elvangulley
elvangulley
About
- Username
- elvangulley
- Joined
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Comments
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O god no its bad enough ghost face is in the game we don't need one of his ripoffs to. Those mid 90 horror movies sucked. There are much better licensed killers to choose instead.
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how about bt ds adrenaline spine chill unbreakable dh require skill instead how about stop being selfish and entitled how about understanding that killers deserve to have fun to
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@MiniPisa said:
The only thing I want is for them to remove the fake pallets.
Freddy before - couldn't hit someone awake. Had to physically put them under and it took a few seconds. Once exit gates were open you've lost.
Freddy now - Puts survivors under by hitting them and happens instantly, doesn't even need to do this for them to go fall asleep either (already a great buff) Can teleport to gens (..uh.. okay devs that's cool) Has the option to have dream/blood snares or fake pallets (Snares, sure yeah I guess that's okay too... Wa-what now? Fake pallets?!! How much more does this killer need?!!)
Basically what I'm saying is.. fake pallets are extremely OP and they buffed him beyond what was necessary.
Fake Palletts are weaker than the snares stop being entitled because if Killers call for nerfs to survivors bs crutch perks and swf you will have a fit
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@Onyx_Blue said:
They ain't gonna touch anything to do with Spirit again anytime soon. They will do eventually once she's the only killer left that needs her own unique TR; but until then, no way is she getting tweaked again. All I want about Spirit to change is that it becomes obvious when she has started phasing. Make it so you hear the whoosh noise even inside her TR. At least that would make Prayer Beads actually make sense with how it functions post adjustment; as well as removing the dominance she has in close quarters of "the no-mindgame-mindgame" that's a bunch of bull. The only killer that has zero to minimal tell-tale (with certain cosmetics and from a certain distance away) that she's using her power. Not to mention from close-range you are pressured into feeling that Iron Will is a must vs her. But even then, Stridor exists to make that counter pointless e xept on one survivor... Ace > Spirit lol
She Shouldn't be touched at all. Spirit has already had a nerf her power is fine. She literally goes blind while using it and has to rely on the buggy broken sound.
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It needs to not reward failure and require skill
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O look another entitled survivor begging for a nerf to a strong killer.
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@Kind_Lemon said:
I just want to know if the lobby is filled with SWF or solos so that I can take off Third Seal or Insidious and replace it with more boring perks that SWF comms can't cheat around.
Heres the thing survivors like to claim both. They do it defend their bs. On one hand they claim swf is rare to fight off calls for balance but will claim if anything is done to remove swf or comms the game will die because everybody plays swf.
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no no no and no
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@LetsPlayTogether said:
SWF is not the cause of rainbow matchmaking. And punishing SWF would kill the game.
At this point if survivors cant play without cheats i mean comms then let the game die
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i wish there was a way killers could find an object to completely remove a survivors perk. O i found this thing goodbye ds
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@Snowstruck said:
https://forum.deadbydaylight.com/en/discussion/162001/pop-needs-a-nerf-seriously
Until the current gen rush meta is nerfed, they simply CANNOT and SHOULD NOT nerf PGTW. It's one of the strongest perks and without it a lot of killers would simply lose due to the current meta. Gen speed is fast and just because one gen got popped/is being camped heavily does not mean you can pressure other gens. This is coming from someone who plays both sides, mainly survivor. PGTW is probably one of the most balanced perks in the game and simply levels the playing field.
Thank You same thing happened with ruin
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@lazerlight said:
I want to let any killer mains who's reasoning for thinking NOED is fine in its current state is because of gen rushing and swf's, you're wrong. Other hexes reward the killers for doing well, like devour hope, third seal... or for tricking survivors like haunted grounds, retribution... NOED is a cheap perk that rewards you for losing. And I know DS and other second chance survivor perks are wack. But NOED is the lowest of the low.
It punishes survivors for doing their objective... don't blame the survivors for doing their job. Blame Behaviour for not adding other requirements for survivors to escape!
I feel you. I feel you 100%. I get genrushed all the time. Even WITH thana, or dying light, or ruin. Hopefully, with this alleged trial warm-up the devs are working on. Genrushing will be reduced. And matchmaking will pair you with survivors in your skill level.
Bs Your kind always want to cripple killers but dont you dare touch your perks
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/162001/pop-needs-a-nerf-seriously
It's 100% bad design. I agree with changing its functionality, use, and whatever else is required to make it not the perk it is rn.
People are so adamant in defending it because without it, it can often feel like killers have 0 ability to combat the pressure from survivors doing gens. The core mechanic and process of starting repairs should be addressed, but while perks like Pop exist, the devs can continue to ignore the issue because changing the core mechanic would make Pop immensely stronger than it is now. The same thing happened when Ruin was being changed. I detest the rework of Ruin, which instead of addressing the immediacy of the usage and giving it a token-based system off of hooks, gens done, etc. eviscerated the perk and made it rely on the most unfun aspect of generator repairs i.e. regression. Once Ruin no longer served its purpose, killers turned to Pop for their solution to a glaring issue being improperly addressed. The only caveat was that this new perk relied on killer action first before becoming active. That difference (a change that should have been made to old Ruin) made the developers happy for whatever reason. For many killers, the hook requirement made absolutely no difference especially after clamoring that the active timer be increased, and this was done so that Pop could more easily serve in place of old Ruin.
TL;DR The issue of gen completion speed/ gen repair initiation speed has not been addressed and Pop is Ruin by another name/mechanic. Many players who experience both sides do not bring up Pop as an issue (similar to Ruin's case) because they recognize the base mechanics of the game need special attention but are satisfied in using perks as bandages to staunch a festering wound. People who do bring it up are told to **** off.
The worst part about Pop is that if a survivor wants to avoid the usage of the perk, he/she needs to be much more aggressive in completing a gen, which contributes to the "genrush" and bad feelings of gens popping in a killer's face (if not prepared for the outcome). Pop inherently encourages survivor genrushing where Ruin did not. For survivors who aren't streamers and just want to play the game for the atmosphere, repeatedly being forced to complete the same part of progress on a generator over and over again is not any part of the horror experience and forces the survivor to think about how to be most efficient rather than allowing the survivor to enjoy the experience, which is the same thing that killers face in every game. Pushing the problem from one role onto the other role when there are many players on both sides who dislike the problem is a terrible way to do game balance. While I enjoy the confetti from the new flashlight, the secrets on the new map, and the care it appears the asset developers are putting into their assets, it appears to me that core game balance changes on the level that are necessary are not currently on the developers' minds. Additionally, the effort that the developers for props and sounds are putting into the maps such as the humming around the statues on that second map in the awful Yamaoka realm and the intricate detail on the floor and corners of various, small structures are being completely ignored because of how often survivors are focused on doing gens and being in chase. The developers seem content with their atmosphere going to waste. People who might want to enjoy it are too focused on the frustrations caused by latency, poor collision, gen issues, bad animation/visual information, and heaps of bugs, many of which relate to the fact that the game does not support a three dimensional sound map, or really anything three dimensional other than props (why couldn't the nurse project a sphere instead of a circle? That would have prevented the unnecessary, but extremely consequential buffs to her in The Pig's patch. That change was the sole cause of the increase of power in the Omega blink and the subsequent nerfs that made the Nurse a species that doesn't exist anymore--I've only seen four Nurses since the changes, and they've all gotten 0 kills except for one who found a meg that was particularly awful, on Lery's no less.). I want to be able to enjoy the game, and many other players are just waiting for some change to happen to give them more of a challenge and less frustration (those are the ones who have to do cards on streams for lack of mechanics attention and care the game is apparently receiving). When people see one of their lifelines for dealing with all of the lack of core game balance come under attack for being ****** design, those players are going to react viscerally and make judgements based on their feelings, often not thinking about the need for the underlying issue to change and that Pop's ****** design enables the problem. This kind of analysis shouldn't be my job or any other player's job, but this kind of post doesn't seem to be coming out of any DbD representative's mouth, so it became important for someone to say it.
the Same thing was said about ruin and now it sucks so no thanks
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@Mod3rn said:
https://forum.deadbydaylight.com/en/discussion/comment/1365579#Comment_1365579
lol, if you say so. This game is literally not as fun anymore and it goes from both point of view, not just survivors. I'm guessing you main killer and if not then you're just a pussy.
Not so fun because you couldn't get your easy win ok gotcha go off sis
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Your not allowed to talk about thier cheat mode.
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No changes to moris you already ruined nurse and ruin stop being greedy
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O hell no just slug was the mantra survivors constantly repeated to justify ds you don't get to ######### about slugging now.
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@APoipleTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1367561#Comment_1367561
Just curious, but do you think the mori offerings are balanced? If so, I would like to hear your reasoning behind WHY they should not be changed. Do these offerings bring something good to the trials they are used in?
I know for me, they feel like a band-aid fix for killers who think they are stuck dealing with competent SWF teams, or for killer players who need to be able to skip ~1/3 of their total objective in order to win. If these were only applicable towards the end of a match (a la Devour Hope, Rancor, and even the Cypress Mori), I don't think there would be any problems. I don't personally run the Ebony/Ivory mori's anymore unless I get a ritual (or Tome Challenge) that requires killing survivors, because I'd rather get those tasty Devour Hope mori's instead.
But let's hear your side of the story, as this is a place of discussion. Surely you've got more to say beyond just calling those who disagree with you "Entitled" and "Stupid"?
Whats The point anything i say will be disregarded.
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keep it i say cuts back on the toxic a holes
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another whining entitled survivor when will it end
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Sure when survivors perks require any skill at all instead of rewarding you for failing.
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@Sneaky6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1367444#Comment_1367444
Changing the Mori in the ways I have suggested is by no means a massive nerf, if you genuinely believe that it is then you’re not very intelligent.
When I started this post I included that I was open to hearing opposing views. I’d love to hear from other players, with a few more brain cells.
Lol Not a massive nerf omg are you that stupid.
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Hey killer take this massive nerf. I know it ruins your fun and makes your game harder but im not having fun. And p.s. dont touch any of my stuff.
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/1367372#Comment_1367372
Sorry, I forgot your the only person that plays this game, and we ALL need to listen to a guy who has under 20 posts because his entitlement is all that matters. 👍
Got Em lol. These survivors believe only their fun matter.
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@ThisGuuy83 said:
Why do people make these threads wanting to nerf one side without addressing the other side also? Any idea you have about nerfing mori's, make sure you brainstorm the same for a proper nerf to keys also. You can't nerf one side, without nerfing the other, plain and simple. The sooner everyone realizes that, then maybe we ALL can come to an agreement and proper changes can be made that mostly EVERYONE agrees on, not just one side, leaving the other side pissed off.
Because They are entitled
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How about no. Moris a fine stop being entitled.
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nope get good for once cant rely on your crutches forever.
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@themirrortwin said:
https://forum.deadbydaylight.com/en/discussion/comment/1363116#Comment_1363116
This is so true. I know people are arguing about whether he is too strong, but his power first and foremost needs to work properly.
Ahhh poor baby killers have had to deal with game breaking bugs for months even a year so cry me a river. Suck it up and deal with it killers have to.
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@BlackLotus said:
I was kinda shocked by how the survivor name in the lobby isn't even changed to Lisa Garland. It's still listed as Cheryl in lobby and in the in-game "escape window".
Why if they were to lazy to get the killers lore right then why would you think they would get anything else right?
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its likebive been saying these entitled survivors dont want killers to have anything strong. They are the only ones allowed strong things.
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Once again entitled survivors
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There shouldn't be a lisa skin and there shouldn't be a Heather. Come on behavior play the games and come on konami give a ######### about your ip and correct behavior.
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should be no Heather at all.
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@immortalls96 said:
If the cages counted as hooks they would need to give ph something big in return..no perk should be as absolute as ds and bt are
Thank you survivors are just scared they will have to learn to play without crutches.
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No his cages are perfect maybe learn to play without crutches.
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Silent hill 2 characters need to be associated with ph well only james but if you are going to screw the games lore at least use the right game.
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Well maybe they should avoid the big final fantasy 14 glowing orange indicator then.
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Reee i cant have all my second chance crutch perks please nerf
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Entitlement in its purest form.
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o hell no more than 2 hits to down and stacking second chance perks. If you want that you better slow gens down by a lot and add more gens to do and get rid of all second chance perks.
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hmmn a killer calling for a killer nerf i smell bs probably just another survivor trying to nerf a strong killer that already got an unjustified nerf.
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@MiniPisa said:
Couple things:
This is the bug report section - https://forum.deadbydaylight.com/en/categories/bugs
This is not a bug. This is a hitbox/connection/latency issue.
Finally, whats an assassin? We only have killers here :P
Dude English may not be their first language
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@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1348874#Comment_1348874
That'd be the green Moris job anyways. At some point the Ebony Mori is gonna take a little more work, if it's gonna stay the same because it can simply do what green Mori does, but better.
Sure When ds requires any work.
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@APoipleTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1348874#Comment_1348874
This mindset is why the mori offerings continue to be such a controversial game element. When they are rewarded to killers towards the end of a match (Devour Hope, Rancor, Cypress Mori), they don't seem to generate many complaints. Unfortunately, the Ivory and Ebony Mori's are much more frequently seen and tend to get treated like an easy way to gain an advantage early in a given trial (because they are).
With how they work, tunneling is heavily incentivized and rewarded. Just tunnel and mori one survivor out of the match within the first few minutes and killer basically wins unless they're a vegetable. Ebony lets you rinse and repeat this process as much as you want.
When these offerings are used, survivors usually de-pip, killer often doesn't pip (depends on how "dirty" they play), the trials are usually much shorter, and nobody gains many Bloodpoints. If these didn't come into effect until closer to the end of a match, they'd likely cause far less problems (though I'm sure people would complain about losing the "advantage" of mori offerings).
The only People complaining are survivors and i could give a flying you know what about survivors opinions because survivors dont have the best interests of killers.
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Yes i can see the venom in the chat now and the calls for nerfs here its wonderful.
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Hmmm i like it but most survivors believe once the gens are done their job is done and the match is over they should be allowed the escape.
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they nerfed toolboxes for a reason
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ill never touch him again anyway but i dont know its fair but part of me loves king camper bubba because it pisses survivors off.
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wow im pretty hard on survivors and even i wont support this. Let them play who they want to play.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1350834#Comment_1350834
I mean true, but Leatherface still needs a buff in the chase either way and if I want to make it a big one then something has to give.
Dont get me wrong im all for a buff taking him to his bbq unlock was awful.