looped the ######### out of me, I only focused on him but in the end had to go for the potatoes to reach him

    I feel it is possible to get no hits if you do with surgeon-precision the loops sticked to the walls and not wasting pallets, this guy was incredible.

    In the end bloodwarden saved the day and he got sacrificed, must confess even my hand had chills in the last moment

    His build was DS, DH (well performed in exit gate but countered by BW), adrenaline and smth else, plus purple flashlight with addons

    I regret DBD doesn't have option to record matches (I suggested), nor I ran the external recording software to show u guys

  • @TragicSolitude said:

    I have commented on these boards before that I would like to see something like this implemented. The number of times I've accidentally killed someone because they went into struggle on their first hook and I didn't know is high. The number of times I've chased the wrong survivor because they all look alike (these days, I often don't bother hooking anyone in those matches unless I'm really feeling bold; I'll just walk around and watch them do gens) is also pretty up there.

    The only gameplay reason I've seen against this is "it would help killers tunnel," which is actually not true. A tunneling killer is gonna go after the person getting unhooked, they don't need a counter to help them with that. The only killers who would really benefit from it are the ones who are trying to "spread the love" and not focus on any one survivor.

    It would help survivors, too. You can make better decisions about what to do if you know how many hook states each of your teammates has left.

    image.png


  • @Dwigtht said:

    I really like this feature request. Sometimes when I am already winning I don't want to tunnel survs... but there are two meg or claudette twins...

    yep and it is something the laziest intern programmer could do, not to mention SWF abuse dressing the same for their survival

  • @ThisGuuy83 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1322326#Comment_1322326

    Kinda hard to keep count on a team of identical Blendettes... Care to share some pointers?

    image.png

    is that a blendette?

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1322909#Comment_1322909

    You can disagree if you'd like, it's just a fact. Asking someone what's the point of them not doing something they didn't consider is fallacious.

    10 people commented here. Hardly representative of a game that sees tens of thousands of players at peak hours.

    Thats why we are here, for improving the UI on something that devs didn't have in mind yet

  • @Orion said:

    There is no point because the devs didn't actively decide not to include this, they just didn't include it at all. It'd be like asking what's the point of you not opening a thread about the exact composition of silk. There is none, because it wasn't an active decision you made.

    Disagree, there is a space below, it is just a necessary UI upgrade, we got like 80% of consensus but no feedback from devs/mods

  • @AvisDeene said:

    https://forum.deadbydaylight.com/en/discussion/comment/1322326#Comment_1322326

    Kind of difficult to remember who is who and how many times they were hooked when everyone is the same character wearing the same cosmetics.

    Also, the repeated pallet stuns and incessant flashlight blinds May cause the temporary loss of arithmetic skills.

    yup facing the typical x4 Dwight SWF with the red tshirt and red caps

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