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5thPerkSlot

5thPerkSlot

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5thPerkSlot
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  • @Frankie said:

    My first question would be...can you really not count to 3?

    Im tired of using my memory resources to remember is someone is dead on hook and a lot of further planning

    I think the reason is not implemented is lazyness for programming the UI although it was planned since there is a space for it

  • @Dead_by_Gadfly said:

    I like it...

    ya it is logical to have it so why dont we have it?

  • @johnmwarner said:

    Ive wondered before, but @ScottJund recent YouTube video made me wanna post it finally. Basically he talked about how utterly useless some perks are (both sides) and the meta almost never changes. Unless people are doing a meme build survivors use basically the same 4-8 perks every game and every killer has maybe 2-3 must have perks if you wanna perform up to potential.

    So for how much time they put into perks, I know I myself would be mad that so many perks never get used. I know they have a finite number of resources but isn’t it time to buff some perks to at least be playable.

    If we had a @5thPerkSlot® we could make more creative combinations, have more fun and ofc take unused perks

  • @Peanits said:

    Nope. The game's definitely not dying, first of all. It's more alive than it's ever been. Beyond that, it wouldn't make much sense to switch to dedicated servers and do a complete graphics overhaul if you were planning on dropping support; dedicated servers cost money to upkeep.

    At The Game Awards in December 2018, we announced that we would be supporting the game for at least another five years. That still stands. As long as people still want more DBD, we're ready to keep making more DBD.

    I hope the roadmap is other than releasing killers/survs

    Since you got some minor power, try to suggest some Innovation to the product owners, like game modes, new items or objectives.

    So far DBD risks zero innovating

  • @Meksagon said:

    I bought the game while ago and been playing deathslinger nonstop, first i really enjoyed it even if i lost but i've started to notice that the game feels pretty much survior sided.

    -So doing gens takes atleast around 80 seconds, that means that 3-4 gens can be done in the first bloody minute and half ( thats sometimes how long it takes to find even first survior ) while someone in hook takes 2 mins to die OR 3 hooks to insta kill him, oh wait there are countless things that stop you from 3 hooking someone.

    -i-frames for surviors when rescuing others, borrowing time, all mov speed perks, insta heal perks, slug counter perks, perk that punishes survior for doing what he is supposed to do ( carry people to hooks, gets stunned for 5 sec instead )

    -There are some maps where its literally impossible to see surviors due your first person ( like with alot of corners/grass etc. ) while surviors can see you from far away and plan ahead/hide. Then there are some maps with god like pallets close by each others, tons of windows and drops.

    -Survior perks which just stress killer more ( if i carry do i get punished, if i leave him into ground do i get punished, does he have borrowing time, does he have mov speed boosts, do they have insta heals, do they have faster gen repairing, etc. ) Surviors have WAY too many free out of jail cards, sometimes you have to literally win the match like 3 times because of all these perks, ive had to hit 1 survior like 10+ times just to kill him while in 5 min all gens are done + in a map with tons of grass and kiting spots to make it really hard to cathc the survior.

    • I think that surviors should only be able to use 1 second chance perk ( like borrowing time, unbreakable, decisive strike, adrenaline, etc. ) and then 3 other perks which arent the same type of perk..
    • ( I honestly think that all perks/add-ons/offerings should be revomed from both killer and survior, it makes the game unbalanced and somewhat perk-to-win )
    • Gens should take longer to do OR hooking should take way less time or be way less risky ( How have we come to the point where killers LITERALLY are getting punished for doing the very thing they are meant to do )
    • Surviors are so hard-almost impossible to counter with right perks/map
    • Also the toxic surviors, tea bagging constantly/calling u camper even if u dont camp/are forced to camp or see other survior near the hooked survior, calling u tunneler ( its pretty fun how people complain that i "tunnel" with deathslinger, he is literally a 1v1 killer who is supposed to hit with basic attack and then right after hook in and finnish the same target ), if you play really well as a killer nobody ever says gg, but if surviors win they say gg/gg ez or make fun of you, etc.
    • Surviors even have dungeon to allow them escape so killer wont get 4K ( not saying that it should be revomed, its really fun thing to have and it can be countered if you kick the hatch but then again adrenaline perk may then save someone and allow to rush for exit gate )
    • Healing is so fast, insta heal or sometimes u see someone getting healed in like 20 seconds, while it takes like 1 min to down a survior. So healing should also be a bit more punishing for surviors.
    • Its so hard to see surviors, they can plan ahead with their third person while killers have to follow sometimes unclear scratch marks or just try and spot someone in a cornfield/ grassy area.

    It just feels crappy when you have played well but surviors contantly get away because of perks with no counterplay, fast healing and gens and then when finally i have hooked someone i gotta wait 2 min if i wanna play it safe ( if exit gate is already open ) or down them somehow 3 times which may take like 3-5 more hits.

    The game feels like its constantly baby sitting surviors, way too many chances to escape death with fast gen repairing.

    Have you tried tornado'ing a surv right before hooking? That's pretty fun. Press left (clockwise) or right (anti clockwise), 2 or 3 loops are enough to tornado

  • @Jarmendo said:

    Do you think there should be multiple game modes for the game?

    i.e a Hide and Seek game mode / 2 Killer v 8 Survivor / Hardcore (No Perks/Addons/Survivors Are Mori-able instantly) / Random Perks / Killer vs Killer

    Some ideas I found and thought of myself that could be cool for a weekly rotation and any of them avaliable anytime in KYF

    DBD innovates nothing since game was born

    keep dreamin on game modes

  • @Fibijean said:

    They have a clear roadmap - that much was evident from all the plans for future content that they outlined on the stream. They just haven't turned it into a graphic for us yet.

    This.

  • @kazakun said:

    Like when you see it under a thread? Sorry if it's a stupid question. I obviously know about the dev and community member tags,I was just curious.

    It means u got the honor of being replied by some reputated or dbd stuff so since they got your attention, the topic should be valuable to participate and interesting

  • They hate getting facecamped

    I only say "meh" or "heh"

    Replying hate may make you get banned

  • @kazakun said:

    I hate to be that guy. I really do. I've been gaming for 30 years ish and have only played as 3 Hispanic characters I can remember.Well,that's excluding games where they are just flat out bad guys that run some kind of cartel,ha.

    I usually wouldn't ask for it,and I don't particularly mind playing as any sort of character regardless or race,gender,or orientation...I just think it would be kinda nice. Maybe could have a killer that has something to do with Hispanic lore (yes,there are a few creatures and stuff).

    I'd love to see what the devs would come up with. I really enjoy some of their designs for the characters. Kate is probably one of my favorites,I really like her tattoos. I do applaud them for having such a varied cast as well. Was just a thought. I don't get to see my people in games very often as non bad guys.

    With Jane and Ace he must mean SPANISH from Spain

    Would be cool a brave bullfighter with agressive fight back perks and not the useless cr4p we got recently

  • Banning by unintentional afk is not fair

    Today at 8am Portugal time, was waiting my killer nerby 20 minutes to find a match, so I went to have breakfast, after it, noticed match already started like woth3 gens done and survs t-baging ...

    So accidentally killers tired of waiting in matchmaking can be wrongly reported

  • @joshuashep22 said:

    It's definitely my new favorite it seems heavily survivor sided to me

    Meh

    It's good except for the tremendously big rocks randomly everywhere which make the map annoying

  • Buff Monster Shrine like some percentages

  • @Harisdem said:

    I have 600 Auric cells and I want to spend them on a killer. I m thinking about ghostface,leatherface,pig and shape. As well pyramid head is coming and im thinking about him.

    I want a killer that has good enough perks, has a good abillity and is fun to play.

    So can you guys help me decide who should I get...

    Please answer me as soon as possible...

    Buy Bubba without doubts, you can facecamp the sh*t outta survs

  • @DwightOP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1311436#Comment_1311436

    https://forum.deadbydaylight.com/en/discussion/comment/1311507#Comment_1311507

    I'm working on it, I might do it in form off a video so it's much easier for everyone to follow the steps. It just will take a little bit of time since I'm a lazy ass with not much experience of video editing lol

    will be waiting til then ~~

    Image tenor hosted in ImgBB


  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1283430#Comment_1283430

    Theres a challange took hook 4 survivors in the basement in a single match...obviously bhvr wants basement bubba...

    DBD has the magic no others games have: "you are allowed to be pretty much all the bad you want as killer"

    so facecamping bubba, torturing hooked survs, nodding head, carrying a surv to the hatch and close in his/her face, etc... is something pretty fun, no matter about the BPs and you got priceless laughters at end game chat with suvs raging, specially if killed them with Bloodwarden too!

  • @Thatgurl_again said:

    https://forum.deadbydaylight.com/en/discussion/comment/1280916#Comment_1280916

    The thing I forgot to mention is that the killer will message me saying I gave them no choice but to camp. Like really? I am never toxic, I dont even know how to use a

    https://forum.deadbydaylight.com/en/discussion/comment/1283510#Comment_1283510

    Depends do u camp a nea?

    I camp all moving around and usually get x4 with the aid of Mysterious Shrine

  • @DwightOP said:

    I can do a tutorial, I found new ways to make dbd playable on machines below minimum requirements

    Nice to know you can do. So when or will you? Do you need anything? 🥺🙏

  • @MB666 said:

    right now , we cant do anything to get more perfomance after pach 3.7.0 since they remove the only way to increase fps with engine files soo the best we can do its just wait untill the devs give us more optimization settings....

    This ok

    So far I disable vsync and preprocessing to 10, not sure if this improved the performance

  • @toxik_survivor said:

    I think it would be nice for the newer players. Here are some ideas.

    High Confidence: You have 1/2/3 stacks to start. Every time your are hit from the exposed status effect when you are healthy, you only go down one health state. Whenever you or another survivor is hit with the exposed status effect you lose a stack. 0 stacks is when the perk deactivates.

    Now Or Never: When endgame activates and a survivor is put on the hook your perk activates for 40/50/60 seconds. When you save the hooked survivor the survivor gets a installment heal in 10 seconds after being saved from the hook. Stunning the killer lasts .5, 1, 1.5 seconds longer when the exit gates are open.

    Tricky Situations:: When 2 or more people are downed or on the hook your perk activates for 40/50/60 seconds. In this time as soon as you start healing another survivor within this time you get 2 difficult skillchecks. Each skill check heals 50% of the survivor. This perk is activated till the time runs out then it is deactivated and can not be used again.

    What do you guys think? Good, bad, op?

    Even more perks for JUST 4 slots? No thanks

  • @angematias said:

    Guys the counter to phead is literally forcing him to hook. If you force him to hook by crouching by trails or refusing to get downed after torment by engaging another loop/getting downed before getting tormented, he won't be able to use his cage. I just wish PH cages didn't undo weaker hook save based perks like WGLF and We're gonna make it.

    PH will receive big nerfs for sure... so far he is too easy to play so killers dont get stressed against pro loopers, bodyblockers, DS, flashlights, sabotages.. he is the perfect killer right now

  • @5thPerkSlot said:

    • Noobs can counter easier than ever the most pro survs at looping, since the special attack trespasses objects
    • Camping is encouraged, since the cage may kill survs faster with an increasingly hard skill checks at 2nd stage
    • Minimori without the need of perks or addons... ez ez (none of the other killers have this)
    • Average good characteristics: speed/height like trapper etc
    • It is tremendously easy to play with the skill to engulf survs, just running on circles around survs
    • The teleport of a dying surv to the cage avoids flashlight blinds, bodyblocking, sabotage hooks, etc...

    Summarizing: this was designed as the easiest killer to increase sales, so all the noobs will luv it and vets annoyed

    let's add to the list: DS won't work if you got freed from teh cage

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1307825#Comment_1307825

    That's because its harder to counter as killer on PS4, not because they're better. It would, as they said they wanted, "change the meta and playstyle by mixing differing platforms."

    yup I exactly meant that! gg

  • @claudetteispeng said:

    Its been one day and I've only played like four games unfortunately I am more in the low ranks I'm not in purple just rank 9 as killer. However I've been going against purple and red ranks. Known as the most toxic ranks obviously not all of them are bad but most i play on xbox and I've had two people report me for using noed like obviously I'm going to use it if I see a swf with tool boxes 1 person said they'll ban me through comms even though they are being toxic towards me... I just can't understand why some people take the game so seriously yeah I rage sometimes but I don't call the player bad for using a perk or camping. I feel like instead of punishing rage quitters you should punish these salty survivors everyone can be salty but its the few that take it too far that should be banned.

    I love this game but seriously I don't really want to play it if I have a 70% chance of getting screamed by either a kid who is like 7 or a grown man/woman is there any yoga sessions that can just make you want to play this game even with the toxic survivors if not ig Imma just ignore and block them.

    Trust me honey... The only working therapy is facecamping those radroaches with Bubba...

  • PS4 players do 360 way more easily than PC players.... so I prefer NOT to mix

  • Plz remove illuminati head

  • @hagling said:

    we all know there's a massive pile of bad perks already in the game that the devs are looking at reworking, I'd honestly rather they stop introducing new ones and instead make the weak perks we have more competitive, without sacrificing content... which, now, they might actually be able to do?

    that was my immediate thought on the heels of the perk announcements and the introduction of 'legendary skins'. imagine getting new survivors without piling on useless perks, while also keeping your levels, item hoards, perk collection, not having to p3 someone entirely new, etc etc.

    as of now we only know of one legendary skin, cheryl mason turning into lisa garland, both from silent hill. does this open the door to nancy thompson of the original nightmare on elm street, karen or allyson strode from the 2018 halloween sequel, somehow sidney prescott of scream fame? could killers also change shape within their respective franchises? will this only affect licenses, or originals too? is legion the example of what that could look like?

    so many questions. lemme know what yall think!

    It is not garbage perks, it is total garbage, please fix

  • @Jasonisanicefella said:

    I am so really disappointed, I was expecting Pennywise or Jason.

    Very disappointed and very annoyed by the false teasing.

    yup it is 2020 the new world order (NWO) established with corona, so time to do more satanic illuminati symbolism of pyramids and crap

  • I hope the update of graphics means also a balanced performance so less resources needed and older laptops can run it

  • yup but they just announced big graphics updates, they may lose customers with lower specs machines

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1303283#Comment_1303283

    Actually they are planning on adding Prestige Rewards, so they would be adding Devotion Rewards down the line.

    Except, those rewards won't be a 5th Perk Slot.

    image.png

    credits to: https://forum.deadbydaylight.com/en/discussion/119929/dont-cry

  • @CLippyTHeRUnt said:

    I dunno about y’all, but I’m super excited hopefully they do something cool for us

    DBD does not innovate much... you should not expect:

    • new game modes
    • devotion rewards
    • new items
    • new objectives
  • yes, a 1-use baseball bat to knock out killer or survs lol nah you can expect crackers....

  • VPN is used by banned hackers to change their IP so probably banned users with new accounts

  • It is summer, so I hope to see mankiny and trikini cosmetics, no just kidding, covid masks for all!

  • @Thatbrownmonster said:

    1 more hour!

    soo many things to be revealed!

    and ptb after! soo much hype!

    Really hoping it's either the shinning(since it's celebrating it's birthday) or friday the 13th!

    who else is hyped!?

    my prediciton, I think it will be 1 killer + 1 surv + 1 map + 200 new bugs

  • @crazygirl said:

    So I just had a match with a legion I am purple rank and he was red rank. I finally got caught downed and he just nodded at me and hooked then hooked me. I wasn't bothered much but then as soon as I got saved he tunnelled me down. He then downed me and then nodded at me again like to say "got you".

    This is annoying I wouldn't be bothered but to nod after they tunnel you down. Honestly as well I play both sides I never nod only if I am saying yes to allow someone to take the hatch. I honestly don't really have a problem with it just to tunnel off the hook each time and to be nodded at it can be annoying. I also don't teabag and I didn't flashlight or BM.

    do YOU know de wai? de wei is facecamping while nodding head yeeeah

  • Okay guys so here are the final results after few weeks:

    Image Screenshot-20200526-160757157 hosted in ImgBB

    The candyman won! Were we right!?!?

  • Disappointed... PH plays a the second league of killers

  • @Yamaoka said:

    How many more ways to taunt do you need at rank 16? Most yellow rank survivors probably don't even understand you're (for some reason) trying to annoy them let's be real.

    I dont care about ranks... my skill after 1k hours is probably around rank 4 tho, we are talking about gender equality

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1301969#Comment_1301969

    Which again, is something the devs don't want to encourage to do.

    Giving the Killers an emote to taunt is basically the same thing.

    nodding up and down the head is the crappy killer taunt we have so far, what I ask here is for more forms of expressions with actions likewise survs

  • @DelsKibara said:

    I mean I think it would just encourage taunting on the Killer's part. Which is something the devs has said they don't want to add with emotes. That's why Survivors only has 2 emotes, and they're just to point and to follow.

    nope, survs have only 2 emotes cuz playstation controller

  • Dbd at half price + Bubba + old cosmetics pack (the one with Wraith chess squares) so like under $20

  • @Peanits said:

    Sometimes just increasing the numbers isn't the right answer, and Monstrous Shrine actually happens to be a great example of that.

    Right now, it'll knock about 5 seconds off of each hook stage. That's not really a huge amount, so let's say you double that. Now you'll take a little under 11 seconds off of a hook stage. It's still arguably not that great (usually people are going to save before that happens anyway), but you might get some use out of it. But that raises the question of what kind of gameplay that promotes. Would it be appealing to the average person? No, probably not. Would it be appealing to a facecamping Bubba? You bet. Facecamp someone to death faster and suddenly you're more efficient.

    It's definitely on the radar, though.

    Good to see it's on radar, and nice catch! My facecamping Bubba greets ya!

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1299455#Comment_1299455

    Tombstone requires a massive amount of stalk. It forces the Myers to basically give up his early game for a strong endgame.

    Not to mention if Survivors don't feed him, he won't have enough to get the chance to use Tombstone. Whcih is really easy to do because Tombstone makes him slower.

    haha nope if you know how to pretend you are AFK

    https://www.youtube.com/watch?v=vXFRGes8WAw


  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1299436#Comment_1299436

    Not every add-on needs to be as powerful as Iridescent Head (Imo no add-on should be as powerful as Iri Head with no restrictions). To me a good Ultra Rare Add-on is the one that changes how the Killer plays, rather than just be a huge increased buff to their power for no reason.

    *cough* tombstone cough =D

  • yes but not quite OP for an ultra rare, too indirect... and since Deasy is one of the weakest, needs something more OP straightforward

  • @DelsKibara said:

    GOD NO!

    Add-ons should not inflict death upon the Survivor just like that. A Headshot is not hard to get especially if you just get up close and personal with the Survivor. Even with Exit Gates open, they can just use Bloodwarden to essentially guarantee a 4k for the Killer.

    I would rather he get an Ultra Rare that gives him more bullets per reload. It's powerful, but not broken.

    alright then forget about death upon headshot and just dying status... is that ok?

  • @elvangulley said:

    good luck with that survivors already complain about iri heads and chainsaws and noed they want insta downs out of the game.

    but Deasy needs a buff... and after the exit gates are open... so not so really that much OP

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